Cave Wizard

Bosh Firebeard's page

154 posts. Alias of SamuraiRuy.


Full Name

Bosh Firebeard

Race

Dwarf

Classes/Levels

Male Metal Wizard || Hp 6/16 || AC-12 T-12 FF-10 || Fort +3, Ref +2, Will +5 || Init +2, Perception +3

Size

Medium

Alignment

GN

Strength 10
Dexterity 14
Constitution 16
Intelligence 17
Wisdom 14
Charisma 8

About Bosh Firebeard

Metal Wizard
Init: +2
-------------------- Defense --------------------
HP: 16
AC: 12 (T:12/FF:10)
(Base 10/Dex+2)
CMD: 12
Fort: +3
Reflex: +2
Will: +5
-------------------- Offense --------------------
BAB: +1
CMB: +0
Ranged Crossbow +2 (1d8 19-20/x2)
Dagger +0 (1d4 19-20/x2)
-------------------- Statistics --------------------
Str 10(+0), Dex 14(+2), Con 16(+3), Int 17(+3), Wis 14(+2), Cha 8(-1)
Speed: 20ft
Languages: Common, Dwarven, Androffan, Giant, Celestial, Draconic
-------------------- Feats --------------------
Spell Focus(Metal Elementalist School)
Scribe Scroll
-------------------- Traits --------------------
Focused Mind: Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.
Stargrazer: You gain a +2 trait bonus on Knowledge checks to identify alien monsters’ abilities and weaknesses. In addition, you gain a +1 trait bonus on Knowledge (geography) checks, and this skill is a class skill for you. You are treated as if you possessed the Technologist feat for the purposes of resolving checks to identify an alien creature using a Knowledge skill and for all Knowledge (geography) checks. If you already possess the Technologist feat, then your trait bonus on Knowledge(geography) checks increases to +3.
-------------------- Skills --------------------
Appraise +3
Knowledge(Arcana) +7
Knowledge(Engineering) +7
Knowledge(local) +7
Knowledge(geography) +4
Knowledge(Dungeoneering) +5
Linguistic +7
Spellcraft +8
Perception +3
-------------------- Gear --------------------
Gold: 80g.
Crossbow.
Bolts(22)
Dagger
Wizard’s kit
Spellbook
Alchemist's Fire x2
Potion of CLW x2
-------------------- Spells --------------------
Prepared:
Level 0 – DC: 13 – p/Day: 4
Level 1 – DC: 14 – p/Day: 4 (2 /+1 Int /+1 School)
Shocking Grasp*, Grease, Magic Missile, Color spray, Gravity Bow*
Spellbook:
Level 0:
Mending*, All player’s guide.
Level 1:
Gravity Bow*, Magic weapon*, Shocking grasp*, Color Spray, Grease, Enlarge Person, Endure Elements, Mage Armor, Magic Missile, Sleep.
-------------------- Special Abilities --------------------
Metal Magic +1
Iron Skin +2 AC for 10min. – 6 times p/day
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Backstory:

BOOOM it's the sound that always come from the house of Bosh, after that sound he usually comes out with his face painted black with dust, smoke floating above his shoulders and his raven flying around screaming "Fire! Fire!", well sometimes Bosh itself goes out running in fire, but that only happens when one of his experiments goes terribly wrong.

Raised in Torch, he was always curious about the ruins scattered throughout Numeria. The idea of beings from outspace was fascinating to him, so he loved the way the people in Torch used the flame to create the skymetal, it was alien to him. He grow up learning about machines, magic and metal, how the town uses the flame and all the wonders around Torch. He learned the arcane ways and specialized in using his magic with the metal, that way he could benefit the town with his knowledge.

Bosh sometimes tried to sneak inside some cave or dungeon that he found on rutine walks around the ruin while looking for exotic metals, he always hoped to meet some weird creature he could study and bring back to Torch and get a respected title and work side to side with his mentors and heros. But when you are alone out there, fear is greater than curiosity and Bosh always said "Better come back in one piece or many, than never coming back" while showing his yellow teeth (One of the front one chipped).

After the recent discoveries below the city and the vanishing of Khonnir Baine, Bosh decided it was time he stood up and make himself useful.

A small dwarf with a messy red hair and beard. He's always curious and likes to explore but himself is a bit of a bookworm. When he focus on something he ignores everything around him. Wearing his schoolar robes, usually filthy with strange liquid, grease and some burns from his experiments. People around Torch think of him as a crazy person with a good heart, a lot of knowledge and creativity. His raven Krasu is always by his side resting on one of his shoulders.

Familiar:

Krasu
N Tiny animal
Init +2; Senses low-light vision; Perception +6
=========================
Defense
=========================

AC 15, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 5
Fort +3, Ref +2, Will +3
=========================
Offense
=========================

Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
=========================
Statistics
=========================

Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
=========================
Feats
=========================

Skill Focus (Perception), Weapon Finesse
=========================
Skills
=========================

Fly +6, Perception +3
=========================
Special
=========================

Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.