A Heroes Beginning (Inactive)

Game Master Archae

A group of beginning young heroes leave the sleepy little village they have trained in and begin their adventures.


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N, Human Skuld 1 | HP 21(21) NL 0 | AC 14, FF 11, Touch 12 | F 6(7), R -1, W 1(2)| Init +1 | Per +3 | CMB +4, CMD 13
Conditions:
+2 Strength, Constitution; +1 Will; -1 AC

Mmm don't know that much about forests and things of that like, but let me see if I can recall something about this area.

Knowledge (Nature): 1d20 + 0 ⇒ (14) + 0 = 14
Knowledge (Local): 1d20 + 5 ⇒ (14) + 5 = 19


Male Dungeon Master Dungeon Master / 21 levels

The usual, wolves, forest children, maybe ghosts if we are unlucky.Well, lead on.She answers

the forest before you is dark, the canopy is to high to see. the brush and tree's around the path before you is thick. The path is a simple dirt path. You hear an oddly pleasant song, playing throughout the forest.


Female Ifrit Sorcerer (Fire Elemental), Hp-14 Armor Class- 17 ( 4 mage armor, dex bonus 3) Touch A.C.-14 Flat footed-13 Initiative- +3 Base speed- 30 CMB- -1 CMD- 12 Fortitude- +1 Ref +3 Will +2

Perception: 1d20 - 1 ⇒ (4) - 1 = 3

Anyone else here that?


Female Human barbarian Kineticist/3

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

I didn't think I'd start getting sick of hearing music. Maria looks around.


Make
Vital Stats:
Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft
Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4

"Is this safe music? I mean not a er curse?


Male Dungeon Master Dungeon Master / 21 levels

It's fine, it's the forest's singing. it's said that those with an ear for music can use the song to navigate the forests. even find your way out of Idris to the outer worlds. She seems to be humming along with the song, bobbing her her side to side along with it


N, Human Skuld 1 | HP 21(21) NL 0 | AC 14, FF 11, Touch 12 | F 6(7), R -1, W 1(2)| Init +1 | Per +3 | CMB +4, CMD 13
Conditions:
+2 Strength, Constitution; +1 Will; -1 AC

closes his eyes for a moment and takes it in
Fascinating

Will listen and try to hum along with her

Perform (Song): 1d20 + 8 ⇒ (12) + 8 = 20


Male Dungeon Master Dungeon Master / 21 levels

Baylin:

You pick up the joy filled tune yourself managing to hum along

Baylin you can here though the song and voices that there are many people singing. Each different distances away coming from different directions.

You feel as though you know the forest like the back of your hand now. What may seem dark and mysterious to the others is clear to you.

your benefits

You no longer need a map to navigate this forest, you know it as if you've lived here your whole life.

the path you need is a day's hike ahead to get out of the forest and then another day up a mountain on the other side.

You have also gained knowledge of the many other routes, some of which lead out of Idris.


Female Ifrit Sorcerer (Fire Elemental), Hp-14 Armor Class- 17 ( 4 mage armor, dex bonus 3) Touch A.C.-14 Flat footed-13 Initiative- +3 Base speed- 30 CMB- -1 CMD- 12 Fortitude- +1 Ref +3 Will +2

I was never the musical type...

Scarlet frowns.


Female Human barbarian Kineticist/3

Maria responds I'm sure you aren't that bad.


Male Dungeon Master Dungeon Master / 21 levels

Continuing on through the forest, it's silent and dark. The music gets louder as you move forward. Who ever is in the farthest behind give me a perception check

dc perception check 15:

You hear the bushes behind you rustle, turning to check you see yellow eyes on each side of the road ready to pounce. a pair of clearly hungry wolves.


Female Ifrit Sorcerer (Fire Elemental), Hp-14 Armor Class- 17 ( 4 mage armor, dex bonus 3) Touch A.C.-14 Flat footed-13 Initiative- +3 Base speed- 30 CMB- -1 CMD- 12 Fortitude- +1 Ref +3 Will +2

Perception: 1d20 - 1 ⇒ (11) - 1 = 10


Make
Vital Stats:
Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft
Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4

Brand continues to keep his eyes peeled at the trail ahead.


Male Dungeon Master Dungeon Master / 21 levels

As you all continue to walk the trail you hear a growling, turning around Scarlet is surrounded on by three wolves, pouncing out of the brush a single much larger wolf in the front.

Roll for initiative guys, there are four wolves three about 5 feet from Scarlet on each side and one in the very front of the party a much larger wolf


Make
Vital Stats:
Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft
Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4

"Really big wolf up here."

initiative: 1d20 + 6 ⇒ (12) + 6 = 18


Female Ifrit Sorcerer (Fire Elemental), Hp-14 Armor Class- 17 ( 4 mage armor, dex bonus 3) Touch A.C.-14 Flat footed-13 Initiative- +3 Base speed- 30 CMB- -1 CMD- 12 Fortitude- +1 Ref +3 Will +2

S = Scarlet
M = Maria
N = Narine
H = Brand
X = Baylin
O = Empty Space
D = Wolf
B = Big Wolf

Marching Toward This Statement.

OOOBOOO
OOOOOOO
OMXOOHO
ODSNOOO
OODDOOO
OOOOOOO

Marching Away From This Statement

Initiative: 1d20 + 3 ⇒ (3) + 3 = 6

When it is Scarlet's turn, she will five foot step diagonally toward the top right and then draw her wand of fireball (move), and then sleep (DC 16) an undamaged small wolf that is next to Narine (standard).


Female Human barbarian Kineticist/3

Initiative: 1d20 + 5 ⇒ (2) + 5 = 7

Maria's first action will be to fire a rocky mass at the large wolf. Second, she'll position herself between Narine and a wolf that is not going to be gassed.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9

Damage: 1d6 + 7 ⇒ (4) + 7 = 11


N, Human Skuld 1 | HP 21(21) NL 0 | AC 14, FF 11, Touch 12 | F 6(7), R -1, W 1(2)| Init +1 | Per +3 | CMB +4, CMD 13
Conditions:
+2 Strength, Constitution; +1 Will; -1 AC

Initiative: 1d20 + 1 ⇒ (9) + 1 = 10

Will draw my shield then my hammer


Male Dungeon Master Dungeon Master / 21 levels

So guys for the future please wait till i post the official turn order and everything to make any actions. Brand's up

Turn Order

Big wolf

Brand

Baylin

Maria

Scarlet

and then the other wolves

Maria's rock flies past the wolf, the small wolf next to Narine falls quickly asleep. the big wolf charges toward Baylin, it angrily snaps at him, it however misses it's bite.

gm screen:

iniatiave: 1d20 + 2 ⇒ (19) + 2 = 21

iniatiave: 1d20 + 2 ⇒ (8) + 2 = 10

iniatiave: 1d20 + 2 ⇒ (10) + 2 = 12

iniatiave: 1d20 + 2 ⇒ (2) + 2 = 4

Attack: 1d20 + 4 ⇒ (4) + 4 = 8

damage: 1d6 + 2 ⇒ (5) + 2 = 7


Make
Vital Stats:
Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft
Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4

Brand drops his bow and moves to a flank position when the large wolf goes for Baylin drawing his rapier as he goes.

Avoiding aoo range.

Rapier with flank: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

damage: 1d4 + 1 ⇒ (4) + 1 = 5
Sneak Attack: 1d6 ⇒ 5


N, Human Skuld 1 | HP 21(21) NL 0 | AC 14, FF 11, Touch 12 | F 6(7), R -1, W 1(2)| Init +1 | Per +3 | CMB +4, CMD 13
Conditions:
+2 Strength, Constitution; +1 Will; -1 AC

I'll do my actions from above..

So I'll dray my hammer and draw my shield


Female Human barbarian Kineticist/3

I think you already did do that.


Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision

isnt drawing your weapons and stuff a free action on your first turn. either way we ca assume you guys had them out


Male Dungeon Master Dungeon Master / 21 levels

Ah well i was not aware of the +1 bab thing, anyway sorry for the delay been working on something wolves turn i believe

one wolf moves near and try snap at Maria, missing. the other wolf moves across from the alpha toward Baylin snapping at the Skald.

Baylin you take 6 damage

Gm screen:

bite: 1d20 + 2 ⇒ (7) + 2 = 9

damage: 1d6 + 1 ⇒ (4) + 1 = 5

bite: 1d20 + 2 ⇒ (13) + 2 = 15

damage: 1d6 + 1 ⇒ (6) + 1 = 7


Female Human barbarian Kineticist/3

I think Brand is next.


Make
Vital Stats:
Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft
Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4

Unless we are in Round 2 I already acted.


Female Human barbarian Kineticist/3

The smaller wolves just went. They're last in initiative.


Make
Vital Stats:
Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft
Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4

That means its the Big Wolf's turn.

Round 2

Assuming the big wolf does not move away.

Brand redoubles his efforts desperately seeing that more wolves are moving in on Baylin.

Rapier Attack with Flank: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Confirm: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Rapier Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Crit Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Sneak Attack: 1d6 ⇒ 3


N, Human Skuld 1 | HP 21(21) NL 0 | AC 14, FF 11, Touch 12 | F 6(7), R -1, W 1(2)| Init +1 | Per +3 | CMB +4, CMD 13
Conditions:
+2 Strength, Constitution; +1 Will; -1 AC

Baylin will start his song adding a little of the new forest tune he just sang

Perform (Song): 1d20 + 8 ⇒ (8) + 8 = 16

Will attack the same wolf that Brand is flanking with or else the one next to him

Attack (Warhammer): 1d20 + 5 ⇒ (7) + 5 = 12 - 14 if flanking target
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Ragesong:

+2 Strength, Constitution; +1 Will; -1 AC


Female Human barbarian Kineticist/3

Rock slide: 1d20 + 7 ⇒ (13) + 7 = 20

Damage: 1d6 + 8 ⇒ (5) + 8 = 13

Maria moves to the side 5ft step. and forces a chunk of earth up from under the wolf in front of her.


Female Ifrit Sorcerer (Fire Elemental), Hp-14 Armor Class- 17 ( 4 mage armor, dex bonus 3) Touch A.C.-14 Flat footed-13 Initiative- +3 Base speed- 30 CMB- -1 CMD- 12 Fortitude- +1 Ref +3 Will +2

S = Scarlet
M = Maria
N = Narine
H = Brand
X = Baylin
O = Empty Space
D = Wolf
B = Big Wolf
C=Sleeping Wolf

Marching Toward This Statement.

OOOOOOO
OOOHOOO
OMOBOOO
OOOXOSO
OODDNOO
OOOOCOO
OOOOOOO

Marching Away From This Statement

Scarlet attempts to sleep the small wolf that is flanking Baylin with the big wolf. DC 16 Will. She will also gesture Narine to move away from the combat and will 5 foot step herself.

Get away from those damn wolves!


Male Dungeon Master Dungeon Master / 21 levels

Really sorry guys i haven't had computer access and got a bit busy lately

Baylin and Brand teaming up down the large wolf, Maria crushes the small one in front of her. Another wolf falls fast asleep. Narine moves back a bit

Gm screen:

something: 1d20 + 2 ⇒ (13) + 2 = 15


Male Dungeon Master Dungeon Master / 21 levels

Side note you guys are crushing this encounter good job!


Make
Vital Stats:
Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft
Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4

Brand rushes amongst his allies and with reckless acrobatic motion flips past Nadine to flank the wolf behind Baylin. He stabs downward as he nears the end of his leap adding his weight to the strike.

Acrobatics to beat AOO: 1d20 + 10 ⇒ (5) + 10 = 15

Rapier stabbies: 1d20 + 7 ⇒ (1) + 7 = 8

His stab misses the wolf and Brand rears back ready for another strike.


Male Dungeon Master Dungeon Master / 21 levels

prettysure that's all the wolves yah?


Female Ifrit Sorcerer (Fire Elemental), Hp-14 Armor Class- 17 ( 4 mage armor, dex bonus 3) Touch A.C.-14 Flat footed-13 Initiative- +3 Base speed- 30 CMB- -1 CMD- 12 Fortitude- +1 Ref +3 Will +2

Yeah, two are asleep though, and are gonna wake up real soon...

What should we do with these two?


N, Human Skuld 1 | HP 21(21) NL 0 | AC 14, FF 11, Touch 12 | F 6(7), R -1, W 1(2)| Init +1 | Per +3 | CMB +4, CMD 13
Conditions:
+2 Strength, Constitution; +1 Will; -1 AC

dropping his song

wipes the sweat fro his brow

talks in a lower voice
Well I'm fine, I'm sure these wolfs will wonder off once they wake up how about we skip outta here


Female Human barbarian Kineticist/3

Sounds wise. A shame to leave behind the furs though. Never learned how to skin them right.


Female Ifrit Sorcerer (Fire Elemental), Hp-14 Armor Class- 17 ( 4 mage armor, dex bonus 3) Touch A.C.-14 Flat footed-13 Initiative- +3 Base speed- 30 CMB- -1 CMD- 12 Fortitude- +1 Ref +3 Will +2

Everyone ok with moving on now?


Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision

You all gather yourselves together, following the forest's songs. wandering until the path comes to a steep drop down.

it's too steep to just walk without falling or losing your balance.


Make
Vital Stats:
Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft
Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4

Brand looks about pleased that they put the wolves down so swiftly. "Is wolf good eating? Can't er say I ever ah tried it. But ah these skins might be worth some scratch. Anybody know how to skin them."

After the group moves in and comes to the drop. Brand looks about. "Is there a way down? Do we have rope?"


Female Human barbarian Kineticist/3

How far a drop?

...didn't think to get rope.


Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision

Very steep, must be at least 60 ft, you can't even see the bottom


Female Ifrit Sorcerer (Fire Elemental), Hp-14 Armor Class- 17 ( 4 mage armor, dex bonus 3) Touch A.C.-14 Flat footed-13 Initiative- +3 Base speed- 30 CMB- -1 CMD- 12 Fortitude- +1 Ref +3 Will +2

I have a 50 foot silk rope if that is any help...

Scarlet hands the rope to Baylin.


Female Human barbarian Kineticist/3

Should work. 60 foot drop I think.


Male Dungeon Master Dungeon Master / 21 levels

Keep in mind i said it seems to be about 60ft but you cant see the bottom so it could be deeper.


Female Ifrit Sorcerer (Fire Elemental), Hp-14 Armor Class- 17 ( 4 mage armor, dex bonus 3) Touch A.C.-14 Flat footed-13 Initiative- +3 Base speed- 30 CMB- -1 CMD- 12 Fortitude- +1 Ref +3 Will +2

Can we go around?


Male Dungeon Master Dungeon Master / 21 levels

The large drop before you seems to extend on both sides for miles, to go around would likely take a few days.


Make
Vital Stats:
Goblin Unchained Rogue 3 HP 18/30 | AC 19, FF 13, T 17 | F +3 R +9 W +1 |Init. +6 | CMB 6 | CMD 17 | Speed 30ft
Skills:
Acrobatics 12, Appraise 8, Bluff 5, Climb 7, Disable Device 12, Escape Artist 10, Know Dungeon 7, Know Local 7, Linguistics 7, Perception 6, Ride 10, Sense Motive 5, Sleight of Hand 12, Stealth 18, Swim 7, Use Magic Device 4

"Narine um is there a way around?" Brand looks over the edge. "Well if you er dangle me at un the end of the rope I ah might be able to offer an opinion about the bottom.

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