Oleg
Human Brawler 2 (Steel Breaker)
NG Medium Humanoid(Human)
Init: +1; Senses: Normal; Perception: -2
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DEFENSE
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AC: 15, Touch: 11, Flat-Footed: 14 (+4 Armor, +1 Dex)
HP: 19
Fort: +8
Ref: +4
Will: -2
Immunities: None
Resistances: None
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OFFENSE
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Speed: 30'
Melee:
Brawler's Flurry +3/+3, 1d4+3dmg(19-20/x2;B/P;Monk)/1d6+3dmg(20/x2;B)
Unarmed Attack +5, 1d6+3dmg (20/x2;B)
Cestus +5, 1d4+3dmg (19-20/x2;B/P;Monk)
Dagger, Cold Iron +5, 1d4+3dmg (19-20/x2;P/S)
Dagger, Al. Silver +5, 1d4+2dmg (19-20/x2;P/S)
Ranged:
Dagger, Cold Iron +3, 1d4+3dmg (19-20/x2;P/S;Range 10')
Dagger, Al. Silver +3, 1d4+2dmg (19-20/x2;P/S;Range 10')
Special Abilities:
Brawler's Cunning - Int score counts as 13 for meeting prerequisites of combat feats.
Martial Flexibility - As move action, gain the benefit of one combat feat you do not possess for 1 minute. Must meet all prerequisites, 4 uses per day.
Martial Training - Brawler level counts as both monk and fighter levels for purposes of feats and magic items.
Unarmed Strike - Gain improved unarmed strike. May make unarmed strikes even when hands are full. May choose lethal or non-lethal damage. Applies full strength modifier on damage rolls. Considered both a natural and manufactured weapon for purposes of spells and effects.
Brawler's Flurry (Ex): Full-Attack Action. A brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, close or monk weapon. Use full strength modifier on all attacks. Can substitute in disarm, sunder, and trip maneuvers.
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STATISTICS
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Str 16, Dex 12, Con 20, Int 10, Wis 7, Cha 10
Base ATK: +2 CMB: +5 CMD: 16
FEATS:
Toughness(Human): You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point.
Technologist(1st): You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.
Improved Unarmed Strike (Class Bonus): You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Power Attack (Class Bonus Level 2): Take -1 penalty to hit but a +2 bonus to damage for 1 round.
Two-Weapon Fighting (Brawler's Flurry Only): Gain extra attack with offhand weapon. Reduce penalties for fighting with two weapons to -2/-2 (offhand is light weapon)
Armor Proficiencies: Light Armor
Weapon Proficiencies: Simple Weapons, Close Weapons Group, Hand Axe, Short Sword
TRAITS:
Numerian Archeologist: You gain Androffan as an additional language. In addition, you possess a knack for technological items; when you use a timeworn technological item, roll twice when determining any glitches the item might cause and choose which result to use as your actual result.
Iron Liver: You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.
SKILLS:
Rank 1 (+2) Profession(Merchant)
Rank 2 (+7) Climb (+9 if using climber's kit)
Rank 1 (+4) Knowledge(Local)
Rank 2 (+5) Knowledge(Engineering)
Rank 2 (+5) Craft(Mechanical)
Rank 1 (+7) Swim
Armor Check Penalty: -2
Weight Carried: 66.5
Encumbrance: 0-76 / 77-153 / 154-230