
caster4life |

You enter the town at dusk. Things are all too quiet here. That's why you were sent here in the first place. The authorities found losing communication with an entire town quite... troubling... The vibrant colors of the flowers lining the streets testify to the recent tender loving care of the town's absent residents... The lonely wind whistles through the trees and buildings unaccompanied by the typical sounds...
Map up. Each square represents 5 feet. Buildings are 10 feet high and require a DC 12 athletics check to get on top of (no check required if you have a rope rigged). Everything but the road is difficult terrain. The road thin roads are consistently 5 feet across while the thicker roads are consistently 10 feet across. There is water in the central fountain. The doors to the buildings are closed (interact with an object to open if unlocked).
What do you want to do? Choose carefully.

Silken Shadow |

The wrapped up mute of a tabaxi climbs atop the building directly north, though keeping a low profile.
Stealth: 1d20 + 7 ⇒ (9) + 7 = 16
He then surveys the surrounding to spot anything out of the ordinary.
Perception: 1d20 + 2 ⇒ (11) + 2 = 13

Archeron |

As the group approached the town, something seemed off to Archeron. Drawing his Holy Symbol of Ba'al, he called upon the dark power granted to him and a crackling aura of black energy settled over him for the briefest of moments before disappearing. Drawing his blade, he moved down the road towards the fountain.

Cathirix |

Keeping an eye on the group from the air, Cathirix finds the lack of activity unsettling. Noticing Archeron draw his blade Cathirix begins to descend towards the roof top across from the building being scaled by the cat-man.

Cale Vatay |

Cain grins as his grip tightens on the hilt of his blade. this was his chance. His chance to be a hero, to make a name for himself. Maybe there’d be a cult controlling the minds of the inhabitants, or bandits we’re keeping the town hostage, or an army was using the town as a staging point to conquer the rest of the country and it’d be up to him to save everyone... well, up to them
perception : 1d20 + 2 ⇒ (8) + 2 = 10

Tebeth Rilynth |

'eth takes a moment to insure his Armor of shadows in in-place and moves up staying behind Cale and keeping his firing lines open.
::Cheet, get some height, let me know if you see anything.::, The diminutive devil leaps from it's spot on Tebeth's shoulder and flies up to scan the town-center.
Imp Perception: 1d20 + 1 ⇒ (1) + 1 = 2

caster4life |

Archeron and Tebeth need to make stealth checks since they've moved forward. You can have precast some spells abilities as long as their duration is at least 1 hr.

caster4life |

Archeron stealth: 1d20 ⇒ 1
Archeron clanks forward fairly loudly. You hear a door open and see a hobgoblin in military uniform walk out accompanied by a wolf with an iron collar. The hobgoblin looks surprised to see you and starts reaching for a horn at its belt.
Please put vital stats: AC, HP, saves, conditions, and whatever else you deem important, in your status line.
Tebeth: 1d20 + 3 ⇒ (6) + 3 = 9
Cale: 1d20 + 3 ⇒ (15) + 3 = 18
Cathirix: 1d20 + 2 ⇒ (12) + 2 = 14
Silken Shadow: 1d20 + 3 ⇒ (14) + 3 = 17
Archeron: 1d20 ⇒ 8
Wolf: 1d20 + 2 ⇒ (15) + 2 = 17
Hobbo: 1d20 + 1 ⇒ (1) + 1 = 2
Cale and Shadow up!

Silken Shadow |

The tabaxi gives a little butt wiggle as it quickly charges toward the hobgoblin, hopping from rooftop to rooftop to crumbled wall. And then, with a final jump reorients itself in the air with a foot/paw leading the body's toward the hobgoblin's head
Axe paw kick adv: 1d20 + 5 ⇒ (8) + 5 = 13
Axe paw kick adv: 1d20 + 5 ⇒ (16) + 5 = 21
dmg crit from assassin: 2d4 + 4d6 + 3 ⇒ (3, 3) + (6, 6, 1, 5) + 3 = 27
After landing the kick (I'm assuming), the cat person lands on all fours. Then, wheels his feet around utilizing them as weapons kicking while his hands balance him.
Bonus action 1 ki for Flurry of blows
2nd paw adv: 1d20 + 5 ⇒ (11) + 5 = 16
2nd paw adv: 1d20 + 5 ⇒ (5) + 5 = 10
dmg crit from assassin: 2d4 + 3 ⇒ (1, 4) + 3 = 8
3rd paw adv: 1d20 + 5 ⇒ (1) + 5 = 6
3rd paw adv: 1d20 + 5 ⇒ (19) + 5 = 24
dmg crit from assassin: 2d4 + 3 ⇒ (2, 2) + 3 = 7
Woo! rogue/monk!

caster4life |

The furry assassin leaps off the rooftop and, with fierce blows, crushes the throats of both of the foes, leaving them to crumple to the ground with hardly a noise.
Edit: Nice!
You hear a shuffling noise coming from the house the two enemies emerged from.

Cale Vatay |

Cale’Anon rips the horn off of his belt with magic while his other hand blast forth a small bolt of fire into his face 1d20 + 5 ⇒ (12) + 5 = 17 1d10 ⇒ 4Rogue cunning action to grab followed by regular action to blast him with firebot cantrip and then move action to get next to him. Sorry I took so long

caster4life |

Sorry, Cale. Shadow killed both of those. I'll assume that you moved to the door of the building they came out of, giving you a new target.
Cale sees an additional wolf inside the building, which he blasts with fire. The wolf cries out in pain then snarls and leaps toward him.
Bite!: 1d20 + 4 ⇒ (3) + 4 = 7
Dam: 2d4 + 2 ⇒ (1, 4) + 2 = 7
The bite misses the dexterous elf but the snarling wolf seems to have drawn attention as other doors nearby begin to open. A hulking form between some of the buildings begins to move. A dire wolf! It will take it a little bit to get to you but the large form seems intent on investigating the noise.
Baddies: 1d20 + 1 ⇒ (16) + 1 = 17
Cale: 1d20 + 3 ⇒ (18) + 3 = 21
Archeron: 1d20 + 0 ⇒ (2) + 0 = 2
Shadow: 1d20 + 3 ⇒ (11) + 3 = 14
Tebeth: 1d20 + 3 ⇒ (19) + 3 = 22
Cathirix: 1d20 + 2 ⇒ (17) + 2 = 19
You all can hear the doors opening. Those with line of sight to the enemy tokens on the map can see them.
Cale, Tebeth, and Cathirix, GO!

Tebeth Rilynth |

The Drow moves forward to a spot neat the fountain where he see what he is looking for another wolf hobgoblin pair, he sends a curse at the hobgoblin and fires an arrow at the wolf from his longbow.
Move: 30ft
Bonus: Hex(strength) hobgoblin near Wolf
Standard: Attack Action Ranged attack
Longbow +7: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Use one of my Arcane Shots for Bursting Arrow
Bursting Arrow: 2d6 ⇒ (5, 1) = 6 Force
Hex: 1d6 ⇒ 5 Necrotic
Net
Wolf 12 damage
hobogoblin 11 damage
As the arrow sinks into the wolfs hide Tabeth snaps with the fingers of his right hand and the arrow explodes.
Overhead the invisible Imp circles around for a better look.

caster4life |

Nice! Thanks for the handy explanation.
The wolf dies when the arrows explodes. The hobgoblin withstands the blast but then Tebeth's curse drags him to the grave. Barely.
Dire wolf and other visible hobgoblin still there. Some noise coming from the buildings.

Cale Vatay |

Cale grips at the air as a beautiful rapier materializes within it mere seconds before attempting to drive it into the wolf. If either of the hobgoblins have horns he uses mage hand to grab them, if not he goes for any sheethed weapons
to hit: 1d20 + 5 ⇒ (4) + 5 = 9

Cathirix |

With a quick flap of his wing Cathirix flies to the middle of the group, grasping his holy symbol offers a blessing.
Targets - Archeron, Shadow,Taebeth
You bless up to three creatures of your choice. Whenever a target makes an attack roll or a saving throw, it can add a 1d4 to it.

caster4life |

Bite Cade: 1d20 + 5 ⇒ (14) + 5 = 19
Dam: 2d6 + 3 ⇒ (2, 4) + 3 = 9
Cade str: 1d20 ⇒ 20
Wolf Shadow: 1d20 + 1d4 + 4 ⇒ (15) + (1) + 4 = 20
Dam: 2d4 + 2 ⇒ (3, 3) + 2 = 8
Shadow str: 1d20 ⇒ 8
Hob Tebeth: 1d20 + 1d4 + 3 ⇒ (9) + (3) + 3 = 15
dam: 1d10 + 1 + 2d6 ⇒ (4) + 1 + (5, 3) = 13
Captain: 1d20 + 5 ⇒ (14) + 5 = 19
Dam: 5d6 + 2 ⇒ (6, 1, 5, 4, 1) + 2 = 19
Shadow tebeth: 4d20 + 4d4 ⇒ (15, 4, 7, 14) + (4, 2, 1, 3) = 50
dam: 2d4 + 6 ⇒ (4, 4) + 6 = 14
Gobbo Aven: 1d20 + 3 + 1d4 ⇒ (13) + 3 + (2) = 18
Dam: 1d8 + 1 ⇒ (2) + 1 = 3
Enemies surge out from many directions. Cade is bitten by the dire wolf who squeezes through the buildings and clamps onto his leg (9 dam) but Cade shakes free before the great beast can drag him down. Shadow is also bitten by a smaller wolf (8 dam) but his monk training saves him from falling by the slimmest of margins. Tebeth is swarmed from one building by three hobgoblin figures. Two slash at him with swords while one strikes at him with palm and foot. He falls unconscious from their combined blows (unless you have a reaction that can help? Otherwise, death saving throw as you couldn't have had your shield out while using longbow, though you could have drawn it after firing). Another hobgoblin sees the flying spellcaster and fires at him (3 dam and DC 10 con save for concentration on bless).
The tall hobgoblin with a cape and sword is inspiring all of his allies, goblin and wolf alike, making their attacks significantly more accurate.
Bottom of round 1 for some. Top of two for others. Everybody GO!!

Cale Vatay |

was the action I took to grab a hobgoblin Weapon successful? Side note: the name is Cale not Cade

caster4life |

Sorry, Cale. I think an autocorrect error hit me then I got stuck on it. Funny since I actually read LFG
... Yes you can grab a hobgoblin weapon. I don't think any of the living ones were in range on your turn but if you want a longsword or longbow from one of the dead ones, go for it!

Silken Shadow |

The tabaxi, aiming for the face of this wolf, sends a flurry of punches, elbows, and a knee at the wolf.
Punch between the eyes: 1d20 + 5 ⇒ (12) + 5 = 17
dmg: 1d4 + 3 ⇒ (4) + 3 = 7
Sneak attack with the first attack that hits: 2d6 ⇒ (4, 3) = 7
Bonus action attack
knee: 1d20 + 5 ⇒ (10) + 5 = 15
dmg: 1d4 + 3 ⇒ (3) + 3 = 6
Hoping that his attacks took out the wolf, Shadow uses the knee momentum to turn around and quickly scales the building behind him for a reprieve. Move to climb the building

Archeron |

Sorry, guess my previous action didn't get fully posted, but I cast Shield of Faith on myself.
Archeron strode forward again, swinging his blade menacingly as he went. Seeing one side of the battle sorely lacking, Archeron decided to anchor that side.
Pointing his blade at the massive wolf next to him, Archeron unleashed Ba'al's curse on it before swinging his blade at the beast.
Attack Roll: 1d20 + 6 ⇒ (11) + 6 = 17
Damage Roll: 1d8 + 4 ⇒ (8) + 4 = 12

caster4life |

You can add the D4 from bless as well since it's a save but that still wouldn't be enough. Nat 1 is auto-fail on a save, I believe. :(

Cathirix |

Bonus Action - Tempestuous Magic: You can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
Fly back 10 feet.
Action - Cast Shatter: Each creature in a 10-foot-radius sphere must make a Constitution save (DC 12). A creature takes 3d8 thunder damage on a failed save or half as much on a success. A creature of inorganic material has disadvantage on the save.
Hitting the two wolves and three hobgoblins, Tebeth. (I am sorry but I am trying to save you I swear...)
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
Use Channel Divinity: Destructive Wrath: When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
Move: Fly back to the roof.
Winds swirl and the air is charged as Cathirix eyes glow blue and lifts into the air. A thunderous burst of noise erupts from the middle of the group of hobgoblins near the fountain, catching Tebeth in its wake. Cathirix returns to his roof top perch with the assistance of the winds.
24 Thunder damage DC 12 Con save for half, Tebeth takes a failed Death save, again sorry

caster4life |

Shadow, how was that a sneak attack? The wolf has acted in combat.
Archeron, how did you get over there? Did you splash through the fountain? I think that would be difficult terrain.
Cale, you're up still.
Con saves: 5d20 ⇒ (3, 2, 10, 1, 5) = 21
The flying magic users thunderous eruption kills two wolves and a hobgoblin, leading the two most capable-looking hobgoblins significantly wounded by the eruption of sound.

Cale Vatay |

1d20 + 5 ⇒ (13) + 5 = 18
1d6 + 3 ⇒ (3) + 3 = 6
Cale’Anon winces as the wolf strikes him, retaliating with a sword strike to its haunch

caster4life |

Your second attack killed it to save the ki point. Ok thanks, Archeron.
Attacks: 12d20 + 12d4 ⇒ (1, 3, 4, 12, 9, 10, 6, 12, 11, 15, 16, 13) + (2, 1, 3, 3, 2, 2, 2, 1, 2, 3, 1, 3) = 137
Dam Archeron: 1d8 + 1 + 2d6 ⇒ (4) + 1 + (6, 3) = 14
Dam Bird: 3d4 + 6 ⇒ (3, 1, 2) + 6 = 12
Dam cale: 2d6 + 3 ⇒ (3, 2) + 3 = 8
Cale str: 1d20 ⇒ 4
Wolf attack Cale: 2d20 ⇒ (5, 8) = 13
Dam: 2d4 + 2 ⇒ (1, 4) + 2 = 7
The enemy surges forward to surround and attack. Archeron stands strong in the middle, deflecting a half-dozen blows. But one hobgoblin, spurred on by his commander like all the others, lands a blow (14 dam). The unarmored hobgoblin hurls a hail of darts at Cathirix, aided by the commander's direction (12 dam in 3 hits). The two wolves near Cale bite him fiercely (15 dam) and bring him down (prone). A few more enemies can be seen approaching including a great white wolf squeezing through the tightly packed houses with wintry death in its eyes.
All party, GO! Shadow, did you make an athletics check to get on the roof.

Archeron |

"Giant dogs are what you have to bring to me? Both Ba'al and I are insulted by how little you view us as a threat. Let's change that."
Drawing again on his arcane might, Archeron unleashes a wave of sound that detonates among the wolves and Hobgoblins.
Casting Shatter at the point where I place the . on the map. It's a 10' radius burst, so it should get basically everything to the right of me.
DC 13 Con save or take: 3d8 ⇒ (1, 8, 6) = 15 Thunder damage. Half damage on a successful save. Any unattended non-magical objects in the area take damage as well.

caster4life |

Cathirix, you are at 30 ft altitude, yes? I think I may have messed up with the darts.
Disad darts: 3d20 ⇒ (4, 1, 3) = 8
Saves: 5d20 + 5d4 ⇒ (1, 9, 16, 12, 20) + (2, 1, 2, 3, 4) = 70
The three darts heading toward Cathirix miss due to the distance.
Actually no damage to bird-caster.

caster4life |

Ok Cathirix. Then you do take the twelve damage. Feel free to be cheesy though. This fight thing is all about winning and having fun. Ah gotcha, Shadow. Forgot Tabaxi climb speed.

Silken Shadow |

The cat-ninja, with a burst of speed (Using the feline agility), climbs around behind the building drawing a short sword on the way and attacks the hobgoblin adjacent to the building with a flurry of body parts plus a blade.
Primary: 1d20 + 5 ⇒ (11) + 5 = 16
dmg: 1d6 + 3 ⇒ (5) + 3 = 8
Ki point for 2 attacks
Secondary: 1d20 + 5 ⇒ (13) + 5 = 18
dmg: 1d4 + 3 ⇒ (3) + 3 = 6
Tertiary: 1d20 + 5 ⇒ (17) + 5 = 22
dmg: 1d4 + 3 ⇒ (2) + 3 = 5
..and then scurries back up on top of the other building.

Cale Vatay |

Cale needs healing asap if any can provide it. Does getting up from prone provoke in this edition?

Cathirix |

Standing up does not provoke, but costs you half your movement. IIRC
Action: Twin cast Guiding Bolt - Targeting unarmored Hobgoblin (UH) and commander Hobgoblin (CH).
Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage.
Cost: 1st level slot and 1 sorcery point.
Move: Fly up 30ft.
Bolts of light streak out at the unarmored Hobgoblin and the commander Hobgoblin.
Attack UH: 1d20 + 4 ⇒ (16) + 4 = 20
Attack CH: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 4d6 ⇒ (3, 3, 2, 5) = 13

Tebeth Rilynth |

DeathSave: 1d20 ⇒ 1
And Dead,
I forgot to add my temp HP from killing a creature but the 46 Damage would still have dropped me.
If no one is doing any healing I need to re-think my advancement

caster4life |

Sorry, Tebeth. We might end up giving this fight a second shot after some tweaks if it doesn't go well.
Cale, take your action for this round.

Tebeth Rilynth |

It is all good, My bad. I forgot the Temp HP and I miss-figured my AC, should be 16/18. I likely would have survived that first round and been able to Misty Step away and second wind. I need to Do Better and my gaming group would say.

Cale Vatay |

second wind: 1d10 + 3 ⇒ (2) + 3 = 5That's not encouraging
to hit: 1d20 + 6 ⇒ (8) + 6 = 14damage: 1d8 + 3 ⇒ (6) + 3 = 9
Desperate to fend off the dogs Cale is filled with a rush of adrenaline, quickly casting a defensive spell with one hand and attacking the most injured one with his sword as he springs up
second wind and cunning action to get up and heal a bit, cast shield as a reaction to keep them from successfully hitting me (sucks that this spell only lasts a round now, but now I can cast it as a reaction i guess that kinda makes up for it) and stabbing with sword

caster4life |

Cathirix finishes off the two lead hobgoblins with lighting streaking from his flying form. Cale strikes again at the dire wolf (I assume since you didn't specify) in front of him and draws a growl of pain from the great beast. The silken shadow darts down and attacks the hobgolbin in front of him. The beast holds up his shield and deflects the first attack but is cut down by the combination of the second two.
DW con: 1d20 ⇒ 6
Attacks against Cale: 2d20 ⇒ (6, 4) = 10
Attacks against Archeron: 12d20 ⇒ (1, 4, 13, 19, 5, 4, 14, 19, 6, 7, 1, 7) = 100
Archeron strength save: 2d20 ⇒ (15, 2) = 17
Dam to Archeron: 2d6 + 3 + 2d4 + 2 ⇒ (4, 5) + 3 + (2, 1) + 2 = 17
Longbow Cathirix: 1d20 + 3 ⇒ (8) + 3 = 11
Dam Cathirix: 1d8 + 1 ⇒ (4) + 1 = 5
Cale adv: 2d20 ⇒ (16, 8) = 24
That was almost a good round for you guys... But that damage roll was exactly what they needed...
Archeron is attacked on all sides and, despite the pack tactics of the wolves, manages to deflect nearly every blow. The absence of the leader encouraging the combatants seems to make things easier for him. But then two wolves seize him from behind and drag him down (exactly 17 damage putting him at 0). Cale manages to fend off the attacks of the wolves in front of him with the use of his spell while a hobgoblin fires an errant shaft at Cathirix.
Party up. Archeron should make a death saving throw unless he receives healing this round.

Cale Vatay |

Activating Action surge to stab twice
1d20 + 6 ⇒ (13) + 6 = 19
1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 3 ⇒ (3) + 3 = 6
Still hopped up on adrenaline, Cale goes forth in a flurry of motion to take out the wolves, worried now that his shield is down