MorkXII |
Hi everyone!
It looks like everyone has picked a character except me. I'll try to pick something that fills the gaps a bit. We seem to be pretty strong in Ranged-based characters, but we're defintely missing an arcane caster, and probably a healer? Adowyn has Divine, but I'm not sure how many healing spells she has access to. I'm thinking maybe a Magus or Bard (or maybe Mavaro with either deck).
If you have any suggestions for fun characters that would fit nicely in this party, let me know! I have most of the class decks, and all of the recent decks.
Hawkmoon269 |
One thing we should figure out before we start: What timezone are we each in and during which time of a day will we be most likely to be active and posting. You can use that to set a turn order so the game flows more quickly.
Not that it matters as much as the players, but I'm Eastern Standard Time (USA). I can be fairly active weekdays between 8:30 a.m. and 5:30 (except on Wednesdays) p.m. and again from 9:00 p.m. to 11:30 p.m. Weekends are more in flux, but if I'm home I'm happy to check the thread and post as needed.
Chthonicthul |
I am EST, and generally post between 6:30am - 9:25am.
As for party composition, we are far enough out that I am perfectly happy to switch something that benefits the group - I chose Adowyn because it as the one character deck I owned as of last week. I just got the witch deck (still in the plastic) and will have the druid deck as of next week. Equally psyched to play any of the above, in whatever way helps.
Greenclaw |
1 person marked this as a favorite. |
Hi everyone, really looking forward to this as well. Long time PACG fan, but first time using the organised play rules and the class decks. I have been playing in a PbP of Wrath of the Righteous for a couple of years now over on RPGGeek and think the game is still really great in this format.
I'm from Sydney, Australia, so converting that to US EST, I am active from around 4pm onwards and all through your night, but as you guys are likely getting up in the morning it is approaching midnight and bedtime in my neck of the woods. Changes a little when daylight savings ends over here and starts in the US, though.
Chthonicthul |
How do you join the game (as in, show up in the "players" tab)?
Also, I to am fresh to the organized play rules. I really only have experience playing the game solo, so there's a good chance I may be misapprehending some things... so, am always very happy to take direction and suggestion this time around.
Looking forward to trying this pbp; I've been doing the PFS rpg over at MythWeavers for years, and I like the format.
cartmanbeck RPG Superstar 2014 Top 16 |
chthncthul wrote:How do you join the game (as in, show up in the "players" tab)?I'm pretty sure you'll show up on the players tab after you first post in the gameplay thread (even if you delete that post).
Correct. Many veteran play-by-posters will simply do a "dot-and-delete" post in the gameplay thread. It's also perfectly acceptable to just make an OOC "dot" post and leave it there.
Hawkmoon269 |
Also, I to am fresh to the organized play rules. I really only have experience playing the game solo, so there's a good chance I may be misapprehending some things... so, am always very happy to take direction and suggestion this time around.
The only differences are basically with (re)building your deck and that you can not trade cards before the scenario starts. During the scenario itself, the game plays the same way.
MorkXII |
I just recently finished scenario 3-P which has this reward:
When playing the Mummy’s Mask Adventure Path, Season of Plundered Tombs, or Season of Factions’ Favor, when any of your characters visits a trader, he may also visit (and trade with) the trader Sunburst Market.
I'm assuming I'll be able to use that reward in this adventure path, as soon as we unlock another trader?
Greenclaw |
I think the standard rules for traders are in Mummy's Mask base set instructions. The GM's copied in the modified rules at the top of this thread. Basically, depending on the trader you get to trade a couple of cards from your hand for a particular type of card from the trader. I'm sure it'll all be made clear when we get started.
Hawkmoon269 |
I also can't seem to find the rule for traders in the guild guide. I just downloaded the latest version 5.0.
For the first scenario, you don't have access to any traders. You'll earn some traders as a reward in the first scenario.
You can see some details about them in this blog post.
Hawkmoon269 |
Batpony wrote:I also can't seem to find the rule for traders in the guild guide. I just downloaded the latest version 5.0.For the first scenario, you don't have access to any traders. You'll earn some traders as a reward in the first scenario.
You can see some details about them in this blog post.
Sorry, I ran out of time to finish this post. So, continuing with how Traders work in Season of Factions' Favor:
One of the first traders you'll earn is Falsin Deek. So, let's say you decide to visit him before the start of the second scenario. He offers items.
For each trader, draw a number of random cards from the box equal to 1 plus the number of characters visiting that trader. These cards must be of the type that that trader is offering, and must have an adventure deck number equal to the completed scenario’s adventure deck number, or 1 less than that number. Display these cards on the trader.
Let's say you an 2 others decide to visit him. I'd put out 4 items (1 + characters) and they'd be from decks B/C or 1.
If you saw an item you'd like, you'd have to pay for it. Falsin Deek says the cost is 2 boons. The rulebook says the items have to be within 1 deck numbers of the card you are buying. (i.e. you can buy 2s with 1s and 2s, you can buy 3s with 2s and 1s). The rules for Season of Factions' Favor says you put one of the 2 in you class deck box and bury the other.
At the end of the scenario, you put the card you got from Falsin Deek back in the base set box (i.e. you can't use it for an upgrade) and you get the card you'd put in your class deck box back. The caried you buried is probably still buried, so you already have it.
I hope that makes sense. Let me know if you have other questions.
GM Hawkmoon269 |
Ok. We are just a little over 1 week out from the start. It looks like everyone has chosen a character. If you could go ahead and make a post in the "Gameplay" thread, that would be great. If you want, you can create an alias on your account for the character. This is mine as an example from another table. The text is just the flavor text from Reta's token card in my example.
I will set up the first scenario and list out the locations shortly. That way you can finalize turn order and chose your locations so we can start right out of the gate on March 5th.
Batpony |
Sorry in advance, but I have more questions! Thank you for the earlier explanation on Traders. I was a heavy RotR and SS card game player when it came out but haven't tried anything after, so a lot of this new additions are quite foreign to me.
I noticed the Scourge dice and Scourge table, but am not getting what that is suppose to reference? (besides the lurking spy making a reference to one of the possible scourges) What is this "Scourge" referring to?
Hawkmoon269 |
No worries. Scourges are curses that mess with your character. They can reduce your hand size, bury cards from your discard pile, all kinds of stuff. Sometimes you will be told to suffer a random scourge. When that happens, you roll the scourge die and get the result of the scourge table.
Think of the Haunts from RotR's Foul Misgivings or the Cannibal Haunts from Cabin in the Snow. See this blog post for more info.
Tup the terrible - 1001 |
Thanks again, i'm familiar with curses. So that shouldn't be too difficult to catch up with.
Also, I tried looking at the timings and compiling them in EST, here is the recommended turn orders.
Tup 5.00am-9am
Chthonicthul 6.30am-9.00am
Grazzle 6.30am +
Athnul 9am - 12pm
Succubus 1.30pm - 3.00pm
Skizza 4pm + (So Skizza will start an Australian morning of March 6th )
Chthonicthul |
I am trying to figure out where to start Adowyn, and since this is discussion more than gameplay, I'm moving that question here.
Looking at all the closing conditions, the only ones that Adowyn is really a lock on are the Warehouse, the Dye Market (assuming an appropriate hand) and the Caravanserai. Everything else is either diplomacy or strength, which she'd need blessings to handle. I had suggested Precinct of Left Eyes for her, but even though she'd get a wisdom check (which she'd probably still want to burn a blessing for), she'd then need to be able to tackle one of the others. There are folks to fill all three of those likely locations already, though.
So, does she stick with the Precinct of Left Eyes and trust in the blessings (or other die mod card) coming when needed? Or does she double up on one of the other locations until it is closed (switching to, say, Tarworks until it is closed)? I know that, in general, it seems to be recommended that you split the party early to cover as many locations as possible.
Or, is it better to bail on bringing Adowyn to this party, and switch to something a bit more face-y? I know in PFS, the general notion is that party members bring who they bring and make it work. Since this is my first game like this, I don't know the general culturally-recommended approach. It would be no skin off my nose to bring either a witch or druid, since I have those decks as well.
Also, sorry if the dithering is annoying... I'd rather ask then do something terribly gauche right out of the gate.
cartmanbeck RPG Superstar 2014 Top 16 |
I am trying to figure out where to start Adowyn, and since this is discussion more than gameplay, I'm moving that question here.
Looking at all the closing conditions, the only ones that Adowyn is really a lock on are the Warehouse, the Dye Market (assuming an appropriate hand) and the Caravanserai. Everything else is either diplomacy or strength, which she'd need blessings to handle. I had suggested Precinct of Left Eyes for her, but even though she'd get a wisdom check (which she'd probably still want to burn a blessing for), she'd then need to be able to tackle one of the others. There are folks to fill all three of those likely locations already, though.
So, does she stick with the Precinct of Left Eyes and trust in the blessings (or other die mod card) coming when needed? Or does she double up on one of the other locations until it is closed (switching to, say, Tarworks until it is closed)? I know that, in general, it seems to be recommended that you split the party early to cover as many locations as possible.
Or, is it better to bail on bringing Adowyn to this party, and switch to something a bit more face-y? I know in PFS, the general notion is that party members bring who they bring and make it work. Since this is my first game like this, I don't know the general culturally-recommended approach. It would be no skin off my nose to bring either a witch or druid, since I have those decks as well.
Also, sorry if the dithering is annoying... I'd rather ask then do something terribly gauche right out of the gate.
The close checks are not a strong enough reason to abandon a character and pick a different one. I think you'll be just fine with Adowyn. I would recommend you start her at the Precinct. I generally find that blessings aren't THAT hard to come by when needed.
Hawkmoon269 |
I'm going to be sending everyone a private message later today. I mention this because with the new website update, you won't get a notification that you have a new message. You'll just need to go check. The way to do that is to click "My Account" then "Private Messages". I'll post here once I've finished sending them all.
eddiephlash |
My Athnul's got blessings for days! She'll be more than willing to help out, especially when its time to close locations! She's actually in a not too dissimilar position as Adowyn with the closing checks in the first scenario, but should be able to manage to find some extra dice to roll amongst her card loadout.
Tup the terrible - 1001 |
Just for reference, I may not be able to access my physical deck at times, but I have took a picture of all my cards on my tablet, and am going to use it virtually.
Dogslicer
Immolate
Oozikinesis
Burning Snot
Bloodscent
Detect Magic
Doghide Armor
Potion of Fortitude
Potion of Beast Skin
Potion of Vision
Reformarium Servant
Frilled Lizard
Blessing of the Gobs 1
Blessing of the Gobs 2
Blessing of the Gobs 3
Deliverance
Tup the terrible - 1001 |
OK.. so I just realized the deck handler is supposed to be used as the digital deck! I had some errors in the file when I downloaded it, I think it is due to an older version of excel (2013)? I'm not sure, but for my life cannot figure out how to edit the formulas to make it work. Once I edited the file using google slides, the error seems to be gone. Impressive use of excel though!
cartmanbeck RPG Superstar 2014 Top 16 |
OK.. so I just realized the deck handler is supposed to be used as the digital deck! I had some errors in the file when I downloaded it, I think it is due to an older version of excel (2013)? I'm not sure, but for my life cannot figure out how to edit the formulas to make it work. Once I edited the file using google slides, the error seems to be gone. Impressive use of excel though!
Yes it was written to work in Google sheets, so downloading to Excel might break some things. If you need help getting it set up and using it, let me know and we can have a quick chat.
cartmanbeck RPG Superstar 2014 Top 16 |