5e Gestalt: Lightning boss fight #2 with caster (Inactive)

Game Master caster4life

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HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Seeing the giant white wolf move up, Archeron steps out from around the corner and bellows a challenge. He then allows his rage to overtake him and moves to attack the Wolf. Raging and using Reckless Attack, which gives me advantage on my melee attacks, but gives all attack rolls against me advantage until my next turn.

Attack Roll: 1d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (18) + 5 = 23
Damage Roll: 1d8 + 1d4 + 7 ⇒ (2) + (1) + 7 = 10

Archeron's first attack worked so well, he followed it up with another.

Action Surge Attack Roll: 1d20 + 5 ⇒ (4) + 5 = 91d20 + 5 ⇒ (11) + 5 = 16
Damage Roll: 1d8 + 1d4 + 7 ⇒ (5) + (2) + 7 = 14

Reminder that while raging I have resistance to all damage except psychic.


Giantborn Stormborn (Traditional Giantborn) Warrior 1 | HP 15/15 | Armor 7 | Healing 5/5 | Initiative/Movement 3 | Action Points 6/6 | Luck 11/11

Cathirix's eyes glow with blue light and and two incorporeal wings appear on his back. He rises 15ft in the air and in a voice like a soft breeze a single word is spoken and Shadow and Archeron are healed.

Primordial:
Restore

Healing Word cast with a 2nd level slot: 2d4 + 3 ⇒ (3, 3) + 3 = 9

Mechanics:

Action: Activate Radiant Soul - Gain 30 ft fly speed and once per turn bonus radiant damage equal to my level (3)
Movement: Fly up 15ft (further if needed for line of effect)
Bonus Action: Cast Twinned Healing Word using a 2nd level slot and 2 sorcerer points


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

i do indeed have shield and rapier equipped. Not liking the sheer numbers of enemies, Kye tries to at least remove one combatant from the battle field while protecting Freya at the same time. She lays her hand quickly on Freyas shoulder saying a quick prayer. Shield of Faith, bonus action

She lunges out at the wolf that had attacked her channeling divine energies into her blade. As much as she dislikes hobgoblins, she knows how dangerous wolves can be when grouped.
Rapier: 1d20 + 5 ⇒ (11) + 5 = 16 for Piercing Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Divine Smite: 2d8 ⇒ (6, 4) = 10


HPs 01/11 | AC: 15 | PP: 13/18 (smell/hearing) S: +3,D: +4, C: +3, I: -2, W: +3, C: +0

Freya lunges viciously at the injured hobgoblin in front of her.
Bite: 1d20 + 4 ⇒ (1) + 4 = 5

...and stumbles as she moves forward missing her strike.


Dungeon racing rules and FAQ

Everyone, please keep up with your current hp in your status line.

Kyenthel kills the wolf in front of her while Archeron lands two solid blows on the great white wolf in front of him.

Cale still left.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

Sorry, Yesterday was super busy
Cale grunts as the wolf is suddenly upon him, slashing with his sword as he steps five feet to the side and to the south so that he is next to the ally as part of the motion for slashing into it
1d20 + 6 ⇒ (11) + 6 = 171d8 + 3 ⇒ (6) + 3 = 9


Dungeon racing rules and FAQ

Cale, can you move yourself on the map to match your movement choice?


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

i am on mobile, so not now no, if someone could move me one south and one east that’d be super. Otherwise I can do it in a few hours


Dungeon racing rules and FAQ

Gotcha.

A dire wolf rushes over to Cale and together, the two wolves snap at him. The great white wolf in front of Archeron lunges for him. Tebeth draws attention of all of the hobgoblin archers who don't have buildings hiding his dramatic appearance from them. One of the unarmored hobgoblins tries to land a rain of darts on Cale despite his lupine allies in the way while several other hobgoblins try to hit Kyenthel and her companion despite similar obstacles. A wolf snaps at Kyenthel while the hobgoblin captain tries to land heavy blows on her.

GM Screen:

Wolf attack Cale: 2d20 ⇒ (15, 15) = 30
Dam: 2d4 + 2 ⇒ (1, 3) + 2 = 6
Cale str save: 1d20 + 1 ⇒ (8) + 1 = 9
Dire Wolf attack Cale: 2d20 ⇒ (17, 4) = 21
Dam: 2d6 + 3 ⇒ (6, 3) + 3 = 12
Cale str save: 1d20 + 1 ⇒ (16) + 1 = 17
Attack Archeron: 1d20 + 6 ⇒ (15) + 6 = 21
Dam Archeron: 2d6 + 4 ⇒ (1, 5) + 4 = 10
Archeron strength save: 1d20 ⇒ 8
Longbows Tebeth: 4d20 ⇒ (3, 4, 13, 8) = 28
Dam Tebeth: 4d8 ⇒ (1, 4, 1, 5) = 11
Darts at Cale -5: 4d20 ⇒ (10, 8, 4, 17) = 39
Longbows at Kyenthel-5: 2d20 ⇒ (3, 20) = 23
Darts at wolf -2: 4d20 ⇒ (17, 12, 19, 16) = 64
Wolf Kyenthel: 1d20 ⇒ 18
Dam: 2d4 + 2 ⇒ (2, 4) + 2 = 8
Kyenthel str: 1d20 ⇒ 6
Captain Kyenthel: 2d20 ⇒ (13, 1) = 14
Captain dam: 5d6 + 2 ⇒ (2, 3, 2, 5, 3) + 2 = 17
Disadvantage prone iron shadow at Cale: 1d20 ⇒ 4
Longbow crit damage Kyenthel: 2d8 + 1 + 4d6 ⇒ (8, 5) + 1 + (2, 3, 6, 1) = 26
Disadv Tebeth: 1d20 ⇒ 1
Dam wolf +2: 4d4 ⇒ (2, 3, 2, 4) = 11

Cale is brought down by the wolves but that causes the darts to miss him.

Cale, 18 damage and prone. Arcerhon, 10 damage and just barely knocked prone. Tebeth, do you have your shield out right now? I'll assume yes, in which case you deflect all the incoming arrows. Kyenthel gets a bit pummeled for 34 damage (1 wolf bite and 1 longbow crit that gets the hobgoblin's martial advantage extra damage). 19 damage to Freya. One of those darts would have missed her but the hobgoblin captain inspired it.

Edit: Ok thanks for clarifying. It missed you due to disadvantage.

Everyone, GO GO GO!!!


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

No Shield out, but I am prone so disadvantage for the ranged attacks


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

"Here is the aid I can offer Lads!"

He looks to the Dire Wolves and intones a dark phrase, a burst of purple light burst around the Dire Wolves and their nearby Allies.

Cast Faerie Fire on rear Dire Wold, Should get both of them the Monk and a wolf Dex DC:13

With that he turns slides off the roof landing on his feet.

Acrobatics: 1d20 + 5 ⇒ (15) + 5 = 20

'I am about to do something very stupid I could use a hand'

With that he draws his rapier and shield, leaving his beloved Longbow behind and moves to Kyenthel's side.

He steels himself for the fight.

a small invisible imp circles around to flank the near army facing the two elves

Action Economy:

Standard: Cast Faerie Fire from Drow Magic
Move: Stand from Prone and move 15' with acrobatics to prevent fall damage, dropping Longbow and drawing weapon and shield
Bonus: Second Wind +13HP due to GIFT OF THE EVER-LIVING ONES
Faerie Fire
Casting Time 1 action
Range 60 feet
Components V
Duration Conc. Up to 1 minute
Each object in a 20-foot cube is outlined by colored light. Any creature in the area when the spell is cast is also outlined if it fails a Dexterity save. For the duration, affected objects and creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it. The creature or object can't benefit from being invisible.
GIFT OF THE EVER-LIVING ONES
Prerequisite: Pact of the Chain feature
Whenever you regain hit points while your familiar is
within 100 feet of you, treat any dice rolled to determine
the hit points you regain as having rolled their maximum value for you.


Dungeon racing rules and FAQ

Dexes: 3d20 ⇒ (7, 9, 11) = 27
'
Hmmm... not sure where you're placing this, Tebeth. Care to put something on the map or just try telling me again? Thanks.


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

Template placed


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

both Freya and Kye are down. She only has 28 hps unless you’re doing something different for HPs.


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Archeron continues his battle with the massive white wolf. Still attacking recklessly.

Attack Roll: 1d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (18) + 5 = 23
Damage Roll: 1d8 + 1d4 + 7 ⇒ (4) + (2) + 7 = 13

Don't forget that you have advantage to attack me and I have resistance to everything but psychic damage.


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

Shadow slices and kicks at the dire wolf's legs to weaken it.
shortsword: 1d20 + 5 ⇒ (9) + 5 = 14
dmg: 1d6 + 3 ⇒ (5) + 3 = 8

snk attk: 2d6 ⇒ (5, 5) = 10

Ki pt
kick: 1d20 + 5 ⇒ (6) + 5 = 11
dmg: 1d4 + 3 ⇒ (1) + 3 = 4

kick: 1d20 + 5 ⇒ (15) + 5 = 20
dmg: 1d4 + 3 ⇒ (1) + 3 = 4


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

You should have advantage on the Dire wolves.


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

oh
adv attk 1: 1d20 + 5 ⇒ (2) + 5 = 7
adv attk 2: 1d20 + 5 ⇒ (16) + 5 = 21
adv attk 3: 1d20 + 5 ⇒ (11) + 5 = 16


Dungeon racing rules and FAQ

No your HP is right, Kyenthel. Sorry. That crit is a real bummer. So is getting isolated over there like that. You can attempt a death saving throw. The enemies probably won't start beating on an unconscious body too earnestly, yet.

Ah thanks, Archeron. Good point. You won't be taking any psychic damage today so halve whatever damage I tell you.

GM screen:

One more dex save against Faerie fire: 1d20 ⇒ 2
Adv to hit Archeron: 1d20 ⇒ 10

Cale and Cathirix still up. Cathirix communicated that I should bot him if necessary so I will if Cale posts before he can.


Giantborn Stormborn (Traditional Giantborn) Warrior 1 | HP 15/15 | Armor 7 | Healing 5/5 | Initiative/Movement 3 | Action Points 6/6 | Luck 11/11

Cathirix flies to the roof of the house and blasts three wolves and unarmored hobgoblin.

Shatter Con DC 13 for half: 3d8 ⇒ (2, 7, 3) = 12

Bonus Action convert level one spell slot to 2 sorcery points


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

Death Save Ky : 1d20 ⇒ 3
DS Freya: 1d20 ⇒ 12


Dungeon racing rules and FAQ

FYI Cathirix, slot-point conversions don't work the same both ways. You get 1 sorcery point from a 1st-level splot.


Giantborn Stormborn (Traditional Giantborn) Warrior 1 | HP 15/15 | Armor 7 | Healing 5/5 | Initiative/Movement 3 | Action Points 6/6 | Luck 11/11

Ah i misread that part


Dungeon racing rules and FAQ

Ok I'm going to bot Cale since it's been a little while.

GM screen:

Cale attack DW: 1d20 + 5 ⇒ (9) + 5 = 14
Cale attack DW adv: 1d20 + 5 ⇒ (11) + 5 = 16
Cale dam: 1d8 + 3 + 2d6 ⇒ (5) + 3 + (5, 4) = 17
Wolf attacks on Cale: 6d20 ⇒ (8, 16, 4, 12, 14, 15) = 69
Dam: 2d4 + 2 + 2d4 + 2 + 2d6 + 3 ⇒ (3, 4) + 2 + (2, 2) + 2 + (1, 5) + 3 = 24
Str save Cale: 2d20 ⇒ (14, 18) = 32
Darts at Cathirix: 4d20 ⇒ (9, 5, 20, 18) = 52
Dam +2: 4d4 ⇒ (4, 2, 1, 4) = 11
Crit dam: 1d4 ⇒ 1
Athletics: 1d20 ⇒ 4
Attack Archeron: 1d20 + 6 ⇒ (7) + 6 = 13
Attack Archeron adv: 1d20 + 6 ⇒ (11) + 6 = 17
Dam: 2d6 + 4 ⇒ (2, 1) + 4 = 7
Longbows Cathirix: 4d20 ⇒ (11, 6, 20, 13) = 50
Longbow dam: 4d8 ⇒ (1, 1, 5, 2) = 9
Crit dam: 1d8 ⇒ 3
Monk Tebeth: 4d20 ⇒ (18, 9, 18, 17) = 62
Dam+3: 4d4 ⇒ (2, 2, 2, 2) = 8
Wolf Tebeth: 2d20 ⇒ (20, 11) = 31
Dam: 4d4 + 2 ⇒ (4, 4, 3, 2) + 2 = 15
Tebeth Str: 1d20 ⇒ 15

Cale lands a solid blow on the nearest glowing dire wolf but then is attacked by three wolves, two of whom land telling blows but neither are able to pull him to the ground. He does begin to faint and fall to the ground from loss of blood, however (18 damage putting you at zero, unless you want to cast shield and hope it turns hits into misses). An unarmored hobgoblin attempts to scramble up the side of a nearby building but fails. Lacking a better target, he runs around the building to close with Shadow. The great white wolf bites at Archeron again but again the stalwart warrior denies a telling blow. Four shafts are launched at Cathirix from range but only two land home (12 damage). The hobgoblin captain cries out to rally his troops. Several wolves run around a building to threaten Tebeth. Another wolf and an unarmored hobgoblin step forward to attack him. The hobgoblin lands three out of four blows (15 dam total) while the wolf takes advantage of his ally's proximity to land a deadly bite (15 damage).

FYI, I just learned that having a climb speed doesn't mean you can ignore athletics checks to climb. Just that you climb faster when you succeed. Everyone GO or make a death save!!


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

Death Save: 1d20 ⇒ 9


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

Oh, my apologies.

attk: 1d20 + 5 ⇒ (16) + 5 = 21
attk: 1d6 + 3 ⇒ (6) + 3 = 9

snk attk: 2d6 ⇒ (6, 5) = 11

bonus action
attk: 1d20 + 5 ⇒ (7) + 5 = 12
attk: 1d4 + 3 ⇒ (2) + 3 = 5

If there are no enemies threatening shadow after the first attack, shadow will climb on the building to the SW and use a bonus action to hide.
athletics: 1d20 + 5 ⇒ (2) + 5 = 7
stealth: 1d20 + 7 ⇒ (2) + 7 = 9


Dungeon racing rules and FAQ

No worries. Sage Advice had to clarify it as it wasn't obvious otherwise. You have advantage on both attacks against the hobgoblin as he's glowing from faerie fire. The iron shadow (monk hobgoblin) is still up after the sneak attack. Do you want to roll the second attack with adv to see if you can land it?


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Continuing the fine tradition of advantage for me and anything attacking me.

Hackin da wolf: 1d20 + 5 ⇒ (17) + 5 = 221d20 + 5 ⇒ (16) + 5 = 21
Damage Roll: 1d8 + 1d4 + 7 ⇒ (2) + (1) + 7 = 10


HP: 5/13 | AC 13 | Init: +3 | Saves: Str -2, Dex +3, Con +-, Int +0, Wis +1, Cha +- | PP 11 |

'you did not lie boss, that was stupid.'


Dungeon racing rules and FAQ

Haha. That's definitely worthy. Inspiration for Tebeth.


Dungeon racing rules and FAQ

Cathirix and Cale still up. Kyenthel has some more death saves to make but there's no rush on that. :(


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

attk: 1d20 + 5 ⇒ (8) + 5 = 13


Dungeon racing rules and FAQ

Shadow, you're trying to take out the hobgoblin monk in your way, right? Your first attack hits and we'll say Cathirix is barely within 5 ft of the hobgoblin from his spot on the roof. But that doesn't kill him and the second attack misses. Are you going to make a third attack using a ki point? Where did you put your icon?


Giantborn Stormborn (Traditional Giantborn) Warrior 1 | HP 15/15 | Armor 7 | Healing 5/5 | Initiative/Movement 3 | Action Points 6/6 | Luck 11/11

Twinned Guiding bolt at unarmored hobgoblin and closest dire wolf.

Attack UH: 1d20 + 5 ⇒ (2) + 5 = 7
Attack DW: 1d20 + 5 ⇒ (6) + 5 = 11

Damage: 4d6 ⇒ (4, 4, 2, 2) = 12

I will cast Shield if hit


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

Kye DS: 1d20 ⇒ 1
2nd fail

Frey’s DS: 1d20 ⇒ 5
1st fail


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

Yes on the third attack
attk: 1d20 + 5 ⇒ (3) + 5 = 8
attk: 1d20 + 5 ⇒ (18) + 5 = 23
attk: 1d4 + 3 ⇒ (4) + 3 = 7

I haven't moved my icon to my knowledge


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

from this point forward getting hit will always trigger a shield
Cale pants, running low on blood and backed into a corner, but not dead yet, let’s see if I can take one of these bastards with me, buy some time to let someone run to get help, avenge these poor people
1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 + 3 ⇒ (5) + 3 = 8


Dungeon racing rules and FAQ

GM Screen:

Chomp Wolf: 2d20 ⇒ (1, 9) = 10
Chomp Ky: 2d20 ⇒ (19, 11) = 30
Chomp Teb: 2d20 ⇒ (7, 7) = 14
Attacks on Cale: 8d20 ⇒ (3, 12, 15, 11, 20, 20, 18, 18) = 117
Dam to Cale: 4d4 + 2 + 2d6 + 3 ⇒ (2, 4, 4, 1) + 2 + (3, 4) + 3 = 23
Longbows Cathirix: 5d20 ⇒ (6, 10, 1, 10, 19) = 46
Dam: 1d8 + 1 ⇒ (4) + 1 = 5
Darts Cathirix: 4d20 ⇒ (14, 9, 11, 8) = 42
Dam: 1d4 + 3 ⇒ (2) + 3 = 5
Kicks Shadow: 4d20 ⇒ (12, 18, 16, 19) = 65
Dam Shadow: 4d4 + 12 ⇒ (1, 2, 4, 2) + 12 = 21
Bite Archeron: 2d20 ⇒ (5, 12) = 17
Dam Archeron: 2d6 + 4 ⇒ (3, 2) + 4 = 9

Three wolves stay by the fallen members and begin chewing on them. Two have trouble getting their teeth through the tough armor of Freya and Tebeth but one pulls a chunk out of Kyenthel's midsection (Counts as a crit and two failed death saves. Kyenthel's dead but Freya might not be out of this yet. Cale is beset by four wolves. His magic stops the fangs of two of them but two more still manage to latch on. 23 damage to Cale even with shield. He's down at 0 hp. Hobgoblins rain arrows at Cathirix while another throws a flurry of darts 10 damage total. The unarmored hobgoblin in front of Shadow strikes at him with arm, knee, elbow, and open palm. 21 damage. The great wolf in front of Archeron finally manages to land a serious blow 4 damage after resistance.

Archeron, I believe you are the only one left conscious. Everyone else should make death saving throws.


HP: 5/13 | AC 13 | Init: +3 | Saves: Str -2, Dex +3, Con +-, Int +0, Wis +1, Cha +- | PP 11 |

The imp descends to a nearby roof and yells to the wolves in his best authoritarian voice.
"Foolish curs! Time for eating later assist the others"

Deception with advantage from Inspiration: 1d20 + 4 ⇒ (19) + 4 = 231d20 + 4 ⇒ (19) + 4 = 23

Death Save for the Fool: 1d20 ⇒ 6


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

DS Kye: 1d20 ⇒ 11
woohoo 2 fails/1 success
DS Freya: 1d20 ⇒ 20
2 success/1 fail


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Realizing the situation he's in, Archeron will forgo his usual reckless style and instead just attack normally.

Attack Roll: 1d20 + 5 ⇒ (18) + 5 = 23
Damage Roll: 1d8 + 1d4 + 7 ⇒ (7) + (4) + 7 = 18


Dungeon racing rules and FAQ

Freya, a Nat 20 puts you at 1 hp and conscious. I thought it was two successes as well but it's far better.

Freya leaps to her feet, suddenly ready to resume the fight.

Freya may go.


HPs 01/11 | AC: 15 | PP: 13/18 (smell/hearing) S: +3,D: +4, C: +3, I: -2, W: +3, C: +0

Freya snaps at the wolf next to Kye.
Bite: 1d20 + 4 ⇒ (19) + 4 = 23 adv if the imp is considered an ally for pack tactics. 1d20 + 4 ⇒ (18) + 4 = 22

piercing damage: 2d4 + 4 ⇒ (4, 2) + 4 = 10

the new mobile format is screwing with my phone. I can’t modify my profiles. I’ll correct the stat lines a little later tonight. Freya has 1 hp and back down to 15 ac since my shield of faith is gone.


Dungeon racing rules and FAQ

Yeah it's messed me up too. Lmk if you find a fix.

Freya tears out the throat of a nearby wolf.

Will post next full round later tonight.


Dungeon racing rules and FAQ

The two wolves near the imp leap up in attempts to bite him.

Ath: 1d20 + 2 ⇒ (18) + 2 = 20
Ath: 1d20 + 2 ⇒ (14) + 2 = 16

Both manage to scrabble up onto the roof and bite at the imp.
Attack 1: 1d20 + 4 ⇒ (6) + 4 = 10
Attack 1 adv: 1d20 + 4 ⇒ (14) + 4 = 18
Attack 2: 1d20 + 4 ⇒ (5) + 4 = 9
Attack 2 adv: 1d20 + 4 ⇒ (16) + 4 = 20
Dam/2: 4d4 + 4 ⇒ (2, 1, 4, 4) + 4 = 15

The great white wolf, shaking on its thick legs, lunges once more for Archeron while its allies move into position.

Bite: 1d20 + 6 ⇒ (16) + 6 = 22
Dam: 2d6 + 4 ⇒ (6, 5) + 4 = 15

And gets a good hold, tearing flesh.

All may make death saves. Freya and Archeron, GO! Archeron, I don't know your current hp right now. Can you list it?


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

It's in my stat line, under Current Damage. with taking half from the wolf bite just now, I'm at 16 damage taken.

Archeron takes a moment to focus himself, and as he does his wounds close.

Second Wind: 1d10 + 3 ⇒ (2) + 3 = 5

That out of the way, Archeron attacks the white wolf again, hoping to drop it.

Attack Roll: 1d20 + 5 ⇒ (7) + 5 = 12
Damage Roll: 1d8 + 7 ⇒ (8) + 7 = 15

Currently have take 11 damage after Second Wind.


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

DS: 1d20 ⇒ 20
holly crap!
Freya licks Kye’s face and her eyes flutter.


HPs 01/11 | AC: 15 | PP: 13/18 (smell/hearing) S: +3,D: +4, C: +3, I: -2, W: +3, C: +0

Freya seeing her that her companion was waking but still groggy, grabs her by the cloak and drags her behind a nearby building to grant her cover from her aggressors.


Dungeon racing rules and FAQ

See guys! Roll your death saves! You might get some unearthly luck! XD

The great white wolf finally falls under Archeron's onslaught.

Kyenthel can still go. Move action to stand up.


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

DeathSave: 1d20 ⇒ 17

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