A Little Learning - Rune Stones/Savage Blight part 3 (Inactive)

Game Master Rev Rosey

Part 3 of the Rune Stones saga.
Urban and taking the characters from level 5 to level 8/9


501 to 550 of 1,910 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

"Camouflage... the fox..." Arianwyn muses to himself, "Narissa... who would you think of as the most accomplished actor in the city?"


Inside

Spoiler:

Narissa shakes her head. "No, it does make sense. I see now why Magister Weltmann thought I could help you. Those books would be the perfect bait to the right person, just as the poems were perfect for me. Oh, she is cunning your witch. She knows our weaknesses."

Her eyes gleam and a grin that closely resembles Arianwyn's and is just as disturbing crosses her face.

"How I long to see you defeat her. She has made a fool of me and frightened me and that does not ... let me say it does not please me to be toyed with."

Graceful fingers clench in a most unladylike gesture of throttling. In the silence that follows, her words are hard as diamond.

"I want her dead Arianwyn."

Taking a moment to compose herself, she goes on.

"Yusiri Kaseem. He would give his arms or at least his liver for the book on dwarven vineyards. Why your witch should want him I cannot think, unless she has some need for a cast iron constitution. He's a shameless hedonist, but never seems the worse for his excesses. I'm almost envious. Yusi is an old friend. I can find out where he's likely to be."

"The other book. A little more difficult. I think I know who the recipient must be. The problem is that he has professional reasons for remaining incognito. Let us call him The Gentleman. I can tell you where to find him and how to recognise him. More, I cannot do. His work makes him evasive and my own reputation is at stake should I break his confidence. Not an actor. An assassin."


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Inside

Spoiler:
Arianwyn replies "We also wish to see her destruction. Aha, of course, not an actor but another sort of rogue. That was my next line of enquiry."


Inside

Spoiler:

"What is it you always say - "are we not all fools and madmen"? Truly so, those of us that are not rogues and vagabonds and thieves. The Gentleman is one such. I can vouch for his effectiveness and would doubt that even a gift of such calibre would make him drop his guard."


Inside

Spoiler:

Narissa regains her poise and turns to Kia. "If you find the art of camouflage of interest, you may find much to learn from the Gentleman. He is most adept - and I assure you, a charming man when not engaged on business."


Female Eladrin Warlord/10

Inside

Spoiler:

"Oh thank you! But an assassin... Well he can look after himself at least a bit. We should go for Yusiri first, I would think. Where can we find him?"


Inside

Spoiler:

"At this time of day, the steam baths would be likely."


Gobi did in fact hug Roswitha happily and then also take part in the Dwarven blushing. After this he listened in on the conversation doing his best to follow and tried to look important while still fiddling with the shards in his pocket.


Inside

Spoiler:

Seeing that Gobi has no objection to her hugging him, Roswitha smiles happily and keeps her hand in his while Narissa reveals the names of the other two victims. Very quietly, she whispers
"I wouldn't like to get on the wrong side of her."


Anything more you want to know before you head on out to the steam baths?


Female Human Wizard 11 / Master of Flame

Ready to go


Inside

Spoiler:
Narissa extends a hand to Roswitha. "My dear, you had better stay here. Our heroes can rest assured that no harm will come to you in my company and in any case, we still have lunch to finish.

Yusi will be having a sauna. He swears it allows him to live as he does and he may be right. The Gentleman will be at his club. Please be circumspect. They will not relish any disturbance."

Her serenity shatters for a moment and you look into the eyes of a deeply fightened woman as she bids you farewell. "Please, don't let them be taken. I cannot imagine a worse fate."

She touches a bell by her side. "Just to let Bankimcandra know you're leaving," she explains.

Whiteclaw

Spoiler:

A faint ring is heard and Bankimcandra's head comes up. "Your friends are about to rejoin you, I do believe."

Whiteclaw is waiting in the hallway, in much the same place that you left her and the party makes its way out through the garden, watched all the time by Bankimcandra and the gardeners.

Updated map of Namarth

The bath-house would be easy to find in any circumstances, decorated as it is in an extremely fanciful array of mosaic tiles. In this instance, the task is greatly simplified by the mixture of towel-clad clients, traumatised staff and a Watchman attempting to bring order to chaos, milling around outside it.


Female Human Wizard 11 / Master of Flame

"Wonderful," Vel mutters.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

"Bath houses are often the site of much intrigue." Arianwyn comments.


"You think towel clad people can hide much weapons under their garments?"


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Arianwyn raises an eyebrow and comments with a straight face "You would be surprised how much weaponry can be concealed under a towel..."


"Maybe they just ran out of hot water.." With his best attempt, Gobi tries to look hopeful.


As you stand watching the unfolding drama in your own ways, the Watchman comes up to you looking harassed.

"Just move along please. We've got enough problems without bystanders adding to our troubles."


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Arianwyn's eyes gleam, "Officer, what has occured here?" he asks.


"Just a spot of bother sir. On your way. Unless you happen to be insect exterminators," he adds gloomily.

Diplomacy check from someone please. DC15.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Dip 18. :D

"You could say we have done our fair share of such." Arianwyn replies with a grin and a flicker of icy fire in one hand.

"If we can assist we shall do so."


Male Tiefling Cleric 11

"Not insect exterminators, but surely we can help..."

diplomacy (1d20+5=10) or not

EDIT: Thank goodness I type slowly.


"Is that so?"

The watchman's face brightens up noticeably. Drawing the party aside, he goes on. "Bloody great swarms of newts and bees and maggots. Well, it's not my line of country at all, but if you can help out, you'd be doing the Watch a favour. Lots of panicky people, as you can see. Unclad or nearly so. It's not right."

He writes a brief note on a bit of paper. "Show that to the lummox at the door and tell him Sergeant Hardshyp sent you. Personally, I think it's something they put in the water."

With the assistance of the Sergeant, you easily make your way into the ostentatious building and find yourselves outside a pair of wooden doors, fancifully adorned with carvings of waternymphs. From beyond them you can hear splashing and an outraged buzzing.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Arianwyn keeps grinning and elbows Reason.

;)


Upon opening the door, you are realise that the Sergeant had not exaggerated the problem. Indeed, as experienced adventurers, you are fully aware that he understated it.

Six swarms infest the room. In the deep pools of water, hypnotically beautiful newt-like creatures swim ecstatically, while the buzzing comes from wasps circling the area. To top off the collection, two further swarms of rapidly writing maggots roam, hunting for prey.

On a hastily abandoned massage table, lies a book. There can be little doubt in your minds that Yusiri Kaseem has fallen victim to Kyleth's trap and these swarms are another of her attempts to remove witnesses.

MAP

You are arriving through the only door - on the left. The lighter area over the large bath is steam. It provides concealment for creatures within it. Attacks on creatures within the steam are made a -2.

Tell me where you are and roll init, not forgetting Kia's +2 bonus.

Init so far:
Maggot swarms
Wasp swarms
Newt swarms


Female Human Wizard 11 / Master of Flame

H1. Init (1d20+3+2=8). Oops.


MAP

You are arriving through the only door - on the left. The lighter area over the large bath is steam. It provides concealment for creatures within it. Attacks on creatures within the steam are made a -2.

EDIT - the water in the pools is only one square deep.

Init so far:
Maggot swarms
Wasp swarms
Newt swarms
Vel


Female Gnoll Warden 12 (Icewrought Sentinel)

I2, 1d20+5=14. I have to say this will be the first time I've ever had a fight in a bathhouse! :)


MAP

You are arriving through the only door - on the left. The lighter area over the large bath is steam. It provides concealment for creatures within it. Attacks on creatures within the steam are made a -2. The water in the pools is only one square deep.

Init so far:
Maggot swarms
Wasp swarms
Whiteclaw
Newt swarms
Vel


Gobi stands proudly next to whiteclaw J2, What he doesn't do is look thrilled about the bugs.

Init (1d20+2=8)Total: 10 Init


MAP

Init so far:
Maggot swarms
Wasp swarms
Whiteclaw
Newt swarms
Gobi
Vel


Init 1d20+4=7

Place me at I1


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

This would be my second fight in a bath-house... :D. Please place me in H2. Init 26. Hehe.


Male Tiefling Cleric 11

Initiative (1d20+1=4)


Arianwyn wrote:
This would be my second fight in a bath-house... :D.

When was the first?

MAP

Init so far:
Arianwyn
Maggot swarms
Wasp swarms
Whiteclaw
Newt swarms
Gobi
Vel
Seraphiel
Reason - taken a guess on your position, but tell me if you want to be somewhere else.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

The first was in the world of Slarn; the fight with the heat-bugs, and Niall's bizarre knack for diplomacy. Cast your mind back...


Arianwyn wrote:
The first was in the world of Slarn; the fight with the heat-bugs, and Niall's bizarre knack for diplomacy. Cast your mind back...

So it was. I think I blanked it out as poor old Edie was unable to hit anything at all.

Ahem. Anyway. Just need Kia to check in and carnage can commence.


Female Eladrin Warlord/10
Rev DM wrote:
Arianwyn wrote:
The first was in the world of Slarn; the fight with the heat-bugs, and Niall's bizarre knack for diplomacy. Cast your mind back...

So it was. I think I blanked it out as poor old Edie was unable to hit anything at all.

You all did very well. My poor heat bugs didn't stand a chance.

I guess Kia must be just off the map behind Seraphiel. Initiative. (1d20+6=16)


MAP

Arianwyn
Maggot swarms
Wasp swarms
Kia - off map behind Seraphiel
Whiteclaw
Newt swarms
Gobi
Vel
Seraphiel
Reason - taken a guess on your position, but tell me if you want to be somewhere else.


Male Tiefling Cleric 11
Rev DM wrote:


Reason - taken a guess on your position, but tell me if you want to be somewhere else.[/ooc]

Can I be placed in the bathhouse sans swarms?

If not, this is ok


You are entirely welcome to enjoy the pleasures of the bathhouse once it is de-loused. They'll probably offer you a year's free membership.

MAP

Arianwyn is up
Maggot swarms
Wasp swarms
Kia - off map behind Seraphiel
Whiteclaw
Newt swarms
Gobi
Vel
Seraphiel
Reason


Moving right along.

Arianwyn curses the writhing maggots and blasts them casually. The realisation that his attack has done less damage than he hoped does not materially affect his expression of disdain. Cursed M2.

Note: Swarms take half damage from ranged and melee attacks.

Curse/Blast (inc 1 for point blank) v M2 (Ref) (1d20 5=22, 1d10 4=11, 1d6=6). Manually amended to take account of the steam concealment.

The maggots move with astonishing speed as they converge on the party at the entrance. Squirming toward the warlock, they cover his boots, slithering and biting.
M2 attack v Arianwyn (Ref). On hit 5 ongoing necrotic damage (save ends). (1d20 12=27, 1d8 5=13). 13hp damage to Arianwyn. 5 ongoing necrotic (save ends).

The second swarm of wasps fly towards Reason and Gobi, their frenzied humming reaching fever pitch as they settle on the dwarf's head, trying and failing to find a way through the braided beard.
W2 attack v Gobi (Ref). On hit 5 ongoing damage (save ends). (1d20 10=11, 1d6 1=3)

MAP

Kia is up - off map behind Seraphiel
Whiteclaw
Newt swarms
Gobi - wasp swarm makes free attack due to aura at start of his turn.
Vel - maggot swarm makes free attack due to aura at start of her turn.
Seraphiel
Reason - wasp swarm makes free attack due to aura at start of his turn.
Arianwyn - maggot swarm makes free attack if still within aura at start of his turn; 5 ongoing necrotic damage (save ends).
Maggot swarms
Wasp swarms


Female Eladrin Warlord/10

Jumping up and down for a better view, Kis decides that going into the room would be a better idea than staying outside where she feels out of it. Moves to F4, carefully avoiding the swarms and instructs Gobi to have a go at the wasps nearest him.

Commander's Strike through Gobi. (1d20+8=27, 1d10+6=13)

"Vile things!"


Gobi smacks effectively at the wasps, brushing them out of his hair as Kia overcomes her expressed aversion to insects and takes refuge in the steam pouring from the bath.

MAP

Whiteclaw is up
Newt swarms
Gobi - wasp swarm makes free attack due to aura at start of his turn.
Vel - maggot swarm makes free attack due to aura at start of her turn.
Seraphiel
Reason - wasp swarm makes free attack due to aura at start of his turn.
Arianwyn - maggot swarm makes free attack if still within aura at start of his turn; 5 ongoing necrotic damage (save ends).
Maggot swarms
Wasp swarms
Kia - concealment gained.


Male Eladrin Warlock (Feypact) 13 - Multiclass Bard - Hexer Paragon Path

Very sorry, I have lost track of whether we have had an Extended Rest or not.


Arianwyn wrote:
Very sorry, I have lost track of whether we have had an Extended Rest or not.

Last extended rest was before you set out to the Arcane Tower and Pirot's little problem. You are still an AP to the good however.


Female Gnoll Warden 12 (Icewrought Sentinel)

"What amusing foes we face in the city." Whiteclaw moves to engage the maggots.

Shift to H3. Strength of Stone vs M2. 1d20+8=27. 1d10+4=10 cold damage, so it becomes 5, mark M2. I gain 4 temp hp.


Whiteclaw marks the maggots and moves further into the room.

The newts dance in the water. Unlike the maggots and wasps, they are strangely beautiful, hypnotically so, moving in eye-dazzling pattens. Seraphiel feels his eyes drawn towards them, but manages to shake off the attraction.

Lure of the Wild (Will) v Seraphiel (on hit, target is pulled five squares and dazed. Save ends) (1d20 6=11)
Lure of the Wild (Will) v Seraphiel (on hit, target is pulled five squares and dazed. Save ends) (1d20 6=10)

The wasps swarm further around Gobi, delivering stinging bites that carry on hurting long after the initial pain should have died away.
Attack (Ref) v Gobi. On hit, takes 5 ongoing damage (save ends) (1d20 10=16, 1d6 1=3). 3hp damage to Gobi. 5 ongoing, save ends.

MAP

Gobi is up - taking 5 ongoing damage, save ends.
Vel - maggot swarm makes free attack due to aura at start of her turn.
Seraphiel
Reason - wasp swarm makes free attack due to aura at start of his turn.
Arianwyn - maggot swarm makes free attack if still within aura at start of his turn; 5 ongoing necrotic damage (save ends).
Maggots1
Maggots 2 - marked by Whiteclaw
Wasps 1
Wasps 2
Kia - concealment gained.
Whiteclaw - maggot swarm makes free attack if still within aura at start of her next turn.
Newts 1
Newts 2


"Tempt me not, you abominations!"

Seraphiel signs an abjuring ward.


The newts spin and dazzle seductively.

501 to 550 of 1,910 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / A Little Learning - Rune Stones / Savage Blight part 3 All Messageboards

Want to post a reply? Sign in.