| GM Infinity |
Lidras, sorry also need a DC 11 Dex or Strength save (your choice). You slip 5 ft for every point you fail the save. You are currently 30 ft up from the hole in the ceiling.
edit: Others could join the fight by climbing the hill on someone's shoulders or getting a rope dropped down or something
Lidras Mitheredal
|
Con: 1d20 + 7 ⇒ (4) + 7 = 11
Str: 1d20 + 2 ⇒ (3) + 2 = 5
”Gods blasted-“ His curses trailed off as he tumbled down. He thought to himself as he fell ”Why didn’t I use my armor? I always do that! Stupid stupid stupid...
Can he use the bracelet as he falls? Willing it to turn the spider into stone?
| GM Infinity |
Absolutely.
Con Save vs DC 15: 1d20 + 1 ⇒ (14) + 1 = 15
Tiny grains of sand start to rise from the surrounding stone, covering the spider in a thin film, crackling as it hardens...but the spider shakes it free.
Maybe better that didn't work, since gravity.
Those on the ground, if you want to try and take an action, Lidras is now 35 ft up and the spider 40 ft up from the peak of the hill in the display room.
| Katra Ironfist |
Katra sighs and calls down holy fire on the massive beast. She also calls down ranged healing on Lidras.
Sacred Flame (DC 15 Dex save or take: 2d8 ⇒ (5, 6) = 11 Radiant Damage.
Healing word: 1d4 + 4 ⇒ (3) + 4 = 7
| GM Infinity |
Spider Dex: 1d20 + 3 ⇒ (3) + 3 = 6
An inner glow of energy emanates strongly from the spider's cephalothorax momentarily, and the sickly sweet stink of burnt spider flesh soon follows.
Katra, to get into firing position you must climb the hill just below the illuminated chimney. When you reach the peak, you find an invisible force pushing you strongly down the hill.
DC 15 Strength save vs prone, actions above still ok
| GM Infinity |
Going to go ahead here, Cloud go ahead and squeeze under the chimney if you like, you will also need a DC 15 strength save for the king of the hill minigame there.
The spider scrambles down towards Lidras, obviously not hindered at all by the cramped space, venom drip dropping down from its metallic fangs...
Bite: 1d20 + 6 ⇒ (3) + 6 = 9
...but Lidras slips down just as its mouth pincers close, narrowly avoiding decapitation.
Round 1:
Spider
Lidras, and others <-- UP
And others feel free to retcon round 1 actions, just trying to keep it moving
| GM Infinity |
Sure, the chute is only about 4 ft square but you can slip down and flip out your wings at the bottom
Lidras explodes from the roof hole, with the spider chittering quickly behind him. However, the spider does not emerge into the room.
Combat is over unless you keep at it in the chute. Spider doesn't of its own volition come out.
| Katra Ironfist |
Strength Save: 1d20 + 1 ⇒ (15) + 1 = 16
Katra proves out just how stubborn a Dwarf is, and how hard it is to move one that refuses to be moved.
As Lidras comes streaking back into the room and begins blasting the hole, Katra says "Easy there killer. No sense in wasting your given power on a foe that refuses to fight."
| Cloudrunner |
Str Save DC 15: 1d20 + 6 ⇒ (6) + 6 = 12
Shivering from the cold, Cloud nods his thanks at Katra. Then mumbles under his breath, "Grrr... I'm getting very tired of this place."
As Lidras drops out of the chute attacking, Cloud hurries towards the hill, very ready and willing to kill something - but promptly finds himself knocked back. Laying on the ground, Cloud curses his fate.
| Pisco |
WIS Save: 1d20 + 4 ⇒ (20) + 4 = 24
Whoot!! Nice slap...knocked the crazy right out of his head!!
The warm sun plays across the field of rippling grass, making the stalks dance and sway in the warm breeze. Pisco sighs in contentment and rolls over to see his friend Katra approaching through the grass. He smiles warmly and goes to greeter her, then everything starts spinning, including his head. It feels like someone has hit him with a baton, and as his eyes clear, he can see Katra standing there. Anger sweeps over him as the feeling of warmth and peace fade from his senses, to be replaced with the sting of the slap.
What the hell Katra! Why did you do that!?"
His claws sheath and un-sheath unconsciously as he tries to keep a handle on his anger.
| Pisco |
Rubbing his cheek and muttering under his breath, Pisco follows the dwarf out of this area of the room. He looks back once, wistfully, then turns his back on the place.
| GM Infinity |
The whole group could in theory get up in the light chimney by standing on shoulders and having Lidras last, or someone securing a rope up there. Assuming going west for now
On closer inspection, the western door has the word Tlazoteotl ceremoniously engraved, meaning "mother goddess of the earth". Beyond the door is a modest-sized room with 2 lumpy piles of earthy material in the middle of the floor. Across from the door in the southeast corner, a glazed flask rests on a small shelf. In the northwest and northeast corners are two more shelves on which rest a small urn and a thin stone cylinder radiating dark magic.
| GM Infinity |
*squeeeek!* a high pitched squeal shatters your eardrums as the chattering roar of a large crowd follows behind. The earthy lumps have a mouth, then 2, then 8, then 64 all chopping and smacking a thousand different lines of thought...with twice as many varied color eyes buldging and peeking in every angle. Some of the mouths seem to be hocking, getting ready to spit up something foul...
Pisco: 1d20 + 4 ⇒ (10) + 4 = 14
Lidras: 1d20 + 2 ⇒ (18) + 2 = 20
Lidras Warning: 1d20 + 2 ⇒ (2) + 2 = 4
Katra: 1d20 - 1 ⇒ (1) - 1 = 0
Cloud: 1d20 + 2 ⇒ (6) + 2 = 8
Gibbering Mouthers: 1d20 - 1 ⇒ (5) - 1 = 4
Round 1:
Lidras, Pisco, Cloud <--UP
Gibbering Mouthers
Katra Who rolled a 0
edit: map updated
Lidras Mitheredal
|
Arcana: 1d20 + 1 ⇒ (11) + 1 = 12
Bonus Action hexblade curse
Hit: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d10 + 7 ⇒ (7) + 7 = 14
Hit: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d10 + 7 ⇒ (2) + 7 = 9
Lidras stares in horror at the...thing. He felt like he should have known what it was, that it was on the tip of his tongue. Already unnerved by his shadow, the spider, and now this, his instinctual attacks were clumsy at best. He just hoped that the creature was even clumsier as the Eldritch Blasts flew towards it.
| Pisco |
Weird my move was made, but my actual written action disappeared...silly boards!
Pisco strikes out at one of the strange mounds (red), rapidly clawing the rubbery flesh.
Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Using Flurry of blows with second attack
Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 5 ⇒ (6) + 5 = 11
| GM Infinity |
Pisco is monk 4/rogue 2, its been incorrect in tagline since the beginning. It's correct on his character profile page though. I think you're right though, should only get 3 attacks at most since can only take 1 bonus action.
I think Clouds player might be out, I'll bot him in a few hours
| GM Infinity |
Pisco pummels and claws at the mouther until it is a messy splotch of teeth and bruised eyeballs.
Cloudrunner steps into melee with the other chatty aberration, shearing at it with his sharpened volcanic blade...
Atk: 1d20 + 7 ⇒ (8) + 7 = 15
Dmg: 1d8 + 4 ⇒ (3) + 4 = 7
Atk: 1d20 + 7 ⇒ (14) + 7 = 21
Dmg: 1d8 + 4 ⇒ (1) + 4 = 5
Katra, Lidras, and Clourunner need 2 saves. First is a DC 10 str save vs speed reduction to 0 due to aberrant ground boiling under foot. Second is a DC 10 wisdom save against the insane babbling, rolling a d8 on a fail for confusion effect.
Cloud Str: 1d20 + 6 ⇒ (6) + 6 = 12
Cloud Wis: 1d20 + 0 ⇒ (4) + 0 = 4
Cloud Conf: 1d8 ⇒ 4 no reactions, does nothing next turn
Cloud hisses and paws his ears closed, clearly disturbed by the chatting and random thoughts.
Red mouther dead, Orange 55/67 hp, 9 AC
| GM Infinity |
The chomping mouths slither across Katras adamantine shin guards...
Bite: 1d20 + 2 ⇒ (12) + 2 = 14
...but they fail to locate any good flesh. Another mouth opens a glowing ball of mucus is ejected, splattering just next to Pisco in an intense flash of radiance.
And yet another save for Katra and Pisco, dex DC 13 or blinded.
Round 1:
Lidras, Pisco, Cloud
Gibbering Mouthers
Katra <--UP
And round 2 actions for others, except for Cloud
Lidras Mitheredal
|
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Str: 1d20 + 2 ⇒ (18) + 2 = 20
Wis: 1d20 + 5 ⇒ (11) + 5 = 16
Bonus Action Hound to ensure no cover
Hit: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Hit: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Taking flight (as much as he could with the ceiling) there was little the creature could do to ground him. And, so focused was he on marshalling his arcane blasts. He could feel his shadow slip away, speeding towards the babbling horror. He could see his shadow, monstrous as it was, showing him where to attack. It was so clear for him to see, even though he was certain nobody else could see the What was happening. He felt like he couldn’t miss as he slammed two blasts of energy into it.
21 more damage. Feels pretty safe shooting when I need a 2+ To Hit and it can’t claim any cover...
| Katra Ironfist |
Strength Save: 1d20 + 1 ⇒ (13) + 1 = 14
Wisdom Save: 1d20 + 7 ⇒ (13) + 7 = 20
Dex Save: 1d20 - 1 ⇒ (15) - 1 = 14
The supernatural effects wash over Katra, who merely scoffs and then calls the flames of the forge into her new axe and swings it at the creature. Casting Searing Smite as a 3rd level spell.
Attack Roll: 1d20 + 6 ⇒ (1) + 6 = 7
Damage Roll: 1d8 + 3 ⇒ (7) + 3 = 10
| Pisco |
DEX Save: 1d20 + 7 ⇒ (10) + 7 = 17
Switching from the dead mouther to the still active one, Pisco again slashes out with his claws.
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Flurry of Blows (2/4 Ki)
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d4 + 5 ⇒ (4) + 5 = 9
I think Pisco slipped in some of the goo or something....
| GM Infinity |
The shadows twisted for Lidras, painting indicators like ancient elven straw-bosses drawing the dark energies out of him and flowing into the sorcerous wreck.
Katras' axe ignites in dwarven forge fire, but the chatoic bubbling of the mouther slips past its most searing arcs.
Pisco finds it childsplay to slash the odd assemblage of parts apart, delivering a myriad of claw sandwiches into the myriad mouths.
10/67 hp, 9 AC
Cloud Str: 1d20 + 6 ⇒ (9) + 6 = 15
Cloud Wis: 1d20 + 0 ⇒ (13) + 0 = 13
Cloud finally snaps out of it and lunges face first at the mouth mound...
Atk: 1d20 + 7 ⇒ (1) + 7 = 8
Atk: 1d20 + 7 ⇒ (17) + 7 = 24
Dmg: 1d8 + 4 ⇒ (8) + 4 = 12
...tearing it apart ferociously heedless of the puss-like explosions and flying teeth.
Combat over
Lidras Mitheredal
|
K Arcana: 1d20 + 1 ⇒ (6) + 1 = 7
Lidras came back down and looked over the wreckage. ”What a disgusting pair of creatures. You can tell much about the builders of a place by the guardians they choose. Would you all mind if we rest for a short while? That took something out of me, and if there is no immediate danger I’d like to be at my best for whatever comes next.”
| Cloudrunner |
Thanks for bottling me. Holiday hecticness on top of visiting in-laws with iffy internet. Will try to check a couple/few times today and tomorrow until back home tomorrow night.
Cloud looks at the disturbing remains with disgust. ”Not sure I trust these things not to... whatever they do at us again. But this room does look like a secure space if you need a little time, Lidras.”
| GM Infinity |
Shoveling the mouther remains outside, you brace the door and regain your thoughts for a moment...
Alright, short rest activated. Between you all, you also work out the function of the strange things you've found:
potion of hill giant strength
rod of the pact keeper +1
yuan-ti heart (legend/arcana has it those who consume these specially treated organs are forever changed and gain an insight into the world of snakes)
| GM Infinity |
After your luxurious rest in the crap-hole of the mouthers, you might look around for another way up that doesn't involve spiders. Heading west out of the display room, you spot some free gold at the end of the hall! A pile of golden coins is heaped on the floor. On top of the gold rests a skull missing its lower jaw. In the right eye socket, a black spider has made a home. Several bones are piled with the coins, and the hilt of a broken sword thrusts up from the mass.
As you get closer, Pisco and Lidras spot a few secret doors that seem much more obvious than others in the lower dungeons...
edit: Map updated
...it seems to be otherwise a dead end.
So, east or west secret door is option from here. Also could snatch the free gold of course ;)
Lidras Mitheredal
|
Lidras ignored the others as he sat down cross-legged to rest. He stared intently at his shadow. It was strange...his power felt limitless at times. But it was possible to ‘mark’ someone else with it. To take a sliver of his...curse? Gift? Disease? Whatever it was. To take it and put it on them. It made his Eldritch Blasts so much more powerful. But it left him feeling empty. Hollow. Like a piece of his soul was missing. It came back, after resting for a bit. But it bothered him how little he understand what had happened to him, or what he was becoming. Part of him wanted to tell this to the others. But he was afraid of their reactions. The dwarf especially. What if they tried to ‘purge’ him? Or tried to cure him? Because as scared as he was, he was afraid that without the power, he would be nothing. Part of him was ashamed to admit that.
—-Later——
”Probably. But worth checking out.”
What does the rod do?
| GM Infinity |
Warlock thang. Not playing favorites its the as written loot like usual.
Rod, varies (requires attunement by a warlock)
While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod’s rarity.
In addition, you can regain 1 warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.
edit: Also you can take inspiration that's a pretty cool exploration of the shadow ability.