
Corwen Surefoot |

Also, I've chosen draconic and sylvan for my extra languages - just guessing that they will be useful. Given that Corwen has spent much of his life cruising the River Kingdoms, are they applicable languages for the campaign? If they're going to be useless I'd appreciate a heads up so I can pick something else :)

mdt |

@Corwen - Yes, those languages are useful, or will be eventually. I'm less concerned about the amount of magical equipment than I am of someone spending all their gold on one big magic item inappropriate for level.
@Katlin - Noted and added to the list.
@Tharasiph - Fine with either option.
@Billybrainpan - Looking forward to it.
@ALL - Please note that if you have not submitted a background/personality blurb for your character, you are drastically lessening the chances the current players will pick you. This is a warning to help, not hound, you. If you aren't sure if your background/personality is enough for the PCs... ask them. They are monitoring the thread.

mdt |

Current Submissions :
Complete
Corwen Surefoot (littlehewy) - Half-Elf Rogue 6
Doran (The Ripper) Rayne (BillyBrainPan) - Ulfen Barbarian (Armored Hulk) 6
Gorruum (Michaelane) - Boggard Spell-less Ranger 6 & Cohort
Ikrit Klaw (Seth86) - Ratfolk Alchemist (Plague Bringer) 6
Natalie Saratov (Warrick Blackstone) - Female half-elf rogue (Spy) 6
Thessk (Tharasiph) - Male Lizardfolk (ARG) Cleric of JulaJutai 6
Varxis (Choant) - Half-Elf (Drow variant) Sorcerer2/Cleric1/MT3
Vash (The Stampede Swift) Val Vraxam (Rorek55) - Halfling Bard 1/Swashbuckler 5
Semi-Complete
Karliah (Fury of the Tempest) - Human Investigator (Empiricist) 6
Katlin Cart (Iron Vagabond's DM) - Human Wizard (Conjurer) 1
Interest
Black Dow - Ulfen Skald
DoubleGold - Arcane Caster
Havoc Xii - Pharasman priest
Hotaru of the Society - Calling GM names
Osterisk - Human Princess
Yokaiboy - ???
Submissions need to be completed by 6PM (Central Standard Time, UTC -6) Friday, February 20th.
@Iron Vagabond DM - Interesting background. Character needs to be updated to level 6, she's currently level 1.

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Female half-elf rogue (Spy) 6
NG Medium humanoid (human, elf)
Init +5; Senses low-light vision; Perception +11
-------------------------------
Defense
AC 20, touch 15, flat-footed 15 (+5 Dex, +5 Armor)
hp 45 (6d8+6)
Fort +5, Ref +11, Will +4; +2 vs. enchantments
Defensive Immune to magical sleep, evasion,
-------------------------------
Offense
Spd 30 ft.
Melee +1 rapier +10 (1d6+1/18x2) P
Cold iron dagger +9 (1d4/19x2) P/S
Silver brass knuckles +9 (1d3/20x2) B
Ranged Sling (1d4-1/20x2) B
Special sneak attack +3d6
-------------------------------
Statistics
Str 10, Dex 20, Con 14, Int 13, Wis 12, Cha 13
Base Atk +4; CMB +4; CMD 19
Feats Skill Focus (Bluff), Noble Scion (Peace), Combat Expertise, Butterfly Sting, Improved Feint,
Skills (6*10) Acrobatics (5) +13, Bluff (6) +14, Climb (1) +4, Diplomacy (3) +7, Disable Device (5) +13, Disguise (6) +10, Escape Artist (4) +12, Knowledge Local (4) +8, Knowledge Nobility (4) +8, Perception (5) +11, Sense Motives (5) +9, Sleight of Hands (5) +13, Stealth (6) +14, Swim (1) +4, ; Racial Modifiers +2 Perception ; Trait Modifiers +1 Bluff,
Languages Common, Elven, Dwarven,
SQ: Rogue talents (Finesse rogue, Fast stealth, Combat trick (Improved feint)), +3 bluff to deceive and opposed rolls, poison use,
Combat Gear (30/33lbs.) +1 rapier, +1 mithral chainmail, cold iron dagger, silver brass knuckles, daggers(5) Adventuring Gear Handy Haversack (bedroll, blanket, deluxe dungeoneering kit (chalk, hammer, piton, 50 ft silk rope, sacks (2), sunrods (3), tindertwigs (4), everburning torch), grappling hook, mess kit, soap, masterwork thieves’ tools), sleeves of many garments, belt of incredibly dexterity +2, cloak of resistance +1, Alchemical Gear potion of invisibility, potion of cure medium wounds, potion of pass without trace (2), potion of expeditious retreat (2), 50g, 3s.
-------------------------------
Special Abilities
Fast-Talker: Natalie had a knack at getting into trouble as a child, and as a result developed a silver tongue at very early.
Benefit: You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.
Noble Born: Natalie was born in to the house of Surtova.
Benefit: +2 damage against flat-footed opponents
Power-Hungry: Natalie is desperate to be recognized as a member of the Surtova house.
Benefit: You take a —2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power.
Bastard: Natalie’s Mother was a member of the Surtova house, but her elven heritage have made the family take her noble title.
Benefit: You take a –1 penalty on all Charisma-based skill checks made when dealing with members of Brevic nobility but gain a +1 trait bonus on Will saves as a result of your stubbornness and individuality.
As a young adult she has chosen to challenge her family’s claim that she isn’t worthy of being called a noble because of her mixed heritage. An expedition into the Stolen Lands seems to her like the perfect test to gain the right to call herself a noblewoman of the house Surtova.
Natalie is a 20 years, slender attractive half elven woman, about 6 ft. tall with long black hair tied in a ponytail. She often walk a middle ground between the law, but she always tries to do what is best for the greater good. She is a strong believer in the teachings of Desna, especially regarding the luck and travel aspect of the deity’s portfolio.
Natalie has adapted to blend into the society whether it is to hide in the shadows or dress up to sneak unnoticed into parties. She is quick with her tongue and lying is second nature to her, so she is rarely caught where she doesn’t belong.
This is my complete entry to the campaign, I have changed some feats and rogue talents, added an extra trait and drawback.
I also added a little extra to her personality.
My plan would be to start the noble scion in around 7-8 and hopefully when i reach 10 lvls in the prc she would be able to call herself a true noble

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May I direct attention to the newest FAQ
SLA and early entry PrC
just in case it matters for anyone

mdt |

Interesting FAQ, doesn't quite mesh with the FAQ about the ability to cast spells counting. Basically, seems as if racial spell casting counts, spell like ability doesn't. Oh well. I don't think that would affect anyone, as the FAQ that allows aasimer/teiflings/etc early entry into MT still stands. Just affects things like blink dogs and barghests and such.
@Corwen - Good catch, thanks.

Thessk |

Gm mdt.. no it's specifically stated that SLA's which are what racial spellcasting grants, do not allow early access to classes or abilities like Arcane Strike.
So MT's are basically out, Arcane strike is out, Arcane tricksters are out.. etc.. .
John Compton? Developer has been talking about it on the forums

Fury of the Tempest |

Right. Karliah is completed. Admittedly, it doesn't look like I actually have much in either three categories, but everything is stretched out so there is actually a solid amount.
Karliah was well educated both by hired tutors and the family itself, and proved herself to be an extremely clever student. Whilst she was taught some rudimentary combat skills, her teachings were mainly to flesh out her intelligence. She learned about traps and devices, how to use her intelligence to better analyze her environment and others, and quite importantly she learned about alchemy as well.
After hearing about the adventures being sought out to travel to the stolen lands and to create new systems, Karliah sought out the head of her family. Seeking permission to go on this mission, for the honour of the clan, and to earn a birthright that was denied to her in a new kingdom. After a long contemplation, permission was granted, and Karliah was gifted on of the family’s ancestral armour, which she wears even now.

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Here is my Half-Orc Sorcerer, wears medium armor, but is mithril and has arcane armor training. Unless I say otherwise you can always assume I'm taking the swift action to use my feat, thus I have an Arcane spell failure chance of 5%, but that will be fixed at level 7 when I take mastery, thus giving me 0%.
Don't ask my why I didn't take the Orc Bloodline, not answering that one.
He is going to be focused on stealth and have few stealth spells and disguise spells and buffs, but at the same time will be able to fight, in fact he has quite few kick their ass spells like burning hands, lightning bolt and such. And as I said Stealth, his bloodline gives him invisibility, can't beat that. Next level he will able to fly and help others fly as he can cast it on others.
Darkvision 90 as I replaced Orc Ferocity so I can see further in the Dark.
Not your steortypical spellcaster: High Str of 17, con 14 and cha still high like you'd expect. Has equipment that increases both his Str and Cha, as that is what I'm going to focus on for my stats with con a 3rd priority. Wis is the Statdrop for this one.
Feedback appreciated

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also if selected, I'll stick with it in case you are worried about my experience with Kingmaker. Not to mention a lot of Kingmaker games I played were I jump in the middle and play the role needed, not that I have a problem jumping in, but it could have been not having fun with the role, but Sorcerer is one of my favorite classes to play next to fighter and Ranger, and I will definitely have fun playing it, as I wouldn't even be submitting if you said the role needed was a healer/divine. Other Kingmaker games have started at the beginning and got cancelled, something happened to them or I had a bad experience with the players, but that was mostly several months ago and I have gotten along with many players since, learned more about the game, which not knowing minor details here and there was part of the problem that players got frustrated with me, and then I recovered emotionally too, which is what I needed before I can play Kingmaker or any game effectively and enjoy it.

mdt |

@Kane - Added to the list. Don't see anything broken in the character. Equipment is fine, skills fine. Good to go.
@ALL - Less than 24 hours til close of recruitment.
@Current PCs - Please make sure you're looking things over, and try to get me your selections by Saturday night. If we get any last minute entries, be sure to take them into account before Saturday night.

mdt |

Complete
Corwen Surefoot (littlehewy) - Half-Elf Rogue 6
Doran (The Ripper) Rayne (BillyBrainPan) - Ulfen Barbarian (Armored Hulk) 5/Sentinel 1
Gorruum (Michaelane) - Boggard Spell-less Ranger 6 & Cohort
Ikrit Klaw (Seth86) - Ratfolk Alchemist (Plague Bringer) 6
Kane Hue (DoubleGold) - Half-Orc Djinni Sorcerer 6
Karliah (Fury of the Tempest) - Human Investigator (Empiricist) 6
Natalie Saratov (Warrick Blackstone) - Female half-elf rogue (Spy) 6
Thessk (Tharasiph) - Male Lizardfolk (ARG) Cleric of JulaJutai 6
Vash (The Stampede Swift) Val Vraxam (Rorek55) - Halfling Bard 1/Swashbuckler 5
Semi-Complete
Katlin Cart (Iron Vagabond's DM) - Human Wizard (Conjurer) 1
Varxis (Choant) - Half-Elf (Drow variant) Sorcerer2/Cleric1/MT3 (Needs Rebuild)
Interest
Havoc Xii - Pharasman priest
Hotaru of the Society - Calling GM names
Osterisk - Human Princess
Yokaiboy - ???
Submissions need to be completed by 6PM (Central Standard Time, UTC -6) Friday, February 20th.
@Iron Vagabond DM/Katlin Cart - Character needs to be updated to level 6, she's currently level 3. It'll be almost impossible to judge the character fairly with 5 levels missing. Also, has 3 traits, needs to lose one or take a drawback.
@Choant/Varxis - Build was invalidated by new FAQ. :( Rebuild? Resubmit?
@ALL - Good luck! A ton of excellent submissions, honestly enough for an entire campaign.

Oterisk |

After completing the crunch and having a decent story to explain her origins, I'm starting to think that the particular concept I have would just end up stepping on everyone's toes. That and the fact that I do enjoy a smaller table than 8-9, I think I'm going to bow out. At least I like character building.
I wish you all a long and enjoyable game. Perhaps I'll be able to join up in a different game with a few of you, reading your game thread was quite enjoyable. The only negative experience is the constant misspelling of my name. I don't really know why, it's only seven letters long. You guys aren't the first either...
...nor will you be the last...

mdt |

Because it's so similar to Asterisk, people want to spell Asterisk. The human brain pays attention to the first and last character's only.
So what you end up with is, in the human brain, 'asterisk but with o on the front' even though it's not really Osterisk but Oterisk.
Sorry about that, and good luck then! Although, we had planned on two tables, so 4-5 characters, not 8-9. :)

Hotaru of the Society |

Sadly, while I have ideas, I'm going to go ahead and guarantee I won't make the submission time; the other Kingmaker I applied to also ends today. :) Probably best to limit your exposure to me anyway, eh? :P good luck to everyone else!
Also... kittyface. I was doing that too. I was calling him Osterisk. Everytime I read something. I usually don't do that (Lots of posts that are like 'I bet you didn't notice!' my mind hits the breaks on. Guess I'm less attentive to forum names!)

mdt |

This Recruitment is now closed
Characters being considered :
Corwen Surefoot (littlehewy) - Half-Elf Rogue 6
Doran (The Ripper) Rayne (BillyBrainPan) - Ulfen Barbarian (Armored Hulk) 5/Sentinel 1
Gorruum (Michaelane) - Boggard Spell-less Ranger 6 & Cohort
Ikrit Klaw (Seth86) - Ratfolk Alchemist (Plague Bringer) 6
Kane Hue (DoubleGold) - Half-Orc Djinni Sorcerer 6
Karliah (Fury of the Tempest) - Human Investigator (Empiricist) 6
Natalie Saratov (Warrick Blackstone) - Female half-elf rogue (Spy) 6
Thessk (Tharasiph) - Male Lizardfolk (ARG) Cleric of JulaJutai 6
Vash (The Stampede Swift) Val Vraxam (Rorek55) - Halfling Bard 1/Swashbuckler 5
Characters dropped from consideration :
Katlin Cart (Iron Vagabond's DM) - Human Wizard (Conjurer) 3
Reason : Character was level 3, and despite repeated requests for increase in level, Submitter never raised character or responded in thread. :(
Varxis (Choant) - Half-Elf (Drow variant) Sorcerer2/Cleric1/MT3 (Needs Rebuild)
Reason : FAQ killed build mid recruitment, despite repeated requests for rebuild/resubmission, none were forthcoming.
@ALL - Good luck! A ton of excellent submissions, honestly enough for an entire campaign.
@CURRENT PCS! - Please look over the submissions above who are listed as up for consideration, and send me your choices. Please do so by tomorrow night. I'll send out PMs after all choices are in, or tomorrow night, whichever comes first.

Katlin Cart |

Apologies for not submitting a upgrade to her level- Should be able to make an update rather quickly, push comes to shove- Don't need that much more, maybe some wands to increase survivability, some spells, and some minor alterations to her traits- Should be done in about an hour or so- Apologies, been doing other things for the past few days, and haven't had time. I'll post it soon enough, though if I'm accepted into the other kingmaker game, I'll drop out.

Katlin Cart |

Apologies- Feels like it took longer than it should have, but a sizable amount done-
LvL 1: Sleep, Obscuring Mist, Grease, Mage Armor, Silent Image, Enlarge Person, Protection from Evil, Mount, Color Spray, Crafter’s Fortune
Lvl 2: Create Pit, Mirror Image, Resist Energy, Glitterdust, Stone Call, Invisibility
Lvl 3: Aqueous Orb, Sleet Storm, Haste, Fly
Add a +2 headband of Inteligence.
Pearl of Power
Wand of Mage Armor
Wand of Keep Watch
Wand of Shield
Wand of Alarm
Wand of Crafter’s fortune
3660 gp
4 feather tokens
2 level 2 spells
2 level 3 spells
Female Child Half-Elf Human Conjurer 1
CG Medium Humanoid (Elvish and Human)
Initiative: +11
Senses: Perception +7
-------
AC 12 (11 touch, 11 FF) (+1 Dex, +1 armor)
HP 19 (6d6 + 6 Con + 6 Favored Class)
Fort +2, Ref +3, Will +5
-------
Speed 30 ft. (30 ft. base)
Melee Dueling Sword -2 (1d8-2)
Ranged Crossbow +1 (1d8)
-------
Str 6, Dex 12, Con 10, Int 23, Wis 8, Cha 8
BAB +3, CMB 1, CMD 10
Feats:
Improved Initiative
Craft Wondrous Item- You may craft wondrous objects.
Exotic Weapon Proficiency (Dueling Swords)- You are proficient with Bastard Swords.
Spell Penetration
(W) Fast Study
Quicken Spell
Skills: 2/level + 5 Int (38/42)
Craft (Weapons) +9 (1 Rank + 3 Class + 5 Int)
Craft (Armor) +9 (1 Rank + 3 Class + 5 Int)
Profession (Soldier) +2 (1 Rank + 3 Class - 2 Wis)
Profession (Wizard) +4 (3 Rank + 3 Class - 2 Wis)
Knowledge (Arcana) +14 (6 Rank + 3 Class + 5 Int)
Knowledge (Dungeoneering) +10 (2 rank + 3 class + 5 Int)
Knowledge (Engineering) +1` (4 rank + 3 class + 5 Int)
Knowledge (Geography) +10 (2 rank + 3 class + 5 Int)
Knowledge (The Planes) +1` (4 rank, 3 class + 5 Int)
Knowledge (Religion) +12 (4 rank, 3 class + 5 Int)
Knowledge (Nobility) +9 (1 Rank + 3 class + 5 Int)
Linguistics +9 (1 Rank + 3 class + 5 Int)
Perception +7 (6 Rank + 2 Race - 1 Wis)
Spellcraft +14 (6 Rank + 3 Class + 5 Int)
Languages: Common, Elvish, halfling, Draconic, goblin, halfling, gnomish, dwarvish.
Racial Traits: Medium, Normal Speed, Exotic Weapon Proficiency (Dueling Sword), Multitalented, Elven Immunities, Elf Blood.
Wizard (Teleportation Subschool):
Opposition Schools: Evocation and Necromancy
Shift (Su): 8/day
Summoners Call (Su): +1 round
Arcane Bond: Hare (Valet Archetype)
Scribe Scroll
Spells per day:
Cantrips:
Prepared: Detect Magic, Daze, Ghost Sound
LvL 1:
Sleep, Enlarge Person, Silent Image, Grease
LvL 2:
LvL 3:
Traits and Drawbacks:
House Medvyed:
Carefully Hidden: Your father hunts to you, and you know it. You feel your heart grow stronger and tougher. You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.
Reactionary: You were trained, day and day, to fight often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks.
Oppressive Expectations
I'll have to provide an alternative to the later chapters of her Journal- Perhaps she is running with a party of Vartisans with her somewhat "Adoptive Sister" Joe (Despite being a year younger than her, but infinitely wiser) into this new country. Age bump one year, everything should be good to go. Apologies for keeping you waiting.

Doran "Ripper" Rayne |

oye, I'll tell ya what I will, hows about we sing a song to pass the time? No? well alright then, your loss ya bloody giants. How bout's a round on me? Yeah, I thought That'd get people cheering.
A drink sounds just about right my dear hobbit. But why not a a song as well?

Vash "The Swift" Val Vraxem |

Well Awright then, Ifin' ya insist!
Hey, ho, to the bottle I go,
To heal my heart and drown my woe!
Rain may fall and wind may blow,
But there still beeeeee many miles to go!
Sweet is the sound of the pouring rain,
And stream that falls from hill to plain!
Better than rain or rippling brook,
Is a mug of beer inside this Took!
Strange and dark is the world outside,
But in the pub we've naught to hide!
With lots of ale, and barley wine,
This evenin' is surpassin' fine!
Harvest's in and cold without,
An' hobbits strong are hobbits stout!
Naught to fear, and naught to think,
For hobbits nowwww have ale to drink!
The land lays right down to sleep,
In slumber long and slumber deep!
Hushed be hobbit lass and lad,
With faces plump and faces glad!
A land of peace and a hobbit hole
And in a pouch a pipeweed roll!
Never falter, never fear,
For the Land will always be here!
with 2 modifications :P