[ACG] [PluTo] Adventure 3-3: In Search of a Sage by Yewstance

Game Master Yewstance

PLAYER HANDS || LOOT || HENCHMAN / VILLAINS / SUMMONS
Transition Guide image || Conversion Guide link

TURN ORDER:
1. Skizza
2. Estra
3. Lini
4. Darago
5. Qualzar
SCOURGES:
Scourge Table:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning

Spoiler:
Curse of Poisoning
Scourge B
Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.

Curse of Vulnerability
Spoiler:
Curse of Vulnerability
Scourge B
Traits
Curse

Check
None

Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.

Curse of Daybane
Spoiler:
Curse of Daybane
Scourge B
Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.

Curse of the Ravenous
Spoiler:
Curse of the Ravenous
Scourge 1
Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings
2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.

Curse of Withering
Spoiler:
Curse of Withering
Scourge 2
Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.

Curse of Fevered Dreams
Spoiler:
Curse of Fevered Dreams
Scourge 3
Traits
Curse

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.

Curse of the Sphinx
Spoiler:
Curse of the Sphinx
Scourge 4
Traits
Curse

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.

Curse of Blindness
Spoiler:
Curse of Blindness
Scourge 5
Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.

Curse of the Mummy
Spoiler:
Curse of the Mummy
Scourge 6
Traits
Curse

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.

TRADERS & TRADER RULES:
Sunburst Market basic boons
Available Traders

TRADER RULES:
In Season of Plundered Tombs, traders work differently than in Mummy’s Mask, in the following ways.
• When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet.
• You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet.
• Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others.
• At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck.
For example, to pay the trade cost to a trader offering spells at a cost of 2 boons, put 1 of those boons into your deck box, bury the other boon, then add the spell to your deck. At the end of the scenario, return the spell to the game box and put the first boon back in your deck.

• Note: Like in Mummy's Mask; the boons offered as a Trade Cost must be no more than 1 AD# below the AD# of the card you're trading for.


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:( Sorry to hear, VampByDay. Cogsnap will be missed!


I'll probably take ally for the card feat, with whatever the highest unclaimed ally is for my upgrade. Though if absolutely no one else wants the Spell 5, I might take Blizzard instead.


Lini's deck Searching for: Spell 4, Ally 5, Spell 6, Blessing 6

Card feat will be item. Wand of Flying which will be traded for latern anyway.
For the upgrade I'm wanting one of the weapon 5s.

And here is my new deck handler.

Silver Crusade

Deck Handler // Searching for: Blessing 6 > Spell 6 > Spell 5 > Spell 4 > Item 4

For Scenario 3-5D: IN CHAOS, ONE SHALL REIGN...

Tier Progression: (5.4) Card Feat.
Blessings 3 [X] 4 [ ] 5

Estra banished Charm Person during the scenario, leaving her with an empty Spell Slot.

For Estra's Deck Upgrade, her preferences are as follows:

  • Ally 5: Replace Ghost Rider with Pious Healer (Occult Adventures 1).
  • Spell 4: Replace Empty Spell Slot with Cloudburst (Ultimate Magic).

    If not filled earlier, then Estra will fill her empty card slots as follows:

  • Spell Slot: Charm Person (Occult Adventures 1).
  • Blessing Slot: Blessing of Sivanah (Occult Adventures 1).

    After Deck Upgrades, Estra will be converting to the Core Rulebook/Guide v6.0, which I'll cover in a separate post.

  • Silver Crusade

    Deck Handler // Searching for: Blessing 6 > Spell 6 > Spell 5 > Spell 4 > Item 4

    Estra: CONVERSION

    Card Guild Guide, v6.0 wrote:

    Character Conversion

    If you have a character that was created using a previous edition of this guide, you’ll need to do a quick conversion before you continue playing. (If your character has only ever played Season 0 scenarios, instead see Appendix 4 on page 15.)
    Adhere to Feat Maximums. If your character has more feats of any one type than their Tier, the maximum number of feats of that type is permanently increased to their Tier + 1. If your character has any feats in excess of that, uncheck the excess feats and get a hero point for each feat unchecked.
    Calculate Experience Points. Determine the number of experience points (XP) your character has by counting the number of different scenarios they have completed since tiering up. For example, if your Tier 4 character has completed 2 different scenarios since starting Tier 4, you have 2 XP. If you have at least 3 XP, you may spend them all to advance to the next tier. If you have at least 6 XP, you must spend them all to advance to the next tier.
    Convert Die Bumps to Hero Points. If your character had any die bumps, they now have the same number of hero points. You cannot spend these hero points to gain feats.

    Feat Maximums:

  • Estra is Tier 5
  • Estra has 5 Skill Feats -> No change, Skill Feats are now capped at her Tier.
  • Estra has 6 Power Feats -> No change, Power Feats are now capped at her Tier+1.
  • Estra has 7 Card Feats -> Estra unchecks the Blessing Card Feat she just gained, gains a Hero Point, and Card Feats are now capped at her Tier+1.

    Experience Points: Estra has 4XP. She will not Tier-Up.

    Die Bumps: Estra has 2 Die Bumps, which are converted to 2 more Hero Points.

    Estra has 3 Hero Points in total.

    ==========================================

    Estra: Card Replacements

    Estra will replace the following cards in her deck (if they're still in it after card replacements) with the same-named cards in the Core Set and Curse of the Crimson Throne...

    Restorative Touch
    Charm Person
    Fly

    Note that the difference between my old and new spells is very minor here. Charm Person can draw nonhuman allies (as long as they're Diplomacy-based) and Restorative Touch can choose to only banish scourges or only heal now.

    ==========================================

    Strategy Notes...

    We're now playing with Recovery Rules. Codex of Conversations has greatly changed, and now I only make the checks to recharge allies at the during Recovery just before I reset my hand (they're set aside until then). Similarly, I only make checks to recharge spells during Recovery.

    This means that I won't be able to use Neferekhu and Codex of Conversations to spam "draw a card" effects nearly as easily, because most of the checks I need to pass to draw cards will occur after I've ended my turn. I'll continue to take Neferekhu, but I won't be able to continue my turns for as long unless a lot of Wisdom checks occur at my location during or before my turn aside from my own spells - and I'll never be able to re-use an ally or spell more than once in a turn.

    Also, when a location is closed during your explore step you can no longer explore again, so you won't see me delving through more than one location in a turn, either, and I don't need my Movement effects as much.


  • A SHORT GUIDE TO CONVERSION

    Very briefly, here are some of the most important points to consider now that we're officially changing the ruleset of the game.

    Your 3 sources of new information are...

  • The Core Set Rulebook (found here, take particular note of the "Transition Guide" page),
  • The Card Guild Guide v6 (found here), and
  • The Conversion Guide (found here, and is basically a FAQ page for errata and clarifications, and overrules the Transition Guide if there's a conflict).

    (Note that Lini has her Light Armor proficiency power feat replaced with a new Hand Size feat.
    Also, Qualzar now has Mental Proficiency. Probably not that helpful, but it means he doesn't have to banish spells and the like with the Mental trait, even if they're not Arcane.

    Keep the following in mind...

  • The entire party can only contribute one card of each type to support a check; however, some cards can be played 'Freely', as per the Transition Guide. Spamming blessings is no longer quite as feasible.
  • If you own the Core Set or Curse of the Crimson Throne, you may replace cards in your class deck with Core/Curse cards of the same name.
  • When you close a location during your explore step, you may not explore again during that turn.
  • If a bane is left undefeated by someone else at your location, you may bury a card to Avenge the encounter. After the initial players suffers the consequences of failure, you may then encounter the bane yourself, in the hope of defeating it before it can be shuffled away or escape. Particularly helpful for Henchmen and Villains!
  • There's some new terminology, like "Local" (Character at your location), "Distant" (Character at another location), "Reload" (put a card on top of your deck, a bit like recharge but to the top rather than the bottom), "Heal" (shuffle random cards from your discard pile into your deck) and some other things. Since we're playing with old cards, you won't generally need to worry about the terminology.
  • Items, Spells and Allies that have a 'check to recharge' (or similar), are placed in a 'Recovery Pile' when they're played, and at the very end of your turn (after End-of-Turn effects, before Hand Reset) you make your checks to recharge them (or whatever) in whichever order you want. In other words, you don't mess around with recharging cards in the middle of your turn, which makes them run a bit smoother (and hugely nerfs Estra, but that's okay).
  • All characters now have "Light Armor Proficiency", no matter what.


  • Oh, and for those of you unfamiliar with Hero Points...

    A quick summary of Hero Points:
    Hero Points are earned after every new scenario in Organized Play now. As soon as you earn them, you may immediately expend one to gain a Power, Card or Skill Feat - but you cannot ever have more of a given type of feat than your Tier. In other words, until you reach Tier 2, you can only earn 1 of each feat, but you can earn them in any order or even choose not to earn them at all.

    This rule is slightly different for us, as per the Conversion Rules. I'm pretty sure all of you should have up to Tier+1 Power and Card Feats, for example.

    Track any un-spent Hero Points how you wish (I recommend somewhere in your Deck Handler).
    You may expend a Hero Point to reroll the dice on your own check, but you cannot spend multiple Hero Points on the same check to keep rerolling it.
    If you end a scenario dead, you may expend all of your Hero Points (if you have at least 1 in reserve) to return to life and earn the scenario reward as usual. Some players may choose to always leave one in reserve for this purpose.


    Lini's deck Searching for: Spell 4, Ally 5, Spell 6, Blessing 6

    Lini used a die bump on June 6th and March 14th.

    So Lini is tier 5. Has 4 xp. 2 hero points from her 2 remaining die bumps.
    5 skill feat 1 from each tier
    6 power feats 1 from each tier and 1 from role card.
    6 card feats. 1 from each tier and presumably 1 bonus one we got at some point.
    Cap is tier +1 so no changes needed.

    With 2 weapon 5s I'm pretty sure Lini will be okay to take 1. And she will visit Hadden Hoppert.


    Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

    I'm like 90% sure I haven't used any die bumps.

    Darago is Tier 5 with 4XP

    5 Skill Feats from Tier Progression (Skill Feat max set at Tier)

    6 Power Feats from Tier Progression and Role Card (Power Feat max set at Tier+1)

    7 Card Feats from Tier Progression + Assault on Absalom + A bonus from somewhere? (Was there a bonus card feat from an AD reward or something? I can't place the 7th one... Card Feat max set at Tier+1)

    Card Feat: Check off something then immediately uncheck it for a Hero Point

    Card Upgrade: Weapon 5 for Iceblade Spelldagger

    Weapon 5: 1d1000 ⇒ 928

    Trader: Hadden Hoppert If there was an official nail in the coffin for Sunburst Market, then I'll stop using it. Though I agree that it doesn't seem to make much sense


    AAUGHWHY's PFSACG Darago wrote:
    If there was an official nail in the coffin for Sunburst Market, then I'll stop using it. Though I agree that it doesn't seem to make much sense

    As silly as it is, there is official words from Vic on the matter.

    As it turns out, though, Sunburst Market is still fully workable - at least in how you're using it - even though it's a bit odd. It can now be used to gather any level 0 card, but not Basics or Elites, since they've been culled from the vault at this point in time.

    In that thread there is a list of cards that the 'new' Sunburst Market can use.

    Some of these are pretty potent, so the party should let me know if they're switching their Trader choice to Sunburst Market.

    The most desirable "new-Sunburst Market" cards include...

  • Find Traps
  • Twitch Tonic (One of the most overpowered cards in PACG. In every other situation it turns up, it's a Level 3 or 4 boon, and in Core/Curse it was reprinted with a massive nerf... and still it's good in there!)
  • Potion of Healing (Note that this buries itself, not banishes itself, due to a previous scenario reward we earned.)
  • Stained Glass Elemental (Recharge to add 6 to any of my checks? Yes please!)
  • Fire Gecko
  • Meehr Zet
  • Any AD0 MM Blessing

  • The Exchange

    Deck Handler

    Feat Maximums:

  • Skizza is Tier 5
  • Skizza has 5 Skill Feats -> No change, Skill Feats are now capped at his Tier.
  • Skizza has 6 Power Feats -> No change, Power Feats are now capped at his Tier+1.
  • Estra has 6 Card Feats -> No change, and Card Feats are now capped at his Tier+1.

    Experience Points: Skizza has 4XP. He will not Tier-Up.

    Die Bumps: Skizza has 4 Die Bumps, which are converted to 4 more Hero Points.

    Skizza has 4 Hero Points in total.

    Trader: Sunburst Market.

    Scenario Upgrade: Ally 3

  • Silver Crusade

    Deck Handler // Searching for: Blessing 6 > Spell 6 > Spell 5 > Spell 4 > Item 4

    For Scenario 3-5E: A LEGACY HIJACKED

    Tier Progression: (5.5) Estra gains a Hero Point.
    Estra now has 4 Hero Points.
    Estra will Tier Up (you Tier Up after earning your Hero Point, so you cannot immediately expend it for a feat).

    Scenario Reward: Estra gains a Skill Feat and checks off...
    Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4

    For Estra's Deck Upgrade, her preferences are:

  • Spell 5: Replace Charm Person with Safety Bubble (Occult Adventures 1).

  • Spell 5 (Treasure Hunter): Replace Fly (Core) with Psychic Surgery (Occult Adventures 1).
  • Item 3 (Treasure Hunter): Replace Byzantine Lexicon with Flame Staff (Core) (Ultimate Magic).

    Estra will strike off one use of her Treasure Hunter boon (BR reward) to take her second or third requests as a bonus Deck Upgrade if and only if they're unclaimed by anyone else.

    Estra will go to Ghoul Market (Armor Trader) for the next scenario. I like to stack defensive options when it comes to Siege Scenarios.

    (Incidentally, Estra's deckbuilding strategy is changing quite a lot. I'm aiming to primarily use her spells as displayable effects for long-term benefits - Safety Bubble, Ley Line, Hypercognition, Create Mindscape, Summon Hellhounds - to buff herself or the party, particularly in terms of spellcasting and damage resistance.)

    (Her allies will emphasise healing, particularly self-healing, since the Summon Hellhounds spell I'll get soon takes a lot out of your own deck. She'll be able to heal more effectively with her next power feat, which lets her pull Honaire out of her discard pile again and again.)

    (I'll be dropping Codex of Conversations soon. Without the added benefit of drawing cards, all it does is it turns some discards into recharges... which isn't a good use of a hand slot I could instead fill with some kind of healing effect. Heck, I can just re-use Honaire to heal more cards a turn than Codex is saving me.)


  • Lini's deck Searching for: Spell 4, Ally 5, Spell 6, Blessing 6

    Free Skill feat +1 to Strength. +1 hero point.

    Eagle Aerie could be very handy but I don't know what spell I would cut and it is useless in a siege scenario so I'll skip upgrades.

    I still like the idea of having an ally that does something in my hand so I'll be visiting Sunburst Market for Fire Gecko again.


    I'm only interested in an item upgrade.
    (FWIW, Eagle Aerie would actually be very handy this scenario, to neutralize Five-Pointed Sun. Metagaming, I suppose; but no more metagaming than it being a siege scenario.)

    I'll join at Ghoul Market.
    Is Estra interested in Elemental Treaty this scenario? I'm deciding between that and/or Remove Curse.

    Silver Crusade

    Deck Handler // Searching for: Blessing 6 > Spell 6 > Spell 5 > Spell 4 > Item 4
    EmpTyger wrote:

    I'm only interested in an item upgrade.

    (FWIW, Eagle Aerie would actually be very handy this scenario, to neutralize Five-Pointed Sun. Metagaming, I suppose; but no more metagaming than it being a siege scenario.)

    I'll join at Ghoul Market.
    Is Estra interested in Elemental Treaty this scenario? I'm deciding between that and/or Remove Curse.

    Depends whether or not I get both spells or just one, and it might also depend on what Armor I see from the Trader. My Fly spell is likely going to be traded away or replaced with a loot spell if it's not replaced by Psychic Surgery.

    Elemental Treaty is a tiny bit worse than usual on account of it not blocking Curses from the Adventure Power if we suffer more than 1 damage at a time, but that's pretty minor. It still covers all of those nasty "take 1 damage" BYA/AYA powers that murder the location decks in these scenarios... plus, if it and a Safety Bubble are both dropped at the Five Pointed Sun then it's pretty damn safe to sit there.

    Buuut it's a moot point. I'm afraid you've just reminded me I have to cull Elemental Treaty and Remove Curse both from our Loot options, for the same reason as to why we can't take basics anymore with Sunburst Market - they're no longer in the box. I can't say whether this matches the designer intent, but it's been clarified to me that you can't trade for a card that doesn't exist in the box.


    Hm I didn’t think loot replacements counted as trades?
    Besides, doesn’t loot comes from the box, not the vault? (Otherwise, loot would appear in locations and traders.) And it’s the vault that loses Basics/Elites.

    The Exchange

    Deck Handler

    For Scenario 3-5E: A LEGACY HIJACKED

    Tier Progression: (5.5) Skizza gains a Hero Point.
    Skizza now has 5 Hero Points.
    Skizza will Tier Up (you Tier Up after earning your Hero Point, so you cannot immediately expend it for a feat).

    Scenario Reward: Skizza gains a Skill Feat and checks off...
    Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4

    Deck Upgrade:
    Weapon 5: 1d1000 ⇒ 517 Blasting Pistol +2

    Trader: Falsin Deek


    Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

    I'll tier up to Tier 6.

    I am back to having 5 Hero Points

    I'd like the other Spell 5 to replace Life Drain with Death's Touch

    Skill Feat: CON

    Trader: Hadden Hoppert


    Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.
    EmpTyger wrote:

    Hm I didn’t think loot replacements counted as trades?

    Besides, doesn’t loot comes from the box, not the vault? (Otherwise, loot would appear in locations and traders.) And it’s the vault that loses Basics/Elites.

    Remove Curse and Elemental Treaty aren't Loot-type cards, so they're in the MM box as usual. And yes, they can turn up in location decks - if they weren't removed as we hit AD3.

    The closes thing to this ruling can be found in this forum. Note that, pre-Core, you could as a table 'choose' not to remove all Basics/Elites, but Card Guild Guide v6.0 has simplified those rules and simply states that you must remove all of them (except Blessings).

    The "Vault vs Box" thing is misleading. Previously the term "Removed from the game" meant it was not in the box, now it just means it's not in the vault, but the same practical application applies in that they no longer exist from the perspective of the Adventure Path.

    You're welcome to debate this with Mork, incidentally - we're both in a table where he's decided that we won't be able to use the Monkey Loot starting from the next adventure, because as an Elite card it'll have been removed from the game.

    ======================

    You're in the BR Hangouts chat, so you would've seen the discussion on the matter. I'm willing to be convinced to just leave it in (which I think is closer to the design intent, but I'm also confident is against the rules as most recently written in the rulebook and clarified by Vic on the forums).

    Of note, it feels awkward to let someone trade for Remove Curse loot, but be unable to take it with Sunburst Market, despite referring to the exact same hypothetical card.


    Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

    Bah. It's complicated, and I'm unsure as to whether you can or cannot take cards as Loot after they've been removed from the box. It hinges on the entirely undefined term "Game Box" (which is different to "Box", but in an undefined way). Ugh, I kinda have to rule on this vague nonsense.

    Very well, in the absence of anything super-official, I make the following ruling:

    Until further notice, you MAY continue to take Remove Curse and Elemental Treaty as Loot options, but not as Sunburst Market trades. This is in line with RAW for how post-Core Loot works, though I am not certain it is in line with RAW for how Season 3 Loot is supposed to work.

    Anyway, Traders will be up shortly.

    Silver Crusade

    Deck Handler // Searching for: Blessing 6 > Spell 6 > Spell 5 > Spell 4 > Item 4
    AAUGHWHY's PFSACG Darago wrote:
    I'd like the other Spell 5 to replace Life Drain with Death's Touch

    Sure! I'll strike off a use of my Treasure Hunter Boon to take the second Item 3, then.


    Prior to Darago's turn, this is a quick summary of what I think's left in the siege deck. Card numbers are from this post.

    5 monsters:
    2) Shaitan Ghul: Combat 20 (immune to Mental/Poison, resistant to Fire, discard weapon/armor before acting) (Undead)
    4) Hollow Serpent: Combat 16 or Stealth 12 (immune to Mental/Poison, vulnerable to Cold, discard 1 random before acting, only 1 card can be played) (Undead)
    8) Mummy: Combat 21 (immune to Mental/Poison/Cold, vulnerable to Fire) (Undead)
    25) Ghawwa: Combat 18 and STR/CON/Fortitude/Divine 5 [trigger: summon random Pairaka] (immune to Fire/Poison, resistant to Acid/Electricity, before acting summon random Pairaka, after acting damage if Melee) (Henchman)
    [bottom card] 1) Akvan: Combat 35 (immune to Fire/Poison, resistant to Acid/Divine/Electricity, before acting WIS 9 or +4 difficulty, must be last) (Henchman)

    5 barriers:
    7) Corridor Dart Trap: DEX/Disable/Stealth/Perception 18
    20) Word of Ra: DEX/Disable/Stealth 17 (Lock)
    22) Eternal Captives: WIS/Divine 10 or CHA/Diplomacy 8 (all local must defeat) (Undead)
    23) Baited Jewel Box: Disable 12 or Craft 14 [trigger: shuffle away weapon/armor/item] (Lock)
    24) Killing Box: INT/Knowledge/Perception 13 or Disable 15 (Obstacle)

    Silver Crusade

    Deck Handler // Searching for: Blessing 6 > Spell 6 > Spell 5 > Spell 4 > Item 4

    Good call collecting those.

    Of those, Baited Jewel Box is one of the most overtly challenging. Skizza is the only member of the party with Disable or Craft, and so outside of him we're all stuck rolling 1d4s by default. It is, however, an excellent example of how we can leverage the Avenging rules to our favor - if worst comes to worst we can eat the small 'undefeated' consequence and then let Skizza avenge us, if we're at the same location.

    There's other high-difficulty barriers there; but at the very least a Dexterity check is a lot friendlier than a Disable/Craft check. Estra, for example, can at least use Honaire on a Dexterity check, and Lini can use 'beastform'.

    Silver Crusade

    Deck Handler // Searching for: Blessing 6 > Spell 6 > Spell 5 > Spell 4 > Item 4

    For Scenario 3-6A: A SAGE BESIEGED...

    Estra expended 1 Hero Point during the scenario.

    Tier Progression: (6.1) Estra gains a Hero Point, and expends it to gain the following Card Feat...
    Armor 1 [X] 2
    Estra now has 3 Hero Points.

    Scenario Reward: I'll wait for team discussion, but I'd personally look to drawing a Blessing, with Lini getting priority for the first Blessing 6 drawn.

    Deck Upgrade Preferences: (These are in full for the rest of the AP. I'm happy to step aside on any of these, because I've got so many in total. I'm still re-building my deck due to Core Rule changes inhibiting my initial all-in Ally/draw cards strategy.)

  • Blessing 6: Replace Sign of the Newlyweds with Blessing of the All-Seeing Eye (Ultimate Magic). Blessing 6: 1d1000 ⇒ 629
  • Armor 6: Replace Empty Armor Slot with Phoenix Cloak (Ultimate Magic). Armor 6: 1d1000 ⇒ 859
  • Spell 6: Replace Fly (Core) with Rejuvenation (Ultimate Magic). Spell 6: 1d1000 ⇒ 265
  • Item 6: Replace Codex of Conversations with The Olivaro Opuscules (Occult Adventures 1). Item 6: 1d1000 ⇒ 114
  • Spell 5: Replace Fly (Core) with Psychic Surgery (Occult Adventures 1). Spell 5: 1d1000 ⇒ 372
  • Spell 4: Replace Fly (Core) with Ley Line (Occult Adventures 1). Spell 4: 1d1000 ⇒ 332
  • Spell 4: Replace Fly (Core) with Summon Hellhounds (Ultimate Magic). Spell 4: 1d1000 ⇒ 7
  • Item 4: Replace Codex of Conversations with Tome of Origami Animals (Occult Adventures 1). Item 4: 1d1000 ⇒ 495
  • Ally 2: Replace Mindblade with Bound Lantern Archon (Ultimate Magic). Ally 2: 1d1000 ⇒ 807

    Estra will fill her empty card slots as follows, if they are not covered by Deck Upgrades:

  • Armor Slot: Shroud Cloak (Occult Adventures 1).

    Estra will go to Sunburst Market for the next scenario.


  • Lini's deck Searching for: Spell 4, Ally 5, Spell 6, Blessing 6

    Used I think 2 Hero points. I have 1 left before scenario's end. Using the one we just got for +1 hand size power feat.

    Picking blessing for the draw simply because we didn't get any. Not worried about if I get it.

    The only upgrades Lini has left are...

    Blessing of the All-Seeing Eye (Blessing 6): 1d1000 ⇒ 818 replacing Blessing of the Spellbound.

    Rejuvenation (spell 6): 1d1 ⇒ 1 replacing Restorative Touch. Very low priority.

    Velociraptor (Ally 5) replacing Wolverine.

    Vengeful Storm (Spell 6): 1d1000 ⇒ 259 is an upgrade over Volcanic Storm. Edit: And has the electricity trait which is relevant next scenario.

    I'm not that worried about the upgrades because I can always trade in my worst card for something at Sunurst Market.

    I still plan to use Life Lantern loot.


    I think Qualzar's top choice for upgrade is Spell 6 (Dominate). But would also be happy with Armor 6 (Robe of Vision), or maybe Item 6 (Pearl of Magic). If there aren't enough of those to go around, I'll choose Spell for my reward; if there are, I'll choose Blessing.

    Not sure yet about my feat. I might want the extra armor slot (especially if I get the armor upgrade), might instead take the power feat for the flat -2 to Combat damage, might stall with INT +3.

    I won't finalize trader until I decide my feat, but probably Hadden Hoppert. (Might be tempted if others are going to Ghoul Market or maybe Falsin Deek.)
    Qualzar is interested in taking Pharaoh's Key this scenario. Will decide on Remove Curse/Elemental Treaty after trades.

    The Exchange

    Deck Handler

    Picking Blessing for the draw.

    ---

    Weapon 6: 1d1000 ⇒ 440 Priority 1: Enervating Pistol +3.

    Blessing 6: 1d1000 ⇒ 947 Priority 2: Blessing of Old Deadeye. (Allows Combat Re-roll for anyone).

    Blessing 6: 1d1000 ⇒ 801 Priority 3: Blessing of Alkenstar 3.

    Item 6: 1d1000 ⇒ 781 Priority 4: Blessed Bullet.

    Weapon 6: 1d1000 ⇒ 236 Priority 5: Flaming Musket +2

    Ally 6: 1d1000 ⇒ 652 Priority 6: Nightwalker Isra.

    ---

    Trader: Falsin Deek.

    ---

    Using my Hero point to upgrade Hand Size.


    I will wait for confirmation on what to draw for Darago and Qualzar. For now, I'll draw Blessings for Skizza, Estra and Lini...

    Random Blessings...
    Blessing of the Lady of Graves (Blessing 5)
    Blessing of Ptah (Blessing 6)
    Blessing of Ptah (Blessing 6)


    Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

    I think I want a spell for the reward.


    Random Spell...

    Ride the Lightning (Spell 6)


    Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

    Here's my upgrade preferences:

    Spell 6 for a whole bunch of options: 1d1000 ⇒ 22 I actually want 2 of these, but almost everyone else also wants one, so I'll hold off on the second for now

    Spell 5 for Fire Barrage: 1d1000 ⇒ 301

    Armor 6 for Phoenix Cloak: 1d1000 ⇒ 603

    Item 6 for Pearl of Magic: 1d1000 ⇒ 552

    Not really sure how I want to spend the Hero Point yet.


    Final Random Spell...

    Foresight (Spell 6)

    ======================

    All AD5/AD6 acquired cards in total:
    Gravewatcher Chain Mail (Armor 6)

    Blessing of the Lady of Graves (Blessing 5)
    Blessing of Ptah (Blessing 6)
    Blessing of Ptah (Blessing 6)

    Scarab of Ptah (Item 6)

    Vision (Spell 5)
    Symbol of Fortune (Spell 6)
    Foresight (Spell 6)
    Ride the Lightning (Spell 6)

    Iceblade Spelldagger (Weapon 5)
    Glacial Hunga Munga (Weapon 6)
    Chakram of Ruin (Weapon 6)


    This is my initial distribution of boons suggestion - let me know if anyone dislikes it or has a request or better idea.

    ==================

    Skizza: Weapon 6, Blessing 6

    Estra: Armor 6, Item 4

    Lini: Blessing 6, Spell 6

    Darago: Spell 6, Spell 5

    Qualzar: Spell 6, Item 6


    Qualzar's 1st choice is Vision, 2nd choice is Canopic Conversion. What's Darago interested in?


    Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.
    BR Yewstance wrote:

    This is my initial distribution of boons suggestion - let me know if anyone dislikes it or has a request or better idea.

    ==================

    Skizza: Weapon 6, Blessing 6

    Estra: Armor 6, Item 4

    Lini: Blessing 6, Spell 6

    Darago: Spell 6, Spell 5

    Qualzar: Spell 6, Item 6

    (For my own records; Qualzar got a Spell 6 and Blessing 5 - Estra got an Armor 6 and Item 6)


    Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

    I ended up trading for Dune of Doom, so Qualzar is free to take Vision.

    Also I spent my Hero Point on a Power Feat: +1 to Recovery Checks.

    The Exchange

    Deck Handler

    No Trades and same loot.


    Qualzar will choose Ally for the reward, as I could use either an Ally 5 or 6. Also could use an Armor 6 for the other upgrade.
    Probably just going to take a skill feat, but not 100% certain yet.

    3-6B reward: 1d20 ⇒ 20
    Jackpot!

    Silver Crusade

    Deck Handler // Searching for: Blessing 6 > Spell 6 > Spell 5 > Spell 4 > Item 4

    For Scenario 3-6B: UNCOILING THE SNAKE...

    Tier Progression: (6.2) Estra gains a Hero Point, and expends it to gain the following Power Feat...
    [X] At the start of your turn, you may exchange an ally ([ ] or a blessing) in your hand with an ally in your discard pile.
    Estra still has 3 Hero Points.

    Scenario Reward: I don't need an AD5/6 Weapon, Armor or Ally, so I'll pass on my choice.

    Deck Upgrade Preferences:

  • Spell 4: Replace Fly (Core) with Summon Hellhounds (Ultimate Magic). Spell 4: 1d1000 ⇒ 284
  • Ally 4 (for Ally 2): Replace Mindblade with Bound Lantern Archon (Ultimate Magic). Ally 4: 1d1000 ⇒ 812


  • Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

    I'll spend my Hero Point on a Card Feat: Blessing

    The only thing that I want from the Acquired Cards is an Armor 6 for Phoenix Cloak Armor 6: 1d1000 ⇒ 905

    If there aren't enough Armor 6s to go around, my scenario reward will be drawing an Armor 5/6. If there are enough, I'll defer my choice to someone who would actually use a Weapon or Ally upgrade.

    The Exchange

    Deck Handler

    Convention: 1d20 ⇒ 11

    Tier Progression: (6.2) Skizza gains a Hero Point, and expends it to gain the following Ability Feat: INT +3.

    Skizza still has 5 Hero Points.

    Scenario Reward: Weapon 6 (Flaming Musket +2)

    Reward Preference is Armor 6 but only if no one else wants the remaining one.

    Trader: Falsin Deek


    I'll defer to Skizza and Darago for the Armor 6s, if we can go fishing for Allies with any extra picks? I could use Ally 5&6 or Ally 6&6.

    Qualzar will go to Hadden Hoppert.

    The Exchange

    Deck Handler

    I would like to try for a weapon 6.


    Lini's deck Searching for: Spell 4, Ally 5, Spell 6, Blessing 6

    boon?: 1d20 ⇒ 17

    Spending a hero point for card feat armor. Adding Armor of the Sands.

    I'll check out the Ghoul Market trader.

    If there is a spare ally 5 I'll take it.


    Darago's Deck // Searching For: Item 5>Weapon 5>>Spell 5>>>Weapon 4

    Boon?: 1d20 ⇒ 2

    With my Blessing Feat, I'll fill in the gap with a Blessing of Pharasma (WCD 3)

    I'll visit Hadden Hoppert


    3-6B Rewards Summary

    Lini: Ally 5, Card Feat

    Darago: Armor 6, Card Feat

    Qualzar: Ally 6, Ally 6, Skill Feat(?)

    Skizza: Weapon 6, Armor 6, Skill Feat

    Estra: Ally 2, Spell 4, Power Feat


    Lini's deck Searching for: Spell 4, Ally 5, Spell 6, Blessing 6

    Switching out Wolverine for Velociraptor.


    Hey everyone!

    I'm letting everyone know that I'll be travelling to the States on my Friday, October the 18th, a journey which - between the series of long flights and the absolute necessity to pass out asleep as soon as I reach my destination, and the associated settling in - will likely take me out of action for about 36-48.

    For the timezones of most of you, this effectively means I likely won't be posting around Thursday or Friday (and possibly Saturday). Once I'm settled in, standard posting frequency should resume, albeit at different time slots.

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