Zokar Elkarid

Oleg Dhuzy's page

132 posts. Alias of Paul Migaj.


Full Name

Oleg Dhuzy

Race

Human

Classes/Levels

Brawler 2 [HP: 12/31] AC: 15/11/14 Saves: F+8 R+4 W-2

Gender

Male

Size

Medium

Age

34

Alignment

Neutral Good

Deity

Cayden Cailean

Location

Torch

Languages

Common, Androffan

Occupation

Adventurer, Explorer, Bodyguard, Former Merchant

Strength 16
Dexterity 12
Constitution 20
Intelligence 10
Wisdom 7
Charisma 10

About Oleg Dhuzy

Description:
Oleg is a middle aged human, large of bone, muscled but fat all over. He is the type of strong man that no one would make into a marble sculpture, but who could pick up a mule and take its kick without cracking a rib. He sports an amazing mustache that's as imposing as his belly. He laughs often, talks loudly and without a hint of sophistication, and seems to never take problems seriously enough. Oleg tends to be everyone's friend, especially after an ale or two.

To those that know him more deeply, his joviality and friendliness hide a deeper sadness and loneliness. Oleg is a man who hasn't accomplished much with his life, and who has experienced a lot of failure and pain. He is just trying to enjoy what life has to offer him, until the real good days come along.

Before a fight, Oleg seems to be the least prepared man around. Big, fat, not well armored or armed, and certainly not quick. Once the bar-fight gets going, he becomes capable of incredible improvisations both with surrounding furniture as well as tactics. All those years fighting off bandits, crooks and bickering with his wife have left their marks.

Backstory:
Oleg is nearing middle-age and has already lived a full life. He plied his trade in the river kingdoms as a merchant alongside his wife, Helena. Realizing their dream, they opened a small trading post near Brevoy that struggled with constant banditry and financial setbacks.

Helena always expected more of Oleg, for him to drink less, to work harder, to negotiate better profits, to be more romantic, and so on. With time, their happy life together changed into a cold tolerance and then into constant bickering. Eventually, the only thing that loved Oleg was his cup of ale, and the only thing that satisfied Helena was money and impressing her neighbors. Not having fathered any children, a parting of their ways was inevitable.

Helena talked Oleg into leaving the business to her, as he would just "drink it all away", and to go do something else with his life far away from all of his failures. He stayed for a while, but found his friends growing as sparse as his coin purse. Having gained a poor reputation, he moved on west and eventually found Numeria.

His strength and meaty fists have earned him a well paid place among many adventuring parties that like to explore the lands for strange artifacts. Oleg's drinking and his ability to get others to participate in that vice to excess often end his working relationship with such groups. He has participated in enough of these expeditions that Oleg has quietly picked up bits and pieces of the Androffan language, as well as a growing list of what not to do with the recovered artifacts.

Recently, adventurers and explorers have either not had room for Oleg, doubted the man's worth by the size of his girth, or caught him on a day he was too drunk to be useful. Hopefully, he will get a chance to earn some coin with the next group to come through town.

Stat Block:

Oleg
Human Brawler 2 (Steel Breaker)
NG Medium Humanoid(Human)
Init: +1; Senses: Normal; Perception: -2

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DEFENSE
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AC: 15, Touch: 11, Flat-Footed: 14 (+4 Armor, +1 Dex)
HP: 19
Fort: +8
Ref: +4
Will: -2
Immunities: None
Resistances: None

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OFFENSE
-------
Speed: 30'
Melee:
Brawler's Flurry +3/+3, 1d4+3dmg(19-20/x2;B/P;Monk)/1d6+3dmg(20/x2;B)
Unarmed Attack +5, 1d6+3dmg (20/x2;B)
Cestus +5, 1d4+3dmg (19-20/x2;B/P;Monk)
Dagger, Cold Iron +5, 1d4+3dmg (19-20/x2;P/S)
Dagger, Al. Silver +5, 1d4+2dmg (19-20/x2;P/S)

Ranged:
Dagger, Cold Iron +3, 1d4+3dmg (19-20/x2;P/S;Range 10')
Dagger, Al. Silver +3, 1d4+2dmg (19-20/x2;P/S;Range 10')

Special Abilities:
Brawler's Cunning - Int score counts as 13 for meeting prerequisites of combat feats.
Martial Flexibility - As move action, gain the benefit of one combat feat you do not possess for 1 minute. Must meet all prerequisites, 4 uses per day.
Martial Training - Brawler level counts as both monk and fighter levels for purposes of feats and magic items.
Unarmed Strike - Gain improved unarmed strike. May make unarmed strikes even when hands are full. May choose lethal or non-lethal damage. Applies full strength modifier on damage rolls. Considered both a natural and manufactured weapon for purposes of spells and effects.
Brawler's Flurry (Ex): Full-Attack Action. A brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, close or monk weapon. Use full strength modifier on all attacks. Can substitute in disarm, sunder, and trip maneuvers.

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STATISTICS
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Str 16, Dex 12, Con 20, Int 10, Wis 7, Cha 10
Base ATK: +2 CMB: +5 CMD: 16

FEATS:
Toughness(Human): You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point.
Technologist(1st): You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.
Improved Unarmed Strike (Class Bonus): You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.
Power Attack (Class Bonus Level 2): Take -1 penalty to hit but a +2 bonus to damage for 1 round.
Two-Weapon Fighting (Brawler's Flurry Only): Gain extra attack with offhand weapon. Reduce penalties for fighting with two weapons to -2/-2 (offhand is light weapon)

Armor Proficiencies: Light Armor
Weapon Proficiencies: Simple Weapons, Close Weapons Group, Hand Axe, Short Sword

TRAITS:
Numerian Archeologist: You gain Androffan as an additional language. In addition, you possess a knack for technological items; when you use a timeworn technological item, roll twice when determining any glitches the item might cause and choose which result to use as your actual result.
Iron Liver: You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.

SKILLS:
Rank 1 (+2) Profession(Merchant)
Rank 2 (+7) Climb (+9 if using climber's kit)
Rank 1 (+4) Knowledge(Local)
Rank 2 (+5) Knowledge(Engineering)
Rank 2 (+5) Craft(Mechanical)
Rank 1 (+7) Swim
Armor Check Penalty: -2

Weight Carried: 66.5
Encumbrance: 0-76 / 77-153 / 154-230

Bonuses by Type:

Ability Score
+3 Str
+1 Dex
+5 Con
+0 Int
-2 Wis
+0 Cha

Armor
+4 (Chain Shirt)

Circumstance
+2 to Climb checks (Climber's Kit)
+2 on Survival checks made to avoid becoming lost (Compass)
+2 on Kn.(Dungeoneering) checks to navigate underground (Compass)

Trait
+2 to Fort Saves vs. Poison (Iron Liver)
+4 to Fort Saves vs. Alcohol (Iron Liver)

Untyped
–2 penalty on all precision-based tasks using hand that has a Cestus equipped (Cestus)