8574-15: Iron Gods AP (Inactive)

Game Master Jason Lillis

PBP Ledger
Torch: Map and Legend
Cavern Map
Black Hill Caves
Current Location


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Dwarf Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

I say Oleg lead the way :)

"At times like this when you have to make a choice..."

Knowledge Geography: 1d20 + 4 ⇒ (10) + 4 = 14 Maybe this helps, I wanted to know which way seems to go deeper

"Follow your nose...but anyone knows how the gremlins smell?" Bosh confuses himself sometimes.


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

"Well.....if they are anything like Goblin stories, it's either terrible.... or burning, right?" Scarlet replies, though she too sounds unsure.


Cinder Shellback wrote:

My reference to bedtime stories kinda ties into that, Scarlet. Unfortunately, Gremlins (Of various types) probably aren't as well known as your average Vudran Elephant.

As for who goes first, when it comes to combat, let the meat tank head it up! And to add a bit of play to this post...

Mea culpa - it would be better to say that you don't know enough to differentiate one kind of gremlin from another. Elephants - being a natural animal - would technically have a lower Knowledge(Nature) DC than something like a gremlin in my book - even if you've never seen one, you've probably read about one in a Pathfinder Chronicle somewhere in your life. On gremlins in general...

Knowledge(Nature):

Bosh: 1d20 + 3 ⇒ (1) + 3 = 4 Can't get higher than 10.
Cinder: 1d20 + 3 ⇒ (20) + 3 = 23 Can't get higher than 10.
Oleg: 1d20 + 0 ⇒ (12) + 0 = 12 Can't get higher than 10.
Scarlet: 1d20 + 0 ⇒ (13) + 0 = 13 Can't get higher than 10.

Bosh really doesn't know more than having heard of them. Cinder, Oleg, and Scarlet have anecdotal stories that they can draw from, but none has encountered or read any reports about them to provide more than the knowledge that they are small, mischievous, and generally malicious creatures.


Bosh gives the air a sniff and thinks about his time underground in other locations, and thinks that perhaps the path left might be a better initial direction, due to its gradation and the stratification of stone layers in the walls.


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

Scarlet crouches in the tunnel eyes peeled for anything moving behind the group.

Perception:1d20 + 9 ⇒ (19) + 9 = 28

"Well... they'll either be tiny lil' runts an' a pain in tha' @ss. Or, they be somat huge an' we be walkin' down they's gullets. Any one wan'a take a bet?" She whispers.

*Fist pump* Yeah! Good roll! (^_^)


Dwarf Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

"They'll be small and hideous" Bosh whispers in return,

"Mmmm...these walls...mmmmm...the smell...." Bosh touches the stone walls from both sides and sniffs around, He scratches his beard and he concludes,
"I say we go left."


Male Human Brawler 2 [HP: 12/31] AC: 15/11/14 Saves: F+8 R+4 W-2

"Heh, I feel like I might get stuck in these little tunnels" Oleg complains as his size is a disadvantage for once. "No way they're as big as me, who could live here at that size? I'd go crazy!"


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

Scarlet just smiles at Oleg's banter even as she scrunches and continues to move along at the back of the party keeping her look out.


You bear left...

GM Screen:
You take 10 damage for looking.

1d100 ⇒ 32

1d100 ⇒ 98

1d100 ⇒ 14

1d100 ⇒ 53

Bosh: 1d20 + 2 ⇒ (5) + 2 = 7

Cinder: 1d20 + 3 ⇒ (11) + 3 = 14

Oleg: 1d20 - 2 ⇒ (4) - 2 = 2

Scarlet: 1d20 + 9 ⇒ (14) + 9 = 23 

Bad Guy: 1d20 + 16 ⇒ (4) + 16 = 20 

...and as you head down the tunnel, Scarlet just manages to call Oleg to a halt before he steps on a tripwire. Following the cord, and see that it is rigged to a line leading to a spike. One that would leave a nasty wound in whoever "caught" it.

As you are investigating, there is a slight sound, as a tiny form dashes in to slash at an unsuspecting Bosh!

Gremlin Short Sword: 1d20 + 6 ⇒ (13) + 6 = 19
Gremlin Damage plus Sneak Attack: 1 + 1d6 ⇒ 1 + (1) = 2

Though it is a minor cut, you can tell that the creature could do significantly more damage if it had the chance.

Initiative:

Bosh: 1d20 + 2 ⇒ (18) + 2 = 20
Cinder: 1d20 + 1 ⇒ (18) + 1 = 19
Oleg: 1d20 + 1 ⇒ (3) + 1 = 4
Scarlet: 1d20 + 5 ⇒ (15) + 5 = 20
ENEMY: 1d20 + 4 ⇒ (13) + 4 = 17
Scarlet, Bosh, Cinder, Gremlin, Oleg.

The creature is about two feet tall, with leathery skin and large, bat-like ears.


Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
Spells:
(1)1/5

Cinder moves forward to be ready to attack, when she can. Waiting on turn order, but wanted to get this in before work


Dwarf Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

"Ouch! Damn Gremlin!" Bosh curses at the surprise attacker,he takes a five-feet jump to the back and casts Gravity Bow.,

"Látum Örvar mínir vera úr stáli" He chants a spell to strenght his bow and arrows.


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

Scarlet peers through the rest of the party, her gun wavers but she doesn't shoot lest she do more damage to her compatriots than the enemy.

Perception:1d20 + 9 ⇒ (7) + 9 = 16

She keeps her eyes peeled for any little nasties trying to sneak attack or flank from the rear.


Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
Spells:
(1)1/5

Cinder tries to move to attack the little thing, opposite of Oleg.

Claw: 1d20 + 1 ⇒ (14) + 1 = 15 Not counting flanking
Dam: 1d4 + 2 ⇒ (3) + 2 = 5


Actually, because the creature is Tiny, I'm going to say that it is not considered to be in melee unless it is occupying the same "square" as a PC. Since Bosh jumped out of the way, and Cinder hadn't gone yet, if Scarlet wanted to take a shot at it, I'd permit that without the -4 penalty for firing into melee. Make sense?

Cinder's claws lash out, but the tiny creature slides underneath her strike.


Male Human Brawler 2 [HP: 12/31] AC: 15/11/14 Saves: F+8 R+4 W-2

Oleg grins mischievously as he fishes a nasty shard of glass out of his pocket and sticks it between the fingers of his meaty fist. "Come on you little devil, I'll show you how to cut someone!"

Unarmed Strike: 1d20 + 4 ⇒ (4) + 4 = 8 Not counting any flank
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Bleed: 1d4 ⇒ 2

What I'm doing by the rules:
Use martial flexibility as a move action to gain the benefits of the combat feat "Bleeding Attack" for 1 minute, then attack the Gremlin.


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

Scarlet still refrains from 'taking the shot', not wanting to either risk hitting an ally or wasting powder....


The creature hisses as it leaps forward and retaliates with its tiny sword....

Tiny Short Sword vs. Cinder: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1 = 1

...but only manages to scratch the ground.

Oleg (great idea, by the way, and totally works) punches in with the glass shard, but misses as he tries to avoid hitting Cinder.

Scarlet (already gone), Bosh, Cinder, Gremlin, Oleg. Sorry for my delay - wife was going out of town and I was hosting a marathon of gaming yesterday at home.


Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
Spells:
(1)1/5

Cinder steps around, trying to stay opposite Oleg. She growls as she attacks, thoroughly annoyed at the near-instant combat now that she's seen diplomacy work down here.

Claw1: 1d20 + 1 ⇒ (1) + 1 = 2
Dam: 1d4 + 2 ⇒ (1) + 2 = 3
Claw2: 1d20 + 1 ⇒ (18) + 1 = 19
Dam: 1d4 + 2 ⇒ (3) + 2 = 5

Fumble: 1d20 + 1 ⇒ (3) + 1 = 4
Arg! And the fumble goes to me.


Cinder's first claw flies wide, and though her second connects solidly, they can't quite pierce the creature's skin to damage it.


Dwarf Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

Is this secound round?

Bosh pulls out his crossbow and shoots the creature,

"Adding Gremlins to the list of things that I hate"

1d20 + 2 ⇒ (10) + 2 = 12
1d8 ⇒ 3


Yes, round 2.

The hated creature ducks under your crossbow bolt.


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

Scarlet frowns as their small aggressor avoids getting hit. Putting her loud weapon away she begins to get her x-bow ready.

Round 2: Change out weapons


Sorry for my delay, friends. A long Thanksgiving holiday, with time off much overdue.

The little critter continues pursuing Cinder with its little sword...

1d20 + 6 ⇒ (2) + 6 = 8

...but it swings wildly and misses.

Oleg, *Round 3*, Scarlet, Bosh, Cinder, Enemy


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

Has every one gone for round 2?

Round 3:

Scarlet Grins and draws a bead.

Att Roll:1d20 + 4 ⇒ (2) + 4 = 6

*SPUNG*

(-_-)

Thence quickly sets about reloading.

Much happy turkey day to every one. (^_^)


Everyone but Oleg. Thanks!


Male Human Brawler 2 [HP: 12/31] AC: 15/11/14 Saves: F+8 R+4 W-2

I was waiting to see what the critter would do, and hope everyone's holidays went well

Oleg continues trying to punch open a nasty wound on the creature, after moving into flank with Cinder if possible.
Unarmed Strike: 1d20 + 4 ⇒ (17) + 4 = 21Not counting flank
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Bleed: 1d4 ⇒ 4


Oleg's punch lands, sending the creature skittering but somehow unharmed, as though its skin resisted the slashing of the glass. Scarlet's crossbow bolt flies past the creature to impact and shatter against the far wall.

Bosh, Cinder, Gremlin


Dwarf Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

1d20 + 2 ⇒ (14) + 2 = 16
1d8 ⇒ 7

Bosh reloads his crossbow, aims and shoots at the gremlin...

"If just one give us too much trouble, I can't imagine how many more and how we will handle it."


Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
Spells:
(1)1/5

"Claws and glass aren't cutting it!" Cinder appears not to notice the pun, "Just bash it with whatever!"

Claw1: 1d20 + 1 ⇒ (16) + 1 = 17
Dam: 1d4 + 2 ⇒ (1) + 2 = 3
Claw2: 1d20 + 1 ⇒ (2) + 1 = 3
Dam: 1d4 + 2 ⇒ (4) + 2 = 6


The critter skitters back from the assault, launching itself into the gloom of the tunnels as he runs away from your attacks (Full Withdraw), clearly not liking all the attention upon it. You hear its feet scratching at the floor as it runs away, then nothing but the silence of the caves.

It appears to have run off. What do you do?


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

Scarlet frowns, "Well.. we're going to learn how many of the lil' varmints are here when it gets its posse together. I say we push on, stay defensive, an' try takin' 'em out..... Or, we scoot back to town an' buy a couple o' small shields to go all 'Tunnel bashin' on they're scabby @rses?" She suggests.

"Either way? We gots to move real quick. They's not gon'a be slow on th' draw."


Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
Spells:
(1)1/5

Cinder looked down at her claws. "First time my own weapons have failed me. I don't think I like it." She looks to Scarlet, "Cutting them didn't work at all. How are we going to handle them if we can't hurt them?"


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

Scarlet's lens'd over eyes turn to regard Cinder (Still wearing the 'Smoked goggles'. Sunglasses after dark any one?)

"Like I said. We bash 'em with th' shields. Put enough force behind anything an' it goes away..."


Male Human Brawler 2 [HP: 12/31] AC: 15/11/14 Saves: F+8 R+4 W-2

"Slippery little critters, hard enough to lay my hands on one! And that skin of theirs, it's something unnatural! A cut like I gave it would have bled out an ogre, and this thing just shrugs it off!" Oleg states in disbelief as he agrees with Cinder. "Those tiny knives of theirs don't seem too deadly, but I can see why Sef is so frustrated with these things. Now I am too hehe!"

"Heard a carpenter once tell me, work smart, not hard. Good advice to take here. It didn't hurt us to go back to town in dealing with that torch eyed bugger, and there's got to be someone who knows how to cut through the hide on these creatures." Oleg shrugs, "Besides, Scarlet is right, that thing is probably gathering the whole lot of them on us now, and a bunch of those gremlins would make for a dangerous situation."

Oleg makes a sweeping gesture back the way the group came. "We've got plenty of news for the townsfolk and council already. We've got bodies to bring up, and.. " Oleg points in the direction the gremlin ran off to " ..that way leads to another group never coming up from this place."


Sef is both disappointed (you didn't kill the gremlins) and satisfied (you couldn't take care of them either). She eyes you cooly when you describe heading back to the surface. "If you come back, bring no more delvers with you to this place, lest we see it as an invasion on our territory."

You head back to the surface, through the fetid waters (wretching again as you emerge), and see that it is now late in the afternoon of your first day together. Sunset is perhaps two hours off, and your ability to breathe underwater will not last much longer than that.

What do you do?

Map of Torch w/ legend


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

Scarlet takes time to both change into and back out of her 'swimming' cloths. Then helps people haul/carry the fallen to where ever such folks are laid to rest.

From there she's inclined to see if there's an alchemist in town and starting to source/sort supplies for her gun.

After that? It's setting about washing her gear, checking her equipment and having a good meal and interesting company.

Much cheers to all.


Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
Spells:
(1)1/5

"This was a rotten first day of 'Adventuring'." Cinder spits out. "But! Oh light be pure! I am not going to stop until the Torch is relit!" She turns to the others, "We meet at the temple, tomorrow morning, to see about more breathing spells. Then we go and find out what is wrong and fix it."

Cinder is going to go see if she can wheedle a weapon from her parents, she will pay if asked, however.


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

Scarlet looks to Oleg at Cinder's comment.

"Well.... we in't dead.... " And she shrugs, getting ready to help carry the load.


Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
Spells:
(1)1/5

Whoops! Didn't see your first post of the day, Scarlet

Cinder is more than willing to help transport the fallen to the temple, so that they may be properly laid to rest.


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

(^_^) No worries. Yeah, moving the fallen is probably going to be the hardest thing. Just because they'll be heavy and awkward things to move.


Dwarf Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

"We learned much from this day, let's take some rest, deliver the corpses and prepare for tomorrow." Bosh is having a stomach ache caused by the water, he just wants to rest and play with his raven.


Male Human Brawler 2 [HP: 12/31] AC: 15/11/14 Saves: F+8 R+4 W-2

Oleg will try to get several tasks done. Should any of this need to be followed up on in detail, or any checks rolled, please let me know.

Oleg helps the others return the bodies of the halflings from the first expedition to the Chapel of the Wanderer, as well as that of the half-eaten human man. Oleg hopes to have them buried properly, but he explains that he is out of money to contribute to another burial. He hopes that any friends or relatives of the deceased might cover the expenses once they are found. The good deed of returning the bodies will have to do, as well as having a drink to their memories later. Oleg describes the silver amulet the human corpse had, a miner’s pick stylized out of a femur, skull and rib, hoping that the chaplains might have known the adventurer or provide a clue as to the meaning of the amulet.

Before it gets late, Oleg will then go to the town hall and try to meet with one of the councilors if any are available and care for an update. Oleg will describe our encounter with the Skulks and their leader Sef, particularly making sure to mention that the skulks were attacked by one of the groups, most likely the one Parda was a part of, and hid from the other explorers. Oleg would explain that he thinks these skulks seemed mostly afraid for their home and their lives, and that the group was in the process of securing their trust by helping them out with a group of troublesome Gremlins.

Oleg asks if the councilor knows of the Gremlins extraordinary ability to shrug off cuts and blows from weapons, and if a means existed to actually hurt the creatures. Failing any personal knowledge, Oleg would ask for the best people around town to inquire with about the topic. Lastly, Oleg would show the patch of skin cut off from the sun-eyed frog beast, and ask if the marks upon it held any discernible meaning to the councilor, or if he could point Oleg to a linguist who might be interested in it. Lastly, Oleg will tell the councilor that since several groups went past the Skulk’s home, it presents some basis for good news that the other explorers survived, and are simply much deeper in the caverns.

Concluding his meeting with the councilor, Oleg will go around several points in town looking into the friends and relatives of the four deceased we brought back, stopping by the Barracks, the Torch Guildhouse, Silverdisk Hall, the Merrymaid and finally, the Copper Coin. Oleg just wants to make sure that if anyone knew the dead, they would know of what happened to them and that the bodies were recovered and awaiting burial at the Chapel of the Wanderer.

Finally, having walked around on his heavy tired feet for far too long, Oleg will go to Khonnir Baine’s house to take Val up on the offer of a free stay. He will give Val the good news that her father made it deeper inside the caverns alive and well (or so Oleg assumes), and regale her with the story of meeting the strange Skulk leader Sef and the battle against the sun-eyed frog beast, should she care to hear the story.


Apologies, team. Twelve hour workdays are no one's friend. I'll update here over the next hour.


You return the remaining bodies to the temple of Brigh. Joram Kyte is there now, taking a short respite from his work at Crowfeather Palace. He looks at you apprehensively when you enter, but when you unveil the remains you have brought forward, he sighs in half relief. "While these deaths are tragic, I am glad that none of them are Khonnir. Do not worry about the cost - this holy symbol is of Zyphus, and it can be consecrated and melted down to help pay for their burials. I shall also make inquiries about this one to see if any have family here, but tell me, any sight or guess as to Khonnir's whereabouts?"

-----

Scarlet:
Scarlet does, indeed, find alchemical supplies in town at the Market Square. There is a human man with an eyepatch and a prosthetic arm, accompanied by a small boy, and their booth displays a full range of alchemical reagents and tools that are being pored over by a pair of dwarves. The man looks at you with his good eye, and you see that part of his face is disfigured as he asks, "Are you in need of supplies, traveler? You'll find no better in the town than ours here."

What do you order?

-----

Cinder:
Cinder returns to her family. The rented house is small, but servicable, and when you enter your father and brother, Adas and Otho, greet you with a pair of nods, but return to the design plans sitting between them at the table. Your mother, Mirram, greets you with a tired smile, before offering to help you with your dirty clothing. When you've finished, she sets a place for you next to Sariah with a bowl of stew for dinner.

Sariah has a large pile of cast-off bits of metal on her end of the table, and is doing her best to rivet them together as the hem of a decorative leather skirt. "One of the dancers at The Marrymaid saw another of my works, and requested this one. It's difficult to punch through the metal, but should catch many eyes when she performs - not literally, of course," she reddens, then turns back to her work.

What kind of weapon do you ask your parents for?

-----

BOsh:
Bosh returns to his home in town, and finds an envelope in the door jamb. The wax seal is in the shape of a Silverdisk, one of the odd artifacts of this region, and you recognize it as the same symbol on the sign for Silverdisk Hall. It clearly contains at least a few pieces of parchment.

Do you look through the envelope's contents?

-----

Oleg:
Oleg goes to the town hall, and finds Dolga Freddert. She listens with interest to your account, frowning at the Skulks and their territorial claims, but seems encouraged that others have passed further through their area. "We'll have to deal with them before long, I'm sure. Skulks are not to be trusted - you've caught them in a weak moment, but make sure to keep your guard up around them, as you already have."

When you ask about the Gremlins, she thinks for a moment. "It's been decades since I've had to go against such things. If I recall my earlier days, they are somewhat fey in origin, and cold-forged iron would be the best to counter their unnaturally tough skin. Hide? I can't recall. Either way, I'm about to return to my workshop for the evening, and haven't tried my hand at cold-forging anything for a time. If it'll help you get to Khonnir, I'm willing to help you get your hands on a weapon that would help you and your allies. What would work best for you?"

She also looks at the patch of skin, but shakes her head. "Khonnir knew more languages than I, and there are few other scholars in town. Sorry,"

[ooc]Dolga seems willing to craft a weapon for you, possibly for your allies as well. What do you ask?[/b]
Oleg Diplomacy (Gathering Information): 1d20 + 0 ⇒ (18) + 0 = 18
Time: 1d4 ⇒ 1
Oleg makes a inquiries around town for an hour. No one seems to know where the halflings came from or knew - they seem to have been an outfit from out of town that jumped at the chance for a big payoff. It takes some doing, but in the Copper Coin you manage to find the brother of one of the thugs who accompanied Parda into the caves. "Well, I had heard about Parda, so I figured no good had come to Jerem either. Ah, but he's been a bad seed all along, and when that creepy one with the silver talisman started rallying his mates others around him, part of me knew it was only a matter of time. Thanks for your trouble, friend, I'll go visit the temple and see if that's my brother, or one of the others. Brigh be with your endeavors, Oleg." He pays for your next cup of mead before heading out the door himself.


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

Reply to the DM:
With only 75 pieces to her name Scarlet is only in a position to smile, take notes of trader's inventory and ask for things to maybe be put aside for herself in regards to Scarlet making new rounds for herself.

Diplomacy:1d20 + 1 ⇒ (17) + 1 = 18

Though noting if the merchant has gear for Scarlet to work on/improve her main favorite item is also of interest to herself.

Also, since the 'Dragon's Breath' rounds won't work in Scarlet's gun.. maybe a trade? Or being able to convert them down into normal rounds?


Female Changeling Oracle 2 [HP: 3/13 AC: 14/11/13 F:0 R:1 W:5]
Spells:
(1)1/5

Family time:
Cinder is hesitant to tell about her day, it ended in overall failure, after all. She does end up asking for a morningstar- relatively cheap, but hefty- telling them she does still have money saved up to pay for it.

She also asks her father if he would pray to Sarenrae with her, to ask for guidance in her actions.

Later, she helps Sariah with with the skirt, using her claws to help punch metal and leather. Cinder heads to bed early, feeling unwell, but still a bit excited at the coming day.


Male Human Brawler 2 [HP: 12/31] AC: 15/11/14 Saves: F+8 R+4 W-2

Joram Kyte:
"We know with certainty that several groups made it past the limits of where we explored. I would guess he is deeper inside the caverns, who knows how large the place is in total?" Oleg makes a gesture indicating an infinite chasm."Do not worry, we will see him safely back to sunlight and his home.

Dolga Freddert:
"Thank you for your offer councilor. If you wouldn't mind, a cold-forged dagger or two would be really great. Any of us can use it, and it is a versatile weapon." And, Oleg thinks to himself, it might be something Sef would appreciate as a sign of trust and friendship.

Copper Coin:
At the Copper Coin, Oleg graciously accepts the mead and gives a toast to the fallen. Even for his size, all the alcohol, walking and fighting today have had their toll. Oleg excuses himself and heads out to see about Val's offer of a quiet place to spend the night


Scarlet:
The vendor is happy to take a list of future items you would require, and promises to keep an eye out for helpful reagents for your controlled detonations.

Since your PC would have known that the Dragon's Breath cartridges wouldn't work in her pistol, I'm fine with you swapping them out for other gear of the same value.

Do you do anything else before resting for the evening?

-----

Cinder:
Your parents look at each other warily when you request the weapon. Eventually, they agree that - in the morning - they will take you to the Market Square to help you find one that will hold up under use. 

At sunset, Ada's leads the family in prayer to Sarenrae. It is an old litany, praising the daw flower for the gift of the day, asking for her vigilance throughout the night, and preparing to welcome her strength, wisdom, and mercy anew in the morning.

Sariah welcomes your assistance, and the two of you finish the basic steps of the project in the early evening. The rental home' sheds are not the most comfortable, but definitely preferable to a bedroll on a taproom floor.

-----

Oleg:
Joram claps you on the shoulder at your encouraging words. "Before you go," he gathers you all together as a group, raises his holy symbol of Brigh, and you feel a cold, efficient grace fill each of you with healing energy. 3d6 ⇒ (1, 6, 4) = 11
---
Dolga nods curtly. "I will work on them tonight. Get them in the morning from my home before you see Joram to go back into the caves."
---
Val welcomes you, and though she is sad that her father isn't with you, she shows you into the taproom and helps you clear chairs and tables out of the way for your bedroll. You see her take a quick count of the bottles behind the bar before she heads to the house out back, and the silence of the empty tavern quickly lulls you to sleep.

[ooc]You have all been healed of your wounds by Joram Kyte, and will start tomorrow fresh.


Init:+5/HP:9/18]/Senses:Darkvision:60,low-light vision/Perception:+10

For the DM:
Nothing comes to mind. Wandering about, meeting folks. Trying to be sociable... while still 'aloof' and all 'Mysterious Gunslinger woman' (^_~) . Am also just awake and getting ready for a night shift... So, yah, nothing really is coming to mind. :/

Much cheers to all.


Dwarf Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

DM:
Silverdisk? What they want with me? Bosh takes the envelope and goes inside his house.
"Hey Karasu we got a letter" Bosh changes his clothes to a more comfortable ones, he goes into the kitchen and gets some drink. Sitting in his old chair, he puts out the contents of the envelope and looks throught it.

Kownledge roll to remember something about the Silverdisk and the Silverdisk Hall?
Knowledge Local: 1d20 + 7 ⇒ (2) + 7 = 9

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