[ACG][OutPost I]Hawkmoon269's Season of Faction's Favor Adventure 1: Chasing Yellow Sails Table 1 (Inactive)

Game Master MorkXII

SCOURGE TABLE:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning:

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.

Curse of Vulnerability:

Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.

Curse of Daybane:

Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.

Curse of the Ravenous:

Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings
2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.

Curse of Withering:

Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.

Curse of Fevered Dreams:

Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.

Curse of the Sphinx:

Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.

Curse of Blindness:

Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.

Curse of the Mummy:

Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.


Sunburst Market


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Character Deck Upgrade Prefs: Weapon 6 > Blessing 6/5 > Item 6 > Ally 6

Card Feat: Ally [X]4 Black Arrow Ranger

No deck upgrades this time for Skizza.


4-5D Summary:
Adowyn: none, Blessing card feat
Athnul: Spell 4, Spell card feat
Grazzle: Spell 5, Item card feat
Skizza: none, Ally card feat


Female Human Intrigue Monk of the Ki Fist, Tier 6, Deck Handler

Athnul takes the Entice spell, to fill the hole created by her new card feat.


Spell 5: 1d1000 ⇒ 989 Death's Touch
Armor 5: 1d1000 ⇒ 141 Bolstering Armor
Weapon 5: 1d1000 ⇒ 308 Iceblade Spelldagger

Power feat: ([X] and during this examination, you may ignore any powers on the examined card)


Deck upgrades:
Blessing 5 (Blessing of Old Deadeye): 1d1000 ⇒ 166
Armor 5 (Bearskin Armor): 1d1000 ⇒ 14
Spell 5 (Raise Animal): 1d1000 ⇒ 257

Power Feat: [X] You gain the skill: Disable: Dexterity +2


Character Deck Upgrade Prefs: Weapon 6 > Blessing 6/5 > Item 6 > Ally 6

Blessing 5: 1d1000 ⇒ 834
Ally 4: 1d1000 ⇒ 768

Power Feat: When you attempt a check to acquire a weapon or an item, you may use your Craft skill instead of any listed skill. ([X] If you acquire the card you may banish it to explore your location.)


Female Human Intrigue Monk of the Ki Fist, Tier 6, Deck Handler

Blessing 5: 1d1000 ⇒ 153 (Mantis God)
Ally 4: 1d1000 ⇒ 117 (Zealot)
Spell 5: 1d1000 ⇒ 41 (Steal Soul)
Spell 5: 1d1000 ⇒ 892 (Entice)

Power Feat: For your Melee combat check, you may recharge a card to add your Wisdom skill ([x] plus the card's adventure deck number) and the Bludgeoning trait ([ ] and you may add the Magic trait); you may not play a weapon on this check.


4-5E Summary:
Adowyn: Armor 5, [X] You gain the skill: Disable: Dexterity +2
Athnul: Ally 4, ([x] plus the card's adventure deck number)
Grazzle: Spell 5, ([X] and during this examination, you may ignore any powers on the examined card)
Skizza: Blessing 5, ([X] If you acquire the card you may banish it to explore your location.)


Female Human Intrigue Monk of the Ki Fist, Tier 6, Deck Handler

Zealot replaces Riftwarden.


Character Deck Upgrade Prefs: Weapon 6 > Blessing 6/5 > Item 6 > Ally 6

Blessing of the Grey Master replaces Blessing of Kofusachi.


6A:

Skill feat: Strength +1

Spell 6: 1d1000 ⇒ 593 Rejuvination
Ally 6: 1d1000 ⇒ 965Fortune-Teller


Female Human Intrigue Monk of the Ki Fist, Tier 6, Deck Handler

Tier: Skill: Strength +2

Item 6: 1d1000 ⇒ 454 Ring of Energy Resistance
Spell 6: 1d1000 ⇒ 357 Seek Quarry
Ally 6: 1d1000 ⇒ 313 Clockwork Dragonling
Spell 5: 1d1000 ⇒ 692 Steal Soul
Blessing 3: 1d1000 ⇒ 387 Gozreh

Will think about replacement cards once upgrades and traders are figured out. Visiting Deek.


Character Deck Upgrade Prefs: Weapon 6 > Blessing 6/5 > Item 6 > Ally 6

Skill Feat: Intelligence +3

Item 6: 1d1000 ⇒ 196 Blessed Bullet
Weapon 6: 1d1000 ⇒ 338 Enervating Pistol +3
Item 5: 1d1000 ⇒ 733 Chest of Keeping


Skill Feat: Wisdom [X]+3

Will take whatever is left over from others' best choices for deck upgrades. My guess is that is going to be the Spell or Item 5; will take Headband of Inspired Wisdom for Item if those are what's left.


Female Human Intrigue Monk of the Ki Fist, Tier 6, Deck Handler

Looks like upgrades fall into:

Adowyn - Item 5
Athnul - Item 6
Grazzle - Spell 6
Skizza - Weapon 6

That leaves an unclaimed Ally 6, in case anybody wants to reconsider.


4-6A Summary:
Adowyn: Item 5, Wisdom +3
Athnul: Item 6, Strength +2
Grazzle: Spell 6, Strength +1
Skizza: Weapon 6, Intelligence +3


On second thought, Adowyn will take the Ally 6 to switch out Hatchetbird for Dwarf Allosaurus.


Female Human Intrigue Monk of the Ki Fist, Tier 6, Deck Handler

Athnul replaces her Ascetic's Belt with a new Ring of Energy Resistance.


Female Human Intrigue Monk of the Ki Fist, Tier 6, Deck Handler

Upgrades:
Blessing 5: 1d1000 ⇒ 77 Droskar
Item 5: 1d1000 ⇒ 604 Boots of Teleportation
Ally 6: 1d1000 ⇒ 537 -> Ally 5 Exalted.

Power Feat: May recharge blessings I play vs story banes.

Con Boon?!: 1d20 ⇒ 13

Deck maintenance:
Replace Blessing hole with Intrigue AD4 Valutmaster.
Take back Entice for Spell Hole.


Deck Upgrades:

Ally 6 (Polar Bear): 1d1000 ⇒ 776
Blessing 5 (Blessing of Old Deadeye): 1d1000 ⇒ 661
Item 6 (Belt of Physical Might): 1d1000 ⇒ 897

Power Feat: Hand Size [X]6

Boon roll: 1d20 ⇒ 17


Feat: Hand Size [X]8

Ally 6: 1d1000 ⇒ 453 Fortune-Teller
Item 6: 1d1 ⇒ 1 Pearl of Magic

4-6B Boon?: 1d20 ⇒ 9


Very happy to cede the Ally to Grazzle.


Character Deck Upgrade Prefs: Weapon 6 > Blessing 6/5 > Item 6 > Ally 6

Power Feat: [X] At the start of your turn, you may discard a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.

Item 6: 1d1000 ⇒ 240 Blessed Bullet
Blessing 5: 1d1000 ⇒ 550 Blessing of Yaezhing
Ally 6: 1d1000 ⇒ 597 Pious Healer

BANG for a boon?: 1d20 ⇒ 15


4-6B Summary:
Adowyn: Blessing 5, Hand Size [X]6
Athnul: Blessing 5, ([X] Then you may recharge that blessing to explore your location.)
Grazzle: Ally 6, Hand Size [X]8
Skizza: Item 6, [X] At the start of your turn, you may discard a random card; if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.


Female Human Intrigue Monk of the Ki Fist, Tier 6, Deck Handler

Blessing of Droskar replaces Bo Milani.


Blessing of Old Deadeye replaces Blessing of Erastil 3


4-6C boon?: 1d20 ⇒ 12 Nope.

Blessing 6: 1d1000 ⇒ 330 Blessing of the All-Seeing Eye
Armor 6: 1d1 ⇒ 1 Phoenix Cloak


Boon roll: 1d20 ⇒ 7

Deck upgrades:
Weapon 6: 1d1000 ⇒ 786 Daikyo of Command
Armor 6: 1d1000 ⇒ 951 Skyplate Armor


Female Human Intrigue Monk of the Ki Fist, Tier 6, Deck Handler

Con boon?: 1d20 ⇒ 17

Upgrades:
Blessing 6: 1d1000 ⇒ 279


Female Human Intrigue Monk of the Ki Fist, Tier 6, Deck Handler

Oh there's a blessing 4, I'll do a roll off for that since Grazzle beat me on the 6.

Blessing 4: 1d1000 ⇒ 856


Character Deck Upgrade Prefs: Weapon 6 > Blessing 6/5 > Item 6 > Ally 6

BOON!: 1d20 ⇒ 14

Upgrades:
Weapon 6: 1d1000 ⇒ 459
Blessing 6: 1d1000 ⇒ 732
Armor 6: 1d1000 ⇒ 444


4-6C Summary:
Adowyn: Weapon 6
Athnul: Blessing 4
Grazzle: Blessing 6
Skizza: Armor 6


Female Human Intrigue Monk of the Ki Fist, Tier 6, Deck Handler

Upgrade lvl B Lamashtu into a lvl 4 Lamashtu

I had banished my bo Bastet, so I get a new #-2 blessing to fill the hole. Will take Blessing 4: Gorum

Will also pick back up Spell 4: Entice to fill Spell hole.


Female Human Intrigue Monk of the Ki Fist, Tier 6, Deck Handler

Take Card feat: Ally.
Athnul will add an Ally 6 to the pool and take Eyebiter, filling the open slot.

Bonus upgrade preference:
Ally 6: 1d1000 ⇒ 531 Isiem
Blessing 6: 1d1000 ⇒ 560 Nethys
Spell 5: 1d1 ⇒ 1 Steal Soul

Will decide on Replacements, trader, and deck hole fill once we have new scenario info.

If we are converting now, I believe I have to lose a power feat, is that right?


Adowyn also adds an Ally 6 to the pool for Polar Bear.

Deck upgrade:
Spell 5: 1d1000 ⇒ 366
Blessing 6: 1d1000 ⇒ 832

Or take whatever is left over from other choices.


Character Deck Upgrade Prefs: Weapon 6 > Blessing 6/5 > Item 6 > Ally 6

Skizza will add a Blessing 6 and take Blessing of Alkenstar.

Weapon 6: 1d1000 ⇒ 225
Blessing 6: 1d1000 ⇒ 482
Ally 6: 1d1000 ⇒ 815


Grazzle will take a Spell 6 for Icicle Swarm.

Then for my normal deck upgrade, I'm going to use the Spell B to take Fire Snake (B) instead of Eagle Aerie.

Card feat will be Armor [X]3 and filled with Lifecollar Coat, but since I'm already at 7 card feats, I expect I will lose that feat again when we convert.


4-6D Summary:
Adowyn: Ally 6, Spell 5, ??? card feat
Athnul: Ally 6, Ally 6, Ally card feat
Grazzle: Spell 6, Spell B, Armor card feat
Skizza: Blessing 6, Weapon 6, ??? card feat


4-6D Summary:
Adowyn: Ally 6, Spell 5, Weapon card feat
Athnul: Ally 6, Ally 6, Ally card feat
Grazzle: Spell 6, Spell B, Armor card feat
Skizza: Blessing 6, Weapon 6, Weapon card feat


Conversion:

  • Grazzle has 8 skill feats with a max of 7, so he will drop his Strength +1 feat and gain a Hero Point.
  • Grazzle has 8 card feats with a max of 7, so he will drop his Armor 3 feat, drop Lifecollar Coat, and gain a Hero Point.
  • Grazzle has 8 power feats with a max of 7, so he will drop his ([X] 1 plus) feat and gain a Hero Point.
  • Grazzle has 1 die bump which gets converted to a Hero Point.
  • Grazzle has 4 Hero Points total.

    Grazzle wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d8
    INTELLIGENCE d4
    WISDOM d10 +3
    Craft +1
    Survival +2
    CHARISMA d8 +4
    Divine +3

    Powers
    HAND SIZE 6 ☑7 ☑ 8
    PROFICIENT WITH Light Armors
    You automatically succed at your check to recharge a spell (☐ and you may shuffle it into your deck instead).
    At the start of your turn, you may discard any number of cards from the top of your deck. (☐ If any of those cards have the Divine trait, you may recharge a random card (☐ or 2 random cards) from your discard pile.) Each other character may shuffle random cards from his discard pile into his deck; the total number of cards shuffled must not exceed (☐ 1 plus) twice the number of cards you discarded.
    ☑ Add 2 (☐ 4) to your check that invokes the Attack trait.
    ☑ You may recharge a card that has the Divine trait to examine the top card (☑ or top 2 cards) of a location deck at any occupied location (☑ and during this examination, you may ignore any powers on the examined card).
    ☐ When you would bury or discard an armor for its power, you may recharge it instead.
    ☑ When you would discard or bury a card to examine a location deck, you may recharge it instead.

    Favored Card Type: Spell
    Weapon 1 ☐ 2
    Spell 6 ☑ 7 ☑ 8
    Armor 2 ☑ 3 ☐ 4
    Item 1 ☑ 2 ☑ 3
    Ally 1 ☑ 2
    Blessing 4 ☑ 5 ☑ 6

    Hand: 0
    Displayed: Mortevia Strassel
    Deck: 22 Discard: 0 Buried: 3
    Hero Points: 4 Shirt Reroll Available (4-6E): Yes
    Notes: Use cards/powers as needed.
    Mortevia Strassel:
    Mortevia Strassel
    Monster/Henchman 6

    Traits
    Undead
    Ghast
    Soldier

    Powers
    Mortevia Strassel is immune to the Mental and Poison traits.
    Before you act, recharge a random card.
    If defeated, display this card. While displayed, you may recharge a random card to reduce all damage dealt to you by 2. If you are at the location Ghoul Square, you may choose the card.


  • Female Human Intrigue Monk of the Ki Fist, Tier 6, Deck Handler

    Athnul has 7 skill feats with a max of 7. No conversion needed.
    Athnul has 7 card feats with a max of 7. No conversion needed.
    Athnul has 8 power feats with a max of 7, so she will drop her ([X] you may recharge any such blessing..) feat and gain a Hero Point.
    Athnul has 5 die bump which get converted to Hero Points.
    Athnul has 6 Hero Points total!

    I've also updated my deck handler, which the link should show

    Athnul wrote:

    Hand:

    Displayed:
    Deck: 22 Discard: 0 Buried: 0
    Hero Points: 6
    NOTES:
    Other: Blessings! Save me 1, but use the rest as needed:

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Dreamstalker, Vestments of False Faith, Blessing of Achaekek, Blessing of the Vaultmaster, Karyukai Tea Set, Mindblade, Blessing of Lamashtu, Blessing of Droskar, Amulet of Furious Fists, Blessing of Maat, Mask of Stolen Mien, Blessing of the Midnight Lord, Blessing of Abadar, Entice, Heister, Blessing of Gorum, Ring of Wave Walking, Ring of Energy Resistance, Eyebiter, Secret Broker, Blessing of Gozreh, Zealot
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☑ +1 ☑ +2 ☐ +3
    Melee: Str +2
    Dexterity d6 ☐ +1 ☐ +2
    Constitution d10 ☑ +1 ☐ +2
    Fortitude: Con + 2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    Perception: Wis + 2
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Blessing
    Hand Size: 5 ☑ 6 ☑ 7

    POWERS:
    For your Melee combat check, you may recharge a card to add your Wisdom skill (☑ plus the card's adventure deck number) and the Bludgeoning trait (☐ and you may add the Magic trait); you may not play a weapon on this check.
    You may reveal a blessing to evade your encounter. (☑ Then you may recharge that blessing to explore your location.)
    ☑ When you encounter a monster, you may examine the next card in your location deck; if it is a weapon or an armor (☑ or any boon), add 1d6 (☐ plus its adventure deck number) to your check to defeat that monster.
    ☑ Blessings played on your check to defeat a villain or a henchman add d12 instead of the normal die. (☐ You may recharge any such blessing you played instead of discarding it.)
    Shirt re-roll used for 4-6E: [ ]


    Character Deck Upgrade Prefs: Weapon 6 > Blessing 6/5 > Item 6 > Ally 6

    Ok, looks like Skizza is in the same position as Athnul but with one less die bump.

    Will drop [x]At the start of your turn, you may discard a random card, if you do, draw a random card that has the Alchemical or Firearm trait from your discard pile.


    Adowyn was down a card feat! My poor work has led to a Christmas present.

    She'll take Spell as her seventh card feat, to add Whip of Centipedes.

    This will bring her to 7/7/7 for the conversion.


    6E:
    Hero Point saved. 1 hero point used in 6E, so 4 remaining.

    Blessing 5: 1d1000 ⇒ 7 Blessing of Achaekek to replace Blessing of Osiris
    Spell 5: 1d1000 ⇒ 6 Icy Prison to replace Volcanic Storm.


    6E:

    Save Hero Point? I'm not clear if I can use it on a feat of some kind. I guess I'd do that if I could.

    Weapon 6: 1d1000 ⇒ 484
    Spell 5: 1d1000 ⇒ 218
    Armor 6: 1d1000 ⇒ 224


    We're all maxed out on feats, so all we can do is save this one for a reroll.

    On the plus side, the reward for 6E gives us a bonus feat in the last two scenarios!


    Female Human Intrigue Monk of the Ki Fist, Tier 6, Deck Handler

    Upgrades:
    Spell 5: 1d1 ⇒ 1 Steal Soul
    Blessing 5: 1d1000 ⇒ 421 Abadar.

    I have a Raz that might make use of the Shining Wayfinder unlock if she makes it to lvl 6. Do we have to assign these right away?

    Trove of Tef-Naju sounds fun!

    Grazzle, 2 single digit rolls on d100s is impressive!


    Character Deck Upgrade Prefs: Weapon 6 > Blessing 6/5 > Item 6 > Ally 6

    Upgrades:
    Item 5: 1d1000 ⇒ 993 Chest of Keeping
    Blessing 5: 1d1000 ⇒ 179 Blessing of Yaezhing


  • Shining Wayfinder is actually a 'P' card, so I believe you can use it almost right away (it doesn't have the Basic trait so you can't start the game with it, but you can use a B deck upgrade to get it.
  • You don't have to assign it until you have a character you want to give it to - it can be a character you haven't even created yet. If you do it later, you should go back and modify your chronicle sheet to indicate which character you've given it to. If you already know who is going to use it, you can tell me the character name and #, and I'll add it the chronicle sheet when I generate them.


  • Speaking of Chronicle sheets, I'm very far behind. Can everyone post their PFS # so I can start working on them?

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