[5e] Lost Tamoachan [Completed!] (Inactive)

Game Master mishima


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N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Claws out, Pisco once again slashes at the centaur in hopes of bringing it down quickly.

Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Dark Archive

CAMPAIGN COMPLETE

HIT: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d10 + 7 ⇒ (8) + 7 = 15

HIT: 1d20 + 8 ⇒ (19) + 8 = 27
Crit Damage: 2d10 + 7 ⇒ (9, 7) + 7 = 23

Swinging again, Lidras dodges an incoming blow and lunges forward with his blade. ”We’ll bring it down yet.”


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The horrors take a beating yet still stand on all 4s, hooves clacking everywhere with spears jabbing with a mechanical frequency. They seem to be getting more energetic as time goes on, as if the bond holding them to this plane is strengthening.

Red pike attack Lidras: 1d20 + 8 ⇒ (16) + 8 = 24
Dmg: 1d10 + 5 ⇒ (6) + 5 = 11 to Lidras
Red hooves attack Lidras: 1d20 + 8 ⇒ (16) + 8 = 24
Dmg: 2d6 + 5 ⇒ (6, 2) + 5 = 13 bludgeoning to Lidras
Dmg cntd: 3d6 ⇒ (1, 1, 6) = 8 necrotic to Lidras
Lidras, I also need a con save vs curse from you

Lidras gets clipped by an enchanted horseshoe forged in the fires of hell.

Green pike attack Pisco: 1d20 + 8 ⇒ (12) + 8 = 20
Dmg: 1d10 + 5 ⇒ (10) + 5 = 15 to Pisco
Green hooves attack Pisco: 1d20 + 8 ⇒ (8) + 8 = 16

Piscos nimbleness is put to the test and remarkably only one attack gets through.

Red 29/85 hp, 13 AC
Green 44/85 hp, 13 AC

Round 2:
Lidras, Cloud, Pisco
Centaur Mummies
Katra <--UP

Everyone up again


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Katra will ignore the creatures and move to Lidras after seeing him take that beating. When she arrives, she will call down the healing glow of Moradin's forge and pour it into Lidras.

Cure Wounds as a 3rd level spell: 3d8 + 4 ⇒ (4, 7, 8) + 4 = 23

"The Gods are not done with you yet Elf" she said.

Dark Archive

CAMPAIGN COMPLETE

Con: 1d20 + 7 ⇒ (15) + 7 = 22

Quote:
Armor of Agathys (1 hour, You gain 15 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 15 cold damage

15 damage done, absorbed, and reflected. Then 17 damage done, for a total of 22 damage suffered overall throughout the day. Katra then healed 23

It was, in all respects, a quite unpleasant experience. First a hoof hit him square in the face. He felt his jaw break, which was just as painful as it sounded with the audible crack. And, before even a tooth could fall out, the injury was gone. Stumbling back, he would have (tried) to say something witty, but all he could think about was the taste of copper.

Hit: 1d20 + 8 ⇒ (19) + 8 = 27
Crit Damage: 2d10 + 7 ⇒ (10, 8) + 7 = 25

Hit: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d10 + 7 ⇒ (6) + 7 = 13

He redoubled his attack, drawing on every shred of combat experience and training he had. He wanted it dead and he wanted it dead now.

38 force damage and 15 cold damage


AvernusArt 2Grid

Lidras, did you have AoA up? Gives 15 cold damage to attacker, no?

Dark Archive

CAMPAIGN COMPLETE

Just realized that too and edited the above post to take it into account


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Lidras, shocked and somewhat haughty from the blow, instantly decapitates the centaur mummy, its gross half horse half human torso twitching disgustingly on the floor, spilling out old saffron spice and oddly tied bundles of offal wrapped in parchments.

Red's dead baby, red's dead.

Round 3:
Lidras, Cloud, Pisco <--UP
Centaur Mummies
Katra


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

Nice reference! "You ok?" "I'm a long f*&#ing way from ok."

"Lidras! No - oh, nice work, Katra! Now, let's finish this!!" Cloud growls as he spins back to attack the other.

Sword attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Sword extra attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Also, Protection fighting style up so first attack against someone other than Cloud is at disadvantage. *sheepish grin* Sorry for forgetting that before, Lidras. :)


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Pisco continues to slash with his claws at the remaining mummy.

Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d4 + 5 ⇒ (4) + 5 = 9


AvernusArt 2Grid

The tabaxi assault squad rips the remaining mummy to shreds, but Cloud is at risk trying to protect his brethren...

Pike Atk: 1d20 + 8 ⇒ (18) + 8 = 26
Dmg: 1d10 + 1 ⇒ (10) + 1 = 11 piercing to Cloud
Hooves Atk: 1d20 + 8 ⇒ (4) + 8 = 12

...and catching a spear point to the gut from the untiring dead.

21/85 hp

Round 3:
Lidras, Cloud, Pisco
Centaur Mummies
Katra <--UP (+top lister's round 4)

Dark Archive

CAMPAIGN COMPLETE

Cloud, no worries. It was all part of our sneaky plan to do cold damage to the enemy by having it kick Lidras’ face in.

Hit: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d10 + 4 ⇒ (7) + 4 = 11

Hit: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d10 + 4 ⇒ (7) + 4 = 11

With the enemy focusing on his ally, Lidras circled around and unleashed his fury upon the last standing foe.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Don't forget your sneak attack Pisco, cause you have an ally next to the enemy.


AvernusArt 2Grid

Spinning and slashing, Lidras grinds through the preserved meat of the mummy breaking its horse back. The party continues chopping until the undead monstrosity finally stops quivering. Combat Over

Thanks Katra, totally missed it. Regardless, Lidras attacks will snuff it out.


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Me too...I keep forgetting I only need someone next to the enemy to get the bonus...thanks for the reminder :-)

Dark Archive

CAMPAIGN COMPLETE

Breathing heavily, Lidras looks around. ”Is everyone alright? That was as unpleasant as it was expected. And...well, thank you, Katra.”


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

Cloud shrugs, "Been better, but nothing I can't handle. Nice work everyone. Those things were... rather extra ugly."

I'm not quite to half hp, but close. So I'm fine for now if we want to ration healing, or I still have a Second Wind if I get hit too bad in our next scuffle.

Dark Archive

CAMPAIGN COMPLETE

Or take a rest. Nothing dangerous to resting. Can even spend the time thoroughly investigating the door, such as with our history mirror.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"Go ahead and rest some Cloud, while we work on the door."

Anyone who needs it should take a short rest and spend some HD.

Dark Archive

CAMPAIGN COMPLETE

Lidras gratefully sits down, and after refreshing his protective enchantments, begins to trance.

Armor of Agathys cast, and short rest brings back curse and both spell slots. Now back up to full power..unless wandering monsters eat us first.


AvernusArt 2Grid

GM: 1d12 ⇒ 7

Nothing wanders here but the party it seems. As you gather your strength back up, you might plunder the nearby urns for a monkey statue, an electrum serpent bracelet, 2 crushed silver masks, and some jade hairpins all worth 100s of gold likely.

Checking behind the western door, it looks like a huge, thin rectangular slab of jade has fallen and shattered on the floor...it also seems to be stomped on by a number of creatures, most notably the impressions of horse hooves have ground certain sections to dust in a 'u' shape.


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

Sounds good! I also get my Action Surge back.

4 Hit die of healing: 4d10 ⇒ (6, 1, 2, 9) = 18

Cloudrunner sits down and leans back on one of the centaur mummy remains and promptly falls asleep, snoring away until roused an hour later. He picks bits of bandage and small bundles of dried centaur organs out of his fur and then stretches in a distinctly feline way.

"Alright, I feel a lot better. Thanks! Let's go!" Gripping his sword, he starts to walk down the hallway but stops.

"Hey, Pisco! There any traps up here? Or do we look clear?"


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Pisco searches the room, discovering a number of valuable items, which he puts away for "safe" keeping. He rests with the others, then moves forward to check the hallway for anything out of the ordinary.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


AvernusArt 2Grid

Nice, I was hoping someone would roll active here.

Pisco, you slinker down the hall hyper-aware, your eyes glowing slightly from the dim light, ready for anything...this five-foot-diameter passage is dry and dusty. Near the top of the corridor walls, about three feet from the ceiling, stone lintels run the length of the passage. The corridor abruptly widens to a cube fifteen feet on a side with a corrugated floor. In the ceiling of this area, a bronze, circular trapdoor is set. The cover is latched shut.

In the four corners of this foyer are sets of metal rungs forming a ladder that leads up and across the arched ceiling to the trapdoor. The rungs are broken in several places, leaving rusty spikes. On the other side of this area, the corridor continues.

However, just before this cubic chamber, you spot a secret door to your left, and you think pulling one of the lintels down will open it.


AvernusArt 2Grid

So, I guess 3 options from here. Secret door to the left, hatch on the ceiling, or continue straight.

edit: and by left I mean right

Dark Archive

CAMPAIGN COMPLETE

Secret door! Nothing bad ever happens from those.


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]
Lidras Mitheredal wrote:
Secret door! Nothing bad ever happens from those.

If it was interesting, it wouldn’t still be secret tho, right? ;) Just kidding, I’m fine with secret door, too!


AvernusArt 2Grid

You pass through a small antechamber before it opens up into a larger offertory area. The walls are painted flat black, while the floor is inlaid with a colorful mosaic of strange gods cavorting and leaping around a sun. An alcove in the center of the eastern wall is masked by a curtain of shells and beads.

Dark Archive

CAMPAIGN COMPLETE

Before stepping into the room, Lidras’ eyes gleam as he tries to detect magic within the room.


AvernusArt 2Grid

Lidras, perhaps for the first time in the history of this temple, there are no magical auras here.

Dark Archive

CAMPAIGN COMPLETE

”No magic?” Lidras sounded confused. ”I don’t understand...let’s check for traps. I don’t like this though, it doesn’t feel right.”


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"Pisco, time to go find those traps in there so we can see what's going on with the alcove." says Katra as she makes a *shooing* motion with her shieldarm.


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Pisco gives the dwarf a withering look as he moves forward.

"If you were not so cute, I would be offended!"

Perception: 1d20 + 7 ⇒ (10) + 7 = 17


AvernusArt 2Grid

Pisco, you do not find any deceptive traps. Behind the curtain is the chalky form of a statue seated on a stone throne with its surface carved to depict feathers. The statue is wearing a feathered headdress and a feathered robe. Lying across its lap in its open palms is a scepter seemingly formed from a solid diamond with an eagle’s head crafted on one end and the talons of a bird holding a blazing sun of gold on the other. The most remarkable thing about the statue is its face: it's Katra.


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

Katra chuckles at Pisco's comment and says "Whatever floats your boat!"

Dark Archive

CAMPAIGN COMPLETE

”Is nobody going to mention that there is a statue of Katra here?” Lidras says this while busily looting the room.


AvernusArt 2Grid

Lidras, while attempting to wrest the diamond scepter free, you find you are unable to lift it...despite it not being attached to anything. Perhaps you are simply not strong enough.

Dark Archive

CAMPAIGN COMPLETE

Lidras struggles for a moment, before throwing his hands up in exasperation (and embarrassment). He was, he reckoned, strong for an elf. ”This looks really valuable, but I can’t seem too...get a good grasp on it. A little help?”


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

Cloud’s jaw drops open, ”Katra, What?? I knew you were impressive, especially for a dwarf, but... who are you?!


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Pisco looks at the statue, then back to the dwarf, and back to the statue. Finally, he looks at the others with a blank look on his face.

"Huh..."


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

"I'm just a simple shieldmaiden of Moradin. I have no idea how a statue of me got here, especially wearing that ridiculous getup." says Katra as she moves over and triggers the trap tries to pick up the diamond scepter.


AvernusArt 2Grid

Katra, the scepter comes up into your hand as easily as a mug of ale, but you start to lose sight of your surroundings and enter a strange mental landscape. You witness visions of great battles, jaguar warriors and tribal dwarves engaged on jungle mountain-sides against demonic hoards under a sunless red sky. One warrior in particular looks almost exactly like you, going toe-to-toe with a double baboon faced, tentacled, demon.

For the others, you see her standing there sweating, but slowly turning to stone. At the same time, Katra-statue is becoming flesh and speaks "Friends! I think I have just merged with an earlier incarnation of myself...I feel stronger than ever before! Also, I've seen the way out of this damnable place! A hatch just there, back in the hall. Come, let us go..."


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Pisco looks once again between the two...

"what...the...hell..?"

Dark Archive

CAMPAIGN COMPLETE

"Ah yes." Lidras said dryly. "Let us trust the statue that just came to life, within ruins full of traps, illusions, and creatures that have tried to kill us at every turn." He then shrugged, and said with a smile: "But, I believe our dwarven colleague is now queen. I would defer to her majesty in this matter."


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Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

"Ah... so the statue copied you! Just like I am a copy of the original Cloudrunner. Just kidding!"

As she starts to turn to stone and the statue come to life, Cloudrunner yells, "No!! Another trap with another evil doppleganger! Someone help her!" He then starts trying to wrest the scepter from her grasp.


AvernusArt 2Grid

Cloud, the Katra-statue leaps into you, attempting to keep the scepter in Katra's hands just a few seconds more at the same time you are trying to get it free. Str Athletics contest

Scepter vs Cloud: 1d20 ⇒ 20 DC...


HP: 19 (19) | AC: 16 | Saves: Str: +1; Dex: +0; Con: +3; Int: -1; Wis: +4; Cha: +4 Inspiration: [ ]

You got this Cloud!


Fighter 6 | Init: +2 | AC 18 | HP 46/46 | Saves: S+6 D+2 C+4 I-1 W+0 Ch +1 | Perception +3 (13) | SecWnd: [ ] ActSrg: [X] FelAgil: [ ] | Inspiration: [ ] HD used: [4]

”Enough with this place! You! Can! Not! Take! My! FRIEND!!!”

Str Athletics: 1d20 + 6 ⇒ (3) + 6 = 9
Noooo!!!!!!

Can I Action Surge to take an extra action this round?


AvernusArt 2Grid

Sure, action away


N Male Tabaxi Monk 4 /Rogue 2, Max HP: 45 | AC: 20 | Saves: Str: +3; Dex: +7; Con: +2; Int: +1; Wis: +4; Cha: -1 | Init: +4 | Insp [ ]

Can Pisco help in some way?

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