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Well enough. Dead do not learn. Neither do they betray. At leassst not again.
Selter begins searching for any evidence or useful gear.
Selter perception: 1d20 + 8 ⇒ (16) + 8 = 24
Will also cast Detect Magic to see if there is anything that lights up.
Tediousss authoritiesss be here sssoon. Let usss take our true artifact asss well asss thisss fake and begone.
Don't have a day job skill.

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Tortella considers the points and counter-points, then makes a decision.
"Hold still... and you live tomorrow."
Greataxe (non-lethal): 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Damage: 1d12 + 4 ⇒ (8) + 4 = 12
Mostly just role-play at this point, but figure I'll just knock him unconscious.

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Let usss quickly return the true artifact to our sssuperiorsss in Absssolom. Having it outssside the vaultsss in an unnecesssary sssecurity risk.
I can't think of anything else I want to do. Anyone else? I'm ready for wrap-up.

GM Brute Squad |

After delivering the Lady Morilla's letter to the Gillman embassy, you find out that they were not aware of the false deal. Apparently the bartender was the brains behind the operation and is wanted in association with several other heists.
The journey back to Absalom is uneventful. Drandle apologizes for sending you on a fool's errand and is glad you did not loose the real artifact to the con men. He will recommend you for future assignments.