[5e] Lost Tamoachan [Completed!] (Inactive)

Game Master mishima


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Following your noses, you round a corner and find (a bowl of cereal, jk) a room covered with a layer of fine gray dust and ash, three inches deep. Across the room, opposite where you entered, is another set of double doors. There are two empty alcoves to the north and south. On small ledges in each corner of the room are pieces of what appear to be broken pottery.

As you move into the room, your steps send motes of dust and ash swirling into the air, and these clouds form into shapes.

First, from the ash, a dusty phantom assumes the shape of a woman. Her face is forlorn and tear-streaked. She throws up her hands in despair, rushes into one of the alcoves, and disappears.

Immediately afterward, two more dusty phantoms emerge — mighty warriors armed with jagged-edged swords and bearing fierce countenances. They move to block the doorway opposite where you entered.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"We'll see what Moradin has to say about this." say Katra as she moves forward. When she reaches the center of the room, she draws her holy symbol and holds it aloft, channeling the radiance of the Forge Lord to scatter the undead.

Assuming they are undead, they will need to make a DC 15 Wisdom Save or spend it's turns moving as far away from me as it can and can't willingly enter a space within 30 feet of me. Such a target also can't take reactions.


AvernusArt 2Grid

Katra, the shockwave from your holy burst seems to be enough to scatter the ashes. The room is quiet thereafter, but they begin to reform. It is likely they are indeed undead, exceedingly weak ghosts able only to hold single ashes. You find even your hand is enough to scatter them.

With the ashes discarded, you push through the doors with a vacuumous *pop* and the smell of rain nearly brings you to tears. "Ooo-ooo!" a primate screams. This enormous chamber is thirty feet tall with mighty buttressing and a vaulted ceiling. Parts of the ceiling and walls have collapsed, and raw earth has spilled down from a gaping hole in the east wall. Crushed beneath a fallen block in the center of the room are humanoid remains. Elsewhere around the floor are the chewed and decayed corpses of baboons. Through a hole in the eastern ceiling, daylight, rain and fresh air filter in. Above, through this gap, can be seen four baboons. They jump around the hole and and scream in agitation, and as they do, dirt begins to slide down the banks and rocks in the walls shift slightly.

edit: ahem...and most important detail: there is no gas in this room


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

How structurally sound do the walls look? Do we think this would be a good place to take a long rest?


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

Cloudrunner makes sure everyone gets into the fresh air before he enters. Even so, he can't help but take a deep, refreshing breath and savor it. But his attention turns back to the baboons, with his sword ready. "Be careful, they can be very territorial." Pointing to the baboon corpses, he says, "They have either been trapped long enough to eat their own kind, or... there's something else in here. Either way, don't be too distracted by the fresh air until we know if it's safe."


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Pisco nods in agreement with Cloudrunner.

"I agree..there might be something lurking in this area that made a meal of those baboons. Let's check it out..carefully."

That said, Pisco drifts into the shadows as he searches the right-side of the vast chamber first.

Stealth: 1d20 + 7 ⇒ (13) + 7 = 20


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"Bah. Let's just get this over with." Having said that, Katra walks to the center of the room and roars out a challenge at the top of her lungs.


AvernusArt 2Grid

Katra, it doesn't look structurally sound in here at all, especially the opening in the ceiling. In fact, you aren't quite sure how some of the stones have not already fallen down.

At the rumble of Katra's manly voice, some of the ceiling actually does collapse with random plops here and there. But then the rubble stirs beneath the opening, and bursting forth is a giant amphaesbina, the dreaded 2-headed snake of yesteryear! Slithering this way and that it's silvery green scales glisten in the rain, hissing and probing forward with its sick black forked tongues.

Inits:

Pisco: 1d20 + 4 ⇒ (7) + 4 = 11
Lidras: 1d20 + 2 ⇒ (1) + 2 = 3
Lidras Warning: 1d20 + 2 ⇒ (10) + 2 = 12
Katra: 1d20 - 1 ⇒ (16) - 1 = 15
Cloud: 1d20 + 2 ⇒ (20) + 2 = 22
Enemy: 1d20 + 3 ⇒ (2) + 3 = 5

Round 1:
All PCs
Amphaesbina

Map may have to wait until after work I'm afraid, please theater of mind if you can


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]


Pisco: I got a snake, man!"
DM: "Yes, pets are welcome here in the dungeon.
Be it the traditional dog, or cat, or even the occasional reptile."
Pisco: "One time I fed it some beer man! It was slithering this way and that!
It was all f#*%ed up!"

These thoughts echo through the cat-man's head as he sees the giant serpent.


AvernusArt 2Grid

Hehe, darn was trying to sneak that reference past you guys ;)


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

Reinvigorated both from the fresh air and a nice, obvious monster to slay, Cloud says "Now, THIS is something I know how to handle." He twirls his sword and then charges in to attack!

Presuming I can get to it to attack this round - using Feline Agility to double speed if necessary

Sword attack: 1d20 + 6 ⇒ (17) + 6 = 23
Sword damage: 1d8 + 3 ⇒ (3) + 3 = 6

Sword extra attack: 1d20 + 6 ⇒ (5) + 6 = 11
Sword damage: 1d8 + 3 ⇒ (2) + 3 = 5

Cloud will also use his Protection Fighting Style to impose disadvantage on the creature's next attack that does not include him.


AvernusArt 2Grid

Map updated, thanks for patience.

Cloud's padded feet quickly and quietly send him on his mission towards the huge creature, he leaps onto the first head and rakes the obsidian stones across the scales, spraying blood chaotically into the rain. He then flips across to the other head, but it saw him coming and retracted at the last minute, sending Cloud tumbling back to the wet stone safely.

54/60 hp , 12 AC


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Now that someone has the beasts attention, Pisco leaps from concealment, and lashes out with his clawed hands, slashing the snake to ribbons.

Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d4 + 6 ⇒ (1) + 6 = 7

Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d4 + 6 ⇒ (4) + 6 = 10

Sneak Attack: 1d6 ⇒ 5

Expend 1 Ki for Flurry of blows

Attack: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d4 + 6 ⇒ (3) + 6 = 9

Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d4 + 6 ⇒ (1) + 6 = 7


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Katra walks right up to it, saying "Here beastie. Come to mamma. I got something nice for you."

Once she gets within range, she will swing her hammer at it.

Attack Roll: 1d20 + 4 ⇒ (12) + 4 = 16
Damage Roll: 1d8 + 1 ⇒ (8) + 1 = 9

Dark Archive

CAMPAIGN COMPLETE

Lidras takes to the air, heading straight up, to get a clear line of sight on the reptile.

Hit: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Crit Damage: 1d10 + 4 ⇒ (4) + 4 = 8

Hit: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d10 + 4 ⇒ (7) + 4 = 11

28 force damage


AvernusArt 2Grid

Pisco explodes out of the shadows quickly popping the bones in the snake's back one after the other rapidly. Katra waits for her moment and when one of the heads takes a snap at her she beats it away. Lidras is the first to bore through one of the skulls however, sending the snake coiling madly as its muscles lose control...finally, its motionless except for the rain.

Combat Over

You notice a baboon staring down at you from above contemplatively before zipping out of sight.

Dark Archive

CAMPAIGN COMPLETE

Happily allowing the rain to fall on his face, Lidras says ”Let’s rest here. My blade will warn us of danger if it approaches. This fresh air...gods you only feel alive when staring at death. This feels so good.”


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"Bah, Dwarves know that every day is a gift. It's why we drink so much; There's always something to celebrate!"


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You could to barricade the doors if you wish, if so you would notice the poison gas from the temple's lower levels is slowly creeping up and out the hole outside. Perhaps with enough time it could all clear out, taking weeks or months.

Long rest activated if ready


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So, where to in the morning? You could escape back to the surface with a little work, or continue within the temple: exits north, northwest, southeast


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"I think since we're here we should keep going." says Katra after channeling her god's blessing into her armor and praying for spells.


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

After a restful nap, Pisco will search the area for anything valuable. Once completed, he will sit down and have something to eat...all the while taking deep breaths of the sweet, clean air around him!


AvernusArt 2Grid

Oh ho ho, and how could I forget? In this time you also identify all the magic items you've accumulated, just in time for xmas:

Cloud:
+1 Macuahuitl (longsword)

Galtar/Party:
bracers of defense
ring of protection
ring of fire resistance
ring of animal influence
potion of invisibility (dried)
elixir of health (dried)

Lidras:
bracelet of rock magic (While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead.)

Katra:
+2 axe, 12 charges (passwall, burning hands, gust of wind) recharges 1d6+4 at dawn
+1 dagger


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Katra, that night you have a restless dream of living shadows creeping through stones lurching forward. You are very angry but you don't know why. As you wake, you cling to the axe instinctively and do not want to let it go, even for a moment.


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

I would take the bracers if no one objected


AvernusArt 2Grid

Can work out loot stuff in discussion if there are any issues.
I think you are all very mature players so I'd say just call it if you want it and we'll figure it out.

4 exits from here, or you could make your own holes with your new hyper magical stuff I suppose.


AvernusArt 2Grid

If no one has any preference on direction to head, I'll just roll d4 in a few hours.

Also, level up.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

I don't think Katra has an opinion either way.

Dark Archive

CAMPAIGN COMPLETE

Neither does Lidras. But he is immensely pleased with his new ring of protection and bracelet


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PC wtf Decision-fier: 1d4 ⇒ 3

You approach the double doors to the southeast, the serpent doors. A jade plaque above them depicts the now slaughtered amphisbaena. Through the winding corridor, you reach a staircase leading upward into the gloom. It seems as though you have found the entrance to another layer within the complex!

Cloudrunner: 1d20 + 3 ⇒ (17) + 3 = 20
Katra: 1d20 + 4 ⇒ (2) + 4 = 6
Lidras: 1d20 + 5 ⇒ (4) + 5 = 9
Pisco: 1d20 + 7 ⇒ (10) + 7 = 17

Pisco and Cloudrunner both spot a glyph similar to the wall of fire glyph from before, covering a 10 ft square on the second step up.

Dark Archive

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CAMPAIGN COMPLETE

Lidras walked forward, feeling pleased. They hasn’t fully divided the spoils yet, but he had a new ring and the bracers? The thrill of the discovery was invigorating! Going towards the doors he reached for them, and stopped. He stared for a moment at his shadow, ice gripping his heart. It...wasn’t his. It was hers. It had been so long ago, he had managed to push aside the memory of where he had gotten his sword. His wings. His power. It had been easy enough to ignore. He closed his eyes. What does she want?! He opened his eyes again, and his shadow was once more his own. So lost in thought was he that he almost walked into another one of the glyphs! Of course he planned to blast it...

Shadow Hound gained! Shooting will be more accurate now against enemies in cover


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Dex Tools here for the trap, roll a few times if you roll low. Without gas there is less reason to care about time, but you could still set it off accidentally with a low roll.


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Thieves tools: 1d20 + 10 ⇒ (6) + 10 = 16
Thieves tools: 1d20 + 10 ⇒ (17) + 10 = 27
Thieves tools: 1d20 + 10 ⇒ (10) + 10 = 20


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Pisco efficiently disarms the trigger plate, making the stairs safe to ascend. At the top a hidden passage is found that houses a large robotic dragon on four wheels, thankfully unarmed...otherwise it would have rolled down the stairs.

On the next level, after rounding a corner you find a large room decorated with a bizarre diorama depicting the land of the dead. Small, brightly painted clay statues have been placed about the room to represent the inhabitants of this realm and the unfortunate people they have taken into their care.

In the center of the room, the floor rises to form a small hill. A group of small figures seem to be struggling to roll a boulder up the hill, while a devil drives them on. Above the hill in the ceiling is a glowing spot that illuminates the entire chamber with an eerie silver light.

A cobblestone path leads from the western door to the foot of the hill. A similar path runs eastward and then veers south. Sections of the diorama around the perimeter of the room depict different environments in the land of the dead.

In the western end of the room is a region of burning sands. There devils torture those who have been unfortunate enough to fall into their hands.

Along the southern side is a grassy plain where people frolic and hunt antelope and deer.

North of the grassy plain and south of the hill, the floor opens into a model of a canyon. A river of lava flows down it while flames lick the walls.

East of the hill, in a side area of the room, is a counterpart to this fiery canyon — an icy waste.

To the north of the hill is a putrid, bubbling marsh where figures strive to keep their heads above the surface.

From out of the marsh a black, torpid river wends its way past the northern edge of the hill and flows west to pour over the lip of a steam-filled chasm in the northwest comer of the room. Within this dark chasm, worms pursue the fleeing forms of naked people.

In the south comer of the room on the eastern wall is a barred door.

Investigating here, please be specific which region you look into


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Pisco will examine the southern side and the grassy plain.

Investigate: 1d20 + 4 ⇒ (17) + 4 = 21
or
Perception: 1d20 + 7 ⇒ (17) + 7 = 24


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Is there a way to edge around the room without entering the light?

Dark Archive

CAMPAIGN COMPLETE

Investigate: 1d20 + 1 ⇒ (19) + 1 = 20

Lidras flies up to the ceiling to investigate the light. He rationalized that if there was anything dangerous in the room it was likely related to that.


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Pisco, as you enter the grassy fields a wave of nostalgia nearly brings you to tears, kitten memories of frolicking in similar sunny grains lifts your heart and mind up out of the moment...Charisma save DC 15 vs or you do not want to leave no matter what

Katra, the light suffuses everything and everywhere in the room. It seems to be coming from a glowing chimney near the center, the walls of the chute have some kind of fluorescent material on them. You might be able to block the hole or climb up inside it with a boost from a team-mate. You would need to first step on to the hill.


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Lidras, you see as Katra above, but could fly up into the chute the entire way if you wanted. Directly above, maybe 60 feet, there looks to be a closed grate of some kind. There is also a branch to the left perhaps 30 feet up. The entire shaft is glowing with the same odd light.


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

CHA Save: 1d20 - 1 ⇒ (14) - 1 = 13

lol..nice knowing ya guys...I'll just stay here...FOREVER!!!!

Dark Archive

CAMPAIGN COMPLETE

Lidras calls out the information to his comrades below. ”I’m not sure what to do here. Do you think it’s safe to explore this?” As he said this he tentatively put a finger under the light...


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Lidras, nothing happens, other than your skin reflecting the light somewhat expectedly.


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Wow, so sorry...somehow I missed Pisco's roll this morning. All is not lost! You get a wisdom save every time you take damage or someone convincingly tries to talk you in to moving. However, fails increase the DC 15 by +1 each time. Yes wisdom from now on not charisma.

...and map updated.


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

Cloudrunner walks around the southern side of the diorama, hurming and nodding his head studying it, as if it should all mean something, but unfortunately does not. He will walk past Pisco, ignoring him for the moment.

He looks at the door, and seeing it barred, turns back to the diorama. "Do any of you see anything that might trigger the door opening?" Then he studies the Eastern side (icy, I believe), for what little he is able to given his general lack of skill in searching for clues.

Investigation: 1d20 - 1 ⇒ (9) - 1 = 8


AvernusArt 2Grid

Hmm, Cloud can you describe your armor in as much detail as possible please? :)


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]
GM Infinity wrote:
Hmm, Cloud can you describe your armor in as much detail as possible please? :)

Umm... no? I'm scared. :)

I guess I picture it like the jaguar knight with animal fur but not like the traditional fur onesie. Given his own fur, and the chain mail, and the jungle climate, he's probably all about layers and being able to open it up and let it breathe some.

So on top is probably more of a chain mail short coat that he can open in the front, and ends at likely his elbows that then has jaguar fur stretched over that. It would only be waist length to allow air flow. Waist down, probably the jaguar fur again stretched over the chain mail, likely with some basic loose pant underneath. So he tries to look the jaguar knight part, but being a big burly cat-man already, has a somewhat modified version, especially on top with the open jacket.

Oh, plus his shield and boots, I think covers it. Likely barehanded, which is risky in a trap-filled place like this. :) That work well enough?


AvernusArt 2Grid

Cloud, gazing into the display you experience a brief whiteout as 2 steam trails tumble out of your nostrils. The chain links between the layers of thin jaguar fur begin to bite with an extreme chill, glowing bright blue and cutting into you all over.

Cold: 3d8 ⇒ (3, 2, 1) = 6 dmg to Cloudrunner

Thanks, wasn't sure if it was reflavored somehow, like the longsword.

edit: also western door has normal looking doorknobs on it


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Katra, seeing that the light did not teleport people into the diorama as she feared, instead moves across the room to the door, but will stop to heal Cloud and she passes (specifically NOT looking at the diorama) and says "That looks like a trap. Can you disable it Pisco?"

Cure Wounds as a first level spell for Cloud: 1d8 + 4 ⇒ (8) + 4 = 12

Dark Archive

CAMPAIGN COMPLETE

With the light doing no harm, Lidras cautiously flies up to Investigate more closely.


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Lidras Active Perc: 1d20 + 5 ⇒ (8) + 5 = 13

Lidras, you fly up into the glowing square tunnel. It is cramped and eventually you are climbing more than flying, but its fairly easy to concentrate and make your way up...there is a slight enough incline to it. As you approach the branch in the path, your fingers and back get coated in thin webs, and before you know it a giant spider emerges, hissing and clacking its pedipalps.

Cramped quarters give you disadvantage on weapon attack rolls, and there may be a risk of sliding down

Inits:

Pisco: 1d20 + 4 ⇒ (20) + 4 = 24
Lidras: 1d20 + 2 ⇒ (16) + 2 = 18
Lidras Warning: 1d20 + 2 ⇒ (3) + 2 = 5
Katra: 1d20 - 1 ⇒ (17) - 1 = 16
Cloud: 1d20 + 2 ⇒ (6) + 2 = 8
Enemy: 1d20 + 3 ⇒ (15) + 3 = 18

I use highest mod in cases of ties, so spider first

Bite: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg: 1d8 + 3 ⇒ (8) + 3 = 11 piercing to Lidras
Dmg: 2d8 ⇒ (1, 3) = 4 poison, Con save DC 11 for half

Round 1:
Spider
Lidras, and others

Pisco is unable to participate here, unless the fight is brought to his beloved grassy plains. I suppose he could shoot out with ranged weapons as well.

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HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Katra got the axe, she's good at that (since her AC went up again this level anyway =D )


AvernusArt 2Grid

Boy, I hadn't realized how far along we are considering we only started the second week of October. We are a little more than 3/4 complete and could reach conclusion fairly fast depending on stuff. Thanks to all for posting reliably and keeping it fun.

Dark Archive

CAMPAIGN COMPLETE

An awesome group, but it couldn’t be done without a consistent GM!


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Here Here!!! Great work all round and lots of fun!!!

Merry Holidays to everyone as well!!!


1 person marked this as a favorite.
HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Time flies when you're slapping around your allies or tying them up. =D

Dark Archive

1 person marked this as a favorite.
CAMPAIGN COMPLETE

Didn’t know it was that kind of game when I signed up...


1 person marked this as a favorite.
N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Dwarves....they sure are weird...lol


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"you got it all wrong Cat. Dwarves are the only sane race in a crazy world."

Dark Archive

CAMPAIGN COMPLETE

I’m an idiot. I should have one more invocation. Given recent developments, the most IC one to add is this:

Eldritch Sight

You can cast Detect Magic at will, without expending a spell slot.


AvernusArt 2Grid

Wow, sorry for not noticing that. Feel free to pick whichever though.

Dark Archive

CAMPAIGN COMPLETE

It’s the players’ responsibility to know his own character. That, and I was thinking about how I now wanted k-Arcana. So this works out fairly well. It shows a lack of formal training, but ability due to warlock powers.


AvernusArt 2Grid

These are pretty nasty really, not sure Lidras has a good option for it...though I think you guys will be fine. Forgoing attack rolls, you would need something like elemental damage without a save (because of magic resistance and its other immunities). Has flight similar to yours, could perhaps use some creative aerial combat trick?

Dark Archive

CAMPAIGN COMPLETE
GM Infinity wrote:
Lidras, you might recall from your early days...as your eldritch powers were just beginning to manifest and you were still desperately searching for information, a certain conversation from an old witch on the outskirts of Neverwinter. For the price of a goblin's liver, she recounted a legend involving a fallen celestial who turned to demons for power during the Time of Troubles. The story, while fantastical, held the lore that divine constructs as these had special wards resisting his magic in general, but also in particular the kind of force energy granted to such a twisted warrior...such blasts were completely ineffective.

Loved this way of telling its immunities!

Also eldrich blast won’t work? That’s why I took the +1 Attack invocation. :)

Also, great time for a crit!


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Katra, I'm doing Out of the Abyss in another thread and just realized your AC is only 1 less than the Demogorgon's.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Which is weird, because it's not that high an AC. I have a 5th level fighter in a different group that has a 22 ac as well.


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I mentioned this to Daniel in another thread but wanted to say here as well, we are very close to finishing...maybe 2 fights at most remaining. There should be a tie-in to the woman on the beach back in the beginning, but if there are any other loose ends youd like to resolve let me know.

Dark Archive

CAMPAIGN COMPLETE

The excitement of finishing an adventure mixed with the sadness of seeing it end...


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

This has been a great group!


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So guys, once you're done questioning the ghost that is basically the end here. The module finished when you reached the treasure and the rest is just a lame attempt on my part to give a little story to it.

Not required, but I would appreciate a little epitaph of sorts for your character. Perhaps they go hunt the other centaurs, clear out and sanctify the temple and turn it into a base, have adventures on the sea hauling the 20,000 gold back to the Sword Coast etc up to you.

Once everyone's PC wrapped up I'll close the campaign and mark it complete! I think this has been my favorite experience yet DMing on the boards, thank you all.


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Also special thanks to Ken (cloud's player) for providing me access to all the Beyond material. It makes it super convenient to get high resolution maps and artwork, not to mention easy access to all the rules. :D


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

Hey, it costs me nothing extra and you put up with me in a few games now despite my erratic posting habits! (Not to mention those games being the most reliable and consistent I’ve played in here!)

Thank you for the fun game!

Dark Archive

CAMPAIGN COMPLETE

Thank you for having us! I’ll get an ending written up on Monday.

This has been an amazing experience, and you have been a great GM. It would be worth fighting tooth and nail to get into any game you run. :)


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Players make it just as much as GM, and you guys are definitely master-class players.

I put a full map reveal up on the slides if interested, circled the few unexplored areas in cyan. Some highlights from those things that could have been:

a funny little Romeo and Juliet scene involving that wtf crazy sleep poison
wight fight with turn resistance
oni fight with tons of spell scrolls reward
semi-sentient tree with lightning bolts
trap that causes a permanent Otto's irresistible dance ("reward" for figuring out mirror crap...)
winning the Pelota (ball game) would have rewarded a whistle capable of granting a 60 flight speed to anyone


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

I have truly enjoyed our group and Lidras has the right of it: you are a great GM.

Dark Archive

CAMPAIGN COMPLETE

Epilogue done. It felt right for a warlock of growing power and an unidentied patron.

Thank you all once again! I do have to say that this has been a great group. Memorable characters, fun banter, and a fast paced posting cycle that let us finish this in good time.

Also thank you for telling us what we missed. The completionist in me was glad to read that.

Good times. :)


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Just want to say thank you to everyone for making this such a great game...will miss you all!!

Hey DM, maybe Pisco should sail back to the Forgotten Realms and give Molok a hand.....looks like he might need it!!!

Epilogue:

As the group dispersed, each going their separate way, Pisco remains at the encampment. The money and fame he had won kept him in food and drink for many months, but soon the lure of adventure tickled his nose and he was back on board ship, this time heading back to "civilization, but with a stop in the Moonshae Islands first. Who knows what those misty isles might have hidden....


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Ha, yeah feel free to make a cameo in that game, that might be funny. :)

Alright, marking inactive. If you'd like to be removed as a player (so the game isnt on the list at all) I can do that too, just send a PM.

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