[5e] Lost Tamoachan [Completed!] (Inactive)

Game Master mishima


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Galtar and Pisco, you forgot to roll d4 for Katra's Bless. It applies to ANY attack or save you roll as long as she is concentrating.

It doesn't really matter for Galtar since his rolls are still too low even with a 4 rolled on the bless dice (sorry), and it doesnt matter for Pisco's attacks since they are all hits (congrats). It might have mattered for his save since a d4 could've gotten him to 13, but since he's been fully cured not worth rolling. Still, just remember for future attacks and saves to +d4 in your dice rolls. ;)

Cloudrunner has not posted for 24+ hours so rolling his save and delaying his action

Dex Save: 1d20 + 2 ⇒ (12) + 2 = 14

Lidras, from his vantage at the top of the stairs, manages to get one clear hit on the bizarre sea slug. Pisco unleashes the full flurry with a series of 4 solid slashes after being enraged by the acidic burns. Octo-Galtar pummels with his tendrils but the slug's physiology seems oddly adapted to the aquatic attacker. In turn, the spirit of his dragonborn bloodline burns through the cells of even his new form.
Cloudrunner ducks his head under water at the last second before the acidic blast. Finally, Katra closes and relieves the acidic burns that had developed on Pisco.

33/102 hp, 13 AC


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The slug's color alters from a bright green to a darker blue. New pseudopods sprout from the blob, striking towards Pisco.

Pseudopod 1: 1d20 + 5 ⇒ (15) + 5 = 20
Dmg: 2d6 + 3 ⇒ (2, 5) + 3 = 10
Pseudopod 2: 1d20 + 5 ⇒ (6) + 5 = 11

Pisco takes 10 damage

All PCs UP

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CAMPAIGN COMPLETE

Hit: 1d20 + 7 ⇒ (15) + 7 = 22
Hit: 1d10 + 7 ⇒ (4) + 7 = 11

Hit: 1d20 + 7 ⇒ (19) + 7 = 26
Hit: 1d10 + 7 ⇒ (3) + 7 = 10
Crit: 1d10 + 7 ⇒ (4) + 7 = 11

Finally getting a clear shot, Lidras raises his blade and slashes at the creature. Despite being several feet away, bolts of power shoot out from the blade, hitting the creature directly.

32 Damage...really?


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1/102 hp, 13 AC

Lidras' strangely elven sword magic devastates the slug and it pleads for mercy (in Payit) "Warriors...you have proven yourselves...spare my life and I will help you..."


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Still reeling from the pummeling by the slug, Pisco growls.

"It had better be worth our while, or you will be seeing your gods very soon!"


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"...yes, of that I am quite certain. Follow me to the sealed tomb of Hurakan...and for my life I will show you the secret to its breach..."

Feel free to roll wis insight if you wish

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CAMPAIGN COMPLETE

Not speaking the language, Lidras merely walked over and made a few swings of his sword to loosen his arm. In common he said "What is this creature babbling babbling about? Is it of any use to us?"


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

"It wishes us to spare its life and it will show us how to enter a sealed tomb. Might be worthwhile, if it is not lying to us!"

Insight: 1d20 + 4 ⇒ (17) + 4 = 21


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Octo-Galtar holds his attack, listening to Pisco and Lidras' back and forth.


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

Cloudrunner moves over to the other side of the creature. He growls menacingly at the thing, trying to warn it against betraying them.

Intimidate if it helps: 1d20 + 4 ⇒ (6) + 4 = 10

Is just the blue box the deep area? And sorry for the lack of posting - I don't get much chance to on the weekends, and then yesterday was my wife's birthday, so between that and last minute costume work for the kids, we were busier than I planned.


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No problem. And the deep area is 10 ft from every side, but your PC wouldnt know that unless you swam over there (which you probably did).

GM: 1d20 + 3 ⇒ (12) + 3 = 15

Pisco, despite his alien physiology something about it seems off. Desperate pleas for life, likely.


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Assuming none slay the scintillating slime, it slowly slithers to the north "...this way, this way..."


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

Cloud follows next to the creature, his sword ready, but also trying to check the floor as he goes.

He will probably go on the outside of that pillar and discover it is deeper over there, so stay to the inside for the next one.

"Careful, everyone, it gets deep over by this wall as well."


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Octo-Galtar splashes into the water and follows behind the creature, wary of betrayal, ready to lash out with his 15' tentacle attack.

One of Octo-Galtar's tentacle's taps Cloudrunner on the shoulder and then pulls back over his expansive body pointing down at himself a few time. The giant octopus can easily swim on the top of the water.


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Pisco whispers to the others.

"I do not trust this creature...be ready for anything!"

He slowly melds into the darkness but keeps close enough to "deal" with the slug if he betrays them.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Katra stalks through the water, right behind the creature.

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CAMPAIGN COMPLETE

In broken payit Lidras says ”It would be a fool to betray us. One more cut and it is dead. Let’s see what treasure it believes it’s life is worth.”


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He leads you around the corner bending to the northeast, which ends with a door. This passageway is slime-covered, and a stream of water trickles away from the door. There is condensation on the walls, door, and ceiling, some of which drips down on you. A quiet sound of dripping and splashing echoes in the corridor. This door is tightly sealed and appears to be warped outward or wedged shut. The door’s hinges are mounted on this side.

The slug mentions "Here we are, the Tomb of Hurakan. This door is sealed, but I know the secret. One of you must kneel before the door, placing your hands there and there..." he points to some odd symbols "...while saying 'The just court of Cemanahuac forgives you'"


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Glancing at the others, Katra will follow the instructions.


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Katra, as you utter the last syllable, you hear a *click* inside the door, and its swollen timbers pop open rapidly, releasing a rushing wall of water! It flows through the hallway, tending to push everyone and everything with it back to the slug's aquatic chambers...

That is, unless PCs succeed at a DC 15 strength save.

Everyone also needs a DC 15 dexterity save or drop what you are currently holding (ie weapons).

If you fail the initial str check, you can still try a strength athletics check to catch yourself on the corner and not get washed all the way back.

Slug Str: 1d20 + 3 ⇒ (9) + 3 = 12

The giant glowing slug calling himself "Lord of the Snails" is quickly overtaken by the flow and is thrown down the hallway.


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Str check: 1d20 + 3 ⇒ (14) + 3 = 17
Dex Save: 1d20 + 6 ⇒ (8) + 6 = 14

I had nothing in my hands....so not sure what this means


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Suppose I could say your nails are torn from your fingertips, but no, means you didn't need to roll for it. ;) You stand your ground, unless you want to be carried down.

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CAMPAIGN COMPLETE

Str: 1d20 + 2 ⇒ (8) + 2 = 10
Dex: 1d20 + 2 ⇒ (10) + 2 = 12
Str: 1d20 + 2 ⇒ (16) + 2 = 18

Good thing he can’t lose his pact weapon! His shield though...


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Strength Save: 1d20 + 1 ⇒ (5) + 1 = 6
Dex Save: 1d20 - 1 ⇒ (3) - 1 = 2

Taken completely by surprise, Katra is easily washed away by the water, losing her shield in the process.


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Site has been pure chaos today, assume its same for all.

Lidras manages a good hold on the wall as the waves crash over him. Katra and the slug are rinsed all the way back to the watery chamber. She sees the slug go under, and its current bluish hue makes it easy to loose track of...

Stealth: 1d20 + 2 ⇒ (2) + 2 = 4

...but not that easy.


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

Str save: 1d20 + 6 ⇒ (6) + 6 = 12
Dex save: 1d20 + 2 ⇒ (7) + 2 = 9
Str Athletics: 1d20 + 6 ⇒ (12) + 6 = 18
Wis Perception: 1d20 + 3 ⇒ (15) + 3 = 18

Cloudrunner does not trust opening the door and braces himself. He fears unleashing some dark god and prepares to strike... but is caught completely by surprise by the rushing water!

Losing his shield and the newly found sword, he does manage to catch the corner and stop himself. Looking back at the water flow, he tries to spot his lost sword and shield.


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Cloud, they fell roughly straight down. Since you were able to catch yourself, they are within reach at the moment.


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Pisco braced himself as the torrent spewed from the open door. It felt like his claws were going to be ripped out of his paws, and he clung to the wooden door, but the water finally slowed and he was able to regain his footing.

"Is everyone ok? Where is the f@#&ing slug!"


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I'll give Galtar a few more hours to roll before moving on. Lidras, Katra, and slug are back in the previous room. Slug is hiding there but your passive perception is enough to detect. Cloud and Pisco in the hall.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Katra bursts out of the water sputtering and looks around. At Pisco's question, she says "He's right here, trying to hide in the water." she will stand up and move next to him. "So, what was that about?"


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The slugs light flickers rapidly "Er...oh, you can see me. That's never happened before, with the water, I mean...eh...some foul creature must've flooded the tomb! Oh yes..."


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Pisco storms down the hallway right at the slug, his claws out and a snarl showing all his teeth.

"ONE CHANCE THAT IS ALL WE OFFERED...NOW YOU DIE!"

Assisting Katra as she questions the giant slug

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CAMPAIGN COMPLETE

Soaking wet, Lidras mumbles protests as he casts prestigitation on himself, to dry his clothing. Once finished he will begin looking for his lost shield, leaving his companions to interrogate or kill their prisoner. Either way he cares little.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"Now, now, I'm sure he didn't know about the water trap, and will be all the more helpful because of it."

Intimidate: 1d20 + 2 ⇒ (17) + 2 = 19


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Lidras, with the water receded, you easily find your shield there on the slimy stone.

Back with the lord of the snails "...yes, I can help! I know another tomb, surely it can't be flooded as well...the Sepulcher of Tloques-Popoloques...you want escape from this place? There is an axe that allows you to pass through walls...that must be of interest. Only I know the secrets of this place!" It will take you there if you are willing, he mentions it is east of the crab's chamber.

At this point its been about an hour, and the poisonous gas is starting to noticeably burn your flesh. All take

Gas: 1d6 ⇒ 6 poison dmg


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Having a grand time with the flood of water, Oct-Galtar does his best to hold his ground and use his 15' tentacle to aid his friends from being washed away.

Str: 1d20 + 3 ⇒ (18) + 3 = 21

Though this is largely already resolved, so it is moot. Also as a giant octopus, nothing in my hands to drop.

GM Infinity you seem to be fairly flexible erring on the side of fun, which is fantastic! Allow me to be overly pedantic about my wild shape as I was planning to stay shifted for the full hour or until something necessitates me changing back. Would you say I've been in this form for an hour, or it has just been an hour since the last gas/poison damage? I'm thinking I've been wild shaped about 30 minutes maybe? Thanks for the input!


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Galtar, its only been 1 hour since you all fell into the first room, so yeah. The battle where you shifted was just 5-10 minutes ago. And quite right about erring on fun, the point for me is an entertaining time for all. :)


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Octo-Galtar indicates his readiness to continue to into the room the water rushed out of, waving his tentacles with urgency.


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Nodding to the others, Pisco cautiously approaches the room and takes a quick look around.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


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Although you've seen this room before from the other side, it looks quite different now that it has drained. A stone coffin sealed by bright green moss rests in the center. A rat or something has bored a fist-sized hole at its base.

Pisco doesn't find any spring loaded mechanisms. Scraping off the moss and sliding the lid reveals a ceremonial adorned skeleton, nearly wasted away to nothing. It's bronze armor is pitted and worthless, but there is a large emerald clutched in its hand with a cut similar to the ones seen on the beach. Breaking the bone is easy and you quickly wrest it free.

East from here goes back to swimming lady. South to hidden passage that took you to statue. Map of everywhere you have so far explored is on slide 2


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

Cloudrunner picks up his sword and shield. ”We need to get moving, quickly! If this axe can get us out, I say we go for it. Although I’m not sure how much it could help all of us or just one. But it’s an option. One way or another, I need to get you all out of here - or, well, it’s not that you aren’t capable, it’s just... er, I’m used to... never mind, Let’s go!”

As a player, I’m curious about the area we went around just west of the octagon room (crab room, right?) but I know Cloud is used to being protective and just wants to get everyone out as quickly as possible. So I’m flexible on whichever direction people want to go in.


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Cloud leads the group back past the statue towards the crab, passing first through an unexplored chamber. Opening the door, you see the room is wet, and the walls are covered with a slimy, white buildup. There is about an inch and a half of water and mud blanketing the floor. Many overturned pedestals and pieces of broken statuary lie on the floor, partially buried in the mud. Opposite the entrance to this room is another door.

Only one pedestal remains standing, in the northwest corner. On it sits a small, metallic, three-sided pyramid. Overhead in the shadow-draped ceiling are inlaid colored tiles depicting a starry sky and forming strange patterns in the areas above the pedestals.

Int History or Religion:
The pyramid represents the Payit god of the moon and lightning, Apocatequil. The fallen and broken statues are other gods: including a coyote, a crab-headed figure, an alligator-headed god, a feathered warrior, and a jaguar.

There is a dark, wet mass of green slime clinging to the ceiling near the western door. 30 ft up


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Religion: 1d20 + 7 ⇒ (1) + 7 = 8


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Sorry just realized I didn't state the DC. It was 10.

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CAMPAIGN COMPLETE

K History: 1d20 + 4 ⇒ (12) + 4 = 16

Walking in, now clean and dry once more, Lidras says ”Ah. I see. The pyramid represents the Payit god of the moon and lightning, Apocatequil. The fallen and broken statues are other gods. Interesting. Oh, and watch out for the slime up there.”

He raised his sword and fired a bolt of energy at it.

Hit: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d10 + 4 ⇒ (2) + 4 = 6

”Many predators wait in ambush like that. One can never be too careful.”

I have armor of Agathys up. Does the acid damage come off of the AoA or my HP?


AvernusArt 2Grid

It's poison damage and AoA will take 5 with 1 coming off hp, unless you used a higher slot.

Lidras, in addition to the religious significance it appears to be solid silver so likely worth a coin or two. Later, the energy bolt doesn't quite react with the slime the way you expected, but nonetheless it sloughs off in large chucks with a wet *plop* on the floor. From this vantage, it looks more like algae.

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I only get 2 Spells per day, but they are cast at max level.


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Octo-Galtar points a long tentacle at the green mass lurking on the ceiling.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"We should probably use fire on it. Anyone have any handy?"


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

"I have nothing to make fire, but I want a good look at that pedestal...before anyone touches that pyramid."

Pisco keeps out of the way while the spellcasters deal with the green slime.

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