5E-Ravenloft - Hour of the Knife (Inactive)

Game Master Dennis Harry

Hour of the Knife 5e.

An Elegant Brawl Room

How About a Dip?

Initiative:

Dramatis Personae
Derrick [dice]1d20 + 4[/dice]
Bannock [dice]1d20 + 2[/dice]
Khalid [dice]1d20 + 2[/dice]
Wyatt [dice]1d20 + 1[/dice]
Marco [dice]1d20 + 3 [/dice]

Perception:

Dramatis Personae
Derrick [dice]1d20 + 6[/dice]
Bannock [dice]1d20 + 3[/dice]
Khalid [dice]1d20 + 1[/dice]
Wyatt [dice]1d20 + 6[/dice]
Marco [dice]1d20 + 0 [/dice]


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Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

"'Capture the Cleric! Kill the Gypsy!'" Bannock mocks. "Your list of wants grows long while your list of allies grows thin!"

Bannock then has a rare kindly smile for Crier. Though out of his league, he has fought like a wolf in the Divinity's name. "Carry the Divinity's will as your torch, with it destroy the shadows," he solemnly intones as healing light reaches out to him.
Cure Wounds!: 1d8 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11

The hammer of war has a less kindly gaze for the foe harassing Crier.

Spiritual Weapon Attack!: 1d20 + 5 ⇒ (4) + 5 = 9
Spiritual Weapon Damage!: 1d8 + 3 ⇒ (5) + 3 = 8

The Emperor seems to have turned his gaze from me. My roll to cure damage was less than my attack!


Shadow's Status

Bannock, Crier is dead or dying at this point as the Constables go before you in Round 3. If you move to heal him you may be subject to an Opportunity Attack versus the foe still attempting to kill you.


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate - The Private Sanctum of Sir Edmund

Marco's strikes are fluid and graceful, the strikes at the flank of "Inspector Nyath" strike deep but do not slay the shapechanger.

The Jackalwere meanwhile dives out of the way of the flaming hands from Khalid the flames still lick him a bit, he uses the fire to unfurl the remainder of his bonds and grins at you as a jackal grins at prey.

Dark Powers ONLY:
Jackalwere Dexterity 1d20 + 2 ⇒ (15) + 2 = 17

---

Initiative - Round 3
The Constables & Bardan
Derrick, Bannock, Wyatt, Crier - GO!
The Inspector, Sir Edmund
Khalid & Marco

The Constables once again press the attack

Dark Powers ONLY:

Mr. Yellow Attack #1 vs. Crier - 1d20 + 6 ⇒ (11) + 6 = 17. Short Sword Damage 1d6 + 3 ⇒ (5) + 3 = 8. Attack #2 - 1d20 + 6 ⇒ (17) + 6 = 23. Short Sword Damage 1d6 + 3 ⇒ (1) + 3 = 4.

Mr Purple Attack #1 vs. Crier - - 1d20 + 6 ⇒ (16) + 6 = 22. Short Sword Damage 1d6 + 3 ⇒ (3) + 3 = 6. Attack #2 - 1d20 + 6 ⇒ (4) + 6 = 10. Short Sword Damage 1d6 + 3 ⇒ (2) + 3 = 5.

Bardan vs. Wyatt - Claws 1d20 + 6 ⇒ (16) + 6 = 22. Claw Damage 1d4 + 3 ⇒ (4) + 3 = 7. Attack #2 - 1d20 + 6 ⇒ (16) + 6 = 22. Claw Damage 1d4 + 3 ⇒ (3) + 3 = 6.

Mr Green Attack #1 vs. Bannock - 1d20 + 6 ⇒ (11) + 6 = 17. Short Sword Damage 1d6 + 3 ⇒ (5) + 3 = 8. Attack #2 - 1d20 + 6 ⇒ (9) + 6 = 15. Short Sword Damage 1d6 + 3 ⇒ (6) + 3 = 9.

Mr Orange Attack #1 vs. Khalid - 1d20 + 6 ⇒ (9) + 6 = 15. Short Sword Damage 1d6 + 3 ⇒ (5) + 3 = 8. Attack #2 - 1d20 + 6 ⇒ (6) + 6 = 12. Short Sword Damage 1d6 + 3 ⇒ (1) + 3 = 4.

As Marco steps to Wyatt's aid, the foe he leaves behind converges against Constable Crier, the two make short work of Crier who slumps against the wall, bleeding profusely.

With Khalid's back turned, the "Constable" attacking him lands a solid strike in his back. Take 8 damage.

Bannock's new armor is once again up to the task of warding off the blows from his attacker.

His sleep attack having failed, the leader of the Jackalweres claws at Wyatt producing deep gashes in the face and neck of the Bard.

Initiative - Round 3
Derrick, Bannock, Wyatt, Crier - GO!
The Inspector, Sir Edmund
Khalid & Marco

Dark Powers ONLY:
The Constables - AC 14.
Mr. Orange - HP = 10/35
Mr. Green - HP = 19/35
Mr. Purple - HP = 18/35
Mr. Yellow - HP = 11/30
The Inspector - 9/50
Bardan HP = 38/52
Sir Edmund HP = 62/76 - Cure Potion 2d8 ⇒ (7, 5) = 12 - HP = 74/76.


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Oops!. I misunderstood the positioning. I meant to fire the cone forward, and catch the captured Jackal man if I could. I thought that the icon all the way to the left was "off map". Oh well, there goes my last 1st level spell! :-D

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Heh. Well instead how about I just do Healing Word at him then? Then it will be: Healing Word: 1d4 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9

"This grows tiresome! Every moment that you continue to breath is a an act of Heresy! Your cunning subterfuge has run out and it is time to give you the release you have so richly earned!

FOR THE EMPEROR!"

Casting Bless, 2nd lvl. Khalid, Derrick, Marco, me, all get +d4 on all attacks and saves.

"Hatred is the Divinity's greatest gift to humanity."

Spiritual Weapon!: 1d20 + 1d4 + 5 ⇒ (16) + (3) + 5 = 24
Spiritual Weapon Damage!: 1d8 + 3 ⇒ (5) + 3 = 8


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3
Bannock wrote:

Heh. Well instead how about I just do Healing Word at him then? Then it will be: [dice=Healing Word]d4+3+2+1

Was that healing word for Khalid?

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Hm? No, for Crier. Why, do you need one? I didn't think so because your HP show max. But if you're wounded just update it and I'll see how high you stand in the eyes of the Emperor. ;-)


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Ah, I changed it in my profile but not by my avatar. No biggie either way, just didn't know who you were talking to.


Shadow's Status
Khalid de la Poer wrote:
Oops!. I misunderstood the positioning. I meant to fire the cone forward, and catch the captured Jackal man if I could. I thought that the icon all the way to the left was "off map". Oh well, there goes my last 1st level spell! :-D

Any other direction you could have struck your allies so that was a no win there.


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate - The Private Sanctum of Sir Edmund

Derrick strikes out at the opponent threatening Bannock green yet again.

Attack 1: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

Attack 2: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Bonus Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d6 + 6 ⇒ (2) + 6 = 8

The first two sword strikes land solidly, the last misses only by virtue of the fact that the foe has fallen to the ground unconscious.

Bannock's weapon strikes the foe orange threatening Khalid. Though battered the creature still stands. Despite the healing from the Cleric, Crier does not stir...

Dark Powers ONLY:
The Constables - AC 14.
Mr. Orange - HP = 2/35
Mr. Green - HP = 0/35
Mr. Purple - HP = 18/35
Mr. Yellow - HP = 11/30
The Inspector - 9/50
Bardan HP = 38/52
Sir Edmund HP = 74/76.

Initiative - Round 3
The Inspector, Sir Edmund
Khalid & Marco


Human Male Bard 3 | HP = 8/18 | AC = 12 | Init +1 | Per +6 Str -1, Dex +3, Con +1, Int +0, Wis +4, Cha +5

Round 3

Wyatt draws his rapier and strikes at the Inspector.

Rapier attack - 1d20 + 5 ⇒ (1) + 5 = 6

Rapier Damage 1d8 + 3 ⇒ (7) + 3 = 10

The Inspector sidesteps the attack and...


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate - The Private Sanctum of Sir Edmund

the deadly shapechanger attacks back.

Dark Powers ONLY:
The Inspector vs. Attack #1 Wyatt - 1d20 + 6 ⇒ (15) + 6 = 21. Short Sword Damage 1d6 + 3 ⇒ (6) + 3 = 9. Attack #2 Wyatt - 1d20 + 6 ⇒ (14) + 6 = 20. Short Sword. 1d6 + 3 ⇒ (5) + 3 = 8.

Wyatt falls stabbed twice by the Inspector's blade! His breathing is shallow and he is losing blood quickly.

Wyatt HP = -4/18

In the hallway Sir Edmund draws a bow from his back and aims at Marco.

Dark Powers ONLY:
Longbow Attack 1d20 + 9 ⇒ (4) + 9 = 13. 1d8 + 2 ⇒ (1) + 2 = 3

The shot just misses!

Initiative - Round 3
Khalid & Marco - GO!


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3
Dark Powers wrote:
Khalid de la Poer wrote:
Oops!. I misunderstood the positioning. I meant to fire the cone forward, and catch the captured Jackal man if I could. I thought that the icon all the way to the left was "off map". Oh well, there goes my last 1st level spell! :-D
Any other direction you could have struck your allies so that was a no win there.

Khalid's spell sculpt ability makes it so that he doesn't hit his allies with evocation spells. Doesn't matter though, I should have been more descriptive in my post!


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Sneak Att, Dual Weilder, SS of Quickness, Cunning Action

Marco attacks the Inspector, then disengages towards the corner where his friends are gathered next to the desk, next to Bannock up against the wall.

Rapier Att: 1d20 + 7 ⇒ (14) + 7 = 21
Rapier Dam: 1d8 + 4 + 3d6 ⇒ (4) + 4 + (5, 6, 1) = 20
SS Att1: 1d20 + 8 ⇒ (9) + 8 = 17
SS Dam1: 1d6 + 5 + 3 ⇒ (4) + 5 + 3 = 12


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

"Away beast!"

Attacking "orange".

Ray of Frost: 1d20 + 7 ⇒ (19) + 7 = 26

Damage: 2d8 ⇒ (7, 1) = 8


Shadow's Status
Khalid de la Poer wrote:
Dark Powers wrote:
Khalid de la Poer wrote:
Oops!. I misunderstood the positioning. I meant to fire the cone forward, and catch the captured Jackal man if I could. I thought that the icon all the way to the left was "off map". Oh well, there goes my last 1st level spell! :-D
Any other direction you could have struck your allies so that was a no win there.
Khalid's spell sculpt ability makes it so that he doesn't hit his allies with evocation spells. Doesn't matter though, I should have been more descriptive in my post!

Ah right forgot about that. Still firing back into the room prevented that ability from working.


Shadow's Status

You sure about that last part Marco? Khalid is about to drop Orange. If you leave the Jackalwere alone above Wyatt, he will be coup de graced for sure next round... Plus, there are two others in the far corner that just slew Crier.


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate - The Private Sanctum of Sir Edmund

Marco's initial strike brings the Inspector to the ground. His second strike slices the Jackalwere though the cut partially heals quickly. Let me know if you want to remain here or move near Bannock.

Khalid's fire slays the last of the "Constables" threatening your corner. The Jackalwere instead of attacking runs into the closet from where the magical items were first discovered!

Dark Powers ONLY:
The Constables - AC 14.
Mr. Orange - HP = -4/35
Mr. Green - HP = 0/35
Mr. Purple - HP = 18/35
Mr. Yellow - HP = 11/30
The Inspector - -11/50
Bardan HP = 31/52
Sir Edmund HP = 74/76.

Initiative - Round 4
The Constables (2) and Bardan (they will act once I know what Marco does at the end of last round)
Derrick, Bannock, Wyatt (unconscious)
Sir Edmund
Khalid & Marco


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

I will stay put until Wyatt is safe, but I am certainly not the best ewuipped to be protecting the entire flank.

Bannock, Wyatt needs you!

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Sorry, I must be missing this...what map are we using?


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Elegant Brawl Room, above.

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Ugh. And now I can access it. Am I next to anyone? Ah, well, tally ho....

Bannock nods curtly at Marco. "To admit defeat is to blaspheme against Torm," he says, a yellow light stretching out and invigorating Wyatt.

2nd level healing word!: 2d4 + 3 + 2 + 1 ⇒ (4, 3) + 3 + 2 + 1 = 13

The Spiritual weapon continues its work.

Blessed Spirit Attack!: 1d20 + 1d4 + 5 ⇒ (4) + (3) + 5 = 12
Blessed Spirit Damage!: 1d8 + 3 ⇒ (7) + 3 = 10


Shadow's Status
Marco Andrezi wrote:
I will stay put until Wyatt is safe, but I am certainly not the best equipped to be protecting the entire flank.

Don't worry, this chronicle is resolved I will have someone ready to perform such duties.


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate - The Private Sanctum of Sir Edmund

The Constables charge at and attack Marco!

Bardan meanwhile withdraws from Wyatt's bleeding body to attack the Cleric.

Dark Powers ONLY:

Mr. Yellow Attack #1 vs. Marco - 1d20 + 6 ⇒ (13) + 6 = 19. Short Sword Damage 1d6 + 3 ⇒ (4) + 3 = 7.
Attack #2 - 1d20 + 6 ⇒ (1) + 6 = 7. Short Sword Damage 1d6 + 3 ⇒ (3) + 3 = 6.

Mr Purple Attack #1 vs. Marco - 1d20 + 6 ⇒ (6) + 6 = 12. Short Sword Damage 1d6 + 3 ⇒ (2) + 3 = 5.
Attack #2 - 1d20 + 6 ⇒ (18) + 6 = 24. Short Sword Damage 1d6 + 3 ⇒ (4) + 3 = 7.

Bardan vs. Bannock - Claws 1d20 + 6 ⇒ (13) + 6 = 19. Claw Damage 1d4 + 3 ⇒ (1) + 3 = 4. Attack #2 - 1d20 + 6 ⇒ (6) + 6 = 12. Claw Damage 1d4 + 3 ⇒ (1) + 3 = 4.

The first "Constable" swings his sword getting under Marco's defenses and cutting him across his left hip. Marco's blade parries the next strike. The second "Constable" comes in directly on Marco and while his first cut misses, the second one strikes the Rogue squarely in the thigh. Marco takes 14 total damage!

Bardan meanwhile manages to wrap his claws above Bannock's armor cutting the Clerics neck. His next strike though is blocked by the armor yet again. Bannock take 4 damage.

Bannock's spiritual weapon strikes Bardan directly on his skull causing the Jackal to cry out in pain. Even with the blood dripping from his forehead though, Bardan still appears to have a great deal of fight left in him! Bannock's holy power brings Wyatt back from death's door.

Dark Powers ONLY:
The Constables - AC 14.
Mr. Purple - HP = 18/35
Mr. Yellow - HP = 11/30
The Inspector - -11/50
Bardan HP = 21/52
Sir Edmund HP = 74/76.


Human Male Bard 3 | HP = 8/18 | AC = 12 | Init +1 | Per +6 Str -1, Dex +3, Con +1, Int +0, Wis +4, Cha +5

Round 4

Springing to his feet with renewed vigor Wyatt stabs at one of the Constables attacking Marco.

Rapier attack - 1d20 + 5 ⇒ (20) + 5 = 25

Rapier Damage 1d8 + 3 ⇒ (1) + 3 = 4
Critical Damage 1d8 + 3 ⇒ (3) + 3 = 6


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate - The Private Sanctum of Sir Edmund

Wyatt's strike is true he staggers the offending Constable who is now bleeding profusely.

Dark Powers ONLY:
The Constables - AC 14.
Mr. Purple - HP = 18/35
Mr. Yellow - HP = 1/30
Bardan HP = 21/52
Sir Edmund HP = 74/76.

Initiative - Round 4
Derrick - GO!
Sir Edmund
Khalid & Marco


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco uses a reaction (Uncanny Dodge) to halve the damage of one of the two hits against him.

What is the new total damage?


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Apologies, I kind of last track of what was going on here and didn't realize I as up again. Assuming the map is right...

Derrick lunges forward to Bannock's side, his sword flashing in and out with inhuman speed--the weapon is truly a marvel, and coupled with Derrick's natural speed...

Attack 1: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Attack 2: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Bonus Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 6 ⇒ (1) + 6 = 7


Shadow's Status
Marco Andrezi wrote:
What is the new total damage?

Nice move! 10.


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate - The Private Sanctum of Sir Edmund

Derrick's quick reactions and magical sword slice deep into the Jackalwere once, twice, three times. The arrogant Jackalman falls to the floor, breath shallow.

From the hall Sir Edmund sighs, "Must I do everything myself?"

He raises his bow nocking two arrows and firing both at Bannock.

Dark Powers ONLY:
Attack #1 1d20 + 9 ⇒ (17) + 9 = 26 - Damage 1d8 + 2 ⇒ (8) + 2 = 10. Attack #2 1d20 + 9 ⇒ (16) + 9 = 25 - Damage 1d8 + 2 ⇒ (5) + 2 = 7.

The Constables - AC 14.
Mr. Purple - HP = 18/35
Mr. Yellow - HP = 1/30
Bardan HP = 0/52
Sir Edmund HP = 74/76.

Both arrows strike Bannock in the hips piercing deep into him. Bannock takes 17 damage.

Initiative - Round 4
Khalid & Marco - GO!


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Sneak Att, Dual Weilder, SS of Quickness, blessed

Marco attacks the enemy in front of him with a full assault.

Rapier Att: 1d20 + 7 + 1d4 ⇒ (13) + 7 + (4) = 24
Rapier Dam: 1d8 + 4 ⇒ (7) + 4 = 11
SS Att1: 1d20 + 8 + 1d4 ⇒ (14) + 8 + (2) = 24
SS Dam1: 1d6 + 5 ⇒ (5) + 5 = 10
SS Att2: 1d20 + 8 + 1d4 ⇒ (20) + 8 + (1) = 29
SS Crit Dam2: 2d6 + 5 + 6d6 ⇒ (1, 1) + 5 + (3, 3, 6, 5, 6, 2) = 32

Please move any additional attacks to the second enemy if the first falls.


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Khalid moves in line with the door where the arrow came from. "You can die along with your lackeys if you like, "Edmund".

Scorching Ray 1: 1d20 + 1d4 + 7 ⇒ (9) + (1) + 7 = 17

Damage: 2d6 ⇒ (5, 6) = 11

Scorching Ray 2: 1d20 + 1d4 + 7 ⇒ (10) + (2) + 7 = 19

Damage: 2d6 ⇒ (3, 5) = 8

Scorching Ray 3: 1d20 + 1d4 + 7 ⇒ (10) + (4) + 7 = 21

Damage: 2d6 ⇒ (5, 4) = 9


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate - The Private Sanctum of Sir Edmund

Marco's blinding speed proves to be too much for a one on one confrontation with these foes, his first two precision strikes drop his primary foe. A backhand sweep lops the head from the next.

Khalid fresthree Rays at Sir Edmund, he dodges two and the third strikes him. The ring on his hand glows as the fire seems to go out more quickly than Khalid expected.

Sir Edmund chuckles, "You have defeated my minions. I have other family members and more pets. I shall have yet more once my plans come to fruition. Your pitiful band shall not stop me. Come, taste death..."

He drops his longbow and draws a double pointed dagger/short-sword. There is no mistaking that this is the weapon that caused the wounds on the victims slain thus far.

Initiative - Round 5
Derrick, Bannock, Wyatt - GO!
Sir Edmund
Khalid & Marco

FYI - PC Current HP - Derrick 43/43
Marco - 5/31
Khalid 23/31
Bannock 14/31
Wyatt 9/18


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Derrick raises his sword in a battle stance, his eyes blazing with righteous fury. "No, beast. Now you die. And though men may live again when one body falls, for monsters such as you, there is only the black abyss. I give you no mercy. Only justice." With that, he leaps forward, the blade flashing as fast as ever before.

Attack 1: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Attack 2: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Bonus Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

...Or not. I'm glad fumbles aren't a thing in 5E, or Derrick would have given a lovely speech before severing his major arteries and bleeding at the creature's feet.


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Could Khalid roll Arcana to see what that rings effects were?

Liberty's Edge

M| Atk:+4/2d6+4 |Bless: 4/4| FX: Dwarf WarPriest 1 | AC:18 | HP: 11/11 | Per: +3 | 1st: 2/2 | F:+5 R: +1 W:+5 | Init: +5

Bannock backs off, keeping his distance, saving his power for healing. "Do not worry, Xeno scum. After you are dead those too will be hunted down and destroyed."

Spirit weapon attack!: 1d20 + 1d4 + 5 ⇒ (16) + (3) + 5 = 24
Spirit weapon damage!: 1d8 + 3 ⇒ (5) + 3 = 8


Shadow's Status
Khalid de la Poer wrote:
Could Khalid roll Arcana to see what that rings effects were?

You are pretty sure it absorbed much of the fire damage you sent his way.


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate - The Private Sanctum of Sir Edmund

Derrick flashes forward but his blade is unable to catch Sir Edmund whose appearance belie's his quick reactions.

Bannock's weapon though tumbles over Derrick to connect solidly with Sir Edmund's shoulder.

Sir Edmund smiles at Derrick, "The first to fall..." and attacks.

Dark Powers ONLY:
Sir Edmund Melee attack vs. Derrick 1d20 + 7 ⇒ (17) + 7 = 24 - Damage 1d6 + 7 + 3d6 ⇒ (6) + 7 + (3, 4, 1) = 21

Sir Edmund buries the blade into Derrick's chest, the blade pierces flesh and hurts like hell. The horror comes from the feeling that Derrick's very flesh melts beneath the strike while the wounds on Sir Edmund begin to heal!

Derrick takes 21 damage


Human Male Bard 3 | HP = 8/18 | AC = 12 | Init +1 | Per +6 Str -1, Dex +3, Con +1, Int +0, Wis +4, Cha +5

King's Quarters - Morning - Bloodhaven Estate - The Private Sanctum of Sir Edmund

Wyatt stares at the creature with determination when it draws the murder weapon. "My friends, we must fight, stop this creature from ever killing again!"

Marco, gain d6 Bardic Inspiration.


Shadow's Status

Initiative - Round 5
Khalid & Marco - GO!

Initiative - Round 6
Derrick, Bannock, Wyatt - GO!
Sir Edmund
Khalid & Marco

FYI - PC Current HP - Derrick 22/43
Marco - 5/31
Khalid 23/31
Bannock 14/31
Wyatt 9/18


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Is Bardic inspiration just a d6 to one roll?


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Is the Shield Other effect still in place? If so, I guess 10 of that went to Bannock.

Derrick gasps as the blade pierces his flesh and it feels as though his body is burning and melting around the weapon. He grits his teeth and fights back, though, knowing that he must see this wicked monster fall with his own eyes.

Also I forgot the benefits of the Bless last round, not that it mattered much for two of the rolls.

Attack 1: 1d20 + 1d4 + 9 ⇒ (5) + (2) + 9 = 16
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Attack 2: 1d20 + 1d4 + 9 ⇒ (14) + (2) + 9 = 25
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Bonus Attack: 1d20 + 1d4 + 9 ⇒ (8) + (1) + 9 = 18
Damage: 1d6 + 6 ⇒ (6) + 6 = 12


Shadow's Status
Marco Andrezi wrote:
Is Bardic inspiration just a d6 to one roll?

Yes, the d6 only applies to one roll bt can be applied retroactively if you wish. Once it is utilized Inspiration is lost until it is regained again.

Derrick Tramsen wrote:
Is the Shield Other effect still in place? If so, I guess 10 of that went to Bannock.

Yes. I will adjust that.


Shadow's Status

PC Current HP - Derrick 32/43
Marco - 5/31
Khalid 23/31
Bannock 4/31
Wyatt 9/18


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Am I really at 5 HP? I have myself at 15.

Sneak Att, Dual Weilder, SS of Quickness, Blessed, Inspired

MArco moves in quickly, attacks Sir Edmund, then uses a bonus action to disengage.

Rapier Att: 1d20 + 7 + 1d4 ⇒ (3) + 7 + (3) = 13
Rapier Dam: 1d8 + 4 ⇒ (5) + 4 = 9
SS Att1: 1d20 + 8 + 1d4 + 1d6 ⇒ (9) + 8 + (2) + (2) = 21
SS Dam1: 1d6 + 6 + 3d6 ⇒ (6) + 6 + (4, 1, 4) = 21


Shadow's Status
Marco Andrezi wrote:
Am I really at 5 HP? I have myself at 15.

Yes, you took 10 from the two arrows fired at you by Sir Edmund.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Okay...missed that.


Shadow's Status
Marco Andrezi wrote:
Okay...missed that.

No worries!


Male Half Vistani Wizard 6 AC: 15 HP: 38/38 Pass Per: 17 Pass Investigate: 21 Spells: DC 15 1st: 4/4 2nd: 3/3 3rd: 3/3

Getting a better gauge of Sir Edmund's defenses, Khalid switches tactics.

"Hopefully your ring isn't quite as equipped to deal with these."
Khalid unleashes a torrent of glowing darts at the creature.

Casting Magic Missile as a 2nd level spell. 4d4 + 4 ⇒ (2, 2, 3, 4) + 4 = 15

Down to cantrips now!


Shadow's Status

King's Quarters - Morning - Bloodhaven Estate - The Private Sanctum of Sir Edmund

Marco steps in flanking the shapechanger. Edmund blocks the first strike but Marco's quickness allows him to land the one that really counts. He steps out before the shapechanger can stab him with that terrible blade.

Khalid's bolts of force strike the body of the Noble imposter causing him to grunt.

Derrick, knowing someone has to stand their ground hangs in with the vile creature. Edmund's armored defenses block two of Derrick's strikes but one gets in!

Initiative - Round 6
Bannock - GO!
Sir Edmund
Khalid & Marco

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