|Tup the terrible - 1001|
Heal 1 card off turn, Explore 1: Hepsushep
Tup continues to please to the guardian Hepsushep and tries to avoid combat as he is worn. After much tries, he finally wears him down and walks through unharmed!
Diplomacy: 1d12 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Acid Pool and Rukh, putting Rukh to the top as I can't deal with Acid Pool effectively.
Discard Reformarium Servant to explore 2: Rukh
Tup sees the Rukh up ahead and comes at it with a furious goblin firey vengeance!
SLA (Cloak of Wasp), Arcane DC13: 1d12 + 4 + 1 + 1d8 + 1 + 1d6 + 1 ⇒ (5) + 4 + 1 + (1) + 1 + (1) + 1 = 14
Draw Spell 2 Disable Mechanism
SLA (Disable Mechanism), Arcane DC13: 1d12 + 4 + 1 + 1d8 + 1 + 1d6 + 1 ⇒ (4) + 4 + 1 + (3) + 1 + (4) + 1 = 18
Draw Spell B Augury
End Turn.Discard Drum of Haste for scenario power.
Hand: doghide armor, doghide armor, Hand of the Honest man, Blessing of the Gobs 1, BoElements,Displayed:
Deck: 11 Discard: 4 Buried: 0
Notes: If at my location, I'll recharge a card to give you +4 to your check (but take d4 fire dmg). Use Blessings as needed. Sideboard cards:
Dexterity d8 [X] +1 [ ] +2 [ ] +3
Acrobatics: Dexterity +2
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Intelligence d6 [ ] +1 [ ] +2 [ ] +3
Charisma d12 [X] +1 [X] +2 [X] +3 [X] +4
Arcane: Charisma +1
Diplomacy: Charisma +2
Favored Card: Spell
Hand Size 6 7
Proficient with: None
For you combat check, you may banish a card to use your arcane skill +1d8 ( [X] +1) ( [X] +d6+1) and add the Attack, Fire, ( [ ] Force) and, Magic trait. This counts as playing a spell
[X] When you banish a spell from your hand not for it's power, draw a spell from the box
When another character at your character attempts a check, you may recharge a card to add 4 and the FireTrait. Each character at your location other than you is dealt 1d4 ( [X]-1) ( [ ]-4) Fire damage