5E-Ravenloft - Hour of the Knife (Inactive)

Game Master Dennis Harry

Hour of the Knife 5e.

An Elegant Brawl Room

How About a Dip?

Initiative:

Dramatis Personae
Derrick [dice]1d20 + 4[/dice]
Bannock [dice]1d20 + 2[/dice]
Khalid [dice]1d20 + 2[/dice]
Wyatt [dice]1d20 + 1[/dice]
Marco [dice]1d20 + 3 [/dice]

Perception:

Dramatis Personae
Derrick [dice]1d20 + 6[/dice]
Bannock [dice]1d20 + 3[/dice]
Khalid [dice]1d20 + 1[/dice]
Wyatt [dice]1d20 + 6[/dice]
Marco [dice]1d20 + 0 [/dice]


201 to 250 of 1,412 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco turns and runs in the direction of the man crying murder.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

After a moment of indecision Dunstan follows Marco.

Sorry ma'am we've a murderer to catch.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Derrick pauses for a moment and points to the direction of the man's shout. "You go for the murderer, I'll run for the thief." Even as he says it he darts off down the alley in the direction the woman pointed.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Uh oh...split the party...


Shadow's Status

Let's see where Khalid and Gavin go before I post as Wyatt!


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

"Understood." Khalid nods to Derrick and gives chase behind Marco.


Human Male Bard 3 | HP = 8/18 | AC = 12 | Init +1 | Per +6 Str -1, Dex +3, Con +1, Int +0, Wis +4, Cha +5

Wyatt no wanting Derrick to go off on his own, runs off towards the purse snatcher.

Will give Gavin another day they I will roll 50/50 to determine which group he goes with.


Shadow's Status

Gavin 1-50 Mugger | 51-100 Screams
1d100 ⇒ 31

Wyatt, Derrick & Gavin:

You race down the alley through the mists. The alley stops at a T intersection.

The mists obscure sight but you hear footsteps fading away.

Perception DC 14 to follow, unless you want to split up...

Marco, Dunstan, Kensignton, Khalid:

Around the corner down another of the twisted alleys of Blackchapel you see a man staggering down the alley holding a small furry body by the tail.

He looks up and spots you all smiling gleefully he chortles, "I've committed murder!"

He lunges forward toward you all cakling, "Da rats'll bite your tootsies if ya don' cover yer feet"

What do you do?


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

A Red Herring? Or is it Maroon?:
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Derrick pauses as the group comes to the split. "B*ll*cks, which way did he go...?" he murmurs, not wanting to let the criminal run free, but also not wanting to go the wrong way. "Wyatt, you hear him?"


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco draws his shortsword and points both weapons at the whackjob.

You ought not be screamin' murder 'round 'ere. Crawl back into yer hole, or you'll be wishin' ya had.


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

Dunstan gives the man a look of utter disgust and puts away his pistol.

On your way wretch - and call out no murders in this part of town lest you swing for them


Male Halfling Cleric 1 | HP: | AC: () | CMD: | Fort:+ Refl:+ Will:+ | Init:+ | Perception:+

sorry for disappearing. was in the middle of purchasing a house and a computer error at BoA sent everything into a tailspin, been fighting with banks nonstop for 6 days. happy to say we closed on the house last night! i now have a castle of my own!

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Racing around the corner, the mists hide the source, but he can still hear the fading footsteps in the distance, and impassioned he gives chase.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

As soon as the strange halfling runs off in one direction, Derrick follows.


Shadow's Status

Marco, Dunstan, Kensignton, Khalid:
The drunk seems to sober up at the sight of the light glinting off of Marco's steel. He shuffles away mumbling under his breath.

The sounds of many footsteps around the corner catch your attention.

Do you investigate the footsteps or follow the way your companions went?

Wyatt, Derrick & Gavin:
Before Wyatt can respond to Derrick's query, Gavin takes off to the right sprinting quite fast for a halfling! Wyatt shrugs and takes off after Gavin though he is not as fast by far as Derrick who moves with unmatched speed through the fog shrouded alleys.

Make Acrobatics checks to catch this purse thief. Derrick as you have the City Secrets Fature, you may take Advantage on this roll.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco looks to the others.

Let's look around the corner. I hear footsteps.

Marco peers around the corner to see what makes the noise.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

A Wild Goose Killer Chase:
Derrick sprints headlong after the figure, and having spent years on these streets aids him as he dashes through the foggy night. He knows the different alleys and shortcuts, and is used to leaping over and ducking under obstacles in quick succession.

Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22
Advantage: 1d20 + 6 ⇒ (16) + 6 = 22
Huh. The exact same roll. Interesting.


Male Halfling Cleric 1 | HP: | AC: () | CMD: | Fort:+ Refl:+ Will:+ | Init:+ | Perception:+

acrobatics: 1d20 + 3 ⇒ (16) + 3 = 19

Gavin continues to pursue the unseen criminal, weaving easily through the cluttered, foggy back alleys of this unknown landscape.


Human Male Bard 3 | HP = 8/18 | AC = 12 | Init +1 | Per +6 Str -1, Dex +3, Con +1, Int +0, Wis +4, Cha +5

Acrobatics 1d20 + 2 ⇒ (16) + 2 = 18


Shadow's Status

Dark Powers ONLY:
Acrobatics 1d20 + 2 ⇒ (16) + 2 = 18
Perception 1d20 + 1 ⇒ (14) + 1 = 15

Wyatt, Derrick & Gavin:
The three of you rush down the alley narrowly avoiding the pitfalls that running through an alley would normally entail. Derrick, with an almost sixth sense, bounds over debris the rest of you, including the thief must go around to avoid.

Before the purse snatcher can round the corner Derrick has him cornered as Wyatt and Gavin are close on their heels.

The man freezes in the corner, "I surrender, there is murder about and here ya' are chasin' down a lousy thief. You ought to be ashamed a yerselves..."

Marco, Dunstan, Kensignton, Khalid:

Marco, the fog is too thick for you to see anything.

Kensington calls back to the rest of you, "I see a few hooligans out for the night. Shall we roust them? Their very presence makes light of the tension on the streets and our work!" He seems rather steamed by the young men, or at least what e thinks are young men.

What do you do?


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

Coming Kensington old cock - we'll soon put them aright. Muttering he redraws his pistol and moves to rejoin his old commrade in arms.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco shakes his head at both the fog and the two soldiers. He nevertheless heads in their direction, urging Khalid as he runs by.

Come, Khalid, we best be after Dunstan.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

In the Den of... Probably an Alley:
Derrick frowns. "All crimes are punishable once you're caught, and all attacks against your fellow man make you despicable. There's a murderer about and you're preying on the helpless in the dead of night. Will you come quietly, or do I need to drag your senseless body to the watch?"


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Khalid nods to Marco. "I suppose. Seems strange to go after a bunch of hooligans when a killer is about, but it's best if we don't split anymore than we have."


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco looks back over his shoulder at Khalid as he chases after Dunstan.

My thoughts too!


Shadow's Status

Wyatt, Derrick & Gavin:
"Oh I'll come along but I think the watch has better things to do then charge me with a simple snatch and run guv'ner. You sure you want to waste their time with this?".[/b]

Marco, Dunstan, Kensignton, Khalid:

The four of you race after Dunstan down the alleyway. You come upon four men, likely in their late teens. They all wear masks with a skeleton face. They stand at the mouth of an alley which leads to one of the main thoroughfares in Blackchapel.

They turn towards your groups arrival, "What's all this then? You invadin' our turf?"


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Again Marco draws both weapons.

Ya mites really wanna' be tanglin' with the likes of us?


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

I don't acknowledge any 'turf' - we're going from one place to another. If you are wise you'll stand aside and let us keep moving, Dunstan says bringing his pistol up and pointing it directly at the thug who was speaking.


Male Halfling Cleric 1 | HP: | AC: () | CMD: | Fort:+ Refl:+ Will:+ | Init:+ | Perception:+

Gavin eyes the 'gentleman' suspiciously, "Seems a dangerous night for mischief. I mean, what if someone thought ye were the murderer? But, yer not, an' I s'pose if'n we be lettin' ye go, ye'll be eadin' over to the local orphanage... to feed all the lads an' lasses, 'm I right?"


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Derrick shifts his weight and holds his tongue for a moment. He raises an eyebrow at the man as Gavin speaks, and internally decides he rather likes the strange, short fellow.


Shadow's Status

Marco, Dunstan, Kensignton, Khalid:

The lads take a look at the weapons arrayed before them by hardened men and the air seems to come out of their chests.

"We was just tryin ta make sure no one was killin anyone is all, Sirs", replies the biggest one his voice slightly quivering.

Wyatt, Derrick & Gavin:

The man hangs his head in shame, "Alright. I'll do it, I'll give the coin to the orphanage. I grew up there after all. Can I keep a few coins to feed meself? Times are tough here in Blackchapel..."


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

Then good work stout fellows - keep the streets safe but you'll let us by now, and with that the soldier moves past them and onwards[/b].


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco nods at the kids, then follows after Dunstan.


Shadow's Status

All Players, make a Perception check DC 12 for Marco, Dunstan, Kensignton, Khalid and DC 15 for Wyatt, Derrick & Gavin.


Human Male Bard 3 | HP = 8/18 | AC = 12 | Init +1 | Per +6 Str -1, Dex +3, Con +1, Int +0, Wis +4, Cha +5

Perception 1d20 + 6 ⇒ (7) + 6 = 13


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Perception: 1d20 + 2 ⇒ (18) + 2 = 20


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

Perception 1d20 + 4 ⇒ (19) + 4 = 23


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

"Uhm." Derrick pauses, caught slightly off guard by the man's sudden change of... heart? "Keep only what you need. The rest to help your fellow man."

Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Not much getting by us!


Male Halfling Cleric 1 | HP: | AC: () | CMD: | Fort:+ Refl:+ Will:+ | Init:+ | Perception:+

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


Shadow's Status

Both groups hear a brief shrill scream that ends abruptly with the sound of a body falling heavily to the ground.

Wyatt, Derrick and Gavin will need to make Athletics checks at a DC of 14 to arrive on the same round as the rest of teh group who are closer to the sound.


Human Male Bard 3 | HP = 8/18 | AC = 12 | Init +1 | Per +6 Str -1, Dex +3, Con +1, Int +0, Wis +4, Cha +5

Athletics 1d20 + 1 ⇒ (15) + 1 = 16


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Perception: 1d20 + 1 ⇒ (8) + 1 = 9 Khalid bolts off toward the sound of the shriek.


Male Halfling Cleric 1 | HP: | AC: () | CMD: | Fort:+ Refl:+ Will:+ | Init:+ | Perception:+

Athletics: 1d20 + 2 ⇒ (14) + 2 = 16

The shrill cry echoes through the alley, spurring Gavin into action. He darts off swiftly into the night, seeking the source of the cry.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Athletics: 1d20 + 3 ⇒ (18) + 3 = 21

Perceiving the shriek with his keenly honed senses, Derrick springs off, easily vaulting over obstacles and climbing what cannot be jumped. Again, his years on the street--as well as training with the Apex, turning his body into a coil of fast, lean muscle--serve him well.

Of course, the laws of Arenji suggest that he'll probably roll nothing but crap in any combat coming up...


Shadow's Status

All Together Now

Coming from separate alleys in the maze that is Blackchapel you all reunite to see the body of a young woman lying in a heap on the ground. The dim light reveals anotehr figure, standing stiffly and looking down at her.

The figure then turns and with a heavy clanking footstep strides purposefully down the street.

As that figure walks into the light of a street lamp you can see that it is in fact a woman. The face gleams with an odd sheen. Her movements are jerky and unnatural. Strange creaking noises emanate from her body.

It seems you have all located the creation of the Metalworkers Guild but what it has done to the woman now lying motionless you cannot discern from your current vantage points.

What do you do?


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion
Dunstan Gossington-Gorth wrote:

Away - after the murderer!, he orders.

I think it likely the figure ahead found the body but let's be sure. It may be on the trail.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco draws both weapons.

Ok boys, let's dance wi' the monster.

Marco moves out into the street, attempting to get the attention of the thing.

C'mon back an' answer for yer crime!

Perception: 1d20 + 2 ⇒ (6) + 2 = 8


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

No wait!, thats a construct - it may be after the real killer.


Human Male Bard 3 | HP = 8/18 | AC = 12 | Init +1 | Per +6 Str -1, Dex +3, Con +1, Int +0, Wis +4, Cha +5

Perception 1d20 + 2 ⇒ (20) + 2 = 22

Wyatt nods at Dunstan's comment, "Agreed, this is not a fight worth undertaking. The woman's chest rises and falls, it seems she is not dead!"

Does anyone want to check on her? Or do you want to confront the Construct?

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