5E-Ravenloft - Hour of the Knife (Inactive)

Game Master Dennis Harry

Hour of the Knife 5e.

An Elegant Brawl Room

How About a Dip?

Initiative:

Dramatis Personae
Derrick [dice]1d20 + 4[/dice]
Bannock [dice]1d20 + 2[/dice]
Khalid [dice]1d20 + 2[/dice]
Wyatt [dice]1d20 + 1[/dice]
Marco [dice]1d20 + 3 [/dice]

Perception:

Dramatis Personae
Derrick [dice]1d20 + 6[/dice]
Bannock [dice]1d20 + 3[/dice]
Khalid [dice]1d20 + 1[/dice]
Wyatt [dice]1d20 + 6[/dice]
Marco [dice]1d20 + 0 [/dice]


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Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Bannock rushes at the creature, mace upraised. "Back to the hell you spawned from, creature of Chaos!"

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Shadow's Status

Constable Station in Blackchapel - Back - Early Evening - Marco, Khalid & Bannock

Round 8

The Monk's flying kick takes the creature in the face, the blow stunning it enough to loosen its grip on the remains of the Inspector. Bannock and Marco bloody the creature up staggering it but it is Khalid's spell that freezes the creatures head and causes it to fall over, a howl escapes its throat as it falls. Dead as the cadaver it was trying to steal.

The world flashes back to the group at that instant as many of the citizens start to come out of their homes to the sight of black smoke rising from the back of the Guard Station and the four of you standing over a set of most unusual bodies...

What do you do? There are about 10 citizens in the streets at the moet between where you are at the intersection and where the back of the station had a hole blown through it.


Shadow's Status

Constable Station in Blackchapel - Front - Early Evening - Dunstan & Derrick

Dunstan's strike brings the foe in front of hims nearly down but still the creature threatens him.

In a frenzy it seems, Dunstan does not reply to Derrick's query. Derrick's foe ignores the wounds he receives it seems, the magic of the creature is simply too powerful to overcome.

Wyatt runs in full bore trying to tackle the creature who strike at Constable Crier while Crier brings his blade up for a strike to the beasts head.

Dark Powers ONLY:
Wyatt Attack 1d20 + 2 ⇒ (7) + 2 = 9 - Advantage Attack from Behind 1d20 + 2 ⇒ (10) + 2 = 12. Crier Attack 1d20 + 4 ⇒ (6) + 4 = 10.

Both men miss and poorly.

Then the lead creature fighting Dunstan sniffs the air and howls, as one the three shoot back out of the front door from which the came, it seems in full retreat!

Combat Over!

Crier appears to tired and a bit wounded and does not speak right away.


Human Male Bard 3 | HP = 8/18 | AC = 12 | Init +1 | Per +6 Str -1, Dex +3, Con +1, Int +0, Wis +4, Cha +5

Wyatt lays his hands and chants softly and the Junior Constable that was struck coughs blood and begins to breathe normally again.

"Do any of the rest of you require assistance?" Wyatt asks.

Dunstan is taken aback, the last he saw and heard Wyatt was dead!


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco grabs the corpse of the inspector and begins to drag it back to the station. He stops a memont to address the crowd.

Be wary, folks. These creatures 'ave set up shop among us, and they'd be the ones murderin' in Blackchapel. My mates an'me are figurin' out how deep this goes.

Persuasion: 1d20 ⇒ 9


Shadow's Status

Constable Station in Blackchapel - Early Evening - Zook, Marco, Dunstan, Khalid, Derrick, & Bannock

The people still seem to be very curious as to the ghastly cargo that Marco and Bannock bring within the station. The sun is starting to rapidly descend in the sky, soon it shall be night.

Bannock snarls, "See to your own souls citizens lest the Divinity turn its watchful eyes upon you!" Intimidation 1d20 + 3 ⇒ (11) + 3 = 14 His words seem to disperse some but not all of the crowd, enough to get through.

Once you enter the back way, the other two Monks assigned by the Divinity catch up with Bannock, Marco, and Khalid and their brother nodding at the success of the endeavor.

The damage is significant, three Constables dead, one badly wounded, this station essentially destroyed. Constable Crier speaks to you all, Wyatt and the three monks assembled along with you. "It is obvious that these villains are not done yet. They wish to hide their nature from the populace. That said, I should think these killings might continue as well".

One of the Monks responds, "Our Orders from Master Qwinn are to return the corpse of this beast which they just attempted to steal back to the Temple. It would seem that we should make haste to do so lest they attempt to steal the body once again".

CRier turns to Zook and Wyatt, "Are the two of you with the Order as well?"


AC16 HP 39/[39] passive perception 12 passive insight 12 Saves: S+6 D+3 Cn+4 I-1 W+2 Ch+1 Male Human Noble Soldier Fighter/4 Champion

Dunstan leans on his blade, relieved that they were not overwhelmed.

Been off of late - apologies


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

"Wyatt is a friend of the Order, and of myself. He can be trusted, he's proven himself pure. Zook is a newcomer to our lands, one of many who've arrived through the mists lately. It seems doubtful that the creatures would disguise themselves as one so strange; I'm sure he's trustworthy as well." Derrick wipes his blades clean and sheathes them. "We should hasten this carcass back to the Divinity, with your blessing, Constable. With the station compromised, the Temple should be safe, considering the monks and paladins in number."


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco tosses the body to the ground in Derrick's direction.

If they are good with you, they're good with me, mate. Here's yer body for delivery.

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Bannock turns back to the group. "Well, what are we waiting for? Let's get this corpse to the more secured temple before the Xenos mass for another assault."

Bannock takes the corpse himself and motions for the monks to make a way through to the temple.


Shadow's Status

Constable Station in Blackchapel - Early Evening - Zook, Marco, Dunstan, Khalid, Derrick, & Bannock

Constable Crier puts his hand up, "My friends. I implore you to aid me in the streets of Blackchapel. Night has fallen, there are dangerous creatures on the loose and this Killer it seems is no one at all. After I help you escort the body to the Divinity, will you help patrol the streets?"

The Junior Constable looks exhausted and quite frankly frightened as he gestures at the bodies of the Jackalmen, "Should I burn the rest of these bodies in case they come back to life or some other ghastly thing takes place with them?!"


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

I will aid ya in yer patrols, Constable. First, we need to get the body to the holy noses.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

"Of course we'll assist in your patrol. We all must work together to protect these streets." Derrick looks to the Junior Constable and nods. "Put them to the flame. These monsters must never again see the light of day."


Shadow's Status

Constable Station in Blackchapel - Evening - Marco, Dunstan, Khalid, Derrick, & Bannock

The Constables stay behind with Wyatt to set the bodies aflame. Curious onlookers stand outside of the station as your group passes by but a few hard stares from Bannock and the Monks alike disperse the crowd easily enough.

This time, none interfere in your delivery of the body to the Temple. Between the shroud covering the body and the fear that has kept most bodies indoors, the walk is fast and uneventful. The Monks take the body at the front entrance to bring it to the hierarchy of the Divinity.

The lead monk turns to Derrick and Bannock, "Go Brothers, catch this murderer or murderers. May the Divinity watch over you".

You all stand outside when Zook speaks up, "Gents, I am going to follow the advice of the Priest and seek out the local wizard to see if he can help me home. Good luck in your quest but this is not my fight". So said, Zook walks into the mist shrouded streets.

Yet another walk across the city and into the now ruined Blackchapel Constable station makes the night grow longer still. The hour must be at least 9 pm before you finally arrive. Constable Nayth has returned to the grim news that Grimmolt, Freise and Payit have all perished.

"Well, the bell will not toll this night. Hopefully that will prevent the murderer, if he is still stalking the streets, to lose track of the time and not strike again.

Based on what has taken place I believe that I should go directly to the Mayor and request more men leaving the streets empty this night".

Crier has a sharp intake of breath, "Come off of it man, we cannot abdicate our responsibility in such a way!"

Nayth grimaces, "What would you have me do? There are three of us where there were eight! It appears that most of the Inspector's men were either deserters or monsters in disguise, perhaps it is best for the citizens if no one was patrolling anything..."


Human Male Bard 3 | HP = 8/18 | AC = 12 | Init +1 | Per +6 Str -1, Dex +3, Con +1, Int +0, Wis +4, Cha +5

Constable Station in Blackchapel - Evening - Marco, Dunstan, Khalid, Derrick, & Bannock

Wyatt speaks, "No true. I can join with you three as one patrol and the rest of my companions can patrol as another group. We have all worn the manacles so we all know ourselves to be true men and not beasts".


Shadow's Status

Constable Station in Blackchapel - Evening - All Together

Bannock has the manacles FYI.

Make a Persuasion roll to convince acting Inspector Nayth to go along with Wytt's plan or with another plan of your own proposing.

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Bannock nods at Wyatt's plan. "Indeed. Let us not let all criminals go unchecked for fear of a handful.

Though, I would propose that we all stick together. They have already proved capable of handling a moderate force. If we divide ourselves, there is no guarantee that one group could help the other, if the need arose."

Purrrswayshun: 1d20 + 3 ⇒ (16) + 3 = 19


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

I agree with Bannock. We need t'stay together from here on.

If I can, this will aid Bannock in his check?

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Using the 'Help' action let's me roll with Advantage: Purrrswayshun w/ advan?: 1d20 + 3 ⇒ (14) + 3 = 17


Shadow's Status

Constable Station in Blackchapel - Evening - All Together

Acting Inspector Nyath sighs, "Very well. We will need two patrols though so I'll go with your suggestion, Wyatt is it? One group is too easily evaded.

Have any of you weapons which can harm these bessts to split 'tween our forces?"

Indeed you do! Derrick received some cold iron weapons...

Each of you make a Perception + an Investigation or an Insight roll. You may only choose one not both of the latter two choices as you patrol Blackchapel.

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Actually, instead of sticking one PC with a group of NPCs, why don't Wyatt and Dunstan go together in one group, and then Bannock and co. will take one of the NPCs to even things out a bit. Dunstan? Sound good to you?

Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Insight: 1d20 + 5 ⇒ (20) + 5 = 25

Bannock's keen mind and grasp of how filthy Xenos work seems to pierce the very darkness itself.


Shadow's Status

Normally, I would say yes to that idea but I am thinking after so much time apart it would be better for the group to stay together! Wyatt is an NPC remember and that would leave Dunstan as a single PC with a bunch of NPCs. :-)

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Oh! Whoops! Um, nevermind then! ^_^


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

"Indeed we do. If the Constabulary has any weapons of cold iron, I'd equip your men accordingly."

Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Insight: 1d20 + 7 ⇒ (15) + 7 = 22

Much like his companion from the Divinity, Derrick's gaze seems to take in all that exists, both material and intangible.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Investigation: 1d20 + 5 ⇒ (2) + 5 = 7


Shadow's Status

Constable Station in Blackchapel - Evening

Khalid:
Perception: 1d20 + 1 ⇒ (16) + 1 = 17
Investigation: 1d20 + 6 ⇒ (10) + 6 = 16

Dunstan:
Perception: 1d20 + 2 ⇒ (3) + 2 = 5
Insight: 1d20 + 2 ⇒ (1) + 2 = 3


Shadow's Status

Blackchapel - Night

Your group walks the streets which are more deserted than they had been even the previous few nights.

The night is eerie as the fog plays tricks on your minds and ears. Hours go by and all the while you hear nothing. BY what you assume must be 11 pm you realize why, the clock tower has been disabled all night, no updates from the chimes alert the city to what the proper time is!

Your group huddles together, throwing out theories as to where the murderer, assuming he is out prowling will strike next.

You race towards a series of alleys that make sense based on where past crimes took place, this series of alley ways is closed off from many main thoroughfares according to Derrick and would be the perfect place for a murder.

You arrive at the crossways to set a trap but the slick cobblestoned streets and the smell of copper in the air alert you to the fact that you are too late. You as many others this night no doubt, have lost track of time...

At your feet, is a young woman's body. It sits slumped against the wall throat slit so deeply that only the position of her body keeps her head on her shoulders. The look on the woman's face is sheer terror. Once again the murderer left his mark - the organs have been removed...

Perception DC 13:
You recognize the woman. It is Koth Rigsby's wife, Mariel, the owner of the the Twin Sons Pub. Make a Horror Check with a DC of 12 as you are starting to get used to this now...

Perception DC 17:
You see a blood trail leading away from your current position in the exact opposite direction of the way you came from!

Perception DC 20:
You hear footsteps receding away from your position moving fast!

Investigation DC 12:
There is something in the dead woman's hand.

Insight DC 20 AND if you made ALL of the rolls above - Except Bannock:
The trail leads towards the estates of the Nobility. In fact thinking back on it, the few times you confronted the murderer before this night, he or it was heading in that direction as well.

Sorry Bannock, you would have needed to be ere from the beginning to piece this one together.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

Marco dashes off after the sound of footsteps, but not before letting the others know.

Someone's on the run! Come!


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Perception: 1d20 + 7 ⇒ (11) + 7 = 18 If I need to roll, since my passive Perception is 22.
Investigation: 1d20 + 1 ⇒ (3) + 1 = 4 If I have to roll, since my passive Investigation is 16.
Now, if my passive stuff is high enough, and/or if Marco's Perception success and subsequent shout allows me to try and make the roll...

Insight: 1d20 + 7 ⇒ (19) + 7 = 26
I'll wait to post results and actions until I find out whether or not any of that counts for anything.

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Perception: 1d20 + 3 ⇒ (5) + 3 = 8

Bannock sees little more than a dead body, and his head is too clouded by a gathering red fog of battle to see anything more than what's in front of his face.

But then Marco takes off like a shot! "Eh? What harries you, man?"
But never one to count caution as chief amongst his advisers, Bannock starts running, hot on the rogue's heels.


Shadow's Status

Derrick, you succeed! Post your reactions and then I will move the action along.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Derrick races into the crossways with the others, a sinking feeling in his gut telling him that they're too late again. He takes in the scene quickly, recognizing the woman with revulsion before noticing the blood trail and, finally, the footsteps. He hears this last as he bends down to the corpse, to inspect something clutched in her hand. And as Marco and Bannock take off running, sudden understanding dawns in the young monk's eyes and he leaps to his feet after them. "To the estates!" he says, just loud enough for them to hear. "The nobles' houses! That's where the killer lurks! This way!"

Horror: 1d20 ⇒ 3 I always forget what Horror is but it doesn't matter.


Shadow's Status

Horror Checks

This should have been an advantage Horror Check.

Derrick 1d20 ⇒ 4

Bannock 1d20 ⇒ 6 - Advantage 1d20 ⇒ 14

Dunstan 1d20 - 1 ⇒ (17) - 1 = 16 - Advantage 1d20 - 1 ⇒ (14) - 1 = 13

Marco 1d20 + 2 ⇒ (2) + 2 = 4 - Advantage 1d20 + 2 ⇒ (10) + 2 = 12

Khalid 1d20 + 4 ⇒ (19) + 4 = 23 - Advantage 1d20 + 4 ⇒ (20) + 4 = 24

Damn! Derrick still failed! Derrick, you get a -2 on all Rolls of the remainder of the scene as you are shaken to the core that this woman who you saw not much earlier tonight was murdered! Indeed, she is one of the few that saw first hand what the Inspector truly was.


Shadow's Status

Blackchapel - Night

Marco begins to run and his allies, now starting to trust each others instincts, follow suit.

Make Constitution rolls to catch up with and follow the possible assailant!

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Bannock blanches at the dead body, but he didn't really know the woman, so his brief miasma is brief.

Con check: 1d20 + 2 ⇒ (16) + 2 = 18

Bannock quickly trudges along in his armor, his endless hours of marching up hills and performing weapon drills with weights attached to his limbs paying off in his distance-eating tread.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco chugs after the potential assailant.

CON: 1d20 + 1 ⇒ (5) + 1 = 6


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Constitution: 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18

Derrick is shaken by the realization of the newest victim's identity, but he pushes that thought aside as he gives chase to the apparent killer.


Shadow's Status

Khalid Con check 1d20 + 2 ⇒ (4) + 2 = 6


Shadow's Status

Blackchapel - Night

After a few blocks, Dunstan Khalid and Marco fall behind the pace. Perhaps their combat earlier in the night took more energy than they realized. Derrick and Bannock continue to give chase when they see the man climbing a fire escape on the back of a building. As they start to ascend, the man transforms into a large bat and begins to fly away!

Once again, the murderer has made his escape, this time though his tendencies have given him away as Derrick has an idea as to where he is heading.

As your group goes back to the scene of the crime, you find that Wyatt, Crier, Nyath and the last Constable have already arrived on the scene. Crier picks something out of the dead woman's hand.

Wyatt casts a spell illuminating the alleyway and giving the corpse an eerie look indeed causing Derrick to shudder.

The note is incomplete and states:

...............................personally..........
...............................diversions have been
..........................this year's entertainment
..................are fine performers. And so I can
assure you. Mrs. Elsworth, that my party will be as
splendid as always. My servants have done up each
room in a different theme. The event promises to be
even more spectacular than the gala I held last year
which I am sure you remember to be..................
events indeed, moved only by........................
unforseen incidents.................................
will not dissuade...................................
your and............................................

Accompanying the letter is a seal pressed into the back of the paper, it too is incomplete.

Knowledge Nobility (test as History) DC 14:
This is the seal of House Bloodhaven.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Knowledge Nobility: 1d20 + 2 ⇒ (5) + 2 = 7

I don't recognize the seal, but a part was bein' planned.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

History: 1d20 + 4 ⇒ (11) + 4 = 15

Derrick looks at the seal and thinks back to his studies over the Divinity's books on the history of man. "I think I know this seal. It's House Bloodhaven." Derrick looks up with a fierce expression. "I think we've got ourselves a hideout for our killer."


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Aye, we should be havin'at it, then.

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Bannock catches up to Derrick and takes in a few great swoops of breath. "Well all right then! Let us march on the House Bloodhaven and put an end to this menace forevermore!."


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Nobility: 1d20 + 4 ⇒ (17) + 4 = 21

Khalid strokes his beard. "Indeed. It seems House Blood Haven is throwing a party of some sort. Should we crash it and make a spectacle or would we be better served posing as guests and infiltrating the event?"

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Bannock scoffs. "It is not the way of the Divinity to skulk about like a burglar in the face of evil. Let all who would condone such a den of iniquity tremble in their pompadoured scarfs at the tread of righteousness. To pose as guests would be to enter into their game, a game of intrigue that we already know they play with skill. We have beaten them with our STEEL already, so let us fight in the method we know they can not stand against!"


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

I like yer vigor, Bannock. But how's about some of us enter as part o' there team and lie in wait fer the rest of us to crash the party? Mayhap we can get the lay o' the land to best use our skills, eh?


Shadow's Status

Blackchapel - Night

Constable Crier grimaces, "That party is two nights hence. Approaching now may be for the best but do we not need rest? We have been at it for nearly a full day now..."


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Derrick pauses for a moment, and looks to his brother in the Divinity. He feels he knows what Bannock will say.

"Rest is important, doubtless, Inspector, but so is life. The longer we let such a creature wander the streets, taking victims by night... It seems no matter our attempts, we cannot stop the creature by patrolling the streets. We know now where it makes its den. If we must rest, we will rest, but if we can stand and fight, we should do so now."

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Bannock simply nods at Derrick. 'Tis as if his brother voiced his own thoughts.

He keeps his peace and lets the chips fall.


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Khalid shakes his head. "I am nearly out of spells. I am willing to keep moving, but I will only be able to help in a limited capacity."

That is unless Khalid can use the spell slots that he gained from attaining 5th level?

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