5e Gestalt: Lightning boss fight #2 with caster (Inactive)

Game Master caster4life

Current map


151 to 200 of 225 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

HP: 5/13 | AC 13 | Init: +3 | Saves: Str -2, Dex +3, Con +-, Int +0, Wis +1, Cha +- | PP 11 |

"Ouch" The little imp, bolstered by the fact that the wolves can't really kill him, and that if he lets the elf die he is out of a job, chooses to not turn invisible and hide. Instead he moves north calling infernal curses at the wolves hoping they will follow him.

"Fricken Fracken Frickenfrackenback!"


Standard Action: Disengadge
Move action: Fly 40' north, looking to find a middle ground where the wolves will not be able to get him, but also that he is not a good target for the Archers.


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

Kye opens her eyes and sits up getting her bearings. ”Thank you my friend.” rubbing Freya on the neck just behind her ears. As she does she channels positive energy into herself. Lay on Hands 14pts She then stands and readies herself for battle once again.

im assuming her shield is still equipped but her rapier may be still on the ground where she fell.


Giantborn Stormborn (Traditional Giantborn) Warrior 1 | HP 15/15 | Armor 7 | Healing 5/5 | Initiative/Movement 3 | Action Points 6/6 | Luck 11/11

Death Save: 1d20 ⇒ 10


Dungeon racing rules and FAQ

RAW, yes shield is equipped and rapier is dropped.

Archeron finally finishes the great white wolf in front of him. The imp distracts two wolves, who rush after it, slowed by the obstacles the imp flew over.

Perception: 1d20 ⇒ 3

Wolf attacks Archeron: 6d20 ⇒ (6, 18, 2, 4, 17, 16) = 63
Dam: 6d4 + 6 ⇒ (1, 4, 2, 2, 4, 2) + 6 = 21
Archeron saves with adv: 6d20 ⇒ (8, 12, 8, 7, 19, 14) = 68

Archeron is surrounded by wolves who bite at him fiercely. Through their pack coordination, they manage to wound him (10 damage after resistance) but none can pull him down.

Monk attacks: 4d20 ⇒ (4, 1, 20, 14) = 39
Dam before resistance: 3d4 + 6 ⇒ (2, 2, 4) + 6 = 14

Everyone up. Enemies only made a few attacks and moved around because they only noticed Archeron.


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

Waits quietly in hopes of a heal


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

hope no longer

Kye looks around and around the edge of the building to see where the hobgoblin forces have moved off to. She then kneels and places a hand on her fallen companion laying nearby and calls forth power from her god.

Cure Wounds to Tabeth: 1d8 + 2 ⇒ (7) + 2 = 9

As he opens his eyes she beckons him to get up as she moves to retrieve her rapier. ”They have moved south. I’m going to try to get on the roof to Cathirix. Maybe you can flank and draw some of them away. “ She then moves around the a building heading south.

Seeing her friend Freya lining beside her ”Stay by me, you are in no shape for fighting. “


HPs 01/11 | AC: 15 | PP: 13/18 (smell/hearing) S: +3,D: +4, C: +3, I: -2, W: +3, C: +0

Freya follows Kye keeping an eye out for enemies.
Readied Action to anyone aggressive toward her or Kye.


Male Athenian Elf Preserver (arena mage) 2/psion (mercenary psion)2
Stats:
AC 6 Hp 20 Saves paralyzation, poison, death magic, 13 rod/staff/wand 11 petrification/polymorph 10 breath weapon 15 spell 12 +2 on all saves vs mind affecting effect

death save? What do I add to this: 1d20 ⇒ 2


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Unfortunately, nothing Cale. It's a flat DC 10.

Archeron is still on his feet and is horribly injured, but it appears that he doesn't even notice in his rage.

Archeron turns his blade on the Hobgoblin next to him, hoping to move to a more defensive position.

Attack Roll: 1d20 + 5 ⇒ (16) + 5 = 21
Damage Roll: 1d8 + 1d4 + 7 ⇒ (5) + (3) + 7 = 15

Not that I think he will, but if the Hobgoblin dies I'll take his place.


Dungeon racing rules and FAQ

Thanks to all the work Shadow put in on that fellow, that's plenty to kill.

Archeron devastates the hobgoblin next to him then moves, provoking attacks from wolves.

Attacks: 4d20 ⇒ (15, 5, 3, 6) = 29
Dam: 2d4 + 2 ⇒ (2, 4) + 2 = 8
Str s: 2d20 ⇒ (14, 18) = 32


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

The Drow's eyes flash open, only a little energy siphoning from the void.

Healing maximized due to Gift of the Ever-living ones

He rolls to his feet and reluctantly moves away from his fathers rapier and over to retrieve his bow and follow Lady Greywind's Suggestion. creeping to avoid drawing attention.

Stealth: 1d20 + 3 ⇒ (16) + 3 = 19

Meanwhile
Cheet dodges in and out of buildings with the wolves hot on his tail when he senses that his 'master' is awake again. He moves around a corner and as soon as he breaks line of sight from the wolves turns invisible.

Action Economy:

Tebeth
Standard: Doff Shield
Move: 15' to stand, move to edge of building where I dropped the long bow, then move to back of building
Bonus: -

Cheet
Standard: Invisability
Move: Move to draw the trailing wolves further away.
Bonus: -


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Inching ever closer!


Dungeon racing rules and FAQ

The wolves move upon Archeron as the other foes consolidate. The wolves up north grow confused and begin searching for the imp.

Perception: 4d20 ⇒ (9, 13, 20, 14) = 56

One of them catches scent or sound of Tebeth and the pair begin moving toward him.

The foes attack Archeron.

Wolf attacks with adv: 4d20 ⇒ (2, 5, 4, 9) = 20 but none land a telling blow.

Party up. Those who are down need to keep making death saves. Upon three successes (but no nat 20s), one is stable but unconscious for 1 hour.


Tabaxi Criminal Monk/Rogue 3 | HP: 15/21 | S:+3, D:+5, C:+1, I:+3, W:+2, Ch:+0 | AC:15 | Init:+3 | Pass Perc:12 | Insp: No | Ki 0/3

1d20 ⇒ 12
1d20 ⇒ 19
1d20 ⇒ 1
1d20 ⇒ 9


Dungeon racing rules and FAQ

Shadow expires, bleeding from his wounds.


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

'eth looks at the wolves as they move up.

"Sorry, not today." and he vanishes into fog.

He appears in the courtyard and raises his bow to take a shot at one of the Hobgoblin Archers.

Longbow: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 3 ⇒ (6) + 3 = 9

Shaken and disorenten the shot goes wild and.

"You Fools have been flanked!" He then bolts further from the trailing wolves using the building as cover from the archers.

Cheet flies over to perch on the statues head for a clear view


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

Tabeth, you were stealthed. Your attack would have adv. A 13 might be enough as well. Never know.

Has Shadow been down four rounds already? Sorry Shadow. Trying to get people up.


Dungeon racing rules and FAQ

Yes on Tebeth's stealth for advantage and yes Shadow has been down for four rounds by my count.


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

Oops

Longbow/Advantage: 1d20 + 7 ⇒ (2) + 7 = 9

The stars are misaligned


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

Kye Fey Steps into the roof and moves to lay her hand on Cathirix.
Cure Wounds: 1d8 + 2 ⇒ (4) + 2 = 6
”Shhhhh, they may not know your alive. Use it to your advantage. The others need your help.” she says as she moves back to the far side of the roof.


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Archeron attacks the Hobgoblin behind him.

Attack Roll: 1d20 + 5 ⇒ (8) + 5 = 13
Damage Roll: 1d8 + 1d4 + 7 ⇒ (8) + (4) + 7 = 19


Dungeon racing rules and FAQ

Archeron, there are only wolves behind you. The hobgoblin is 10 feet away. But 13 to hit and 19 damage means a dead wolf!

As Kyenthel pronounces the words of her spell, the hobgoblin captain turns and barks out orders.

Goblin:

"Some of them are alive somehow! Kill them all! Wounded or not! Make sure!"

GM Screen:

Perception: 1d20 + 1 ⇒ (7) + 1 = 8
Wolf attacks: 4d20 ⇒ (17, 6, 16, 19) = 58
Str saves: 4d20 ⇒ (1, 4, 19, 15) = 39
Dam: 4d4 + 4 ⇒ (3, 4, 2, 1) + 4 = 14
Unarmed: 4d20 ⇒ (20, 3, 2, 16) = 41
Dam: 3d4 + 6 ⇒ (4, 1, 2) + 6 = 13
Captain attack Kye: 1d20 ⇒ 11
Dam: 2d6 + 2 ⇒ (5, 5) + 2 = 12
Attacks on Cale: 4d20 ⇒ (2, 19, 12, 12) = 45

Wolves and the unarmored hobgoblin move in on Archeron under the commander's orders. The great warrior is finally brought down and falls unconscious under their blows (death saves). The captain moves around the building and slashes at Kye with his curved blade but fails to bring her down. One of the hobgoblins moves over to the unconscious body of Cale, bend over calmly, and slit his throat with its dagger.

Cale and Shadow are dead. Archeron is down. Tebeth, Kyenthel, and Cathirix, GO!


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Death Save: 1d20 ⇒ 3
Death Save: 1d20 ⇒ 9
Death Save: 1d20 ⇒ 15
Death Save: 1d20 ⇒ 7

Dead round 4, but I bought the group a bit of time!


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

'Well the plan to draw off some of the force is working, Maybe too well. I can try and keep the Hobgoblins on the chase bot those wolves will run me down.'

He moves to a nearby doorway before turning an pulling back an arrow to let fly at the nearest wolf.

>50%=Barred: 1d100 ⇒ 83

Longbow: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

He snaps his finger as the arrow sinks into the wolf and it explodes.

Bursting Arrow: 2d6 ⇒ (5, 3) = 8

Dark energy seethes from the downed wolf to cause Tabeths Shadow Armor to glow. With that he turns and darts through around the back after finding the door blocked

Wolf#1 19 dam, Wolf#2 8 dam

Cheet glides invisibly down from his loft and positions himself to attach the remaining wolf should he move to chase Tebeth.

AOO:

Sting from Invisible for Advantage: 1d20 + 5 ⇒ (8) + 5 = 131d20 + 5 ⇒ (9) + 5 = 14
sting damage: 1d4 + 3 ⇒ (4) + 3 = 7
Poison Damage: 3d6 ⇒ (2, 3, 3) = 8 DC 11 Constitution for half
I am pretty sure a Familiar can take an AOO, but if not please ignore. I could see it using My reaction.


Dungeon racing rules and FAQ

Yes you can enter a house. 50% chance it has a bar for the door.


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

With a quick whistle as she ducks below the hobgoblins swing Kye draws her rapier and returns with her own swing.

Rapier: 1d20 + 5 ⇒ (11) + 5 = 16 for Piercing/Radiant Damage: 1d8 + 3 + 2d8 ⇒ (5) + 3 + (6, 1) = 15 Green light surrounds the blade if it pierced the Captain’s defenses. ”Ancient ones, give me strength!”


HPs 01/11 | AC: 15 | PP: 13/18 (smell/hearing) S: +3,D: +4, C: +3, I: -2, W: +3, C: +0

Hearing Kye’s familiar whistle Freya leaps into action coming to help her friend. When she sees her fighting, the wolf ljumps at her target attempting to bring him down and tear out his jugular.

Bite,Adv w Pack tactics: 1d20 + 4 ⇒ (15) + 4 = 191d20 + 4 ⇒ (18) + 4 = 22 for Piercing Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10 STR Save DC 11 to save vs knocked prone.


Giantborn Stormborn (Traditional Giantborn) Warrior 1 | HP 15/15 | Armor 7 | Healing 5/5 | Initiative/Movement 3 | Action Points 6/6 | Luck 11/11

Magic Missile at Commander Hobgoblin: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13


Dungeon racing rules and FAQ

Tebeth, I'm pretty sure that a familiar can't take an AoO. Let me know if you find something to the contrary.

Seeing himself in a disadvantageous situation, the hobgoblin captain, clinging to life, hobbles carefully away toward some of his allies.

Disengage action for him.

At a word from him, his wolves move to block Freya and Kyenthel while two of his warriors fire at Cathririx and a third moves to attack Freya from behind.

GM Screen:

Arrows at Cathirix +3: 2d20 ⇒ (14, 20) = 34
Dam Cathirix: 3d8 + 2 ⇒ (6, 1, 1) + 2 = 10
Attack Kyenthel: 1d20 + 1d4 ⇒ (10) + (3) = 13
Attacks Archeron: 8d20 ⇒ (16, 1, 12, 15, 20, 18, 9, 19) = 110
Bite Tebeth: 1d20 ⇒ 10

The arrows strike Cathirix, bringing him down.
10 damage to Cathirix, who is down again.

Even with the encouragement of his commander, the hobgoblin attacking Kyenthel can't land a telling blow on the nimble warrior.

But the unarmored hobgoblin over Archeron bends down and ends him with blows to his unconscious throat.

Archeron is dead.

The wolves and hobgoblins pursue Tebeth but the lead wolf can't land a blow.

Kyenthel, Freya, and Tebeth up. DS for Cathirix.


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

'As good a place as any for a last stand'

Cheet, feeling ashamed he let the wolf pass leaps into the air, and becomes visible just in-front if the beast.

Help action

Tebeth draws a dagger and with a quick motion stabs it into the wolf.

Dagger: 1d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (20) + 5 = 25

Taking the beast in the eye as it turns to the imp.

Crit Daggeer: 2d4 + 3 ⇒ (4, 1) + 3 = 8

He drops his bow and steps over the fallen wolf to face the nearest Hobgoblin, man to man.


Dungeon racing rules and FAQ

Nice. Advantage from help not even needed.


Giantborn Stormborn (Traditional Giantborn) Warrior 1 | HP 15/15 | Armor 7 | Healing 5/5 | Initiative/Movement 3 | Action Points 6/6 | Luck 11/11

DS: 1d20 ⇒ 16


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

Marking the wolf’s weight, size, and the way that it carries itself. She then drives her rapier into the beast sadly.

hunters mark
Rapier: 1d20 + 5 ⇒ (15) + 5 = 20 for Piercing Damage: 1d8 + 1d6 + 3 ⇒ (2) + (1) + 3 = 6

If the wolf dies she readies her blade and distracts the hobgoblin while directing Freya on her target.


HPs 01/11 | AC: 15 | PP: 13/18 (smell/hearing) S: +3,D: +4, C: +3, I: -2, W: +3, C: +0

if the wolf is dead Freya attacks the Hobgoblin. If the wolf is alive, it is her target.

Freya drives her teeth into her target.

Bite w Pack Tactics: 1d20 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (12) + 4 = 16 for Piercing Damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9


Dungeon racing rules and FAQ

GM screen:

Sword tebeth: 1d20 + 3 ⇒ (3) + 3 = 6
Longbow Tebeth: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20
Longbow Tebeth: 1d20 + 3 - 5 ⇒ (19) + 3 - 5 = 17
DW Kye: 2d20 ⇒ (8, 7) = 15
Hobgoblin Freya: 1d20 ⇒ 9
Wolf Freya: 1d20 ⇒ 14
Dam Tebeth: 1d8 + 1 + 2d6 ⇒ (5) + 1 + (3, 6) = 15
Attack Cathirix: 1d20 + 3 ⇒ (4) + 3 = 7

Tebeth is attacked by the hobgoblins, one of whom lands a deadly blow with a shaft, bringing him down (death saves). Kyenthel manages to fend off the bites of a great wolf but Freya is brought down by one of her own kind (death saves). A hobgoblin takes a potshot at the bleeding Cathirix but fails to hit him.

Kyenthel up. Death saves for everyone else who's still alive.


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

Only looks like 15 damage, I have 10HP and 7 Temp


Dungeon racing rules and FAQ

Ah, forgot the temp hp. You're still up, then.


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

Tabeth drops his bow and pulls a second dagger, he thrusts out at the hobgoblin, as a distraction for the imp's stinger and then slashes with his off hand.

Sting: 1d20 + 5 ⇒ (20) + 5 = 25

Damage: 2d4 + 3 ⇒ (3, 1) + 3 = 7
Poison: 3d6 ⇒ (2, 1, 1) = 4 DC 11 Constitution for half

Dagger: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 ⇒ 3

Best case, Hobgoblin saves vs poison and I kill it with dagger, gaining the temp HP. and the nat 20;s are the only reason we are no all dead

'Eth looks at the arrow shaft. 'I guess honerable combat is not happening

in desperation he tries the door of the house.

>50%=Barred:: 1d100 ⇒ 48

He darts into the house and behind the wall making it hard for the hobgoblins to take shots at him.

Cheet turns Invisible and moves into the home on the opposite side of the door.


Dungeon racing rules and FAQ

Con: 1d20 + 1 ⇒ (12) + 1 = 13

Tebeth kills the hobgoblin then ducks inside. Unfortunately, this door can't be barred.

Definitely not honorable combat. Once the captain saw you guys reviving your downed, he decided to make sure people stay down.


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

Swapping weapons back and forth is a real bear for an archer. But I still like Chain better than Sword for pacts


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

The attacks that Freya and I did befor she went down. Were they accounted for? Sorry, I didn’t see any resolution from our attacks that round so I figured I’d ask. Any help we can get right now. Lol.


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

Kye sheaths her rapier and places her hand in her friend once again. if Cathirix is still close enough, I will heal him for 1 pt. If not I will heal Freya.


Dungeon racing rules and FAQ

Yes you guys took out a wolf and a hobbo. Sorry I didn't clarify. Cathirix is fine.


Dungeon racing rules and FAQ

Which means Cathirix may act before bad guys' next turn.


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

Ok. I’m down to one ranger spell slot. So that was my last bit of healing. Cath, make me proud. Lol.


Giantborn Stormborn (Traditional Giantborn) Warrior 1 | HP 15/15 | Armor 7 | Healing 5/5 | Initiative/Movement 3 | Action Points 6/6 | Luck 11/11

Cast Dragon's breath (action) and breathe 15ft cone of lightning at a dire wolf and hobgoblin (bonus action).

Dex Save DC 12: 3d6 ⇒ (3, 1, 4) = 8


Dungeon racing rules and FAQ

GM Screen:

Wolf Freya +4: 2d20 ⇒ (12, 10) = 22
Hobgolbin Kyenthel: 1d20 ⇒ 12
DW Kyenthel: 2d20 ⇒ (18, 3) = 21
Hobbo Cath: 1d20 ⇒ 14
Hobbo Tebeth: 1d20 ⇒ 1
Tebeth athl: 1d20 ⇒ 2
Dam Cathirix: 1d8 + 1 + 2d6 ⇒ (8) + 1 + (5, 6) = 20
Dam Kyenthel: 2d6 + 3 ⇒ (1, 1) + 3 = 5
Dam Freya: 4d4 + 2 ⇒ (4, 1, 3, 3) + 2 = 13
Kye str: 1d20 + 2 ⇒ (18) + 2 = 20

A hobgoblin takes advantage of the distracting dire wolf next to Cathirix to launch a destructive shaft that brings the thunderous caster back down (20 damage, death saves again). A wolf bites Freya, killing the unconscious warrior-beast (13 damage would put her past negative max hp in one hit and thus is an auto-kill). A hobgoblin and a dire wolf attack Kyenthel but only the great wolf manages to land a blow and it's more of a nip (5 damage) and doesn't bring her down. The hobgoblin facing Tebeth attempts to shove him out of the doorway to make room for his allies to attack but fails.

Death saves for Cathirix again, Kye and Tebeth up.


temp HP - | Active conditions: - | Death Save -- | HP: 2/28 | AC 16/18(Shield) | Init: +3 | Saves: Str +2, Dex +3, Con +4, Int +0, Wis +1, Cha +5 | PP 11 | Arcane Shots 0/2 | Spell Slots 0/2 | Concentration: -

'Second verse same is the first'

Tabeth comes at the Hobgoblin with both daggers, but it is intended to draw the creatures attention so the invisible imp can sink a stinger into him.

Sting w/Advantage: 1d20 + 5 ⇒ (18) + 5 = 231d20 + 5 ⇒ (9) + 5 = 14

Damage: 1d4 + 3 ⇒ (1) + 3 = 4
poison: 3d6 ⇒ (6, 2, 4) = 12 DC 11 Constitution for half

His offhand dagger looks for a gap in the armor as well

Dagger: 1d20 + 5 ⇒ (10) + 5 = 15

The imp fades from sight again and changes position.

If the hobgoblin fails it's save I'll kick the door closed. I know it will not lock, but rushing through a closed door after the lead Hobgoblin died as he stepped in might give them pause.


Dungeon racing rules and FAQ

Con: 1d20 + 1 ⇒ (9) + 1 = 10

The hobgoblin dies from the sting, even though Tebeth's dagger never made it past his shield.


Female, NG Eladrin, Paladin/Ranger 3 | HPs 1/28 | AC: 17/19 | Init: +3 adv | PP 14 | S:+2, D:+5, C:+2, I:+0, W:+4, C:+4 | Hands 00/15 | Channel 1/1 | Step 0/1 | Insp: No | Spell Slots -1st R 1/3 / P 0/3 |

Placing her mark on the giant wolf next to her, Kye tries to bring down another one of the formidable beasts.

Rapier: 1d20 + 5 ⇒ (13) + 5 = 18 for Piercing Damage: 1d8 + 3 + 1d6 ⇒ (3) + 3 + (4) = 10

151 to 200 of 225 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay All Messageboards

Want to post a reply? Sign in.