
![]() |

Glorne moves North, raises his hand, the cool, pale mist from around his body flares up, then a blast of pure cold bursts forth...
ranged Touch vs.Red: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14
possible COLD damage vs. Red: 3d6 + 2 + 1 + 2 ⇒ (1, 3, 4) + 2 + 1 + 2 = 13
Spell Resistance check vs. Red: 1d20 + 5 ⇒ (8) + 5 = 13
NOTE: Applying Point-Blank and Precise Shot feats, and Elemental Overflow. Also: Cold Blast(SP)(range touch; 3d6+1/2 con; 30'; All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction; SR applies to cold blast.)
Should Red be dead from Bo's kabob machine, Glorne will just move and look like he's tired.

GM Hawthwile |

Botting Willem.
Two of Bo's arrows connect with the lady in red, as does Glorne's blast of cold! Willem tries to finish her companion in blue before she can be woken...
Slashing damage: 2d8 + 6 ⇒ (6, 1) + 6 = 13
Fortitude vs DC 23: 1d20 + 12 ⇒ (1) + 12 = 13
...and she gasps before falling still.
Meanwhile, the lady in red shrieks in rage and runs towards Bo, moving far swifter than she should be able to.
Red line indicates her path. If anyone would like to take an AoO against her, feel free. If she takes enough damage, maybe she won't get where she's going...
Upon reaching the source of her ire, she lunges with her spear...
Longspear, Haste vs AC 28: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
Piercing damage, Fire damage: 1d8 + 7 + 1d6 ⇒ (5) + 7 + (2) = 14
Round 5! Bold may act!
Red (-50, Weapon Song 2/??)
Blue
Barbo (-4)
Maxime (-20)
Πολυμάθεια
Ismene
Willem
Bo (-11, on fire)
Uzziah
Glorne
What do you do?

![]() |

As the Blue woman falls asleep, Willem takes the moment to end her existence before she can be woken again, charging towards her once again as she moves about the room.
Sword Strike: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 161d8 + 3 ⇒ (6) + 3 = 9
Didn't realize she had moved, was going to do a CDG.. charging instead.

![]() |

Glorne raises his hands and water comes pouring down on Bo to put out his fire.
Using Basic Hydrokinesis(sp): create water. Pouring 10 gallons of water on Bo.

![]() |

Ninja'd by the DM... I will take those AoOs...
AoO1: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 3 ⇒ (8) + 3 = 11
AoO2: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 3 ⇒ (3) + 3 = 6

GM Hawthwile |

Hah! We're still within editing time, so I'll have you take the CDG against Blue and change Red's actions slightly. You'll still get your AoO as she moves.

![]() |

Barbo turns the wand as the cyclops falls and lets off another blast of magical energy!
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2
The small blast flies around his companions and into the woman's leg!

![]() |

The monk watches the lady in red race across the chamber. He wonders where she will try to strike him
Snake Style Benefit: While using the Snake Style feat, when an opponent targets you with a melee or ranged attack, you can spend an immediate action to make a Sense Motive check. You can use the result as your AC or touch AC against that attack. You must be aware of the attack and not flat-footed.
Sense Motive for NEW AC vs hasted spear attack: 1d20 + 23 ⇒ (7) + 23 = 30
He holds his ground and calmly sends a barrage into the remaining acolyte.
Ranged Flurry vs RED {PBS/DA/RA}: 1d20 + 13 ⇒ (20) + 13 = 332d6 + 12 ⇒ (3, 6) + 12 = 21
Ranged Flurry vs RED {PBS/DA/RA}: 1d20 + 13 ⇒ (20) + 13 = 332d6 + 12 ⇒ (6, 3) + 12 = 21
Ranged Flurry vs RED {PBS/DA/RA}: 1d20 + 8 ⇒ (15) + 8 = 232d6 + 12 ⇒ (2, 4) + 12 = 18
CONFIRM 1: 1d20 + 13 ⇒ (18) + 13 = 314d6 + 24 ⇒ (4, 2, 3, 2) + 24 = 35
CONFIRM 2: 1d20 + 13 ⇒ (14) + 13 = 274d6 + 24 ⇒ (2, 5, 5, 3) + 24 = 39

GM Hawthwile |

Bo's arrows skewer the lady in red, and she falls. At last, the room is silent.
Out of combat!
Behind the waterfall, the Pathfinders discover a trove of items including engraved bones, old clay jars, tools, and other mundane items in poor shape with little value besides the historical context they can provide to the Society. However, closer examination reveals a document titled "Firespeaker Accord" that details a pact between the Firespeakers and the native warlords, naming the local region as neutral territory. Signatures from the heads of ancient tribes (from whom many of the noble Brevic houses descended) can be found at the bottom of the document.
Woo! Congratulations, you finished the scenario! Now I have to do a lot of reading to figure out the secondary success conditions and how to mark your Chronicle sheets. Expect more information in a post later today.

GM Hawthwile |

Looks like there was some confusion after the mushroom encounter - which is fair, given that Willem was dying.
On their way out of the keep, the Pathfinders have the chance to examine the area overrun with fungi again...
Bo Heal: 1d20 + 6 ⇒ (12) + 6 = 18 +6 from aids, which is enough!
Barbo Aid: 1d20 + 0 ⇒ (13) + 0 = 13
Glorne Aid: 1d20 + 1 ⇒ (13) + 1 = 14
Maxime Aid: 1d20 - 1 ⇒ (2) - 1 = 1
Uzziah Aid: 1d20 + 0 ⇒ (15) + 0 = 15
Willem Aid: 1d20 + 1 ⇒ (6) + 1 = 7
Upon further examination, the Pathfinders think that the notes in the journal they found could be used as a basis for designing a cure to the plague ravaging Berislav Surtova's homeland.
As they emerge from the keep, Lander rides up, his face worried. "Pathfinders! You must hurry - tensions between the two houses are about to spill over into bloodshed!" As they return to town, they find soldiers in the streets with weapons openly held, waiting for a signal (or an excuse) for violence. Having made good impressions on the nobles before leaving town, the Pathfinders are able to bring both parties to the negotiating table and facilitate a more levelheaded discussion.
Back at Restov, Venture-Captain Hadrias eager welcomes the expedition and inquires as to their discoveries. He delightedly reports that before he left the capital, he heard that Berislav Surtova had sent a letter to the king requesting time to "reach an amicable solution rather than resorting to steel," and that by all accounts the king was not mobilizing forces.
And that's the end folks! Well done!

![]() |

Uzziah does not join the party back to Restov. At the time and place in which they were planning on meeting up for the trip back, a young boy walks up to the group and says, "Mister Potus sends his regards as he will not be joining you on the trip back. Another time lady Chanteclerc." After he finishes saying this, he gives a bow, rights himself, and then shakes his head quickly as if shaking something off. He then looks around to the assorted group members with a very confused look on his face.

![]() |

Once the exploration of the ancient keep is finish Πολυμάθεια says its good by to Maxime and the group, his mission well done.
Maxime is quite happy to have been able to help the nobles reaching a peacefull resolution.
Thanks you all for your effort, without all of us I don't think they will be able to start peacefull negociation.
Young lander, I see that you have grown well. If you need anything, don't hesitate to ask me or, I'm sure, the Society.
===============
Maxime thanks the boy, and despite all, she smile when she sees the confused face of the boy.
Uzziah! you're a good person I'm sure, but stop playing with the mind of the innoncents...