Adran Liadon |
Adran comments, "I don't know of any other hill she would go to. Let's get the group together and go there. By the way, is Gustav still around? It is possible Mala may have gone to see the hermit early so she could guard Gustav on his trip back to Hochoch."
Adran Liadon |
For what little good it is likely to do ...
Wisdom (Insight): 1d20 ⇒ 8
Adran asks the innkeeper, "When we talked to the hermit the other day he expressed an interest in getting some ale. Do you have a small keg or something like that available for purchase and if so how much would it cost?"
Adran Liadon |
Adran grimmaces. He says, "That's a little more than I can afford right now so I'm going to have to pass. When do I have to check out of the room to avoid paying for another day?"
Adran Liadon |
Adran replies, "Well, given that nothing you have told us yet has checked out so far we would be fools indeed to believe you. So, why don't you tell us something we can verify before we start combing the area for somebody we know came here, or even get you food and drink from town."
Wisdom (Insight) check: 1d20 ⇒ 4
GM Helaman |
Blind, fools and witless... Who tole you she came here? The innkeeper? Bah - he's one o' em I reckon! People disappear from town, an' come back all wierdified, if' they come back at all - tha's where yer friend be... Be vanished an' taken.
He seems genuine in his contempt.
Survival can be used to check for fresh tracks
GM Helaman |
Best ya come on in then... But ye owe me mind ya!
The shack is not at all what you expect inside and it seems the outside is a rough facade for a neater, more stable structure. The small the room beyond the front door is clean and orderly.
I wasn't sure where you fell, says an old man in cultured educated tones as he shucks off an over covering of roughly stitched together raggedy clothing.
As is always the case things are not as they seem and here in Faubough, it's for the worst.
Adran Liadon |
Adran says, "It's obvious that something is going seriously wrong here. But figuring out exactly what that is and how to fix it is likely to take time. I would greatly appreciate any help you could give us."
GM Helaman |
I am called Ramne. I was once called Ramne the Wise and Ramne the Powerful, now I am just Ramne... the Retired.
I noticed changes - subtle at first in some ways but I am convinced that over time many of the town have been subverted... Including the clergy to our church. I do not know who to trust. The situation with your friend has tipped my hand somewhat. I do not know if they have been taken away, deep into the swamp - their place of power or if they remain imprisoned here.
Patient observation has shown me that people, even whole families, have been disappearing only to return subtly changed, and sometimes not returning with all those who first disappeared with. If you act? You must act with caution, and be wary - this cult may have subverted enough people to be a threat to even mercenaries such as yourselves and you do not want to kill the innocent by error or because they are misled .
Adran Liadon |
Adran nods in agreement. He says, "My name is Adran. We don't want to raise any more of a ruckus than we have to. Our mission is to try to help the people of the town, not burn the place to the ground. What can you tell us about the place of power that the cult operates from?"
GM Helaman |
The swamp, it is the center of their power - I followed the cultists unseen once and know the sites location but I am reluctant to set you on that path without you first proving your skill. Come back with concrete news of your friend - if you are sure they are gone to the swamps then we will see what we will see.
Beckett Hammerguard |
"My name is Adran. We don't want to raise any more of a ruckus than we have to. Our mission is to try to help the people of the town, not burn the place to the ground."
I don' know. Sometimes you can reforge a sword to remove the shotty workmanship, but sometimes you gotta just melt the whole thing down an' start again."
Saying this more to see his reaction than advocating burning the town down. Playing Devil's Advocate in a sense.
After listening for a while, to let it all sink in, "Back in my days in Mendev, sometimes we'd go an make our way over to the Thunder Step." Realm of the Mammoth Lords "Sometimes to Ustalav, too. It was always strange, talkin' with those beast riders. They are tribal people. A lot of tradition, strong warriors. Generally good folk. And they sort of had a mentality of "the Enemy of my Enemy is my Friend", and since we both hated the Wound, that made us kinda of friends. So when we went there, it was to try to help out where we could. Strengthening bonds, introducing ourselves, see about trading, that sort of thing. But somethin' I always found really interestin', and I've found it too be more or less true all over, see, when we would go to one tribe, they would always tell us what's what around them. They where sort of set up so that most of the tribes kind of left each other alone most of the time, and generally the next tribe was camped about a day away. Fences makin' good neighbors and all that.
"But it seemed everywhere we went, all the tribes we talked to and made friends with, well they would tell us about the other tribes in the area, always just two or three villages away. An' almost every time, what we would hear is that the next tribe over, they are ok, but a little strange. Generally okay, but reckless. Like a little too close to the chaos or the darkness, and almost but not quite bestial. But, every tribe that was two villages away, they where always,. . . corrupted. They'd strayed too far from safety, delved too much into dark magics, and they had become like beast-men. Couldn't be trusted. Not evil, just not "human", and anyone that got too close, well they risked it, too."
"Anyway, jus' an ol' mem'ry, pay no attention. How long did you say you've been out here on your own, sir?"
Insight (passive 15): 1d20 + 5 ⇒ (8) + 5 = 13
GM Helaman |
You'd take that burden on? Deciding to 'melt down' the Village so to speak? Well, this village hasn't been the refuge and rest I hoped it would be but I hope that any who casually take on that responsibility get exactly what will come to them.
He seems quietly peeved by the suggestion made by Beckett.
As to the 'Who can be trusted'? Best you make that distinction yourself. Tell me, you fear the church has been corrupted from your own experiences. Who else do you suspect? Maybe thats where you should start - but have a care. Choose wrongly, act in haste and you could find yourselves victims in short order.
Adran Liadon |
Adran says, "Deciding who to trust is a thorny problem. Especially since not everybody is going to agree on what to do. One person we talked to thought that you were part of the problem, but that doesn't seem to be the case."
"If I could pester you for a little more information, you used the term 'cult' to describe those who were up to no good. That would imply they are worshiping something. Any idea what that would be?"
Adran Liadon |
Intelligence (Arcana) check: 1d20 + 4 ⇒ (2) + 4 = 6
Intelligence (History) check: 1d20 + 4 ⇒ (3) + 4 = 7
Wisdom (Perception) check: 1d20 + 2 ⇒ (8) + 2 = 10
Checking to see if Adran has ever heard of Ranme before in connection with anything historical or arcane. Also looking the place over somewhat discretely to see if Adran can spot any clues to Ranme's background/activities.
Rex "hears" Adran's voice in his mind saying, "I would like to wait and see what Ranme has to say about that first."
Obviously the RNG must be in league with the forces of evil! :-P
GM Helaman |
From the mouths of children- yes. It is a cult of the serpent folk - what they worship seems to be a God these creatures call Set, or the Kellid men used to call Yig... Or so I guess from the hideous ceremony I witnessed from concealment where I lay shuddering in the dark in the muck..
The worship of Yig is all but vanished except for the odd shaman or witch among the swamp folk and only in passing, not understanding the nature of what it is they mouth impotent praises to.
With those rolls Adran, you've not heard of what this Ranme speaks
Adran Liadon |
Adran replies, "Thank you for the information. I'll see about bringing you something from town when we come again. Unless one of my colleagues has further questions, it looks like we need to start combing the surrounding area for our friend."
Beckett Hammerguard |
I'll give it a try, Know Religion: 1d20 + 1 ⇒ (8) + 1 = 9, but otherwise I'm ready to go.
Adran Liadon |
Adran replies, "We have several different things to do. Trying to find Mala is top of the list. But after that we are going to need a place to stay and neither the inn nor the Constable's bunkhouse will do."
Adran Liadon |
As we leave the Hermit's house and head back towards the inn, I would suggest that the group travel at a "slow" pace. We need to see if we can spot any signs that a struggle had occurred on the path recently, or that a group of people left the path earlier. If so, then that was likely where Mala was abducted. The problem being that with nobody in the group who is a serious tracker/ranger we need to go slow to have a reasonable chance of success.
If we find no such signs then we need to have a chat with the innkeeper when no one else is around and find out why he lied to us. Note that it is possible that Mala may have told the innkeeper one thing and then changed her mind and left with Gustav. So we have to keep an eye open for Gustav as well so we can talk to him.