| Skizza by Greenclaw |
Card Feat: Ally [X]4 Black Arrow Ranger
No deck upgrades this time for Skizza.
| Athnul 134467-1003 |
Athnul takes the Entice spell, to fill the hole created by her new card feat.
| Skizza by Greenclaw |
Blessing 5: 1d1000 ⇒ 834
Ally 4: 1d1000 ⇒ 768
Power Feat: When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([X] If you acquire the card you may banish it to explore your location.)
| Athnul 134467-1003 |
Blessing 5: 1d1000 ⇒ 153 (Mantis God)
Ally 4: 1d1000 ⇒ 117 (Zealot)
Spell 5: 1d1000 ⇒ 41 (Steal Soul)
Spell 5: 1d1000 ⇒ 892 (Entice)
Power Feat: For your Melee combat check, you may recharge a card to add your Wisdom skill ([x] plus the card's adventure deck number) and the Bludgeoning trait ([ ] and you may add the Magic trait); you may not play a weapon on this check.
| MorkXII - Grazzle |
4-5E Summary:
Adowyn: Armor 5, [X] You gain the skill: Disable: Dexterity +2
Athnul: Ally 4, ([x] plus the card's adventure deck number)
Grazzle: Spell 5, ([X] and during this examination, you may ignore any powers on the examined card)
Skizza: Blessing 5, ([X] If you acquire the card you may banish it to explore your location.)
| Skizza by Greenclaw |
Blessing of the Grey Master replaces Blessing of Kofusachi.
| Athnul 134467-1003 |
Tier: Skill: Strength +2
Item 6: 1d1000 ⇒ 454 Ring of Energy Resistance
Spell 6: 1d1000 ⇒ 357 Seek Quarry
Ally 6: 1d1000 ⇒ 313 Clockwork Dragonling
Spell 5: 1d1000 ⇒ 692 Steal Soul
Blessing 3: 1d1000 ⇒ 387 Gozreh
Will think about replacement cards once upgrades and traders are figured out. Visiting Deek.
| Skizza by Greenclaw |
Skill Feat: Intelligence +3
Item 6: 1d1000 ⇒ 196 Blessed Bullet
Weapon 6: 1d1000 ⇒ 338 Enervating Pistol +3
Item 5: 1d1000 ⇒ 733 Chest of Keeping
| Athnul 134467-1003 |
Looks like upgrades fall into:
Adowyn - Item 5
Athnul - Item 6
Grazzle - Spell 6
Skizza - Weapon 6
That leaves an unclaimed Ally 6, in case anybody wants to reconsider.
| Athnul 134467-1003 |
Athnul replaces her Ascetic's Belt with a new Ring of Energy Resistance.
| Athnul 134467-1003 |
Upgrades:
Blessing 5: 1d1000 ⇒ 77 Droskar
Item 5: 1d1000 ⇒ 604 Boots of Teleportation
Ally 6: 1d1000 ⇒ 537 -> Ally 5 Exalted.
Power Feat: May recharge blessings I play vs story banes.
Con Boon?!: 1d20 ⇒ 13
Deck maintenance:
Replace Blessing hole with Intrigue AD4 Valutmaster.
Take back Entice for Spell Hole.
| Skizza by Greenclaw |
Power Feat: [X] At the start of your turn, you may discard a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
Item 6: 1d1000 ⇒ 240 Blessed Bullet
Blessing 5: 1d1000 ⇒ 550 Blessing of Yaezhing
Ally 6: 1d1000 ⇒ 597 Pious Healer
BANG for a boon?: 1d20 ⇒ 15
| MorkXII - Grazzle |
4-6B Summary:
Adowyn: Blessing 5, Hand Size [X]6
Athnul: Blessing 5, ([X] Then you may recharge that blessing to explore your location.)
Grazzle: Ally 6, Hand Size [X]8
Skizza: Item 6, [X] At the start of your turn, you may discard a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
| Athnul 134467-1003 |
Blessing of Droskar replaces Bo Milani.
| Athnul 134467-1003 |
Con boon?: 1d20 ⇒ 17
Upgrades:
Blessing 6: 1d1000 ⇒ 279
| Athnul 134467-1003 |
Oh there's a blessing 4, I'll do a roll off for that since Grazzle beat me on the 6.
Blessing 4: 1d1000 ⇒ 856
| Skizza by Greenclaw |
BOON!: 1d20 ⇒ 14
Upgrades:
Weapon 6: 1d1000 ⇒ 459
Blessing 6: 1d1000 ⇒ 732
Armor 6: 1d1000 ⇒ 444
| Athnul 134467-1003 |
Upgrade lvl B Lamashtu into a lvl 4 Lamashtu
I had banished my bo Bastet, so I get a new #-2 blessing to fill the hole. Will take Blessing 4: Gorum
Will also pick back up Spell 4: Entice to fill Spell hole.
| Athnul 134467-1003 |
Take Card feat: Ally.
Athnul will add an Ally 6 to the pool and take Eyebiter, filling the open slot.
Bonus upgrade preference:
Ally 6: 1d1000 ⇒ 531 Isiem
Blessing 6: 1d1000 ⇒ 560 Nethys
Spell 5: 1d1 ⇒ 1 Steal Soul
Will decide on Replacements, trader, and deck hole fill once we have new scenario info.
If we are converting now, I believe I have to lose a power feat, is that right?
| Skizza by Greenclaw |
Skizza will add a Blessing 6 and take Blessing of Alkenstar.
Weapon 6: 1d1000 ⇒ 225
Blessing 6: 1d1000 ⇒ 482
Ally 6: 1d1000 ⇒ 815
| MorkXII - Grazzle |
Grazzle will take a Spell 6 for Icicle Swarm.
Then for my normal deck upgrade, I'm going to use the Spell B to take Fire Snake (B) instead of Eagle Aerie.
Card feat will be Armor [X]3 and filled with Lifecollar Coat, but since I'm already at 7 card feats, I expect I will lose that feat again when we convert.
| MorkXII - Grazzle |
Conversion:
Skills and Powers:Hand: 0Skills STRENGTH d6
DEXTERITY d6
CONSTITUTION d8
INTELLIGENCE d4
WISDOM d10 +3
Craft +1
Survival +2
CHARISMA d8 +4
Divine +3Powers
HAND SIZE 6 ☑7 ☑ 8
PROFICIENT WITH Light Armors
You automatically succed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
At the start of your turn, you may discard any number of cards from the top of your deck. (☐ If any of those cards have the Divine trait, you may recharge a random card (☐ or 2 random cards) from your discard pile.) Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
☑ Add 2 (☐ 4) to your check that invokes the Attack trait.
☑ You may recharge a card that has the Divine trait to examine the top card (☑ or top 2 cards) of a location deck at any occupied location (☑ and during this examination, you may ignore any powers on the examined card).
☐ When you would bury or discard an armor for its power, you may recharge it instead.
☑ When you would discard or bury a card to examine a location deck, you may recharge it instead.Favored Card Type: Spell
Weapon 1 ☐ 2
Spell 6 ☑ 7 ☑ 8
Armor 2 ☑ 3 ☐ 4
Item 1 ☑ 2 ☑ 3
Ally 1 ☑ 2
Blessing 4 ☑ 5 ☑ 6
Displayed: Mortevia Strassel
Deck: 22 Discard: 0 Buried: 3
Hero Points: 4 Shirt Reroll Available (4-6E): Yes
Notes: Use cards/powers as needed.
Mortevia Strassel:Mortevia Strassel
Monster/Henchman 6Traits
Undead
Ghast
SoldierPowers
Mortevia Strassel is immune to the Mental and Poison traits.
Before you act, recharge a random card.
If defeated, display this card. While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card.
| Athnul 134467-1003 |
Athnul has 7 skill feats with a max of 7. No conversion needed.
Athnul has 7 card feats with a max of 7. No conversion needed.
Athnul has 8 power feats with a max of 7, so she will drop her ([X] you may recharge any such blessing..) feat and gain a Hero Point.
Athnul has 5 die bump which get converted to Hero Points.
Athnul has 6 Hero Points total!
I've also updated my deck handler, which the link should show
Hand:
Displayed:
Deck: 22 Discard: 0 Buried: 0
Hero Points: 6
NOTES:
Other: Blessings! Save me 1, but use the rest as needed:
Middle of Deck (Unknown Order): Dreamstalker, Vestments of False Faith, Blessing of Achaekek, Blessing of the Vaultmaster, Karyukai Tea Set, Mindblade, Blessing of Lamashtu, Blessing of Droskar, Amulet of Furious Fists, Blessing of Maat, Mask of Stolen Mien, Blessing of the Midnight Lord, Blessing of Abadar, Entice, Heister, Blessing of Gorum, Ring of Wave Walking, Ring of Energy Resistance, Eyebiter, Secret Broker, Blessing of Gozreh, Zealot
Recharged:
Discard Pile:
Buried Pile:
Strength d6 ☑ +1 ☑ +2 ☐ +3
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☑ +1 ☐ +2
Fortitude: Con + 2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Perception: Wis + 2
Charisma d6 ☐ +1 ☐ +2
Favored Card: Blessing
Hand Size: 5 ☑ 6 ☑ 7
POWERS:
For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait (☐ and you may add the Magic trait); you may not play a weapon on this check.
You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
☑ When you encounter a monster, you may examine the next card in your location deck; if it is a weapon or an armor (☑ or any boon), add 1d6 (☐ plus its adventure deck number) to your check to defeat that monster.
☑ Blessings played on your check to defeat a villain or a henchman add d12 instead of the normal die. (☐ You may recharge any such blessing you played instead of discarding it.)
Shirt re-roll used for 4-6E: [ ]
| Skizza by Greenclaw |
Ok, looks like Skizza is in the same position as Athnul but with one less die bump.
Will drop [x]At the start of your turn, you may discard a random card, if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.
| Athnul 134467-1003 |
Upgrades:
Spell 5: 1d1 ⇒ 1 Steal Soul
Blessing 5: 1d1000 ⇒ 421 Abadar.
I have a Raz that might make use of the Shining Wayfinder unlock if she makes it to lvl 6. Do we have to assign these right away?
Trove of Tef-Naju sounds fun!
Grazzle, 2 single digit rolls on d100s is impressive!
| Skizza by Greenclaw |
Upgrades:
Item 5: 1d1000 ⇒ 993 Chest of Keeping
Blessing 5: 1d1000 ⇒ 179 Blessing of Yaezhing
| MorkXII - Grazzle |