5E-Ravenloft - Hour of the Knife (Inactive)

Game Master Dennis Harry

Hour of the Knife 5e.

An Elegant Brawl Room

How About a Dip?

Initiative:

Dramatis Personae
Derrick [dice]1d20 + 4[/dice]
Bannock [dice]1d20 + 2[/dice]
Khalid [dice]1d20 + 2[/dice]
Wyatt [dice]1d20 + 1[/dice]
Marco [dice]1d20 + 3 [/dice]

Perception:

Dramatis Personae
Derrick [dice]1d20 + 6[/dice]
Bannock [dice]1d20 + 3[/dice]
Khalid [dice]1d20 + 1[/dice]
Wyatt [dice]1d20 + 6[/dice]
Marco [dice]1d20 + 0 [/dice]


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Human Male Bard 3 | HP = 8/18 | AC = 12 | Init +1 | Per +6 Str -1, Dex +3, Con +1, Int +0, Wis +4, Cha +5

King's Quarters - Morning - Bloodhaven Estate Carriage House Entrance

Derrick:
Wyatt grins, "I can cast a spell to turn us both invisible, if you're ready?"


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate Front Entrance

Bannock, Khalid:
Crier hides his badge in his pocket as he proceeds to follow the valet.

He leads you up the path through the grounds and to the main house proper. Mist lightly covers the grounds as the sun shines as brightly as it has in weeks this fine morning. Its rays fall upon a stately Victorian manor in well groomed condition. Based on the amount of traffic in and out of the house and complete lack of activity on the grounds it appears that the party will take place indoors.

The beauty of the house though holds a sinister secret or at least you all believe it does. As you close in on the front, you can see the carriage house off to the left side of the grounds.

I will wait and see if either of you spot what is in the spoiler below before I continue.

Perception DC 17:
The grassy grounds appear to have many paw prints heading from the carriage house to the manor house.


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Perception: 1d20 + 1 ⇒ (19) + 1 = 20
Khalid's breath catches in his throat for a moment as he spots the tracks. He falls a step behind the servant and as nonchalantly as possible pints a finger down at the prints to Bannock and Crier.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Dark Powers:
Just to clarify, is the guard in the window in the main house across the open courtyard, or is he in the gatehouse looking out the back towards Derrick? If so, I am taking the opportunity for the disteaction to move across the courtyard to the side door of the house.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Derrick breathes heavily, hoping to recenter himself, and then nods to Wyatt. "I was hoping we wouldn't have to expend any magic to get in, but it seems that's our only option now. Go ahead."


Shadow's Status

Marco:
He is in the second story window looking out towards Derrick. Whether there is a guard on the other side looking out you do not know.

You can opt to head through the doors and in to investigate if you wish or you can just head through the Courtyard. Note that in the distance across the lawn there is activity. The people there would not be likely to notice you but it still could happen.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco sticks to the shadows and walks to the side door to the house across the courtyard.

Stealth: 1d20 + 9 ⇒ (9) + 9 = 18


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate Carriage House Entrance

Derrick:
Wyatt shrugs, "Agreed but I do not think we should allow Marco to go at it alone".

Wyatt casts invisibility ad you both vanish from each others sight.

Do you still stealth or rely on the invisibility to cover you both?


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate Carriage House Entrance

Marco:
You arrive at the western porch unseen. There are three doors to choose from all of which are closed. The porch spans 115' which is only 1/3rd the length of this massive manor. It appears to be a ranch manor as you see no second floor. In addition to the doors, there are four large bay windows on this porch. The porch is held up by two dozen stone pillars.

As you look back you see that the carriage house has windows in the back on the second floor, luckily no one is standing in those windows looking out or you might have been spotted!


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Derrick nods as the spell takes hold, and moves to join Marco, although he still steps quietly and does his best not to do anything too obvious.

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco peers inside from a view at one of the windows, after quietly checking to see if any of the doors are open. If there are people already visible from the party, he will attempt to move inside and blend in.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


Human Male Bard 3 | HP = 8/18 | AC = 12 | Init +1 | Per +6 Str -1, Dex +3, Con +1, Int +0, Wis +4, Cha +5

King's Quarters - Morning - Bloodhaven Estate Carriage House Entrance

Derrick:
Wyatt whispers to you, "Let's head right to the back door".

You arrive at the western porch unseen and unheard. There are three doors to choose from all of which are closed. The porch spans 115' which is only 1/3rd the length of this massive manor. It appears to be a ranch manor as you see no second floor. In addition to the doors, there are four large bay windows on this porch. The porch is held up by two dozen stone pillars.

As you do so moving stealthily you catch up with Marco who is peering in windows. He obviously does not see either of you.

Dark Powers ONLY:
Stealth 1d20 + 3 ⇒ (19) + 3 = 22


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate Carriage House Entrance

Marco:
This is a massive ballroom 115' by 90'. It is sparsely decorated though there are chairs around the room. The room itself is quite elegant as is all of the furniture, one chair could probably pay your rent for half the year.

It is clear that the party will not get into full swing until the next day as a band is setting up at the far end. One of the men in the room has spotted you as he is walking in your direction...

What do you do?

Dark Powers ONLY:
Perception 1d20 + 2 ⇒ (15) + 2 = 17

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

I'm gonna assume that Khalid's action let me read the spoiler. =p

Bannock looks puzzled, but as his eyes follow Khalid's finger, comprehension dawns on him. He nods at Khalid and whispers to him, "Should we follow that lead now, or wait and play our roll of attention-holder?"


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Dark Powers:
Marco opens the door and heads towards the man, moving towards him, but his eyes are on the band setting up. He glances quickly to see if the man has a two pronged dagger on his person before continuing to walk towards the band.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15

I'm 'ere with the entertainment, supposed t'be settin' up an I got turned around catchin' a spite of air.

Persuasion: 1d20 ⇒ 14

He walks towards the band set-up.


Shadow's Status

Derrick, you can open and read that spoiler that Marco directed towards me.


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate Carriage House Entrance

Marco & Derrick:
The man dressed a a Valet pauses, "Ah well ok, I don't... As you walk right by him. He turns to look at you, shakes his head, and heads out of the room.

One of the band members turns around as you approach, "Who the heck are you?"


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

I was told t'come an' help with the set up.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Derrick remains quiet near Marco, not wanting to surprise his friend or give him away. He stays nearby, slipping through the door after Marco opens it, and standing to the side as Marco and the apparent valet have an exchange. Seems strange. It may not be worth checking out, though, and Derrick would prefer to be there to help back up Marco in case trouble stirs, so he simply stands by, watching and waiting.


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

The Vistani smiles wryly. "Perhaps both? An impromptu trip to the carriage house may get the attention of our hosts, wouldn't you say?"

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Bannock nods. "Aye, let's veer off that way. If we get attention, then we play our main card. If not, we'll track the prints back and see where they end up."


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

"Agreed. Let's see what's in this carriage house."


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate The Grounds

Bannock, Khalid:
Crier shrugs and follows your lead as you veer off towards the carriage house. The valet instead of leading now follows, "My good men, that is the Carriage House, nothing to see there, your talents will be sorely needed in the main house".

The carriage house is a smaller structure than the grand manor before you but larger than most homes in the city. It has two stories and read facing windows. You see a wagon stopped just outside of the entrance way with two men arguing back and forth though you are too far to hear what is being said.

As you approach, you see footprints in the grass which appear from nowhere, the footsteps are no more than 5' from the back porch! These steps head towards the back of the main house itself where a door is ajar. The valet does not seem to notice.

Insight DC 13:
This may well be your allies using Wyatt's magic to gain entry to the back of the house!


Shadow's Status

King's Quarters - Morning - Bloodhaven Manor

Marco & Derrick:
Marco, make a Sleight of Hand check DC 13 to make it appear that you have an idea of what you are doing

Derrick, do you hold your position just inside the door?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Dark Powers:
Sleight of Hand: 1d20 + 7 ⇒ (1) + 7 = 8
Well that sucked - hope I see familiar faces soon!


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Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

I figured I was following along a few steps behind--close enough to act promptly, but far enough that I won't be accidentally bumped into.


Shadow's Status

King's Quarters - Morning - Bloodhaven Manor

Marco & Derrick:
The man groans as you cause a drum kit to crash to the floor, "Geeze, who brought you here. Head in and ruin someone else's set up!"

To your relief, the man simply dismisses you.

Where to now Marco?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco continues to the next band setup to offer assistance. He is ever vigilant for the two pronged dagger and his friends.

perception: 1d20 + 3 ⇒ (7) + 3 = 10


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Perception: 1d20 + 1 ⇒ (13) + 1 = 14 Errr..should have been Insight, not perception. Same modifier though!


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Khalid gives Bannock knowing look. "Our valet may have a point. I think our services may be better used at the front of the house."

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Sry, sry. Was at a Con, and just now am getting caught up! Won my SW minis tourney. =)

Insight: 1d20 + 0 ⇒ (5) + 0 = 5

Bannock gazes about, quite unsure of what he's seeing, and at Khalid's suggestion, he stands gaping open-mouthed for some few moments.

Fortunately, he's trusting enough of the man to assume that he knows of that which he speaks. "Eh what? Oh, um, ah YES! Yes, of course, of course. I simply wanted to take the, ah, the longitude of the rear-facing apertures. We may progress." He motions impatiently for the valet to lead them back to the front.

He doesn't actually know what those last two sentences mean, but he heard the artillery commander say something like that once, so it sounded good.


Shadow's Status

King's Quarters - Morning - Bloodhaven Manor Ball Room

Marco & Derrick:
After the disaster with the drum kit no one else in this room seem to want your help. One of the musicians glares at you, "Just head inside and ruin some else's day chum".

No one in this room has the dagger you are looking for Marco. You see no sign of Derrick and can only hope he found anotehr way inside with Wyatt. There are three sets of double doors that lead from this room into the house though you are not clear if they lead into different rooms each is equidistant from the other and from the walls of this room. Door 1 is farthest south and door 3 is farthest north. Any preference? Derrick I assume you stick as close to Marco as you can?


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate - Southern Front Entrance

Bannock, Khalid:
Crier follows the lead of the both of you keeping hos mouth shut.

The valet replies, "Indeed I understand, we have the loveliest grounds of any manor house here in the city why should you not want the full experience!"

He brings you back to the front of the house where the hustle and bustle are most fervent with suppliers heading in and out of the house like a frenzied ant hill. He brings you to the closest door to your position, the southern most front door which leads up a set of stairs flanked by two marble columns which hold the porch covering up.

As you are about to enter a man steps out and pauses, "Who are these people?" He asks the Valet.

I'll let you decide to jump in or elect to let your new "friend" do the talking.

Dark Powers ONLY:
Insight 1d20 + 2 ⇒ (17) + 2 = 19


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco moves to the center door. He plans to head through an continue to search people for the dagger.

Perception: 1d20 + 3 ⇒ (12) + 3 = 15


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

That sounds like a plan to me, GM. Just in reserve in case anything happens.

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Bannock continues to demure. Once he starts shouting it'll be impossible to remain silent, so he lets others talk...for as long as they are able.


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Khalid bows deeply. "Khalid de la Poer, at your service good sir. Master auger, seer to king and pleb alike and piercer of the misty boarders.. of your fortunes!" The vistani waves his hands with a flourish at the last part.


Shadow's Status

King's Quarters - Morning - Bloodhaven Grand Hall

Marco & Derrick:
Marco you step through the center door and quickly realize that your choice of doors mattered very little. This broad hallway is floored with scarlet carpeting running from end to end. Plants, statues, and paintings line the corridor. Mounted suits of armor and displays of weapons hang from the long walls.

This hall literally runs from one end of the Mansion to another. The hall is filled with teeming servants and vendors scurrying to get the party preparations underway.

The hall runs 80' to the east and approximately 150' to the west. This manse is quite massive indeed.

Derrick, make an Athletics check DC 12 to stay along the wall and not have any of these people slam into your invisible form!

Perception DC 18:
At the western end of the hall (about 130' away) you see two figures who stand out from the rest as Nobles. They move in and out of the masses and you only briefly catch a glimpse of their faces as they enter a room at the end of the hall. They are dead ringers for Mr. and Mrs. Schultz, Kensignton's parents.

Perception DC 20:
You see a valet lead Khalid, Bannock and Crier to a room on the other side of the house about 30' past where you just saw the Schultz's enter.

Dark Powers ONLY:
10


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate - Southern Front Entrance

Bannock, Khalid:
The valet frowns, "You are not expected. However, I shall see if the master will deign to meet with you and he may judge whether your talents are worthy of being utilized here at the most important party of the year. You are dismissed Reginald". The man states with his nose held high in the air.

Reginald smiles at you all, "Good luck!"

The haughty valet begins walking into the house, "Follow me".

Assuming that you follow.

Bannock, Khalid:
The west foyer is a simple room tastefully decorated with large plants and statuary, valuable but not very interesting pieces stand here. The valet leads you through a set of double doors and into swirling chaos as dozens of servants and vendors scurrying to get the party preparations underway.

To your immediate right and left are two sets of doors. The valet leads you past these doors 30' north through a small hallway and to another door. Here he stops and fishes for a key to open the door.

To the east is grand hall that literally runs to the end of the Mansion. Besides being littered with servants, the walls house suits of armor, statues, plants, and weapons lounted all along the walls.Easily 150'

Perception DC 20:
You see Marco standing in the sea of servants looking in your direction, it is not clear whether he sees you. He is approximately 140'away down this crowded grand hall.

Dark Powers ONLY:
5


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Marco moves slowly through the hallway, staying to one side, and he is continually on the look out for the twin bladed dagger.


Shadow's Status

Marco:
Do you want to head east or west?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Towards the front of the house, whichever direction that is, because I know that I have some of my companions attempting a frontal entry.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Athletics: 1d20 + 4 ⇒ (8) + 4 = 12 Just made it
Perception: 1d20 + 7 ⇒ (1) + 7 = 8 And crapped out on that one

Derrick quickly shuffles to the wall and stays along there, even grabbing a handhold midway up at one point to avoid being jostled by the servants. In all the rush, he isn't able to pay as much attention to the details further down the hall, and so he merely continues to tag along with Marco.


Shadow's Status

Hold here for one second Marco & Derrick, I need to see what Bannock and Khalid do. This may impact your actions. Marco, I can confirm that you do not see the man with the dagger yet.


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Khalid bows to the original valet. "Thanks you Reginald. Though I assure you, luck is not need by one who can read the very stars!"

Perception: 1d20 + 1 ⇒ (10) + 1 = 11

"Lead on good sir."

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Sorry, sorry. Work decided I wasn't f*$%ed up the ass enough, and I still have cold that makes me thinks it's always 2:30am.

Bannock tromps along, following Khalid, honestly surprised he hasn't had to slam mailed fist into table, or throw some crockery against a wall shouting about wide-spread heresy.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

He also wonders what Marco is doing here. He gives the man subtle nod, trusting that he's now invisible because he's on to something.

Bannock ponders that they're success in penetrating so deeply might not be working against them, but he's thankful that at least there's no need to draw a large crowd right now, on top of Marco's head.


Shadow's Status

Bannock, as you nod to marco you realize that in this sea of rushing people, he has yet to see you. Derrick and Wyatt are nowhere to be found but you assume they are invisible...

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

*nods*

Bannock pauses behind Khalid and walks up to a wall, near Marco's place, admiring the frieze upon it. "A moment, good sir. So exquisite a work must not be rushed by, lest we forget that which makes us most human. I will commend thy and thy master's excellent taste to the High Father. Truly one with such favor must stand high away from the temptations of Heresy."

The LifeCleric puts one gauntlet up to his chin in contemplation, and mumbles into it, "If you have no pressing engagment, then follow me, Marco."

After a moment he turns and rejoins Khalid. "Ah, well, I could admire this abode all day, but duty calls."

He nods to the Valet, against all business. "Onward."


Shadow's Status

King's Quarters - Morning - Bloodhaven Grand Hall - All Together Now!

The Valet stares at Bannock as he begins to walk off seemingly absentmindedly down the hall, "Sir. Sir!" he calls to no avail.

The Valet turns to Crier and Khalid. Crier stares the man down and he seems to shrink under the gaze of the Constable. "Very well but if he does not come back I shall have the guards throw him out forthwith".

After a few minutes of working his way through the crowd Bannock finally reaches Marco.

Marco, I would assume you follow but I don;t want to act for you. Derrick I assume you follow as well but for the same reason, I will give you both a chance to respond as Bannock heads back down the hall through the teeming vendors.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco follows along with a smile.

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