#7-21: The Sun Orchid Scheme, with GM Pendrak (Inactive)

Game Master Pendrak

A Pathfinder Society Scenario designed for levels 1–5.

With the power to vastly extend life, the sun orchid elixir is one of the most prized items in the Inner Sea—and as a result one of the most dangerous to transport. After his shipments of sun orchid elixir vanished without a trace two years in a row, the ruler of Pashow is desperate to ensure that his next delivery goes off without a hitch. In order to test its security, Pashow has hired a team of Pathfinders to execute their finest heist and test the convoy’s defenses. Are the PCs up to the challenge?

Content in “The Sun Orchid Scheme” also contributes directly to the ongoing storyline of the Sovereign Court faction.

Written by Nicholas Wasko.


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The Exchange

Male NG Human (Varisian) Ranger 12 uc rogue 6/figther (mobile) 1 initiative +6 bmc 4 dmc +20 ts fort +4 ref +11 will +4 pg 45/45 ac 21 flat 19 touch 17 | Speed 30ft | [/ooc] | Spells: 1st 3/3 2nd: 3/3 3rd 2/2 | [ooc]Active conditions: None.

hello all!!! Im ready to enjoy


”Yoon” | female CG human pyrokineticist 1 | HP 15/15 nonlethal damage: 0 | AC 16, T 14, FF 13 | CMB –2 CMD 11 | F +5 R +5 W +1 (+2 vs. fear) | Init +3 | Perc +5 SM +1 | Speed 20ft | burn 0/6 | Active Conditions: None

Great! ;-) You can read the roles and associated skills a little further up in this discussion thread. Then you have to say which role, which skill and which location you want to work on to gather information.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
kiaru wrote:
hello all!!! Im ready to enjoy

Okay, what role do you want to undertake for the infiltration for each day, and where?


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

I guess since you guys insist on moving forward despite my explicitly asking that you wait to post in the gameplay thread other than interactions back in Aspenthar, I'll go ahead and post the advancement in that thread directly.

I need Kiaru to post his choices in the next few hours or we will move on without him, I guess with just five players.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Had a huge edit to that post eaten by the forums, I'll get a more detailed update up soon, just hold off on posting for now.

The Exchange

Male NG Human (Varisian) Ranger 12 uc rogue 6/figther (mobile) 1 initiative +6 bmc 4 dmc +20 ts fort +4 ref +11 will +4 pg 45/45 ac 21 flat 19 touch 17 | Speed 30ft | [/ooc] | Spells: 1st 3/3 2nd: 3/3 3rd 2/2 | [ooc]Active conditions: None.

hello im going to infliltrate as thief that is my specialization, my game schedule is gmt +1

The Exchange

Male NG Human (Varisian) Ranger 12 uc rogue 6/figther (mobile) 1 initiative +6 bmc 4 dmc +20 ts fort +4 ref +11 will +4 pg 45/45 ac 21 flat 19 touch 17 | Speed 30ft | [/ooc] | Spells: 1st 3/3 2nd: 3/3 3rd 2/2 | [ooc]Active conditions: None.

day 1 thieb stealth: 1d20 + 12 ⇒ (14) + 12 = 26
day 2 thief acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15
day 3 thief sleigth hand: 1d20 + 10 ⇒ (12) + 10 = 22


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
kiaru wrote:

[dice= day 1 thieb stealth]d20+12

[dice= day 2 thief acrobatics]d20+10
[dice=day 3 thief sleigth hand]d20+10

Where?

Edit: I'm going to work with the assumption that Kiaru is doing this at the workshop, because I think you needed more help there. I really you to read my posts Kiaru, because if you can only post sporadically you need to at least be detailed in what you are doing.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
Huni wrote:
@ Pai You say we can't let him signal, but you do realize that your attack is very loud. In this case, it is a clap of thunder.

@Huni: I had assumed the sound of her electric blast would be crackling, but not thundering. There is a specific Thundering Infusion, which Pai doesn't have yet, that causes a deafening thundering sound. Is that what you were thinking of?


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Yeah, I'm under the impression that kinetic blasts don't typically make a lot of noise, whether they are energy or physical. It notes specifically that gathering power is extremely loud, but I don't think the normal blasts would make much noise, if any.

Scarab Sages

Human Warpriest 6| AC 21/23 T 13 FF 18/20 | HP 46/46 | F +7 (8) R +5 (6) W +9 (10) | Init +2 | Perc +3| Blessings 6/6 Fervor 6/6 Sacred Weapon 6/6 Channel Energy 3/3| Lvl 2: 4/4; Lvl 1: 5/5 Orizon: 5/at will

It is very possible that I'm wrong or have the wrong impression. I did that from memory. i just remember it wasn't quiet.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 2 - Init. +2, Senses Normal Vision Perception +11, AC 25/ touch 12/ ff 23; CMD 25 (29 vs. Grapple, 27 vs. Bull Rush/Overrun/Sunder/Trip); hp 77/77 Temp 2/2, F+13, R+4, W+6, Speed 40 ft. | Armored Vigor: 6/7 Rage: 8/10 | Buffs: antitoxin

I think we should follow the order outlined by GM Pendrak exactly. Things are getting confusing (for me).

Questions:
1) is the secret door opened with all the locks?
2) is the heat trap disabled?

Fighting goons is useless unless some of us get that elixir!


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

The secret door on the bottom of the transport is opened, and all locks have been removed. The heat trap is still active, but can be disabled with a move action by someone who is inside the transport. I'm adding the transport interior map to the Slide.

The trapdoor is where the circled X is on the map.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 2 - Init. +2, Senses Normal Vision Perception +11, AC 25/ touch 12/ ff 23; CMD 25 (29 vs. Grapple, 27 vs. Bull Rush/Overrun/Sunder/Trip); hp 77/77 Temp 2/2, F+13, R+4, W+6, Speed 40 ft. | Armored Vigor: 6/7 Rage: 8/10 | Buffs: antitoxin

Thank you GM Pendrak!

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

I just reread the section on Kinetic Blasts. It doesn't say anything about sound. It does say that it uses a sizable amount of energy/matter, so it always does full damage to swarms. Gathering power is extremely loud and obvious, with a 20' radius centered on the kineticist.

Long story short, it looks like the mage, guard, and dog on the other side of the transport wouldn't have heard anything loud except the mage's shouting.

Grand Lodge

OK. Maybe I was thinking about the gathering of power then.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Zzorn had a few questions about the transport. I thought I'd answer in here too, because some of the info serves as a good reminder or clarification.

Zzorn wrote:


1. Where would the mock elixir be located?
2. Is the red 'S' representing a secret door? if so, do we know how to use it?
3. What is in the central room?
4. What is in the other rooms?

1. The mock elixir is located in the central chamber. You can see the animated altar on the map. It stands there in that room, wrapped in chains, and six vials of glowing fluid are sealed within a glass case atop it. However you know that the real mock elixir is hidden in a secret compartment in the northeast corner of that same room, just north of the altar.

2. The red 'S' represents the secret door to the central chamber. That door was open during the entirety of the infiltration. You don't directly know how it works, but there was a big clue present earlier (that I'm not sure anyone picked up on). You can tell that it is there though, because you knew it was there before.

3. See answer to question 1.

4. You are in the western room, which I described. Just two tables, and a black curtain separating north and south.

The northern room has shelves lining the walls, stocked with bedrolls, blankets, tents, and assorted camping supplies. One of the switches to disable the desert heat trap is hidden behind a pile of blankets at the location.

The eastern room is packed with crates and boxes.

The southern room serves as a kitchen. The shelves that line the walls of this room contain enough food and water to supply one hundred people for a week, as well as pots, pans, and other cooking supplies. One of the switches to disable the desert heat trap is hidden behind a large barrel of water here.

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 2 - Init. +2, Senses Normal Vision Perception +11, AC 25/ touch 12/ ff 23; CMD 25 (29 vs. Grapple, 27 vs. Bull Rush/Overrun/Sunder/Trip); hp 77/77 Temp 2/2, F+13, R+4, W+6, Speed 40 ft. | Armored Vigor: 6/7 Rage: 8/10 | Buffs: antitoxin

Will be unable to post tomorrow due to a work thing; will resume Thu. Ttyl! (feel free to bot me)


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

That's pretty much it guys. I was glad to have you, I had a really good time with this.

I will have your chronicle sheets filled out as soon as I can.

Please, feel free to provide me with any feedback, positive or negative, as I could really use it to help me improve my GMing skills.

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

@GM Pendrak: You did a really good job managing that first part with all the skill checks. It looked really complicated, but you made it fun for us. Personalizing it as you did was great.

My only suggestion for improvement would be to better familiarize yourself with Google Slides.

Good job!


Knowledge Checks

Loved it! thank you for running GM Pendrak!


”Yoon” | female CG human pyrokineticist 1 | HP 15/15 nonlethal damage: 0 | AC 16, T 14, FF 13 | CMB –2 CMD 11 | F +5 R +5 W +1 (+2 vs. fear) | Init +3 | Perc +5 SM +1 | Speed 20ft | burn 0/6 | Active Conditions: None

Yes, thanks a lot!!

Grand Lodge

I think you did a great job. Thanks.

Sovereign Court

Male Kitsune Swashbuckler (Flying Blade) 3| HP: 22/28 | AC: 19 | T: 15 | FF: 14 | CMD: 18| Fort: +3 | Ref: +8 | Will: +2 | Init: +8 | Perc: +6, Low-light vision | Sense Motive: +0 | Panache: 3/3

Yes, great job! Really enjoyed it! Thanks GM & gang!

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

@GM Pendrak: Do you have an estimate for when our Chronicle Sheets will be ready? Thanks!


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Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Sorry about that, I will get those out as soon as possible (when I have time to go to the library and use a printer/scanner so I can sign them).

Sovereign Court

Male NG Ulfen (shaven) Barbarian 2 / Fighter 4 (Siegebreaker) / Ulfen Guard 2 - Init. +2, Senses Normal Vision Perception +11, AC 25/ touch 12/ ff 23; CMD 25 (29 vs. Grapple, 27 vs. Bull Rush/Overrun/Sunder/Trip); hp 77/77 Temp 2/2, F+13, R+4, W+6, Speed 40 ft. | Armored Vigor: 6/7 Rage: 8/10 | Buffs: antitoxin

I sign mine electronically with fancy fonts just so you know. It think actual signatures don't really matter as the whole game has been documented online. :)


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Okay, I've got them completed. Let me know if anyone notices any issues.

Zzorn
Pai
Huni
Yoon
Tanto
Kiaru

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

I got mine. Thank you!


Knowledge Checks

All good! Thanks for a great game!

Sovereign Court

Male Kitsune Swashbuckler (Flying Blade) 3| HP: 22/28 | AC: 19 | T: 15 | FF: 14 | CMD: 18| Fort: +3 | Ref: +8 | Will: +2 | Init: +8 | Perc: +6, Low-light vision | Sense Motive: +0 | Panache: 3/3

Perfect! Thanks again for a fun game!

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