[5e] Lost Tamoachan [Completed!] (Inactive)

Game Master mishima


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If you guys want to know each other before hand, that makes things a bit smoother. Not required though.

Tlaezicuilolli (a painting made with blood) is the slides for the game. Not much there now, but if you can verify that you can open it and see the blood splatter that would be appreciated.

Also feel free to dot into gameplay.


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

I can see the Tlaezicuilolli.

So it looks like...

Galtar - Warlock
Lidras - Hexblade Warlock
Daniel - Monk/Rogue
Ken - Paladin or Cleric, or Fighter or Ranger
KingHotTrash - ???

Lidras, is that from the Sword Coast book?


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Yeah sorry, I didn't realize that was an UA thing until now. I just thought he was talking about pact of the blade. To be fair, since it was my mistake, I might as well open up UA to the rest of you, too.


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

I haven't followed the UA stuff too closely, I got Volo's Guide, but not the Sword Coast book, though I am looking forward to Xanthar's.

I might try a druid...


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There is nothing wrong with having 2 warlocks if you want to try one. At 5th, you get 2 blasts.

Not that what I'm interested in matters, but I'd like to see wild magic sorc or wizard in action as well.


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

I played a very enjoyable wild magic sorcerer, and I am currently playing a wizard in my in person group. :)

I'm getting the feel for a druid now, so I think I'll go that route unless the party balance needs something else. How are you doing hit points? Max at first level, average+1 each level after that?


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Geez, I always forget something, thanks. Max first level, then roll once per level. If roll is less than average take average, otherwise take roll. Definitely a fan of druids.


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

I need to spend a little of the cash still, but here is what I am thinking.

So full at 1st level (8), plus Con bonus * 5 (5), plus 4d8.

Hit Points: 4d8 + 8 + 5 ⇒ (5, 4, 6, 1) + 8 + 5 = 29

Taking 5 instead of the 4 and the 1. 8d1 + 5 + 5 + 6 + 5 + 5 ⇒ (1, 1, 1, 1, 1, 1, 1, 1) + 5 + 5 + 6 + 5 + 5 = 34

Galtar Gorbesh
Dragonborn Druid (Circle of the Moon) 5
Medium humanoid

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Armor Class 14 (leather armor, shield)
Hit Points 34 (5d8+5)
Speed 40 ft.
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STR 15 (+2), DEX 13 (+1), CON 13 (+1), INT 13 (+1), WIS 14 (+2), CHA 14 (+2)
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Feats Mobile
Saving Throws Int +4, Wis +5
Skills Athletics +5, Medicine +5, Nature +4, Survival +5
Damage Resistances acid
Senses passive Perception 12
Languages Common, Draconic, Druidic, Elvish

Actions
--------------------

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d6+2 slashing damage.

Equipment leather armor, Scimitar, shield, backpack, bedroll, circlet of blasting, druidic focus (totem), mess kit, rations (10), rope, hempen (50 feet), tinderbox, torch (10), waterskin, 710 gp


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I like it. Excited to see spell selections and preferred wild shape form. Don't forget about background skill proficiency, too.


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Galtar Gorbesh
Dragonborn Druid (Circle of the Moon) 5
Medium humanoid

--------------------
Armor Class 14 (leather armor, shield)
Hit Points 34 (5d8+5)
Speed 40 ft.
--------------------
STR 15 (+2), DEX 13 (+1), CON 13 (+1), INT 13 (+1), WIS 14 (+2), CHA 14 (+2)
--------------------

Feats Mobile
Saving Throws Int +4, Wis +5
Skills Athletics +5, Medicine +5, Nature +4, Survival +5
Damage Resistances acid
Senses passive Perception 12
Languages Common, Draconic, Druidic, Elvish
Background Outlander
Tools Proficiency Drum
Spells poison spray, produce flame, thorn whip, detect magic, entangle, thuderwave, flame blade, lesser restoration, moonbeam, call lightning
Wildshape forms (up to CR 1) brown bear, dire wolf, giant spider, giant toad, lion, tiger assuming you don't have an issue with me having seen any of these creatures in person already

Actions
--------------------

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d6+2 slashing damage.

Equipment leather armor, Scimitar, shield, backpack, bedroll, circlet of blasting, druidic focus (totem), mess kit, rations (10), rope, hempen (50 feet), tinderbox, torch (10), waterskin, 710 gp

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Sorry about my mistake there, but thank you for allowing me to move forward with it. The hexblade really is central to the character.

I'll fiddle around with spell section, but I think that Lidras is just about finalized

Liberty's Edge

Male Historian/Curator

Will get an avatar setup and move what I have over to this forum ASAP


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Ok, here is Pisco. He is not finished yet, but at least I have some of the basics down! Still thinking of switching his Lucky feat to +1/+1 Dex and Wis....

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GM Infinity wrote:
Geez, I always forget something, thanks. Max first level, then roll once per level. If roll is less than average take average, otherwise take roll. Definitely a fan of druids.

Lvl 1: 8+4=12

Lvl 2: HP: 1d8 + 4 ⇒ (5) + 4 = 9
Lvl 3: HP: 1d8 + 4 ⇒ (6) + 4 = 10
Lvl 4: HP: 1d8 + 4 ⇒ (8) + 4 = 12
Lvl 5: HP: 1d8 + 4 ⇒ (4) + 4 = 8

HP: 12+12+10+9+8=51


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

I can see the Tlaezicuilolli, too!

(Ken here, still finalizing PC)

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Ah yes, forgot about that. I can see Tlaezicuilolli as well.


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Maztica map on slide 2.

We'll be starting south of Coxi, at an Amnish logging operation where the beach meets the northern edge of the Narabatun jungle.

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Will we know each other, or be strangers?


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Up to you. My 2 cents is that since its a short module you'll have more character development take place if you don't start at square one with each other. This doesn't have to be the case for everyone, or anyone.


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Well if anyone want to have some background with Pisco, he was taken as a cub by Amnish adventures who sold him to a pirate. When the pirate ship was finally taken by a Waterhavian galley, he decided to join the crew who freed him as a sailor. For several years he traveled with the ship, until he learned of an expatiation heading back to his homeland. Taking all his savings, he purchased passage on the ship.


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So, I completely passed on 4th edition early on and missed the part where Maztica no longer existed. During that time, it was "Returned Abeir" when Abeir merged with Toril. But now Maztica is back again.

Yada-yada-yada, the interesting part is that Maztica was transported to Abeir during this time. So, your character could actually be from Abeir (a primordial dimension).

Here's kind of a funny writeup someone did on the matter:

4e changes:

Before the first bit of the Forgotten Realms was ever released way back in the day, when creating the books the TSR people thought that the world should be the first thing in the books glossary. Given that its name was Toril and the glossary was in alphabetical order that was difficult. So they added "Abeir" in front of it and made up something to explain it.

Later they added a big amount of extra worldbuilding detailing the planet of Toril and added america/matztica (including some colonies from the old world), the far east/Kara-tur, Arabia/Al Quadim and more. And then those parts of the setting were forgotten again and never got more material. So when after 3rd edition the FR design team at wizards thought about how to make the Realms more interesting they decided to cut out all the areas people didn't care for and that never were popular.
As for that they went beck to the "Abeir-Toril" thing and some of the old explanations, creating the parallel world of Abeir where basically the equivalent of the greek Titans went to when the gods too Toril. They had a magic catastrophe interplanar happen to explain some of the more drastic changes and changed some geography. Matztica got replaced with a new continent full of draconic and elemental rulers and people as did Mulhorand and a few other places. Kara-tur and Al Quadim however stayed were presumably also affected in some ways and as before not talked much about.

Those lands got exchanged with corresponding parts of Abeir, so the Matztican tribes of native americans were suddenly in a world full of dragons and elemental lords and with no way to contact their gods. What happened then nobody knows as that isn't part of the Fr setting to a degree anybody wrote anything.

The undoing of the changes is basically "Everything is as it was, the bad things were undone and it is all better now. So let's not talk about it" As before there is little said about these places and nobody knows anything, but the whole "undoing" thing with 5e is basically a way calm the people upset at their Realms being changed while still allowing authors to make changes if needed. Given there hasn't been much of setting material published what actually changed si mostly up in the air.

1361 Maztica discovered
1385 Spellplague that switched around geography (including Maztica)
1395 Maztica returns
1487 Word of the lost continents returning reaches the Sword Coast
1491 current year

edit: Guess it would be even weirder if you were a Maztica native of about 150-200 years old. All of a sudden warped to another dimension filled with dragons and demons, losing all contact with gods for 40 years...


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Pisco, that sounds great. I think you have another language to pick.

Anyways don't feel too pressured to work on a backstory or anything, its usually better to just start playing and make it up as you go. Plus its a short module.

I'll get the first post in gameplay tomorrow night.

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Very interesting. All I knew about Maztica I learned from Baldur's Gate. IE: Colonized brutally by Amn.

Look forward to this starting.


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Galtar is in the area in search of another dragonborn. He is a proud warrior and scout. He could have easily been hired on as a guide/scout by anyone else in the party.

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Not sure if you'd allow this, but...

Lidras has Resistance Fire. Which is *really* good. Can I trade it for Trance?

As I see it, whatever it is that changed Lidras could have easily burnt out his fey ancestry advantages. However, Trance *feels* really elven. It doesn't give much in the way of mechanical benefits, as warlocks get their slots back after a short rest anyways.


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Sure, take Trance instead, it will be handy later I imagine.

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Thank you, that really brings the character together.


Hey all, looks like I'm #6.

Not sure what I'm going to make yet, but I will have a character up tonight.

To make sure I have it correctly, we have 2 warlocks, a druid, a monk/rogue, and either a pally or fighter?


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Only one warlock, otherwise pretty much yeah.


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The fifth hasn't responded since rolls so not sure there. I've been gaming with Cloudrunner's player since June though, so I think we have a solid 5 with you included. I'm probably rushing things a bit.


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Never hurts to get the ball rolling :)


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

Sorry, just at that point of 90% done with a character so the “Do I want to commit to this concept?” cold feet start. ;)

But I’ll be a fighter and will get an intro up in the morning.

And you GMing is the reason I wanted to jump in on this. You are definitely great at getting and keeping momentum going on PbP! So no worries about getting things started.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Extra Starting Money: 1d10 ⇒ 4x25=100

Here is Vrog's Character. Let me know if you have any questions about her.


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Thanks Cloud, trying to keep things interesting and really enjoy GMing 5e compared to pathfinder.

Looks good Katra. I think that's the first time I've seen an AC that high in 5e.

The site has been off and on for me last few days, but I found I can usually get in typing "https://www.paizo.com" instead of "http://www.paizo.com" if anyone else having same issue.

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Haven't had that issue...

In the gameplay thread, has Lidras seen anyone Mr. GM?


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Up to you, but there are certainly dragonborn on the continent both native and foreign. Foreign ones maybe heard about how Maztica was warped to a realm of dragons (Abeir) and back again. There is a certain percentage of dragonborn that is slightly higher than normal one might notice. Foreigners would be headed south into the jungle.


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Is it ok/intended that Lidras' guy is my guy?


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Absolutely


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Thanks for keeping the thread going strong all day. I can't post much from work, but I'm about to head home, will update in a few hours.


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Finally tracked down a copy of the 2e Maztica Box Set, including the original map. Its actually more readable than the one on slide 2. What I've been calling "Mt. Intli" is actually "Mt. Ixtli" for one...not a big deal, just saying. :)


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Very cool! I love the old 2e box set stuff, though I never had the Maztica one.

How long do we anticipate this journey to take? A few days following the logging tail?


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A few weeks by foot or half that by water. Not planning to play out IC the travel time.

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Cloudrunner, I think that you still need to pick an uncommon magic item. As your character was a soldier, might I suggest the sentinel shield? It gives you advantage on initiative and perception tests. That certainly feels like something that a soldier would have. Plus, it gives you +5 passive perception (due to the advantage). I could certainly see such a shield being given to the vanguard of an army.

Or perhaps a Periapt of Wound Closure? As a fighter you get second wind. This doubles what you heal. It also auto stabilizes you. For a soldier on the front lines, I could see this as being a (literal) lifesaver.


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]
Lidras Mitheredal wrote:

Cloudrunner, I think that you still need to pick an uncommon magic item. As your character was a soldier, might I suggest the sentinel shield? It gives you advantage on initiative and perception tests. That certainly feels like something that a soldier would have. Plus, it gives you +5 passive perception (due to the advantage). I could certainly see such a shield being given to the vanguard of an army.

Or perhaps a Periapt of Wound Closure? As a fighter you get second wind. This doubles what you heal. It also auto stabilizes you. For a soldier on the front lines, I could see this as being a (literal) lifesaver.

Thanks, I have some ideas already but just didn’t get a chance to make a decision on that as well as spending some gold. But didn’t want to draw out my intro even longer since i won’t be able to finalize that all until sometime later tonight. Thanks!


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Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Cat fight! :)


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Quote:
Cat fight! :)

Heh, well done.


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Just fyi, I am heading home and should reach in 1 hour. I'll start a longer post at that time, and we should be inside the dungeon or very close by the end of RL today.


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Pic is of Bryce Canyon from southern Utah, one of Americas wonderful National Parks. Good times hiking down in those.


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2
GM Infinity wrote:

When you are nearly at the temple, the sound of creatures crashing through the underbrush comes from behind you. You turn around to see people moving through the woods toward the clearing around the pyramid.

Then, suddenly, the earth shudders and gapes open beneath your feet and you are falling amid the roar of collapsing masonry. Dust fills the air and the light disappears as the darkness swallows you...

Are these people we see like the villagers, or the demons? Do they seem to take notice/react to us at all?

Do any of them appear to have made the fall with us?


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Heads up today, its parent/teacher conferences at my school so I will either be:

1. Not posting hardly at all because of so many parents
2. Posting lots because so few parents came

There is no middle ground. Usually a crazy day, and wont be home (in my comfortable posting position) until very late.

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