Baylin Storysong's page

114 posts. Alias of Typhina Blightsworn.


N, Human


Skuld 1 | HP 21(21) NL 0 | AC 14, FF 11, Touch 12 | F 6(7), R -1, W 1(2)| Init +1 | Per +3 | CMB +4, CMD 13

+2 Strength, Constitution; +1 Will; -1 AC

About Baylin Storysong

Baylin Storysong
Male Skuld (Battle Scion)
N Human
Init -1; Senses Perception +3

AC 12, touch 9, flat-footed 12 (+3 armor, -1 Dex)
HP 21 (1d8+8)
Fort +6 Ref -1 Will +1

Spd30 ft; 6 Squares
Melee Great Axe +5 (1d10+6) x3, Warhammer +4 (1d8+4) x3

Spells, CL - 1, DC=14+SL
0 – Light, Mending, Prestidigitation, Spark
1st – 2/day – Comprehend Languages, Aspect of the Nightingale

Special Abilities
Raging song(Inspired Rage) – 13 rounds/day - +2 Strength, Constitution; +1 Will; -1 AC

Str 18, Dex 8, Con 18, Int 11, Wis 9, Cha 18
BAB +0, CMB +4, CMD 13


Source Champions of Purity pg. 13 (Amazon)
You have a genial personality and make it a point to
befriend and help people wherever you go. In your
travels, you stop to aid others, tell interesting stories,
and often buy rounds of drinks for patrons at the
local taverns. You bring good cheer to those you
encounter, and for this reason, you often find
yourself attending important events or fruitful
gatherings, and have even become an honorary member
of many families. People find you trustworthy, and they
are willing to share information with you. You gain a +2
trait bonus on Diplomacy checks to gather information,
and can do so in half the normal time. In addition,
Diplomacy and Knowledge (local) are always class skills
for you.

Source Inner Sea Races pg. 195
Requirement(s) Human
Your family taught you that you always deserve
respect. You gain a +1 trait bonus on Intimidate
checks. Add a +1 trait bonus to the save DC of
any language-dependent compulsion spells you cast.


Extra Performance
use your bardic performance ability more often than normal.
Prerequisites: Bardic performance class feature.
Benefit: use bardic performance for 6 additional rounds per day.
Special: gain Extra Performance multiple times. Its effects stack.

Weapon Focus (Great Axe) +1 to attack rolls


Adventuring Skills
Acrobatics - -2
Bluff - +4
Climb - +3
Diplomacy - +8, +10 for gathering information, and in half the normal time
Escape Artist - -2
Heal - -1
Intimidate - +10
Knowledge (Arcana) - +0
Knowledge (Dungeoneering) - +0
Knowledge (Local) - +5
Knowledge (Nature) - +0
Knowledge (Planes) - +0
Knowledge (Religion) - +0
Perception - +3
Ride - -2
Sense Motive - -1
Spellcraft - 0
Stealth - -2
Survival - -1
Swim - +3
Use Magic Device - +4

Background Skills
Appraise - +0
Craft - +0
Knowledge (Engineering) - +0
Knowledge (Geography) - +5
Knowledge (History) - +5
Knowledge (Nobility) - +1
Linguistics - +0
Lore - +1
Perform (Song) - +8

Languages Common

Armor check penalty (-1)


Great Axe - 12 lbs.
Warhammer – 5 lbs.
Heavy Wooden Shield - 10 lbs.
Studded Leather Armor - 20 lbs.

Backpack – 2 lbs.
Bedroll – 5 lbs
belt pouch – ½ lbs.
common musical instrument (Lyre) – 3 lbs.
flint and steel - 0
iron pot – 4 lbs.
mess kit – 1 lbs.
mirror – ½ lbs.
rope (50 ft.) – 10 lbs.
soap – ½ lbs.
torches (10) – 10 lbs.
trail rations (5 days) – 5 lbs.
waterskin – 4 lbs.
Carry Weight
Total weight – 92 lbs.
Current Weight from gear 59 lbs
Str 18; LL = 100 lbs or less, ML = 101-200 lbs, 201-300 lbs
PP – 0
GP - 10
SP – 19
CP – 10

Human Racial traits:

Human (Barbarian) Racial Traits

Ability scores- Constitution +2 and a +2 to any other Ability score (INT)

Medium: Humans are Medium creatures and receive no
bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Languages- Xenophobic, receiving Common as their racial language


Average bulky build from his barbarian heritage, With brown reddish hair, a well groomed beard, and a long braided hair down the right side of his head


Will play a strait Skuld. And in future levels have him work on studying and getting that INt score up as he learns new customs and civilizations

10 min - History:

Step 1: write five things about your character’s concept and background,

1) His family was shunned/attacked for having a family member with
ties/affair with one of the Elemental-kin.
2) Wanting to keep to his traditions but wishing to evolve them
with the current times. He wants to travel and see the world and learn
new things so he can adapt them to his old tribe’s ways.
3) Thou he still has some of his clan’s xenophobic tendencies. He
wants to learn more about other cultures in hope to overcome this old
4) Love to tell stories great deeds and sings songs to the locals.
5) After many attacks on his family His mother left them with some
Humans that lived outside of the clan in hopes he can live his life in

Step 2: List two goals for the character that you, as a player, think
would be cool to see accomplished in-game. During any session in which
you take positive action to achieve that goal.

1) One of his major goals is to bring great cultural change to the
Barbarian tribes in hope that with change they can have a better
future with the other races.
2) His second goal is to travel the lands and study other cultures
and expand on his knowledge.

Step 3: List two secrets about your character. One is a secret the
character knows, one is a secret that involves him but that he is not
actually aware of yet. This will help me in creating plots that center
around your character. I will also be creating a third secret which
you as a player will not be aware of, so expect some surprises!

1) He knows he has a common ancestor with an Elemental-kin
(Unknown what kind). A secret that has been the bane of his clan.
2) This ancestor is still alive.

Step 4: Describe three people that are tied to the character though
blood, romance or honor. Two of them are friendly to the character, one
is hostile. All can do something useful for you, if you can get the
situations to line up. If you like, you can include an enemy of yours
here as well, so I have an instant NPC nemesis to throw at you.

1) Abel the Wanderer – One of the first Elemental-Kin Baylin has
been exposed too. Thou shy and distrustful of him at first with the
years passed by he’s learned to trust him and his judgment. It’s
because of Abel that Baylin wants to change the Barbarian ways.
2) Arowin – Mother of Baylen after an attack that killed his
father Arowin left him with some traveling merchants. To get him away
from the hatred of the other Barbarian clans. They then left him at an
orphanage. Where after he grew up he join the guild to expand on his
knowledge. Status: Unknown
3) Karn Scarchatter – Head of his clan it had been his family that
has upheld their peoples traditions, and it was his clan that drove
Baylens family out. Using the others clans paranoia he instigated and
lead attacks on Baylens clan. To this day he keeps spies and scouts on
lookout for his Clans crest.

Step 5: Describe three memories that your character has. They don't
have to be elaborate, but they should provide some context and flavor.
1) “Strength in knowledge, for Knowledge be truth” has been his
clans creed
2) One of his more painful memories is when his father was killed
trying help with him and his mother’s escape.
3) One of his favorite memories is when he was taught how to read
and read his book. He still has this book as a keepsake.