8574-15: Iron Gods AP (Inactive)

Game Master Jason Lillis

PBP Ledger
Torch: Map and Legend
Cavern Map
Black Hill Caves
Current Location


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Cinder Shellback wrote:
Cinder falls to the ground, unconscious and bleeding next to Oleg.

Sorry - I had you still at 1 HP. Which hit did I forget?


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

"FEK!" Scarlet swears even as she yanks her goggles down the better to plaster the critter full of bolts.

Att Roll:1d20 + 4 ⇒ (20) + 4 = 24

Dam Roll:1d8 ⇒ 2

Confirm:1d20 + 4 ⇒ (7) + 4 = 11

Dam if:1d8 ⇒ 7

"Well.. t'is bin nice knowin' folks..." Scarlet says her good byes before she gets done over by the tentacles...


Male Human Brawler 2 [HP: 12/31] AC: 15/11/14 Saves: F+8 R+4 W-2

Oleg continues slowly fading away towards death's door, a smile on his face knowing the monster that did him in is bleeding to its death at the same rate.

DC 10 Stabilize Check: 1d20 + 7 - 3 ⇒ (17) + 7 - 3 = 21

As his bleeding slows down, internally and externally, he begins to snore loudly.


GM 8574 wrote:
Cinder Shellback wrote:
Cinder falls to the ground, unconscious and bleeding next to Oleg.
Sorry - I had you still at 1 HP. Which hit did I forget?

Oh, the fall damage from the ledge fight against the gremlin. Sorry, I forgot to log that one, too.

Bosh, it's up to you! :)


Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
Spells:
(1)1/5

Stabilize DC10: 1d20 - 2 ⇒ (11) - 2 = 9

Cinder continues to bleed out, faintly hearing the continuing battle.


Dwarf Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

"Hang in there guys!" Bosh thought it sounded brave but it was more like a cry...

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Confirm Crit: 1d20 + 2 ⇒ (6) + 2 = 8
Dmg: 1d8 ⇒ 2

Can I activate Iron Skin? +2 AC for 10min.


Nice!

Your bolt finds a crack in the thing's shell, and though it doesn't hit hard, the thing's tentacles flail about for a moment, then fall limp to the ground, twitching but unmoving.

Cinder and Oleg lie on the ground, also unmoving. Oleg appears to be snoring, and both are in need of care and attention.

What do you do?


Bosh and Scarlet:
As a reminder about gear, because that can be difficult to track in a PBP, you did find two potions of Cure Light Wounds after you fought the frog with the headlight eyes.


Dwarf Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

Yey! good luck! I was expecting to drag Oleg and Cinder to the surface

Bosh will take out the potions and give one to each one...
1d8 ⇒ 6
1d8 ⇒ 3

"That was close..."


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

Scarlet quickly moves over and puts a last bolt into the creature,

"Just to make sure." Before turning and helping with cinder and Oleg.

With no training in healing all she can do is try and make them comfortable as the magic of the potions does its work.


I'm going to go with the potions being applied respectively. Oleg regains 6 HP, and Cinder regains 3 HP.

Scarlet's bolt makes the creature twitch one final time, then lies completely still.


Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
Spells:
(1)1/5

I'm Alive!

Cinder groans and puts a hand to her head. "Perhaps I need to think over being in the front..." She does move on to cast healing spells on herself and Oleg.

CLW Self: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Oleg: 1d8 + 1 ⇒ (5) + 1 = 6


Male Human Brawler 2 [HP: 12/31] AC: 15/11/14 Saves: F+8 R+4 W-2

"Thank you" Oleg says between coughs "That was like getting clubbed by a tree, I'm going to be sore for days. I can't believe I'm still alive. Oleg looks around to make sure everyone else is alive as well.

Then motioning toward the passage before them, continues "Not sure how you all feel about it, but how about we get back to exploring the rest of this place tomorrow. I could sure use a good night's rest, a strong drink, and maybe a little entertainment at Silverdisk Hall. Bosh, didn't you say this morning that we got invited to it?"


Knowing your hit points, I'm also presuming that you head back to town.

The construct in the previous room is continuing to bend cage bars back into place. It swivels it's head to view you while continuing its work, but does not otherwise interact with you.

The skulks looks at your wounds with mocking smirks, but otherwise let you pass.

The return trip through the water is - as always - unpleasant, but now a bit more familiar. This time, only Cinder and Oleg emerge retching, clearly weakened from the many blows they withstood against the tentacle creature.

Fortitude:

Bosh: 1d20 + 3 ⇒ (11) + 3 = 14
Cinder: 1d20 + 0 ⇒ (5) + 0 = 5
Oleg: 1d20 + 7 ⇒ (2) + 7 = 9
Scarlet: 1d20 + 2 ⇒ (14) + 2 = 16

It's still only late morning at this point, so you have ample time to clean up and - if you choose - head for Silverdisk Hall.


Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
Spells:
(1)1/5

Cinder glares at the skulks as she passes them, but is otherwise silent until surfacing in the pond. "We *must* find a better way to enter, I feel more and more sick every time we go through this."


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

After changing out of her 'swimming' clothes and putting all her normal kit back on Scarlet simply shrugs.

"Bathing, clothes cleaning, eating and maybe doing something else are all I've got planned for the rest of today..." She begins to saunter off towards the Tavern the parties using to stay in.


Dwarf Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

"I agree with Cinder, I hate going through this water...the food is tasting weird ever since and my stomach is making weird noises. Maybe the skulks know another way, why don't we ask them?" Bosh asks the others, he would love a nice cave entrance, some tunnels and no dirty water.

"Let's rest, Cinder and Oleg need to take care of their wounds..."

I need to rest 8 hours to change some of my spells?


Male Human Brawler 2 [HP: 12/31] AC: 15/11/14 Saves: F+8 R+4 W-2

"I certainly do Bosh, and nothing soothes the aches and pains like a head dull with alcohol" Oleg takes his rest early, to wake up for a late evening of festivities at the Silverdisk Hall. Afterwards, he plans on taking a short nap to refresh himself for the morning run back underground.


At the Foundry Tavern...:

Val Baine calls out from a back room in the Foundry Tavern when she hears you all return, "You're back already?" She rushes out, and though she's clearly still disappointed that you don't have her father, she is immediately concerned for your wounds. She runs to the bar, and pulls out and opens a parcel. "Here. Da says that this is for helping those who are hurt, and showed me how to use it." She begins pulling bandages, splints, poultices, and other dressings from the kit for Oleg, Cinder, and Scarlet, while pointing for Bosh to set up some cots for everyone to lie down on. She also begins heating water for you all to wash yourselves and clean up after the trip through the water.

(It functions as a healing kit with 7 uses remaining. Between the kit and Val's assistance, a Heal check would have a +4 bonus to provide Long-Term Care. If you do this and rest for 8 hours, you'll regain 2 hit points naturally, then have access to Cinder's healing spells.)

-----

Arriving at Silverdisk Hall..:

Later that evening, the four of you head to Silverdisk Hall. Torches line the pathway up from the street to this long, low building, and you can hear the muted sound of musicians spilling out into the evening, accompanied by the dull rumble of steady business going on inside. There are two men at the door, obviously bouncers. They stop you to check you over, insisting that any weapons you carry be left with the doorman if you want to come inside. While they look unhappy about Scarlet's goggles, they permit her to leave them on for now. Do you comply?

-----

Inside the gambling hall...:

When you show them the letter and its seal, one steps through and shouts a quick command to a runner, "Get Mister Ulreth!" The sought-out man arrives shortly, a garrulous man with a full beard and sparkling eyes.

"Ah, you've finally come! I was hoping to meet you all last night after your first venture into the caverns below," his eyes light on Cinder for a moment. "Especially you, my dear - they said that a beauty walked among them, and I'm glad to know that it's true." After the briefest of leering glances, he tries to kiss her hand before turning back to address you all.

"Well, I don't want to trouble or detain you long, but I did want to extend my own version of thanks for your troubles." He hands you each a small card of sturdy paper with a similar seal to his letter. "Speak to the tellers inside - they will take this and provide you each with credits for use in the hall. You'll find games of chance to suit your fancy, and the brawling ring should begin matches soon. You may even want to jump in for a bout, big man," he jokes at Oleg. "If I can offer any directions inside, just ask, but pressing business will pull me away shortly." If you have a question, you may ask it, but he looks ready to head back in to address his business.

-----

Gambling in Torch...:

The gambling hall itself is like most of Torch - practically built but with just a touch of embellishment to give it a little more class. Roughneck laborers are trying their hand at dice games and roulette wheels, while bar wenches serve drinks for tips in low-cut outfits. The band on the small stage here near the door is composed of a trio of halflings, one pounding away at a piano, another slapping at a set of congas that are just a little too large for him, and the third piping out a melody on a small trumpet. In the far back of the hall, a cage of iron bars is set up, and those gathered around it appear to be cajoling each other into placing bets on some upcoming sport. All told, a delightful hive of seedy activity!

Your cards grant you 100 GP each for gambling in the hall you can cash them and walk away, or you can stay and gamble. There are three main gambling opportunities at Silverdisk Hall.

  • Desna's Wheel - A type of roulette, with a range of 1 to 38. Place a bet on a single number, a pair of adjacent numbers (i.e. 6-7), a range of 5 adjacent numbers (i.e. 4-9), all odd numbers, or all even numbers. Tell me your choice and the amount you bet on it. Returns are, respectively, 35-1, 17-1, 6-1, 2-1, and 2-1. I'll roll 1d38 using the dice roller here on the boards, and we'll determine winnings from there.
  • Aroden's Tumblers - A game of betting on three six-sided dice, representing a lock's tumblers. Wager and roll 3d6. If you match all three numbers, win 20 to 1. Get a run of three consecutive numbers, win 7 to 1. Match two numbers to win 4 to 1.
  • Cayden's Challenge - Less a game of chance and more a game of stamina. Go round for round in a drinking competition against local challengers by making opposed fortitude checks. Each round costs 3 GP to enter, winner takes home remainder after the loser pays for the mugs of local applejack that get consumed (1 GP/drink, 1 drink/round/challenger). The first to fail a fortitude save is out, and a draw is called after 5 rounds.
  • The Cage - Melee combat to unconsciousness (not death, as a cleric is standing by to heal), with a variety of challengers and champions. Each match is no longer than 5 rounds, with a victor determined by points after that time if both are still standing (points here = total damage dealt). There look to be five matches lined up to start that evening.


  • Male Human Brawler 2 [HP: 12/31] AC: 15/11/14 Saves: F+8 R+4 W-2

    This is great!

    Oleg happily complies with the bouncers request to leave his weapons at the door. He dutifully unbuckles his Cestus, removes his hand axe, digs out a nasty pair of brass knuckles from one of his pockets, removes a punching dagger hidden in his boot, the cold iron dagger from it's place tucked into his belt and a false money pouch that is actually a sap. Looking up at the doorman, he murmurs "almost done" before unwinding his bolas, placing some of the climbing gear that could be used as an improvised weapon on the table, and lastly, his cards and dice. "I figured you'd want to hold on to these too."

    Looking back at the bouncer, Oleg raises his big fist and grins while joking "But he doesn't want this eh? haha!"

    In response to Ulreth's generosity, Oleg thanks the man sincerely and promises to drink to his health and greatness. As to the offer to fight in the bout, Oleg politely declines, saying that he's had enough fights today to disinterest anyone in taking up some more voluntarily.

    Heading inside, Oleg immediately takes to Cayden's Challenge, and after a whispered prayer to his deity, gladly takes on the first set of challengera.

    Cayden's Challenge:
    Oleg's Fort Save is +11 vs. alcohol. In the interest of saving time posting back and forth, and my desire to gamble heavily, please make all the rolls on your end. Regardless of outcome, and having relaxed, Oleg will move on to the dice game, Aroden's Tumblers.

    Aroden's Tumblers:
    Oleg moves to the dice table, and nicely numbed by a good dose of drinking, starts rolling hoping for luck:
    Roll 1: Bet 5gp
    Roll 1: 3d6 ⇒ (2, 3, 5) = 10

    Roll 2: Bet 5gp
    Roll 2: 3d6 ⇒ (5, 1, 2) = 8

    Roll 3: Bet 5gp
    Roll 3: 3d6 ⇒ (3, 5, 5) = 13

    Roll 4: Bet 10gp
    Roll 4: 3d6 ⇒ (4, 2, 4) = 10

    Roll 5: Bet 10gp
    Roll 5: 3d6 ⇒ (1, 3, 1) = 5

    Roll 6: Bet 10gp
    Roll 6: 3d6 ⇒ (6, 4, 3) = 13

    Roll 7: Bet 5gp
    Roll 7: 3d6 ⇒ (4, 1, 5) = 10

    Roll 8: Bet 5gp
    Roll 7: 3d6 ⇒ (1, 3, 5) = 9

    After doing a bit of drinking and gambling, Oleg will count what money he has left, and see what The Cage is all about. Perhaps with that bit of liquid courage inside him, he might give it a go, depending on what the competition looks like.


    Oleg at Cayden's Challenge:
    Most of the other men at the bar know you (and your liver's stamina) well, but there's a dwarf - a member of the town militia - who claims, "I won't be put under the table no man - drinkin's the dwarven sport if ever there was one!" Applejack, being a somewhat potent spirit, and is served up in small cups for each of you.

    Round 1 - Pot: 6 GP, DC 15
    Oleg: 1d20 + 11 ⇒ (2) + 11 = 13
    Dwarf: 1d20 + 6 ⇒ (7) + 6 = 13

    The strong applejack hits you both at a bad moment. You're not sure what the dwarf faced earlier that day, but you it's likely that you received a concussion from the tentacles. When you both make sour faces, it's clear that maybe now is not the best time to try out-drinking each other. You each pay for your drinks and head off to other entertainment.

    Oleg at the Tumblers:
    The dice fall well for Oleg, and he comes away from the tumblers with 45 more credits than he started.
    I may need to adjust those odds. O.O

    The Cage
    The competition looks like a rough group of fellows, but perhaps not insurmountable to someone with your combat experience. The first bout that's lined up has two laborers.

  • The one on the left, Avlaro, is a little tougher looking, and has odds such that for every 3 gold and 2 silver that you wager, you'd win 1 gold piece.
  • The one on the right, Riosh, is somewhat tall and gangly, a little uncoordinated, and his odds are for every 1 gold piece you wager, you'd win 2 gold and 6 silver.
  • However, if your chosen combatant loses, you get nothing.
  • I had to learn a bit about wagering this afternoon to figure this out myself!
  • You can let your bookie know your wager, but he'll wait to start the bout until all bets are in.
  • Others, feel free to weigh in on the bout, or to let me know about other chances you take at gambling.


    Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

    At the Foundry Tavern:
    Scarlet sees about getting the muck from the swim washed off and her clothes cleaned. She'll take advantage of the healing poultices and such later tonight. Once clean and dressed she'll join the others in visiting Silverdisk Hall.

    Silverdisk Hall:
    Scarlet will hand over her two weapons and nod graciously that she's been allowed to keep her eye wear.

    Inside the gambling hall:
    Scarlet will return Mister Ulreth's smile (Though not the leer).

    Diplomacy:1d20 + 2 ⇒ (1) + 2 = 3

    Though, once she's gotten her chits she'll be more drinking and relaxing than trying to play hard...

    Why do the dice hate me so...? :(

    Gambling in Hall:
    Scarlet will probably pass the time on "Aroden's Tumblers"

    Bet: 5 GP
    Round 1:3d6 ⇒ (5, 3, 1) = 9

    Bet: 5 GP
    Round 2:3d6 ⇒ (5, 5, 1) = 11

    Bet: 5 GP
    Round 3:3d6 ⇒ (5, 5, 5) = 15

    Bet: 5 GP
    Round 4:3d6 ⇒ (6, 6, 1) = 13

    Bet: 5 GP
    Round 5:3d6 ⇒ (5, 2, 3) = 10

    Bet: 5 GP
    Round 6:3d6 ⇒ (4, 4, 6) = 14

    Bet: 5 GP
    Round 7:3d6 ⇒ (5, 1, 1) = 7

    Bet: 5 GP
    Round 8:3d6 ⇒ (2, 4, 5) = 11

    Bet: 5 GP
    Round 9:3d6 ⇒ (2, 4, 1) = 7

    Bet: 5 GP
    Round 10:3d6 ⇒ (5, 2, 3) = 10

    She's more to trying to talk to people than concentrate on the gambling.

    Diplomacy:1d20 + 2 ⇒ (11) + 2 = 13

    After a while she'll head over and help cheer Oleg on. Even placing a small amount on his winning. (5 Gp)


    Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
    Spells:
    (1)1/5

    Foundry Tavern:
    Cinder is appreciative of the hot water to cleanse herself and her clothes of blood and muck. She thanks Val and tells her she will return with the others tonight to rest.

    Silverdisk Entry:
    Cinder hands over her morningstar willingly, but as usual, tucks her fingers away to hide her claws. When Mister Ulreth bows over her hand, she turns slightly, as if embarrassed. "Ah, good sir, beauty is where you find it. Thank you for the compliment, though."

    Tumblers:
    Cinder joins the others at Tumblers for a few rounds, expecting to loose all her bets!

    Bet: 10 gp
    1st: 3d6 ⇒ (2, 3, 4) = 9

    Bet: 10 gp
    2nd: 3d6 ⇒ (6, 2, 6) = 14

    Bet: 10 gp
    3rd: 3d6 ⇒ (4, 5, 6) = 15

    Bet: 10 gp
    4th: 3d6 ⇒ (2, 2, 6) = 10

    Bet: 10 gp
    5th: 3d6 ⇒ (5, 4, 4) = 13

    Bet: 10 gp
    6th: 3d6 ⇒ (6, 5, 3) = 14

    Bet: 10 gp
    7th: 3d6 ⇒ (2, 1, 4) = 7

    Bet: 10 gp
    8th: 3d6 ⇒ (4, 5, 6) = 15

    Bet: 10 gp
    9th: 3d6 ⇒ (3, 3, 1) = 7

    Bet: 10 gp
    10th: 3d6 ⇒ (4, 6, 6) = 16

    After, she'll purchase a few drinks for the four friends and join at watching the Cage.


    Dwarf Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

    Foundry Tavern:
    Bosh thanks Val for her warm welcome and help them with the wounded, "It is big down there and hard to go throught all of it in one day." he complains.

    Silverdisk Hall:
    Bosh hands over his weapons and some dangerous stuff he carries around..he doesn't want any trouble, he knows people in the gambling environment can be dangerous.

    Inside:
    "Thank you for the invitation, we got the letter..." Bosh greets Ulreth, "and thanks for the gift, if we win something we will put it to use in our quest."

    Tumblers:
    Bosh will look around the gambling hall, after a while he goes closer to the Tumblers and does some betting,
    Bet: 5gp
    3d6 ⇒ (3, 3, 1) = 7
    Bet: 5gp
    3d6 ⇒ (6, 1, 6) = 13
    Bet: 5gp
    3d6 ⇒ (3, 1, 4) = 8
    Bet: 5gp
    3d6 ⇒ (3, 3, 5) = 11
    Bet: 5gp
    3d6 ⇒ (1, 2, 4) = 7
    Bet: 5gp
    3d6 ⇒ (2, 3, 6) = 11
    Bet: 5gp
    3d6 ⇒ (4, 3, 2) = 9
    Bet: 5gp
    3d6 ⇒ (4, 3, 6) = 13
    Bet: 5gp
    3d6 ⇒ (2, 5, 5) = 12
    Bet: 5gp
    3d6 ⇒ (1, 2, 2) = 5

    He will join the others in the Cage to see the fights,
    "Are you guys sure we got time to be enjoying ourselves like this?" He ask, Bosh didn't like it to go down the caves but the faster they finished their quest, the faster he get to be relaxing at home without worries.


    Male Human Brawler 2 [HP: 12/31] AC: 15/11/14 Saves: F+8 R+4 W-2

    Oleg will bet 20 gold on the underdog, Riosh, because "Who doesn't love it when the little guy wins, eh? Especially when the payout is three to one!"

    Afterwards, Oleg will see about giving the fighting a go himself, betting 25 gold on himself to win.

    Oleg's Fight Strategy:
    Oleg will use martial flexibility to gain the Power Attack feat, and try his best to give the audience a good old fashioned slobber-knocker. He attacks with Power Attack each round trying to score a KO. To Hit Roll: 1d20+3 Damage: 1d6+5


    You each find good fortune at Aroden's Tumblers, and groups start to gather around you with each lucky roll.

    Bosh's Earnings:

    Spent: 50 GP
    Won: 135 GP
    Net: 85 GP

    Cinder's Earnings:

    Spent: 100 GP
    Won: 310 GP
    Net: +210 GP

    Oleg's Earnings:

    Spent: 55 GP
    Won: 100 GP
    Net: +45 GP [spoiler=Bosh's Earnings]
    Spent: 50 GP
    Won: 135 GP
    Net: +85 GP

    [/spoiler]

    Cinder's Earnings:

    Spent: 50 GP
    Won: 130 GP
    Net: +80 GP

    Note to self:
    Aroden's Tumblers should be played with d10's. >.<

    When you step back from the dice tables, servers are there to hand you complimentary drinks and show you towards the battle ring, where the first match is about to start. Avlaro and Riosh match up, but clearly neither is quite used to causing damage with his fists...

    FIGHT!:
    Round 1:
    Avlaro: 1d20 - 2 ⇒ (15) - 2 = 13
    Avlaro Damage: 1d3 + 1 ⇒ (3) + 1 = 4
    Riosh: 1d20 - 4 ⇒ (17) - 4 = 13
    Riosh Damage: 1d3 - 1 ⇒ (1) - 1 = 0

    Round 2:
    Avlaro: 1d20 - 2 ⇒ (12) - 2 = 10
    Avlaro Damage: 1d3 + 1 ⇒ (3) + 1 = 4
    Riosh: 1d20 - 4 ⇒ (18) - 4 = 14
    Riosh Damage: 1d3 - 1 ⇒ (2) - 1 = 1
    Round 3:
    Avlaro: 1d20 - 2 ⇒ (18) - 2 = 16
    Avlaro Damage: 1d3 + 1 ⇒ (2) + 1 = 3
    Riosh: 1d20 - 4 ⇒ (5) - 4 = 1
    Riosh Damage: 1d3 - 1 ⇒ (2) - 1 = 1

    Round 4:
    Avlaro: 1d20 - 2 ⇒ (3) - 2 = 1
    Avlaro Damage: 1d3 + 1 ⇒ (1) + 1 = 2
    Riosh: 1d20 - 4 ⇒ (16) - 4 = 12
    Riosh Damage: 1d3 - 1 ⇒ (1) - 1 = 0

    Round 5:
    Avlaro: 1d20 - 2 ⇒ (1) - 2 = -1
    Avlaro Damage: 1d3 + 1 ⇒ (1) + 1 = 2
    Riosh: 1d20 - 4 ⇒ (4) - 4 = 0
    Riosh Damage: 1d3 - 1 ⇒ (2) - 1 = 1

    Each fighter gives the other a solid blow at the beginning of the fight, but it's clear that Avlaro can land a harder punch than Riosh, and in the third round the underdog goes down. Oleg's betting slip is taken back, and when he steps up to meet a challenger, Garmen Ulreth materializes out of nowhere to shake your hand and wish you luck, bringing forth "One of my own lads," for you to try your hand against.

    The Bookies quickly take stock of you, and set out your odds against Elian. You hear one say, "Big and tough lookin, but a little battered. Plus one-point-seven odds for 'im, and minus two-point-six odds for Elian!" After a little grumbling, this is held to, and more bets are taken. Somehow, you're the underdog in this one, probably due to the bandages still wrapped around your limbs.

    Odds Explained:

    Underdog: For every 1 GP bet on Oleg, win 1.7 GP if Oleg wins.
    Favorite: For every 2.6 GP bet on Elian, win 1 GP if Elian wins.
    Got a meeting now, but I'll post results tonight before 10 PM EST. FIGHT NIGHT!


    Elian steps into the cage opposite Oleg, a clean shaven youth with decent muscles and a scar across his left arm. He flexes in his studded leather armor, punches at the air a couple times, taps knuckles with you, and the combat begins with the ring of a bell!

    Round 1:
    Oleg Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
    Oleg Attack: 1d20 + 3 ⇒ (13) + 3 = 16
    Oleg Damage: 1d6 + 5 ⇒ (1) + 5 = 6

    Elian Initiative: 1d20 + 1 ⇒ (5) + 1 = 6
    Elian Attack: 1d20 + 3 ⇒ (2) + 3 = 5
    Elian Damage: 1d3 + 4 ⇒ (2) + 4 = 6

    The two fighters dance around each other for a moment, until Oleg catches Elian completely off guard when he suddenly rushes forward with a bone crunching blow. Cheers and whistles go round the ring, and its obvious that most of the casino has come over to watch the big man in action against the young stag. Elian tries to reciprocate, but just launches a low blow that fails to even connect with Oleg's (ample) stomach.

    Round 2:
    Oleg Initiative: 1d20 + 1 ⇒ (18) + 1 = 19
    Oleg Attack: 1d20 + 3 ⇒ (1) + 3 = 4
    Oleg Damage: 1d6 + 5 ⇒ (6) + 5 = 11

    Elian Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
    Elian Attack: 1d20 + 3 ⇒ (17) + 3 = 20
    Elian Damage: 1d3 + 4 ⇒ (2) + 4 = 6

    In the second round, Oleg again gets the better step on Elian, but his overconfidence causes him to slip, and the younger man wastes no time in launching a double-handed downward strike on Oleg's back, driving the wind from him.

    Round 3:
    Oleg Initiative: 1d20 + 1 ⇒ (15) + 1 = 16
    Oleg Attack: 1d20 + 3 ⇒ (17) + 3 = 20
    Oleg Damage: 1d6 + 5 ⇒ (3) + 5 = 8

    Elian Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
    Elian Attack: 1d20 + 3 ⇒ (5) + 3 = 8
    Elian Damage: 1d3 + 4 ⇒ (1) + 4 = 5

    In the third round, Elian launches a quick flurry of punches at Oleg's side, designed to weaken Oleg's defenses before landing a more solid blow, but it doesn't quite land. With a mighty uppercut, Oleg throws a fist upwards into Elian's chin, sending the young man staggering backwards.

    Round 4:
    Oleg Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
    Oleg Attack: 1d20 + 3 ⇒ (10) + 3 = 13
    Oleg Damage: 1d6 + 5 ⇒ (6) + 5 = 11

    Elian Initiative: 1d20 + 1 ⇒ (1) + 1 = 2
    Elian Attack: 1d20 + 3 ⇒ (8) + 3 = 11
    Elian Damage: 1d3 + 4 ⇒ (1) + 4 = 5

    In round four, both fighters are looking tired, and though Oleg's punch connects first, he only thuds into Elian's armor. Elian, trying to just defend himself, tries to launch what appears to be a final, desperate attack, but the exertion of the fight and the final blow against his armor appear to be just too much, and he goes down in a heap to the ground.

    Cheers go up, merriment all around, and an announcer yells, "A winner! Oleg the Brawler has claimed his first victory in the Cage. Keep an eye on this beast of a man, gentles and ladies - we may have a new champion in our midst!"

    Perception:

    Bosh: 1d20 + 2 ⇒ (9) + 2 = 11
    Cinder: 1d20 + 3 ⇒ (1) + 3 = 4
    Oleg: 1d20 - 2 ⇒ (20) - 2 = 18
    Scarlet: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12

    Oleg:
    You peer out at the cheering crowds through puffy eyes and sweat, and just manage to notice a grinning Garmen Ulreth talking to another man, then sends that man running off. When he notices you spotting him, he lifts a glass of whiskey in toast, downs it, and walks away until you lose him in the crowd.

    Before long, the casino begins winding down, and the populace is ushered back outside. You can all cash in your chips for gold pieces and pick up your weapons at the door.

    It is now quite late, and Oleg is, once again, bruised and battered, having taken 6 damage in the fight. What do you do?


    Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
    Spells:
    (1)1/5

    Cinder, somewhat suprised that she actually made money (And now suspecting that the owner may have been a bit too friendly); is more than ready to rest. She'll try to gather the others up and head back to... Evercandle Bar? Copper Bar Tavern? She can't quite remember...

    She is obviously quite drunk, despite having only a few drinks, swaying in place even when grabbing the arms of her companions to 'guide' them.


    Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

    Scarlet takes her winnings and help Oleg ad the others back towards the tavern.

    "Maybe we should all invest in a few potions an' such with our new shine?" She suggests conversationally, "I'm pretty sure the church of... Brick? Brie? Brey? Them folks who helped us into the caves... They'll maybe give us a fair price?"


    Dwarf Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

    "Well well, do we have begginers luck or they want us to win so we come back?" Bosh laughs happily when he changes his bets,

    "That is a great idea, Scarlet. With all that is roaming down there the fights and wounds are slowing us down." Bosh thinks for a while scratching his beard,

    "We should buy our own things or do we gather some of our money together and buy?"


    Male Human Brawler 2 [HP: 12/31] AC: 15/11/14 Saves: F+8 R+4 W-2

    Oleg looks at his opponent a little curiously, knowing that his last hit didn’t have much on it. He nevertheless smiles genuinely and extends his hand to help Elian up ”Good match and well fought, I think next time you’ll best me for sure! Let me buy you a drink.” If taken up on the offer, Oleg will toast to the other fighter’s health and compliment his skills in the ring, taking his leave once the place begins to close down. If refused or if there’s no time, Oleg keeps the offer standing with ”Another time, then!”

    If the party wishes to pool their money for a large purchase, Oleg will contribute up to 75 of his gold. The rest, as he says, is already ”spoken for.” After settling in for a restful nap, Oleg will wake up early and head off to the General Store, Market Square, Tempting Tonics, the Torch Guildhouse and the Temple of Brigh as necessary to fulfill his shopping needs. He may, as a result, be a little late to the group’s meeting. But when he arrives, it will be in a shiny new chain shirt!


    Cinder:
    A number of men offer to walk you home, but to your great surprise you find yourself shortly being led in the correct direction by your brother, Otho. "So, stepping away from the family to adventure, and I find you stumbling home from a gambling hall. Well done, sister. Best hope that father is asleep when we return." He leads you back towards your family's rented home.

    The young Elian shakes off the hits, and appreciates the hand helping up. He nods his thanks, not quite up to speaking just yet, and follows you over to the bar for a pour of the local brew. There are claps on shoulders all around, and before long you are ushered out into the night.

    The stores open the next morning, and you can each make purchases at the stores in town. When you are ready, Joram Kyte will again cast the spell to send you each under the water again.


    Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

    Sorry, still no time to update character. :(

    Scarlet leans over and says quietly to Cinder, "It's not a half bad idea about sorting through another way in..."


    Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
    Spells:
    (1)1/5

    Siblings:
    "Still a smith. Still gonna work the metal. But The TORCH! Gotta get The Torch back... Wanna see again. You don't want me to be blind forever, do you 'Tho?" Cinder fades off into mumbles, following her brother home

    In the morning, she slips out of the house before anyone else wakes, to join up with the others. "I'm all for a few healing potions, and I can't really think of any 'large' purchases that we all need. How many do you think they have available at the church, I wonder?"


    Cinder:
    Otho growls in displeasure, but begrudgingly agrees. "If the Torch'll bring your sight back, then yes. Just try to reign in your... eccentricies, especially if they threaten to blow back on father."He walks in sullen silence home, and when you arrive the house is dim, all others asleep. Otho makes sure you get to your bunk, then puts out the evening lights and heads to sleep himself.

    The priest of Brigh (pronounced BRY), Joram Kyte, greets you the next morning when you visit the temple. "Potions, you ask? Hmm, I may have a pair here that one of the acolytes got together. Mind you, the components are not without cost - each vial is fifty gold pieces. Let me see..." He pulls out a leather satche, opens it, and reveals four small vials. "Our stock seems low. You might also speak with Jhestine at 'Tempting Tonics' across town if you need more."

    All four are potions of Cure Light Wounds.

    What do you do next? Or just write "READY" and we'll proceed deeper into the caverns.


    Dwarf Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

    After the Hall, Bosh goes to his house to rest, he prepares his new spells for tomorrow and talks a while with Krasu about today's adventure. In the morning he wakes up, finish preparing his spells and gears up to go shopping, eat something even thought he know he could retch it in the stinky pools. Bosh will meet with the team to see what it need to be bought.

    If we need more potions I'll go to Tempting Tonics to buy some and then ready.


    Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
    Spells:
    (1)1/5

    Cinder nods at Joram. "I'll take them all. And you said that 'Tempting Tonics' will have more? My thanks." She'll purchase the four potions, and move on to Jhestine's store for more.

    That cuts my gold in half. :p


    Dwarf Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

    Let's go to Tempting Tonics to see what they got


    Jhestine is a study in contrasts. Her stark white hair clearly points to something exotic in her heritage, as do her slightly pointed ears, but the closeness of her facial features indicates a Kellid ancestry as well. She greets you politely, "Ah, the four of you. I wondered if you might come by. A few regulars have been buzzing about those going under Black Hill. What can I prepare for you today? Something for your health? Or something less... conventional?"


    Male Human Brawler 2 [HP: 12/31] AC: 15/11/14 Saves: F+8 R+4 W-2

    "Good morning" Oleg bows, and out of window shopping curiosity more than buying intent, he asks "What do you have that's less conventional?"


    The woman smiles sweetly at Oleg, "Why, this and that, my dear. Perhaps something to strengthen your arms, or another to rejuvenate you over time. Or perhaps a... weapon ointment, if you will, to weaken your enemies? My shop carries many possibilities."


    Male Human Brawler 2 [HP: 12/31] AC: 15/11/14 Saves: F+8 R+4 W-2

    "That is interesting, but I'm afraid you'll find my purse far less so." Oleg jokes before adding "When fortune smiles on me a little longer, perhaps I'll be your best customer!"

    Oleg waits for the rest of the group to complete their business, and busies himself with adjusting his new armor to fit just so and not restrict his movement. Then he fidgets around with his daggers, tucking them into several places before being satisfied that he can draw them quickly and easily.

    Ready to continue


    Dwarf Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

    "We need something for our health and something for our enemies" Bosh points out, "And if you give me a good price I'll compete with Oleg for the best costumer title" He smiles at Oleg, "You have Alchemist's fire? or something a little better? Something that goes boom but doesn't blow us to pieces..." While he asks with his usual fast talking he scratches his beard and founds some little bread pieces and offers them to his raven who refuses.


    She shows Bosh an array of vials, pointing out those that are restorative (many potions of cure light wounds are avaialble), as well as a small set of syringes, each with a small black plunger and of differing colors of liquid. "These last restore over time, rather than all at once. It's a little less... mystical in it's approach, but reliability comes at a price."

    Syringes:

    #1 = Fast Healing 1 for 10 Rounds, 250 GP
    #2 = Fast Healing 2 for 10 Rounds, 500 GP
    #3 = Fast Healing 3 for 10 Rounds, 750 GP
    #4 = Fast Healing 4 for 10 Rounds, 1000 GP
    #5 = Fast Healing 5 for 10 Rounds, 1250 GP

    "As for something that... booms, as you say, you'll want to visit the General Store for materials that volatile and alchemical. Mine are more natural creations."


    Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

    Scarlet 'Ooos' at the technology on display by Jhestine at "Tempting Tonics"

    Is there a summary of how much we've got in shine about? Sadly... All Scarlet can do at the moment is look but not buy. :(

    Level'd up to 2! (^_^)


    Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
    Spells:
    (1)1/5

    Cinder passes out a small potion to each of the others. "This is for emergency only. If someone falls in combat,*give it to them*."

    Scarlet, there is a sheet for gold aquired on the ledger at the top of the page and on the campaign sheet. It should list what gold we've received.


    Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

    Found the information. Thank you very much Cinder.

    Scarlet will probably go with possibly cheaper potions and maybe get the techy things some other time.


    I'll get another potion and 2 Alchemist's fire and ready to move on.


    You gather your equipment, receive the blessing from the Temple of Brigh, and return underneath the lake.

    Fortitude:

    Bosh: 1d20 + 3 ⇒ (14) + 3 = 17
    Cinder: 1d20 + 0 ⇒ (11) + 0 = 11
    Oleg: 1d20 + 7 ⇒ (12) + 7 = 19
    Scarlet: 1d20 + 2 ⇒ (14) + 2 = 16

    As you descend through the tunnels, you reach the split right before the large cave that the skulks inhabit, and feel as though the other tunner (which you have not yet explored) feels just a bit colder than it did the previous morning. Not clammy, just colder.

    Do you investigate or press on to the last point of progress?


    Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

    Scarlet looks to her companions and shrugs.

    "Weird. Maybe we should ask the folks what live here about that?" She suggests.

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