Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant
"We shall not. Well, not unless we have no other choice, Mayor. Woe is the day that that comes to be. We only intend to poke our noses around a bit, find out what is really going on, and will try words before steel."
Assuming we are ready to go, we start heading towards this hilltop. Is anyone going to be terribly adverse to going without arms and armor?
From your position on the street you can see a grove or copse of trees atop the small hil that dominates the side of town you rode in on... However it is now late afternoon and the shadows have grown during your talk with the mayor.
It would be a 20 minute climb - doable before night fall to be sure but depending on when you departed you may well find yourselves walking back at night.
Male Mountain Dwarf Cleric (War) - 3, AC 18 HP 21/[21] Init + 0 Inspiration 1
Not too sure I want to be wandering about without any weapon...bad enough Grimm had to leave his armor behind..lol. He would like to get his warhammer before the group heads up the hill..just in case!
The narrow trail winds among majestic elms, at times disappearing into thick shrubbery. The bushes between the trees are dense, rising to a height of eight or ten feet. The elms themselves average 75' tall, and they are the only trees here. They are widely spaced, allowing some of the dying sunlight to pour between their ancient boughs.
There is a ramshackle cottage on the far side of this small grove. A small rodent, a weasel, watches you curiously from the small woodpile next to the cottage before ducking into the timber.
Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant
I will make my way to the front door, unarmed ans unarmored, to knock, ans looking for lights inside. Making certain I have my holy symbol out in plain sight, Ill just wait a moment to see if anyone answers, while trying to look friendly.
Course someone is home you idiot!, comes a gruff voice from inside the rickety cabin. Question is who are you and why are you bothering me before I eat my supper!. The speaker is cantankerous to be sure.
AC: 11 HP: 9/9 INIT: 0 Pass Percept: 12 Pass Insight 10: Saves: S +2 D 0 Cn +1 I +2 W +2 Ch +4 Darkvision. Immunity Sleep. Adv vs charm Male Moon Elf Warlock/1
Adran replies, "My name is Adran. My friends and I are investigating the disappearances and other strange goings on in this area. We were told you would be a good person to talk to. Announcing ourselves as we approach is nothing more than an attempt at being reasonable."
Yer kin stay outside! I ain't got enough t' feed you all! I'm bloody old don'tcha know
Strange event an all eh? Disappearances an' such aye? Not bloody surprising - there's a cult a slithering through the people here, yes there is and nobody really sees it but me... I see plenty from up here, yes I do - come back tomorrow. We'll see what you are made of after all that poking around.
Yes. We'll see if you have what it takes - namely lasting until tomorrow. If I see you after a prolonged wait? Well... Then maybe I won't be so friendly as tonight, comes back the voice.
Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant
Speaking a little louder than needed, making sure he is heard through the flimsy door, "Ah, don' bother. This old koot don't know nothing, just like everyone else in this misr'ble place. It's just their little Halflin' child games. Forget him." as he starts walking away, making sure his footsteps are loud at the start, and then letting them grow silent as he leaves.
Bring a small cask of ale and a haunch of some smoked meat and we'll talk, the old mans last words.
Leaving you to descend into darkness.
The Tavern is just as gloomy as you left it. Only two farm hands talk quietly and the innkeep seems to around just in case you need anything before he retires to his bed for the night.
Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant
"Got anything from the Five Mountains area?"If yes, I'll take 2. If no, I'll just get "a beer"
"Whatever you have a cookin'. And a few eggs. A bowl of stew, maybe? Some bread. Cheese. And this," slidding over 6sp for the meal and an extra 4sp for tip, "is for all your hard work. Thanks, mate. We appreciate what you do."
Assuming that we get a meal with no issues, I'm sure as heck going to be offering a blessing (Purify <the heck out of> Food and Drink), should anyone want to partake in the simple rite of community and family.
Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant
Army life has taught me something very important. There are three groups of people you don't ever want to have not like you. Medics, goes without saying. They guys/gals that deal with sanitation (toilets, showers, water, etc), and the people that control food! Always tip highly.
That leaves Gusteelus staying alone, or does Gusteelus want to change with one of the other Charcters - Mala asked for a break, I can have the woman bunk alone, which makes a little sense in this backwoods town
You must be tired because a heavy drowsiness leads to sleep in short order after dinner and whatever drinks you have, yes even water. Perhaps it's the country where most everyone goes to bed at nightfall.
You awake mid morning all in your beds (or barracks cot) refreshed and ready to face the day... All of you except Mala - her room is completely empty, though the bed is only roughly made.
Male HP 11/11, AC: 16/18, Saves: Str +2, Dex +0, Con +2, Int -1, Wis +5, Cha +3 Perception +3, Speed: 25ft (5 sqs), Passive Wis: 13, Passive Insight: 15 Proficiency Bonus: +2, NG Dwarf Cleric 1, Warhammer: +4, 1d8+2 or Sacred Flame (Dex Save or) 1d8 Radiant
Up early and finished with my prayers, I too am out and about. A beer for breakfast, Ill just wait at a table for the others. So, shall we go catch us a deer for the old koot in the house on the hill?
AC13 HP 8/8 Init + 3 Pass Percept + 2 Pass Insight + 0 Saves: S + 1 D + 3 Cn + 4 I - 1 W + 0 Ch + 5. Darkvision. Immunity: Sleep. Adv. vs Charm Male Half-elf Sorccerer 1 (wild mage)
Rex will of course wander around the inn, accidentally seeing Mala's room. And will run down and will ask the Innkeeper What was Mala's room? The cleric of Sarenrae? Cause I think she is missing. SO what room is she in? Infact can you show me???
Whoa boy! Hold down and steady on! The lassy backed her stuff early morning and left - said something about checking something out on some hill. Don't ask me
AC: 11 HP: 9/9 INIT: 0 Pass Percept: 12 Pass Insight 10: Saves: S +2 D 0 Cn +1 I +2 W +2 Ch +4 Darkvision. Immunity Sleep. Adv vs charm Male Moon Elf Warlock/1
Adran will check on the other people staying at the inn before he has breakfast. Seeing that Mala has left, Adran is a little puzzled but not too worried. Given that she took her stuff with her this doesn't seem to be a "disappearance".
Adran will then go down to the dining room and wait for the rest of the group to show.