[5e] Lost Tamoachan [Completed!] (Inactive)

Game Master mishima


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HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"It is the kind of thing you put on a tomb door to scare away grave robbers."


AvernusArt 2Grid

That's one for destroying the seal and entering, can I get a second? :)

Dark Archive

CAMPAIGN COMPLETE

”And imagine what treasure is in there that they want to scare us from.” Lidras’ sword glows as he readies an Eldritch blast. ”Unless someone has a better idea?”


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The golden seal breaks apart from the forces of Lidras' energies, flaking on to the floor in surprisingly large quantities. (250 gp worth)

As the doors swing open, you hear a *click*...

GM: 1d4 ⇒ 1
Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Attack: 1d20 + 6 ⇒ (7) + 6 = 13

...and two arbalest bolts stream just past Cloud, with 3 others hitting the other door.

Beyond the door is a pillared porch overlooking a chamber that contains a model of a city. Arrayed on the porch are numerous clay statues of guards holding bronze-headed spears. The face of each statue is different, as if they were modeled from different subjects. Next to each statue is a small, glazed clay pot. The walls are decorated with brightly colored frescoes depicting a royal court in ceremonial garb and a king arrayed with his armies.

There is a chill in the chamber beyond, like that of a brisk winter morning. In the center of the room is an enormous, tarnished copper raft, crafted to resemble a dragon, bearing a copper coffin. The raft is afloat on a sea of silvery-white, flowing metal, fed by several rivers that trail along the floor of the room. The flowing liquid appears to be cool.

Between the waterways, stepped pyramid-temples rise skyward in mute paean to the gods of ancient Payit. Three of the pyramids appear to have tops that can be removed. In the rest of the area, a royal complex sprawls across verdant fields, and courtyards and ringed marketplaces dot the miniature countryside. There is a blight on this spectacle, however, for several of the models have been smashed and melted.

As Cloudrunner enters, a wall of fire springs forth just behind, blocking him off from the rest of the party. Assuming standard marching order here, not picking on Cloud. ;P Also, reminder walls of fire are opaque.

GM: 1d20 ⇒ 19
Cloud: 1d20 + 3 ⇒ (17) + 3 = 20 nice

The fire heightens Cloudrunner's senses and he spots a creature squirming out from a hole under the coffin. It's...Cloudrunner?

The Cloudrunner attacks Cloudrunner with its feline claws...

Init:

Pisco: 1d20 + 4 ⇒ (3) + 4 = 7
Lidras: 1d20 + 2 ⇒ (11) + 2 = 13
Lidras Warning: 1d20 + 2 ⇒ (3) + 2 = 5
Katra: 1d20 - 1 ⇒ (17) - 1 = 16
Cloud: 1d20 + 2 ⇒ (2) + 2 = 4
Enemy: 1d20 + 4 ⇒ (7) + 4 = 11

Round 1:
Katra, Lidras
Rennurdoulc
Cloudrunner, Pisco

Those on the other side of the wall can hear some commotion but not sure what's going on.

edit: map all set!

Dark Archive

CAMPAIGN COMPLETE

Lidras walks forward, wonder in his eyes. It wasn’t even the money. That came and went. It was the beauty, and the thrill of finding something new. It was what made a long life worth living. It was what made a long life worth ending. And that was when the walk of fire shot out. Jumping back, he shielded his eyes from the light.

”What-...Cloud! Are you alright?”

Can Lidras fly over the flames?


AvernusArt 2Grid

Sorry, its on the other side of the doorway and goes all the way to the ceiling. Everyone has avoided the need for dexterity save, but the wall is very hot and will burn creatures within 10 ft of it at the end of their turn, or those who pass though. Assuming it isn't an illusion ;)


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Katra sighs and tromps through the wall of fire.


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Braving the magical combustion Katra penetrates into the room, taking a devastating rush of heat beyond heat.

Fire dmg to Katra: 5d8 ⇒ (6, 8, 7, 7, 6) = 34

Katra, you see two Cloudrunners with identical equipment along with previous room description.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"Why are there two of you? Which one of you is the real one?"


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Is it possible to make an acrobatics roll to reduce the amount of fire damage you would take going through the wall of flames?


AvernusArt 2Grid

Sure, roll high and describe your cool moves


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

The tabaxi takes a few steps back from the wall of fire, and taking a deep breath, he sprints forward. He launches himself towards the roof of the tunnel, twisting his body so it spins in the air. Upon reaching the roof, Piaco flips in the air and lands feet first, bending his knees and then launching himself once again. This time he flies towards the floor on the opposite side of the fire, landing on his feet with a flourish.

Arcobatics: 1d20 + 7 ⇒ (2) + 7 = 9

...or that was the plan...ouch!


AvernusArt 2Grid

Fire dmg to Pisco: 5d8 ⇒ (8, 5, 8, 7, 6) = 34 yikes, unlucky...need to give out inspiration more often

Once Pisco is in the air, the flame direction changes, and it is difficult to alter his previous trajectory. The burning singes his fur, but he reaches the other side still alive.

The Cloudrunner approaches Cloudrunner with the fury of a jaguar warrior "What is this? You're not me!" swinging out with its own obsidian fragments...

Atk: 1d20 + 6 ⇒ (4) + 6 = 10
Multi: 1d20 + 6 ⇒ (11) + 6 = 17

...but Cloudrunner is too nimble, avoiding the Cloudrunner's swings.

Round 1:
Katra, Lidras
Rennurdoulc
Cloudrunner, Pisco <--up

Dark Archive

CAMPAIGN COMPLETE

Lidras shields his eyes from the flames. All he knew was that two companions went the through the fire and nearly died. He wasn’t about to do the same. With glowing blade in hand, he waited, looking for some way around the flames.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Or not...


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Man, that fire damage is consistant.


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

"What sort of trickery is this?!!" One of the Cloudrunners growls in frustration as he moves around the other. He swings at him with his sword and then tries grabbing the other and shoving him into the fire growling in rage the entire time. "I am tired of this wretched place!!"

Unfortunately, his rage at this latest affront is too much and he swings around uselessly.

Longsword attack: 1d20 + 6 ⇒ (2) + 6 = 8
Longsword damage: 1d8 + 3 ⇒ (2) + 3 = 5
Extra attack, shove action: 1d20 + 6 ⇒ (2) + 6 = 8 vs Athletics (+6 if same stats) or Acrobatics (+2)


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Resist Shove: 1d20 + 4 ⇒ (12) + 4 = 16

"Tch...cheap imitation, you can't mess with the real thing!"

Round 2:
Katra, Lidras <--up
Rennurdoulc
Cloudrunner, Pisco

Dark Archive

CAMPAIGN COMPLETE

Hearing the Combat, Lidras thought to himself Usually this is a game of asking questions only the real one would know. Too bad I don’t know anything about the real one...

Investigation To desperately look for a way to turn off the fire: 1d20 + 1 ⇒ (20) + 1 = 21

Lidras knelt down to examine where the fire was coming from, and what he could do to turn it off.


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Lidras, just before the flames erupted you noticed a glyph on the floor just behind the door glowing purple. Perhaps if you knocked the stone door on top of the glyph it would have some effect...

Could blast the bronze hinges as an attack and move inside if it works

edit: AC 12 with advantage, auto crit, 2 hp


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"I think the only thing to do is to tie you both up and then figure things out from there. If you are the real Cloud, do not resist this."

With that said, Katra pulls out some rope and moves to the closest Cloud to tie him up.

Dark Archive

CAMPAIGN COMPLETE

Hit: 1d20 + 7 ⇒ (19) + 7 = 26
Advantage: 1d20 + 7 ⇒ (15) + 7 = 22
Auto Crit: 2d10 + 8 ⇒ (6, 5) + 8 = 19


AvernusArt 2Grid

The Cloudrunner lowers its blade "Right, let's get to the bottom of this."

Lidras, your force creates a face-sized tunnel, negating matter where once there was some. The stone door collapses and crushes the glyph, causing the curtain of flame to lower and flicker until a dark red fire turns black.

You still have a move and another blast if I'm not mistaken

Dark Archive

CAMPAIGN COMPLETE

Thank you

Seeing the flames go down, Lidras let out a self-satisfied laugh. ”Ha! Now then...” Seeing the two cloudrunners fighting, he stepped over to where the (singed) party was.

”Isn’t this interesting? Katra has the right of this.”


AvernusArt 2Grid

Whoever is tying the knots on the ropes roll dex twice please, one for each Cloud

Dark Archive

CAMPAIGN COMPLETE

1d20 + 2 ⇒ (14) + 2 = 16
1d20 + 2 ⇒ (13) + 2 = 15


AvernusArt 2Grid

The Cloudrunner offers no resistance as Lidras binds his hands behind his back, awaiting questioning there in the depths of the ancient temple surrounded by death fog.

Assume Cloudrunner does the same? Let the questioning begin ;)


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Pisco is lying somewhat curled up...3rd degree burns over a good 80% of his body...he is not going to be doing too much until he can get healed...

Dark Archive

CAMPAIGN COMPLETE

As Lidras ties up the cloud runners, he says ”You two...don’t look too good. Katra, can you and your god help?”


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Having resolved the situation with Cloudrunner, Katra moves to Pisco and channels the holy light of Moradin into him.

Cure Wounds as a 3rd level spell: 3d8 + 4 ⇒ (1, 5, 1) + 4 = 11

Seeing such power not as effective as she would have hoped, she called down lesser spells to heal him some more.

Cure Wounds: 1d8 + 4 ⇒ (3) + 4 = 7

"We should probably find a place to rest before too much longer, as I am running low on my granted power."


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Pisco feels the burns on his skin slowly begin to heal, and even the regrowth of his fur tickles the freshly cured skin.

"Ah, many thanks to you and your god...I owe you both a great debt! It was not the smartest move I made...but I could have sworn that I could make it only slightly singed!"

Thanks..Pisco is feeling better now


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

After they have both been tied up, one of the Cloudrunners growls at the other, "So who are you and why are you doing this? They will soon find discover which of us is false and you won't draw breath for long after that unless you confess now and explain yourself!"

Intimidate (Cha): 1d20 + 4 ⇒ (12) + 4 = 16


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The Cloudrunner scoffs, licking its fangs and responds "Nice try, impostor! I'm afraid it's you who will soon be confessing your deceptions! A true jaguar warrior won't fall so easily to such dishonesty..."

I was thinking one of the others might try asking some questions

Dark Archive

CAMPAIGN COMPLETE

Lidras muttered ”So interesting! Fascinating, really. But how do we find the real one? Perhaps...you! Say my name. And you! Say her name.”


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"Lidras! You've never said your surname! And thats ok!"


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Hehe, well it was fun for me at least, if you'd rather speed things along we can go to the contested cha deception vs wis insight

Rennurduolc Deception: 1d20 + 6 ⇒ (15) + 6 = 21


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Wisdom Insight: 1d20 + 7 ⇒ (13) + 7 = 20

"I can't tell. I thought I could there for a second, but....it's probably best just to beat them both unconscious and figure things out from there. I can memorize divination magic tomorrow and speak with Moradin about which is which."

As she speaks, Katra hefts her hammer and then looks from one Cloud to the other.

Dark Archive

CAMPAIGN COMPLETE

1d20 + 2 ⇒ (15) + 2 = 17

Lidras shrugged. ”The spell which created the doppelgänger might well end by then as well. But moving the two while we find our way out of this myst? This is going to prove difficult.”


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

Hearing Katra's comment, one of the Cloudrunners says, "Katra, wait!! Before you beat us unconscious... I have a question for this impostor. If you are a true jaguar warrior and the real Cloudrunner - will you help these others safely return home? Two jaguar warriors will be no match for any threat down here."


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Arriving late to the conversation, Pisco looks at both Cloudrunners.

"Wow...teo of you. I really must have been hurt to see two of you. So we are trying to figure out which is which, right. Well, let's take a close look, shall we!

insight: 1d20 + 4 ⇒ (6) + 4 = 10

Hmmm, nope. No idea. Crack them both and let their god sort it out!!"


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The Cloudrunner's face delights "Aha, I see your point, standing side by side there would be little to oppose us. How about it, expedition mates..? Perhaps this isn't a problem but a boon!"

GM: 1d20 + 4 ⇒ (18) + 4 = 22


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"The problem with a shapeshifter is that they can usually change shape a lot. Right now, we know that one of you is the imposter. If we free you both, that means that the imposter could try to overpower one of us and take their place. Better to wait for the morning and see what Moradin has to say about such a thing."


AvernusArt 2Grid

Katra, are you suggesting camping here? Gas is still present, but you could do so. Or did you mean moving on with both still bound?

Dark Archive

CAMPAIGN COMPLETE

Lidras pulled his companionions aside and said quietly to them ”I say we let them both loose. With any luck the shapeshifter will try to take on my appearance or yours, Katra. It won’t be able to mirror my powers, and yours come from a god. It will be hilarious when it realizes that.”


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

We need to camp soon. I am almost out of spells, and still seriously injured myself.


AvernusArt 2Grid

You're very close to getting out of the gas. Its 8d6 if you rest within it...sorry to say you'll have to get moving or think of a way to shield yourself from that


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Hmm, feel like this scene is slowing things down too much. We can just assume you figure it out and kill it to keep things going. Lots of treasure here, otherwise southern exit in cat room, or 2 northerly ones.

Dark Archive

CAMPAIGN COMPLETE

Up to you all, but so long as we can drag them with us and keep moving to the next room...


AvernusArt 2Grid

Cloudrunner: 1d20 + 3 ⇒ (7) + 3 = 10
Katra: 1d20 + 4 ⇒ (13) + 4 = 17
Lidras: 1d20 + 5 ⇒ (14) + 5 = 19
Pisco: 1d20 + 7 ⇒ (20) + 7 = 27

It's fleeting, but Pisco swears excitedly that he felt a little gust of fresh air from the southern door.


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Ah, it was like the first breath of spring, it was. Come on, let's get out of this foul air and into the land of the living!."

Dark Archive

CAMPAIGN COMPLETE

He didn’t need to tell Lidras twice. With a yearning the elf ran as fast as he could towards the promised fresh air.

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