1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy
Curse of Poisoning:
Spoiler:
Curse of Poisoning
Scourge B
Traits
Curse
Poison
Check
None
Powers
While displayed, after you reset your hand, recharge a random card.
Curse of Vulnerability:
Spoiler:
Curse of Vulnerability
Scourge B
Traits
Curse
Check
None
Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.
You may only have 1 copy of this card displayed.
Curse of Daybane:
Spoiler:
Curse of Daybane
Scourge B
Traits
Curse
Undead
Check
None
Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.
You may only have 1 copy of this card displayed.
Curse of the Ravenous:
Spoiler:
Curse of the Ravenous
Scourge 1
Traits
Curse
Check
None
Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings
2. Allies
3. Spells and weapons
4. Items
You may only have 1 copy of this card displayed.
Curse of Withering:
Spoiler:
Curse of Withering
Scourge 2
Traits
Curse
Check
None
Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.
You may only have 1 copy of this card displayed.
Curse of Fevered Dreams:
Spoiler:
Curse of Fevered Dreams
Scourge 3
Traits
Curse
Arcane
Check
None
Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.
You may only have 1 copy of this card displayed.
Curse of the Sphinx:
Spoiler:
Curse of the Sphinx
Scourge 4
Traits
Curse
Sphinx
Check
None
Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.
You may only have 1 copy of this card displayed.
Curse of Blindness:
Spoiler:
Curse of Blindness
Scourge 5
Traits
Curse
Check
None
Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.
You may only have 1 copy of this card displayed.
Curse of the Mummy:
Spoiler:
Curse of the Mummy
Scourge 6
Traits
Curse
Undead
Mummy
Check
None
Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.
A word about Traders
This is a quick primer on how traders work to help anyone that isn't familiar with them yet.
When do you visit trader?
You visit traders just before you pick starting locations. So, you'll be able to see the scenario setup (locations, villain, henchmen, scenario powers, etc) before you pick which trader to visit. Everyone has to choose traders before we draw cards because the amount of cards on offer depends on the number or characters visiting that trader. So, even if you don't plan to trade a card, you can visit a trader others are visiting to improve the offer. After completing your visit, you will pick a starting location then draw your starting hand.
How do I know what the traders offer and what they cost?
The traders list what they offer and what they cost. The number of cards offered is typically equal to the number of characters that choose to visit the trader plus 1, though there are a few exceptions. Falsin Deek is a trader. He offers items and costs 2 boons. If 3 characters visited Falsin Deek, he'd have 4 items to offer them.
What cards can I use to pay the trader cost?
You can use any card in your character deck. Remember, this is before you draw your starting hand, whatever cards you start the scenario with are available to use for the cost.
Where do the cards I pay as cost go? Do I get them back?
Put the first card you pay as cost back in your class deck box. Any additional cards for the cost are buried. You'll get them all back at the end of the scenario. The reason one goes in your box is that there are quite a few ways to retrieve buried cards. If you buried all your costs then managed to "dig out" all your buried cards you've essentially sneaked into a card feat. So, one is just in your class deck box temporarily.
Does my deck have to conform to my deck list after visiting a trader?
No. In fact, a lot of times it can't. If your character has 4 weapons on your deck list and you trade 2 weapons for 1 weapon, then you obviously will only have 3 weapons (4 - 2 + 1). If you think about that, this lets you do a neat little trick. Are you a spell caster that has an armor on your deck list? Why not trade it at Sunburst Market for a basic spell? You've essentially just swapped a card from armor to spell on your deck list.
Does my deck have to have a valid starting hand after visiting a trader?
Yes. You will still need to draw a starting hand after visiting traders. Which means you can't make trades that would make your character incapable of drawing a valid starting hand. If you favored card type is weapon, you have to have at least 1 weapon in your deck still after visiting traders.
As part of out post, there are RPG Boons to be given out. Unfortunately ACG boons don't exist right now. But, you can at least get an RPG boon. They will be given out every 2 scenarios you complete. You will roll a d20 and get a boon as a prize on a 1 or 20.
Except for Tup, this was the 4th scenario, so will everyone (except Tup) please give me 2 d20 rolls? Tup, give me 1 and then we'll do another for you after you complete your 4th scenario.
Skizza, you get "Against the Grain". I'll make sure it is sent to you.
Adowyn, you actually one as well (1 or 20 is a win). Choose if you want a Pathfinder Society reward or a Starfinder Society rewards. If you choose Pathfinder, roll 1d4, if you choose Starfinder, roll 1d2.
I've got a handful of old ACG boons that I'm happy to swap if any of you only play ACG and win thingies.
Very interested!
I'm sure what you'll get here is electronic, send me your physical address thoughand I'll mail you a pair of ACG boons from GenCon 2015. Just send me the RPG boon once you get it.
I'm willing to continue the table into adventure 2. In google hangouts I think everyone but Pirate Rob has responded and said they would play. So, we'll continue the table. We just need Pirate Rob to confirm if he wants to continue.
Outpost officially ended last night. What does that mean for this game? Not much. I just want to say thanks for being part of it. I think our first ACG PbP "convention" or "event" or whatever it is was a success. I've reported boons won to the organizers. We'll keep playing and keep having fun.