(3) [Traveller] Voyages of the R.e.d. Dusk

Game Master mdt

North Border, Imperial Space | Ansari, Ansari Subsector, Vland Sector (Trade Goods)

Red Dusk (Specs) | Red Dusk (Deckplan)


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Commonality Droyne - 396CCC[5]

Are the Red doors fore or aft? Based on what we saw from outside, would any of the doors lead to an obvious dorsal cargo lock or small craft hangar (or hardpoint)?


Male
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Human GM

You're in the dorsal section now, you found the airlock on the side of the dorsal raised section.

The blue doors are leading forward, and the red doors are leading aft. Based on how big the dorsal section is, the blue doors can't lead to much more than a room or two, there's only about 30 meters of hull in front of them.


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

do you have a picture or schematics of the capitol ship?


Male
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Human GM

I put a picture in the thread when they found it. If you can't find it, let me know. It's a capital ship, so it has 6 decks of deck plans, (which I can't make) so it's theatre of the mind I'm afraid.


Male
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Human GM

Just a note : The Phoenix has a repair drone bay, although the drones are gone. If you can find some repair drones in crates, you can likely uncrate them in the bay and link them to the ship (although you'll need some custom code to link the two together).


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

are there any 'boats' in the boat bay?


Male
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Human GM

That requires finding them first. :)

I'll get to that when we finish up the rolls for the week.


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

Little Fru Fru should be healthy now correct?


Male
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Human GM

Well, assuming you've brought her along and have been feeding her. :)

Then she'd have gotten back her End DM+1 per day, as long as Warren gives her medical care. So, probably still under the weather (only 12 back so far?) but better.


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

mdt

are you keeping track of our resources somewhere? If not, maybe we can elect a 'banker'. Could you supply an editable spreadsheet link in the editor for that purpose?


Commonality Droyne - 396CCC[5]

For bays on the terran ship, we have:
1 Bay, wrecked, full of broken fighters
1 Bay, underwater, contents unknown
1 Bay, functional, in the middle of rehab.

Is there a fourth bay? For the underwater bay, can we determine contents without opening the outer door, or is it flooded? (which I would presume indicates an open outer door or hull breach)

I'm presuming the bay we are rehabbing will fit the pinnace...does the rehab process include modifying fuel couplings to mate with our pinnace? If not, I'd like to add that.


Male
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Human GM

Underwater bay is flooded, indicating an open or damaged door.

Fighter bay is not flooded, port side (toward shore, pointing down).

Functional Bay is above water, starboard side (away from shore, pointing up)

The other bay, if it's symmetrical, which would be normal, would be partially submerged. You haven't located it yet.

Rehab bay is designed to handle 6 30 ton fighters, so yes, it can handle your pinnace (it can handle 180 tons worth of small craft). And yes, it does include creating a hose to refill the pinnace from the refueling system.


Male
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Human GM
Scandalous wrote:

mdt

are you keeping track of our resources somewhere? If not, maybe we can elect a 'banker'. Could you supply an editable spreadsheet link in the editor for that purpose?

I'll get one up shortly.


Male
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Human GM

EDU Vs INT with Skills :

If you are doing something you were trained to do, then you use EDU. For example, if you are programming a standard issue computer, then Computer + EDU is your skill to roll against.

If, however, you are programming a non-standard computer (a 2nd imperium computer for example) which you weren't trained on, then your attribute is INT instead of EDU (as you are applying your computer skill in a novel way you weren't trained in). Same applies to writing up a translation routine to allow a standard computer to talk to a non-standard computer (INT again).


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

Makes sense. The linguistics EDU roll you had requested was what I was going off of. Since my EDU and INT bonuses are the same, It really has no effect on the roll. But I do appreciate the clarification.


Male
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Human GM

Linquistics education works against all human languages.

If you were doing an alien language, you'd have needed Int.


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

What was on the cargo manifest BTW


Commonality Droyne - 396CCC[5]

My posting will be spotty through Monday. s/b back to normal Tuesday


Male
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Human GM

You'll know what was on the manifest as soon as EAVE's reprogramming is complete, and it downloads the data and parses and translates it.


Darrian 7C7BE5

Just saw the new Thor movie with the kids. I enjoyed it and can recommend it if anyone is on the fence about seeing it.


Male
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Human GM

Yep, it was great. Much better than the first two.

Even with the fart jokes. :)


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

Are we waiting on a roll from a player?


Bestbot/Darrian 8G5D76/8G5975

is Dex viable for to-hit with EAVE's tendril? If so, since she's 'fishing' it may be wiser to swap that to melee(unarmed) + dex, which would be less rolls, but the same bonus (+0/+3)


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

Eave might have better results swimming with a makeshift net, like a Trawler


Bestbot/Darrian 8G5D76/8G5975

I'm not a huge fan of EAVE going in the water. Irradiated three eyed predatory fish might find her shiny (and tasty). That's the only reason I didn't go with an underwater recon mission. #CommandoEAVE.

She doesn't really have survival which is probably the proper skill for fishing. I also don't suspect she'll get much in the way of good fish for the group, from here.


Male
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Human GM

I assumed EAVE did not pretend to be a shiny underwater lure with flashing parts and built in Robo Vibrator Lure features to draw the really big fish up from the depths.


Bestbot/Darrian 8G5D76/8G5975

You know, we do have some cables and a pinnace. We could totally put EAVE on a line and toss her in. :P


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

As funny as EAVE clinging for dear life on a large metal hook is. Dragging a fishing net using the Pinnace is not a bad idea


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

Can I at least train mechanic during this time frame? It seems the most useful skill here besides recon


Male
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Human GM

Yes, and since you've been helping, you can have the following Scandalous :

A) One week of credit toward Language/Linguistics
B) One week of credit towards Computers
C) One week of credit toward Mechanics (after this week)


Male
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Human GM

Drive/Physics in Traveller (Per GM):

Tonnage : Tonnage in Traveller, with regards to cargo/ships, is Displacement Tonnage. A 'ton' of cargo is the amount of cargo it takes to displace one ton of hydrogen. It has nothing to do with Mass, it's strictly volumetric. This is because of how the drive systems work in Traveller.

Jump Drive : A jump drive (J-Drive) has two components, the first component of a jump drive is a Rosenberg/Einstein/Mitsuma generator. This generator is powered by a series of capacitance rings. It takes a jump drive an hour to charge it's capacitance ring. Maintaining a charge of more than 50% shortens the life of the generator, so ships rarely maintain more than a 25% charge, for safety, unless they are about to make a jump. The generator opens a Rosenberg/Enistein/Mitsuma bridge (aka wormhole) between normal space (N-Space) and jump space (J-Space). J-Space is also referred to as 'hyper' space, as the speed of light in J-Space is several orders of magnitude greater than N-Space. J-Space is an alternate dimension that lays parallel to N-Space, and overlaps and interacts with it (specifically gravitational fields affect both spaces the same). Sensors work 'normally' in J-Space due to the increase in light speed giving them greater range. However, humans exposed to J-Space physics are rapidly disabled. Sight ceases to work immediately, and brain function begins to fail shortly, with hallucinations and emotional breakdown occurring rapidly due to brain overload. Therefore, the second half of the Jump Drive is the Vandrake Field Generator. A Vandrake field creates a bubble of N-Space around the ship. How long this field can remain stable is variable by drive power, computer control, and power consumption. By common nomenclature, drive ratings are by 'parsecs jumped'. While individual engines vary their exact jump length, a Jump Drive 1 is generally capable of jumping between 1.1 and 1.3 parsecs. A jump 4 drive is generally capable of jumping between 4.1 and 4.3 parsecs. If the Vandrake field fails, the R/E/M generator will fail immediately, and the ship will be shunted back to normal space as a fail safe. Such a mishap can cause unexpected results, including but not limited to, extreme spacial displacement, temporal displacement, implosion, explosion, material fusion, and in at least one recorded incident reality distortion. A jump (in a stable field) results in a subjective time displacement within the bubble of 2 weeks (actually, 293 hours, 43 minutes, 12.348 seconds) due to way the Vandrake fields are generated. Objective time (sidreal time, or the time in N-Space) between a ship leaving and re-entering is a matter of a few milliseconds, leading Traveller's to age more rapidly than non-Traveller's.

Maneuver Drive : A Maneuver Drive (M-Drive) in Traveller context also comprises two components. The first is a Klarthen/Hillip Field Generator. It is also sometimes referred to as a 'stutter drive'. The K/H Field envelops the ship and alters the Higgs/Bosun spin of all matter within the field. Increasing the spin results in an increase of mass within the field (up to 100x normal mass), while decreasing the spin results in a loss of mass within the field (down to near zero mass). All matter within the field is affected equally, so in relation to all other mass within the field, the mass behaves as it would without the field being in effect. This is why displacement tons are more important than mass, it's the displacement of mass that's important, not it's density, thus a hold full of lead ingots requires the same amount of field spin as a hold full of cotton candy. The second half of the M-Drive is a Gravity Field Coil. The GFC generates a gravitational field around the ship, creating an artificial gravity singularity in front of the ship. This singularity lasts a few milliseconds, and imparts momentum to the ship at a given G rating (1G, 2G, 3G, etc). While creating the singularity, the ship takes on a decreased H/B Bosun spin, eliminating mass to prevent the ship from being sucked into the singularity. The singularity is then propelled away from the ship, and the H/B Bosun spin spun up to maximum mass, letting the singularity pull the ship along with it before it degrades. Then the process is repeated again, allowing for reactionless maneuvering. All extraneous mass reactions (from external forces or internal instabilities) are absorbed by the inertial dampeners of the ship and channeled into the power system. The M-Drive cycles several hundred times per second, resulting in a smooth acceleration as perceived by mortal senses. The M-Drive, in a planetary gravity field, operates the K/H Field generator as an anti-grav drive, as creating artificial singularities in a gravity field is contraindicated for survival.


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6
Quote:

Water filtration, Electrolysis/Fuel Pump, Life Support Spare parts - There are three tons of life support parts listed in the cargo bay, in various containers.

J&M drive tools - There are tools listed in Engineering, as well as 1/4 ton of spares in the cargo hold.

jump and maneuver drives Spare Parts - There are 20 tons of spare parts in the cargo hold.

power plant Spare parts - There are 40 tons of spare parts in the cargo hold, but for fusion plants, not fission. Some of the parts may be useful though.

Wiring spare parts - There are 40 tons of various routine maintenance parts, wires, optical cables, blank circuits, lighting panels, etc.

It looks like we would need 4 round trips to move the vast majority of the cargo to EAVE's island. How long would each sorte of loading and unloading take?

Edit: How many tons would hydraulic fluid displace


Male
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Human GM

Well, first off, you likely don't need to transfer ALL the spare parts to EAVE's island, likely you only need about a quarter of each type. The spares in the ship are for a capital ship, not a trader. You'd need about a third for Phoenix vs a quarter for Rose (due to differences in size and components).

The storage fluid you'd be using in place of hydralic fluid is already contained in the parts tonnage (IE: It's already there, not a seperate thing).


Bestbot/Darrian 8G5D76/8G5975

This may actually be more an issue of player perspective than Character perspective. I, as a player, don't think the Drones are built for harsh environments, probably. Given that they're going to be the size of a cat, at largest, they've not got a lot in the way of durability, either. That leaves me with the concern that using them in a harsh environment to do things they weren't designed to do might be... not ideal.

It's not that EAVE views the drones as more important than people or anything like that. It's that you're asking her to use a socket wrench as a hammer. :)

The reason I'm saying this OOC instead of IC is because if I've got a misconception about how fragile or limited they are, it should probably be addressed OOC, because EAVE probably knows better than me. :)


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

It's all cool. I'm merely riffing off of your post. I thought it was an interesting take on your in-character comment. I'm sure the GM will at least hint whether it's a good or bad idea based on character knowledge when he does the sum up post.


Male
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Human GM

Repair drones have to be tough enough to operate to repair a damaged ship. They aren't combat drones, but they are 'hostile environment' drones. They'd be fine in space, limited radiation, temperature extremes (-200 to +120 Celsius, or -325 to +250 Farenheit), mildly caustic atmosphere, etc. They won't survive being slammed into by 50 ton debris fragments though, nor will they survive being shot by weapons fire.


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6
mdt wrote:
Depends on how many people are working on it. The machine can process a variable amount of food a day, depending on the type. 250 kgs of heavy water food (fruits, etc), 100 kgs of high density protein (meat), and 150 kgs of fiber heavy plant matter (tubers, legumes, squashes). A single person might be able to gather a 25 to 40 kgs of yellow spiked fruit (half that for Orange or Red), or 40 to 60 kgs of leafy globes (orange/red spiked are high up on the tree, yellow spiked toward the bottom, globes at head height). A single person could gather up about 10 kgs of the cubed fruit in a day (if you find a use for them). Note that Fru Fru only understands Human food safety, not Darrian or Droyne. Warren will need to test them all for information on Darrians or Droyne

I'm a bit bored, and I'm building an excel calculator for a game I like :P

For the sake of calculating MRE's per day, I assume that 250kg of Fruit/Vegetables, 100 kg of meat, or 150 kg of starch would equate to the same number of ~2000 calorie MRE's for simplicity's sake. Although I know the reality is different, but I'm hoping for some algorithm simplicity :) If it's at full capacity for the day, how many MRE's does it generate? I can work backwards from there.


Darrian 7C7BE5
Scandalous wrote:


I'm a bit bored, and I'm building an excel calculator for a game I like :P

Yes, you were.


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6
Nanier Rhuyl Tam wrote:
Scandalous wrote:


I'm a bit bored, and I'm building an excel calculator for a game I like :P

Yes, you were.

LOL, yes, spreadsheets make me giddy with delight.


Male
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Human GM

It varies by how good the food is (IE: How much is edible vs how much is waste, like rinds or bones). But generally you'll get on average about 2/3rds of the food put in as shelf stable mush in a tube. The mush requires raw plastic (which is in the cargo hold) to make the tubes from. Each tube is 500 calories (More or less, 450 to 550 by food type), so you can spread your meals out (healthier for you).


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

assuming anyone not working on programming (EAVE and Glitch) that four people collecting best opportunity of universal food source (Yellow spiked fruit)

day one:

Collection: 1d16 + 24 ⇒ (5) + 24 = 29
Collection: 1d16 + 24 ⇒ (9) + 24 = 33
Collection: 1d16 + 24 ⇒ (5) + 24 = 29
Collection: 1d16 + 24 ⇒ (12) + 24 = 36

127 kg Raw food

Day two:

Collection: 1d16 + 24 ⇒ (8) + 24 = 32
Collection: 1d16 + 24 ⇒ (1) + 24 = 25
Collection: 1d16 + 24 ⇒ (9) + 24 = 33
Collection: 1d16 + 24 ⇒ (4) + 24 = 28

118 kg raw food

Total Processed edible food paste

163 kg

Since I don't have the kg to tube ratio, I can't figure out the number of rations per day per person


Male
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Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

2/3rds of 163 kg is 108 kg.

Each tube is 500 calories, and 1/4 kg, meaning you get 1 meal per 4 tubes, so 1/4 and 4 cancel out, and you get 108 meals.

So, 2 days of heavy labor gives you 18 days of food paste for six people (108/6 = 18)


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

the raw is 118+127 or 245 kg for two days...the processed is 163k


Male
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Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

163 / 6 = 27 days of food for six people

Do note that these are not 'well rounded' meals, so after a few weeks/months people might start having health issues if you're just using one type of fruit. THe more varied the base ingredients, the better your paste is.

Adding some meat wouldn't hurt either, unless there's vegetarians amongst you.


Darrian 7C7BE5

Meat eater


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

Nothing yummier than meat past :)

Except maybe, fish paste *gag*


Male
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Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It turns the meat into jerky


HP: 27/27 | AC: 21, Touch: 12, FF: 19 | Fort: +4, Ref: +5, Wil: +11 | CMB: +1 CMD: 13 | Perception +10(12) | Initiative: +6

mmmm, jerky. Shooting down big game with the Pinnace sounds fun after we search the ring.


Darrian 7C7BE5

nice ^^


Bestbot/Darrian 8G5D76/8G5975

I'm going to be out of state for Thanksgiving. I'll have my kindle with me as well as my cell phone, but no reliable access to a real PC. It shouldn't affect my post rates too much, as I figure most people will want to do things during my normal work timeframe.

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