Robert Hauglin 13's page

174 posts. Alias of RHauglin.


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Welcome.


4d10 ⇒ (4, 4, 10, 6) = 24


Can not go to PaizoCon, can we send them to Paizo?


Every generation twists words to make them sound new. When I was growing up, "hot" meant it was cool. "Cool" meant you liked it. "Bad" was good.

The next generation came up with "rad" (radical) to mean something that is good. "Twisted" meant it was crazy, in a good way.

And here you are with the next generation of slang. Not all slang is good. I'm glade you speak up to inappropriate behavior. Sometimes hearing it from their peers is the only way they will learn.


Where did I say that you spoke Taldane?


It's the internet aspect that did not go over so well. The lack of face-to-face humanness. The fact that it took forever to do/ go anywhere.


Players have informed me that doing the game over the internet is not working for them. I'm going to stop the game.

Sorry.


Suzy says that she would be more into the game if we use emails. What does everyone else think, do you want to go to using emails?


Cmh wrote:
Robert Hauglin 13 wrote:

May I make a humble request?

A portrait of an elf in platemail. This was my character during DD/ ADD 1st ed.

The elf is closer to The Lord of the Rings type of elves than the elves from Paizo. Tall and thin. Blond hair with large curls that goes down just below his shoulders. Blue eyes and fair skin.

The platemail is covered in white dragon hide. The wings were shrunk down to the elf's size. The head was also shrunk down to make it usable as a helm. A belt around his waist holds two long swords.

Thank You in advance.

Ok, here is my attempt at your request, I hope you like it.

And if you would like any changes let me know.

Sorry I took so long to get back to you, as my family and I were on vacation. No changes needed, you are fantastic! Thank You!


I did not feel like making two lists to list everyone. John spoke Elf, which everyone but Brown Deer and Rokko understands. Then he repeats in Taldane. Leaving only Brown Deer lost to what is going on.

Since Erin has no interest in the game, Brown Deer becomes a tag-along.

John has been speaking Elf to everyone but Rokko and Brown Deer from the get go. And to Rokko he has been speaking Taldane. So, yes you understood him.

One way this can be corrected is if we did the game via e-mails. You would get an e-mail of what you see/ hear/ know/ made your roll. I do not mind if everyone wants to do this. The bad: all the players will get your e-mail address.

As far as Pezock, shame on Pezock for treating people the way he got treated. :)


mjmeans wrote:

Robert: I look at the map. Is there a JPG of it? Describe it. This is the first I've heard of a treasure map.

You are correct, this is the first time Rokko has heard of the map.

I can post it to Carol's facebook. I can not alter/ mark it. You started in the north north-east and you are now in the south-west.


Mystwalkur wrote:
I would rather have to deal with a small band than a large group, they are likely to know a lot more about this place than us, I think one or two of us should approach the camp and the rest should stay concealed to lend aid should things go badly.

Averys to Mystwalkur: "They are cannibals, do you want to become lunch?"

John to everyone:
"It's daylight, so some of the cannibals will most likely be out hunting/ gathering. At night, they may all be here and more for us to deal with all at once. It only takes one loud-mouth to alert the others. The more we hang around here the likelihood we will become dinner increases."


mjmeans wrote:

** spoiler omitted **

Averys looks at you oddly and says, "This IS the civilized settlement. Ishirou's treasure map shows that we are on a island." She hands you a scrolled map.


Mystwalkur wrote:
To Avery's ** spoiler omitted **

"We will have to wait until we get there to see what is what."


Everyone:

You travel half a day then camp. Rokko and Sasha catch up to you. Mystwalkur and Msadventure you notice that Evan is not with them.
You can still make character commits.

That night you sleep.

The next day, you travel half a day when you come across a small collection of plank and thatch buildings. Behind these buildings, is a two story ( + light ) lighthouse. In the center of all the buildings, is a fire with a large kettle-pot. You see four humans doing daily work ( making rope, sharping weapons, fixing tools, etc. ). They are talking to each other in a language you do not understand. You are still standing in the jungle.

Averys turns to the group and says, "They are dumb as monkeys. However, a monkey with a sword is still dangerous."


Mystwalkur:

"Let's spy on them first. We do not know how strong they are. Spying on them will also tell us, hopefully, their weakness."


mjmeans wrote:
Robert Hauglin 13 wrote:
mjmeans wrote:
We're in search of riches beyond the dreams of Averys. One can only hope that Averys dreams big.
?
I used the [ ooc ] tag... I'm sorry, isn't "Averys" pronounced the same as "avarice"?

I've been pronouncing it as Avery(s) as in Avery Brooks with a "s" after Avery. I realize it was not in character, but I did not get the reference since I was not pronouncing it the same way as you.


To Rokko:

The storm stops in time for bed. Sasha starts a fire.


Pezock tells Mystwalkur, Msadventure, Averys and John:

"Sounds like the storm has stopped. You can go now." Pezock ushers everyone outside and on their way.


mjmeans wrote:
We're in search of riches beyond the dreams of Averys. One can only hope that Averys dreams big.

?


John says to Pezock, "I'm John and I will kill your cannibals."
Averys says to Pezock, "I'm Averys."


Hmmm, designed for a man sized target eh? Did you roll a strength check for my horses strength to break the tripline or whatever it was tied to and therefore not be tripped?

He did break the line, that's why he's laying on his back with his legs up in the air.

Draw my sword and look around. If potential threats are present, and it is certain they are hostile, then attack. Otherwise, I don't make the first move, just ready and full defense.

"A minute passed. Then another. Then, another minute. Then... another minute passed. Then another minute passed. And another. A further minute passed quickly, followed by another minute, when suddenly, a different minute passed, followed by another different minute. And another. And yet another further different minute. A minute passed. I glanced at my watch. It was a minute past. This was it. A minute passed. After a moment, another minute passed. I waited a minute while a minute passed quickly past. And then, a minute which seemed to last an hour but was only a minute... passed." -- Excerpted from Monty Python. You can hear Episode Nine of 'A Minute Passed' tomorrow night at a minute past.

If no threats, a quick check to make sure my horse isn't bleeding and is capable of going on. Then get back on and get out of there. At least 1/4 mile. Then stop and let him rest for 10 minutes or so while I double check his leg and give him some feed and talk to him to settle him down a bit before we go on.

Sasha comes back for you, "This is no time to be playing in the mud, let's go!" Luke walks with a limp.


For Rokko:

You failed to see the trip line. It snares your horse's leg. Designed for a man sized target, the trap flips your horse, instead of hauling it up into the air. Your horse takes 1HP. Using acrobatics... You tumbled off your horse on to the wet ground.


To Torenath:

Torenath:

As you follow the group, they go passed a giant crab that they are not afraid of. They are lead by a birdman. It dawns on you that if you follow the group and pretend to be part of the group the birdman will not know who's in the group; and the group might think that you are one of the birdman's friends. They go inside by way of a hatch in the back of the crab. Do you follow?


mjmeans wrote:
Riding where possible, walking as necessary when the jungle is too thick to ride.

You find small pathways. do you use them?


mjmeans wrote:
Then let's go. There's nothing for us here now.

Are you riding or are you walking your horse?


For everyone in the giant crab:

The interior of the crab is 26' diameter and 10' high in the center. It smells lightly of seafood. There are no furniture, you're sitting on the floor. He offers smoked sculpin (a small fish) and raw sea urchins to eat. Above you are ropes and pulleys that most likely are used to move parts of the giant crab.

Pathfinders tengu do not have wings. Their arms are like human arms and their hands are like bird feet. Their legs are like human legs, but their feet are elongated and are like bird feet.

Speaking in elf: "I am Pezock, and you all are?
I was on the ship Crow's Tooth when we hit the reef. The captain, Eraka Zoventai, was my best friend..."
The memory of the past chokes him up. "...and she gave me this sword as a gift. Are you going to hunt down and kill the cannibals?"


mjmeans wrote:

Help Sasha pack up if needed, and offer to carry some of her gear on my horse if she sants to travel a little lighter. Head out. Survival roll to avoid getting lost. She can also ride behind me (on my horse) if she likes.

d20+0

We are taught to travel light. I'll do better to find the group if I'm on foot.


Torenath wrote:
Not knowing whether this band of travelers or the half-elf following them is friendly or not, I will follow at a discreet distance and observe them.

It starts to down pour rain and gust of strong wind begin to push you around, a typical storm for these parts - sudden. The half-elf decides to join the group she was following and they all move forward.


Carol Yager wrote:

If there is any question of our being a part of the group and allowed into the shelter or any objection about my dog being allowed in to the shelter with me.

Diplomacy 1d20+8
** spoiler omitted **

John to Ms Adventure: "Oh, you decided to join us after all." He says with wicked smile.


Carol Yager wrote:

I attempt to comprehend her dance meaning.

Perform untrained 1d20+3
Sense motive 1d20+8

I will follow the group holding my dog by the collar so he stays close.
Handle animal 1d20+4

I have become concerned about the bad weather. If I understood the dance I will move quickly to join the others.

If I did not understand the request then I will move more cautiously. We make no threatening moves but we are both on our guard.

She was using body language to explain your, the group, situation. You're harmless. Your not cannibals. We need shelter from the weather.


mjmeans wrote:

So I suppose I understood Sasha since you didn't bracket it in a language other than Taldane....

** spoiler omitted **

See March 29th. "Who can talk to who"

"Do not touch him or his gear. Evan touched Ishiroi after he was dead, to give him Last Rites. There might be something contagious. Lets join the others."

1d20 + 1 ⇒ (16) + 1 = 17

Spoiler:
As Sasha picks up her gear, you notice a tatoo on Sasha's back. The tatoo is of two interlocking red insect legs that create an "N".


mjmeans wrote:
** spoiler omitted **

You hear Sasha's voice, "What are you doing? He's dead. He gurgled something about 'the water is killing me' then died."


For MsAdventure:
You are being buffed by the wind, rain and thunder over head.
You see Brown Deer do a dance then the group moves forward.


Mystwalkur wrote:

Okay then, pouring on the charm, I will not smile with my teeth as that tends to unnerve humans for some reason. We mean you know harm good man but the same can not be said of the small bit of weather we are having, I believe my companions are vegetarians to boot, what luck for us all :)

charm pouring: 1d20 +4

Averys 1d20 ⇒ 11

Brown Deer 1d20 ⇒ 17
John 1d20 + 1 ⇒ (5) + 1 = 6

Brown Deer, speaking Arcadian and using hand gestures like a Hawaiian dance , convinces the tengu to allow the group to take cover in his house.


mjmeans wrote:
Sasha and her equipment is gone. I help Evan pack up whatever he has and load it on my horse. Get on my horse and help him up onto my horse behind me and tell him to hold on to my waist (and put his arms around my waist in case he doesn't understand) then we take off towards the direction the other castaways went keeping an eye out for Sasha. I stay to higher ground whenever possible to get a better vantage point, but also so as to not get caught in any potential flash flood area.

You remember all to well the move your swordmaster showed you when you over extended your self. He laid the flat of his sword across the back of your neck, to show how vulnerable you are. This memory came flooding back to you as you reached for Evan/ Evan's gear and you feel the flat of a sword across your neck.


For Rokko:

Finish packing up and do one last quick search of the beach for the rest of the castaways. Is the lean-to still there?

Yes.

Any sign of them or their gear at all?

Evan is in a fetal position under the lean-to, still holding his bag.

If not, I will assume the rest of the castaways packed up and went in direction that previous castaways went, and go that way.

Sasha and her equipment is gone.

Otherwise if the lean to and gear as still near the beach, I head looking for them, keeping toward higher ground, but under the tree line since I don't want to get into the high winds. If I spy a particularly high vantage point and the wind is low enough, I'll take it for a moment to spy the terrain.

So, do you stay with Evan or look for Sasha?


Mystwalkur wrote:

thats a pretty good reminder of a storm heh heh

I will relay the what I have seen concerning the bird man to my companions and what he was saying

Everyone who went with you is seeing the same thing, so there is no need to relay anything. Everyone speaks elf here, except Brown Deer.

There is shelter right in front of you, all you got to do is pour on the charm for the occupant.


For Mystwalkur:

The darkening sky, the sound of thunder and the now pouring rain on you reminds you that a storm is coming.


They yell at you as the rain, the wind and the thunder steal sound.

I ask where are the other two (and describe them).

"We have not seen anyone but you."

Hastily pack my tent and gear,

"We don't have time for that. Only what you can carry."

I and my horse go with them.

"We don't have room for your horse, Sir."

If it's not possible to also rescue my horse (which is my animal companion (from Beast Rider archetype)) then I can't go.

"It's now or never." A slight pause. "We 'er leaving now." They turn and leave down the hill to the beach. They board a dinghie and head for a black spot out in the sea.

The only exception would be if there was no possibility to save my horse and it would die regardless of what I do. If the only way to save my horse would be to not go with them, then I will have to travel inland a 1/4 mile or so to shelter myself from the high winds until the storm passes.


Torenath:
You hear someone screaming. You can not hear what they are saying.


Mystwalkur wrote:

Great, I hope they aren't cannibal pygmies, :)

I will be friendly and amiable with everyone going on our little expedition, but cautious, I would rather it take a little longer for us to get there than for us to be too quick and miss seeing or finding something important.

Mystwalkur:
You see, from a back hatchway, a birdman emerges waving a jagged bladed sword. He is screaming, "Your not going to eat me!"

Ms Adventure:

From my concealed vantage point, do I see anyone who might be casting a spell? Do I see any other non-party member in the area?

No.
You do hear someone screaming. You can not hear what they are saying.


Rokko:

Who are you and where did you come from? Go where?
"We are the crew from the ship Brine Demon. The Brine Demon is anchored off shore, but not for long."

Please describe the men. Do I see the rest of the in-camp castaways?
They are dressed in white shirts and knickers in the colors of black, brown or dark blue. Knee high socks with buckle shoes. They have that rugged tanned outdoorsy look. You do not see Sasha nor Evan.


For Torenath:

Spoiler:
You hear noises from several people up ahead, so you sneak up on them. What you see is:

male catfolk dressed like a stereotypical pirate with a cutlas.

A little human girl dressed in soft leather with a spear.

A male human dressesd in scale mail with 2 swords.

A female elf dressed in leather armor with a longbow.

Depending on what Carol does, her character my or may not still be hidding behind them. A female 1/2 elf dressed in studded leather with a long sword.


For those that left the camp, on the third day:

A storm is coming in from the east.

You come across a giant crab.

Brown Deer: 1d20 + 5 ⇒ (11) + 5 = 16

Brown Deer tells everyone that the giant crab is not real. What do you do?


For Rokko:

Rokko:
On the first day after the group left, you realize Ms Adventure is nowhere to be found. On the third day after the group left, a storm rolls in. As you wait out the storm in your tent, you hear male voices, they do not match Evan.

if you look:
As you look out your tent, you see four men standing outside your tent looking at you. "The storm is getting worst, if you want to come with us, you have to leave now!" They loudly tell you over the strom.


Mystwalkur wrote:

I will tell those that can understand me that if we go to scout the camp it will take several days to get there, they are in fact quite a ways off.

again I will say I am not sure what direction this is all going, we all seem to be at odds at what to do, and every possible course of actions seems to meet with a bitter sad end, are we trying to leave this place, find adventure, not die...., find a specific dungeon or place? I feel like we are just sitting on the beach waiting for our inevitable joining with the elements and becoming interesting bones for others to find.

You, John, Averys (and Brown Deer is tagging a long) are heading off to spy on the other humans to the south-west.


Rokko

Spoiler:
Whom do I estimate (based on size, build and mannerisms) are the most vulnerable among us, i.e. rank the others from what I see as apparently most vulnerable to apparently most capable of defending themselves?

Armor and weapons were listed before.

A list of can-they-take-care-of-themselves in camp:
Brown Deer
MsAdventure
Evan
Sasha
Mystwalkur
Averys
Rokko
John

A list of can-they-take-care-of-themselves in combat:
Brown Deer
MsAdventure
Mystwalkur
Evan
Sasha
Averys
Rokko
John


Mystwalkur wrote:
I am all for scouting the camp

Mystwalker:
You get the ideal from how long your bird has been gone and/ or by your empathic connection, that the other people's camp is days away.
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