0-1A: GHOSTS OF THE DEEP (Inactive)

Game Master Hawkmoon269

This is for the Pathfinder Adventure Card Game Season of the Shackles 0-1A: GHOSTS OF THE DEEP


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The Exchange

But on Ezren's next turn, then. I'll go to Rocky Cliff too, before then.


Ah Yes. It's Jirelle Koren Vika then Ezren, and Koren has already gone.

So let's continue what we are doing until we have a character at each open location then take our shot.


Worst case - the combat checks are 14 then 16.

I was hoping to save my BotG for the Divine check which is 50/50 without the Blessing.

Jirelle does have a Blessing of Abadar and Ezren has some good spells - including Magic Weapon (which adds another d4). So I think that Ezren moves to Rocky Cliff, Jirelle stays at Shoals, I move to Scar Bay, and Vika moves to Rocky Cliff. Ezren then encounters the villian and we go from there.

Do Jirelle and I explore at our locations? I'd say no since we don't necessarily need to?

The Exchange

Fog Bank
M:3 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:1 ?:1
Located here: Jirelle

Scar Bay
M:5 Ba:2 W:0 Sp:0 Ar:0 I:2 Al:1 Bl:0 ?:1
Located here: Koren (Hypothetically)
If those deck compositions are correct, I'd say no. Both are bane-heavy. But to each his own, upgrades!


I am actually at

Raker Shoals

M:0 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:1


Vika, Bellicose Blacksmith wrote:

Fog Bank

M:3 Ba:2 W:0 Sp:2 Ar:0 I:0 Al:0 Bl:1 ?:1
Located here: Jirelle

Scar Bay
M:5 Ba:2 W:0 Sp:0 Ar:0 I:2 Al:1 Bl:0 ?:1
Located here: Koren (Hypothetically)
If those deck compositions are correct, I'd say no. Both are bane-heavy. But to each his own, upgrades!

Fog Bank is closed. Scar Bay is accurate. It actually has 11 cards right now. I don't think anyone has explored there and that is where the crocodile ran off to.

The Exchange

Jirelle The Pirate Queen wrote:

I am actually at

Raker Shoals

M:0 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:1

Certainly less hostile!


Vika, Bellicose Blacksmith wrote:

Success! Lot of good that extra umph did... Also, forgot my Pirate Shade Haunt penalty, but it worked out in the end.

Riptide Cove is closed!
I did a thing!

I'm discarding one of my Chain Mails and my Signal Whistle:

Vika(cosined) wrote:

Hand: Warhammer, Longspear, Chain Mail, Conch Shell

(Displayed: Pirate Shade Haunt )
Deck: 6 Discard: 7 Buried: 0
Note: Riptide Cove(CLOSED).

Rosie Cusswell is left at Riptide Cove via the "When Permanently Closed" power. Do you want to explore again before you end your turn? If so, just unreset your hand and encounter her. Otherwise, I have the next turn ready.


Turn 20
Blessing: Blessing of Milani
20/10
Ezren

Fog Bank
At This Location: After you play a card or use a power that examines cards in this location deck, shuffle it.
When Closing: Recharge your hand, which must contain at least 1 card.
When Permanently Closed: On closing, draw the same number of cards you recharged when closing.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed

Raker Shoals
At This Location: At the start of your turn, your ship is dealt 1 Structural damage.
When Closing: Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
When Permanently Closed: On closing, discard a card.
M:0 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:0 Bl:2 ?:1
Located here: Jirelle

Raker Shoals Card 1:
Leather Armor
Armor B

Traits
Light Armor
Basic

Check
Constitution
Fortitude
2

Powers
Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.

Raker Shoals Card 2:
Pearl of Wisdom
Item B

Traits
Object
Magic

Check
Wisdom
7

Powers
Recharge this card to roll your Wisdom die instead of the normal die on a non-combat check.

Raker Shoals Card 2:
Pearl of Wisdom
Item B

Traits
Object
Magic

Check
Wisdom
7

Powers
Recharge this card to roll your Wisdom die instead of the normal die on a non-combat check.

Raker Shoals Card 3:
Lookout Duty
Barrier B

Traits
Task
Veteran

Check
Wisdom
Perception
6

Powers
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it.
If undefeated, your ship is dealt 1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

Scar Bay
At This Location: All non-villain monsters gain the Undead trait and are immune to the Mental and Poison traits.
When Closing: Succeed at a Wisdom or Divine 8 check.
When Permanently Closed: Before closing, you are dealt Combat damage equal to the number of monsters remaining in the location deck.
M:5 Ba:2 W:0 Sp:0 Ar:0 I:2 Al:1 Bl:0 ?:1

Scar Bay Card 1:
Spellmaster's Tricorne
Item 1

Traits
Accessory
Magic
Swashbuckling
Elite

Check
Intelligence
Arcane
Wisdom
Divine
6

Powers
Reveal this card to add 2 and the Swashbuckling trait to your check to acquire or recharge a spell.
Bury this card to succeed at your check to acquire or recharge a spell.

Scar Bay Card 2:
Ghost
Monster B

Traits
Undead
Incorporeal
Ghost
Elite

Check
Combat
12
OR
Wisdom
Divine
8

Powers
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.

Scar Bay Card 3:
Crocodile
Monster C

Traits
Animal
Aquatic
Elite

Check
Combat
13

Powers
If the check to defeat has the Cold trait, add 1d6 to it.
If undefeated, shuffle this card into a random open location, if it came from one.

Rocky Cliff
At This Location: At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
When Closing: Banish a boon.
When Permanently Closed: On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
M:0 Ba:1 W:1 Sp:1 Ar:1 I:0 Al:0 Bl:0 ?:1
Arron Ivy

Rocky Cliff Card 1:
Arron Ivy
Villain Monster 1

Traits
Undead
Ghast

Check
Combat
11
THEN
Combat
13

Powers
Arron Ivy is immune to the Mental and Poison traits.
Before you act, succeed at a Constitution or Fortitude 8 check or the difficulty of checks to defeat is increased by 3.
If undefeated, Arron Ivy does not escape; shuffle him into this location, then reset your hand and end your turn.

Rocky Cliff Card 2:
Swabbing the Decks
Barrier 1

Traits
Task
Aquatic
Elite

Check
Constitution
Fortitude
7

Powers
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If defeated, you may recharge 1 card.
If undefeated, each character recharges 1 card. Leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn.

Rocky Cliff Card 3:
Whip
Weapon B

Traits
Whip
Melee
Slashing
Finesse
Swashbuckling
Basic

Check
Strength
Melee
7

Powers
For your combat check, reveal this card to use your Strength or Melee skill + 1d6. If you would fail this check, and you are proficient with weapons, you may discard this card to ignore the result and evade the bane.

Riptide Cove
At This Location: If you would succeed at a check to acquire a boon, reroll the dice; the boon is acquired based solely on the results of the second die roll.
When Closing: Summon and defeat the henchman Riptide Grindylow.
When Permanently Closed: Before closing, set aside any boons from this location deck. On closing, shuffle them back into this location deck.
M:1 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:1 Bl:0 ?:1
Closed
Located here: Vika
Note:Rosie Cusswell was left in the location by the location power.

Riptide Cove Card 1:
Rosie Cusswell
Ally 1

Traits
Halfling
Fighter
Pirate

Check
Charisma
Diplomacy
6

Powers
Recharge this card to add 1d4 and the Swashbuckling trait to your combat or Dexterity check.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

Sea Caves
At This Location: At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
When Closing: Summon and defeat a random monster that has the Aquatic trait.
When Permanently Closed: No effect.
M:0 Ba:0 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:0 ?:0
Closed
Located here: Koren, Ezren

The Exchange

Hawkmoon269 wrote:
Vika, Bellicose Blacksmith wrote:

Success! Lot of good that extra umph did... Also, forgot my Pirate Shade Haunt penalty, but it worked out in the end.

Riptide Cove is closed!
I did a thing!

I'm discarding one of my Chain Mails and my Signal Whistle:

Vika(cosined) wrote:

Hand: Warhammer, Longspear, Chain Mail, Conch Shell

(Displayed: Pirate Shade Haunt )
Deck: 6 Discard: 7 Buried: 0
Note: Riptide Cove(CLOSED).
Rosie Cusswell is left at Riptide Cove via the "When Permanently Closed" power. Do you want to explore again before you end your turn? If so, just unreset your hand and encounter her. Otherwise, I have the next turn ready.

I'm good. I don't think I had any explores available to me anyways.


Just verifying...

The current plan for our next turns was:

Turn 20: Ezren moves to Rocky Cliff.
Turn 21: Jirelle stays put at Raker Shoals.
Turn 22: Koren moves to Scar Bay.
Turn 23: Vika moves to Rocky Cliff:
Turn 24: Ezren reveals the Villain.

There are no explores on any of those turns, but we can each reset our hand if desired.


Sounds good to me.
Move: Rocky Cliffs
End turn
Hand: FMx2, MW, Codex, Arcane Robes, Sling
Discard: 1 Bury: 1


I can use the Robes to try for the Con check.


Turn 20
Blessing: Blessing of Cayden Cailean
20/10
Jirelle


Ezren, Seeker of Knowledge wrote:
I can use the Robes to try for the Con check.

Ah those robes. I love it when a plan comes together. :)


Raker Shoals start of turn penalty is nullified by Jirelle. Who then sets off to see if a boon might offer.

Free explore = Leather armour

Acquire: 1d6 + 2 - 2 ⇒ (5) + 2 - 2 = 5


Acquired

I will discard it and end my turn

Jirelle(Troymk1) wrote:

Hand: Rapier, Leather Armor, Amulet of Life, Abadar, Gods

(Displayed: Pirate Shade Haunt Pirate Shade Haunt )
Deck: 8 Discard: 3 Buried: 0
Note: Location = Raker Shoals, Abadar available for the end battle!


Turn 22
Blessing: Blessing of the Gods
22/8
Koren

&

Turn 23
Blessing: Blessing of the Gods
23/7
Vika

&

Turn 24
Blessing: Blessing of the Gods
24/6
Ezren


Koren moves to Scar Bay.

I wasn't going to explore but since Jirelle did, so will I. :)

Hmm, Spellmaster's Tricorne. Wisdom/Divine 6 to acquire.

Divine: 1d8 + 3 ⇒ (6) + 3 = 9

That's a nice bit of booty.

I'll end my turn, discarding the Tricorne and getting ready to fend off the undead.

Koren wrote:

Hand: Longsword, Chain Mail, Sage's Journal, Frostbite, BotG

Deck: 4 Discard: 8 Buried: 3
Note: Saving BotG for closing check at Scar Bay


Since I had armour and the Burglar in hand it seemed low risk ;)


Explore, finding (gasp) Aaron Ivy!
Pass on blessings for the Con check since they'd be better for the combat if I fail.
Harder by 3?: 1d12 + 2 ⇒ (1) + 2 = 3
Robes buried?: 1d12 + 2 ⇒ (9) + 2 = 11


Well, the other closing checks should actually be first.
So he's a Combat 14 then 16. Without a blessing I've an average of 13. I can play Magic Weapon on the other check.


Anyone got any dross they can toss out? Otherwise I will throw the 3 cards for Raker Shoals

The Exchange

I have been bypassed!

Let me drink my coffee and get to work. I could take that second check if I move and Id also consider another hand adjustment

The Exchange

Turn 23: I move to Rocky Cliffs

I end my turn by discarding Longspear and Conch Shell:

Vika(cosined) wrote:

Hand: Warhammer, Chain Mail, Master-At-Arms, BotG

(Displayed: Pirate Shade Haunt )
Deck: 4 Discard: 9 Buried: 0
Note: Rocky Cliffs.

OK, options:

  • Warhammer will get me a 1d10+2+1d8+1d6
  • Master-At-Arms gets me an additional 1d6 + Finesse Trait (on ship)
  • I have a Blessing of the Gods
  • If I don't discard my Warhammer, it could also be Recharged for 1d6 an Ezren combat check.

Since I might make a check against Arron Ivy(Fortitude):
Arron You Tired of Fighting?: 1d10 + 1 ⇒ (10) + 1 = 11

The Exchange

Jirelle The Pirate Queen wrote:
Anyone got any dross they can toss out? Otherwise I will throw the 3 cards for Raker Shoals

Unless we're in a bind, I think I should hold onto all my cards (Chain Mail as an insurance policy)

And damn, I crit on the Fortitude Check, so the Combat Checks would be 11 or 13 for me.

So: maybe Ezren takes the first check (14) and takes my BotG and Jirelles's and Vika takes the second check(13) and use Warhammer and Master-At-Arms plus Jirelle's Adabar.

Thoughts?

The Exchange

99.1% on my check, as described.

The Exchange

Koren, Defender of Innocents wrote:
Ezren, Seeker of Knowledge wrote:
I can use the Robes to try for the Con check.

Ah those robes. I love it when a plan comes together. :)

Um, about that....


Jirelle The Pirate Queen wrote:
Anyone got any dross they can toss out? Otherwise I will throw the 3 cards for Raker Shoals

I have some extra cards, so I can throw away one or two.

I have one weapon still in my deck, so I can discard my Longsword if needed.

For my temp close check, I need to make a Wisdom/Divine 8 check. I discard my BotG to assist in the check...

Divine: 1d8 + 3 + 1d8 ⇒ (3) + 3 + (3) = 9

Ivy can't escape to the Scar Bay!


Vika, Bellicose Blacksmith wrote:
Jirelle The Pirate Queen wrote:
Anyone got any dross they can toss out? Otherwise I will throw the 3 cards for Raker Shoals

Unless we're in a bind, I think I should hold onto all my cards (Chain Mail as an insurance policy)

And damn, I crit on the Fortitude Check, so the Combat Checks would be 11 or 13 for me.

So: maybe Ezren takes the first check (14) and takes my BotG and Jirelles's and Vika takes the second check(13) and use Warhammer and Master-At-Arms plus Jirelle's Adabar.

Thoughts?

That makes sense to me. I missed the fact that Jirelle had two blessings so I was wondering why you were taking a blessing for yourself. :)

However, I've never played that the other person doing the checks also does the BYA. I would have thought that Ezren failing the BYA check means that he's a 14 and 16 and you don't get a chance to pass the BYA for your own check.

The Exchange

Koren, Defender of Innocents wrote:

However, I've never played that the other person doing the checks also does the BYA. I would have thought that Ezren failing the BYA check means that he's a 14 and 16 and you don't get a chance to pass the BYA for your own check.

HAWK-SIGNAL Activated.

Maybe I'm confusing this situation with one that says "your check" in the bane Power section.

It would be 95.7% if the check is against 16.


The You is the encountering character. So Ezren's check is what counts


Jirelle is correct, and not simply because she is a pirate queen. Ezren is the one to make the Con/Fort check. His result will adjust both of Arron Ivy's checks.

There is a little bit of ambiguity here, but in general the encountering character does all the steps and can only hand off one of the actual checks to defeat to another character.

The exceptions are a bane's power that says all characters do something (i.e. Before you act, each character attempts an Acrobatics check or is dealt 1d4 Electricity damage.) or anything that relates something you would do (i.e. Before you act, succeed at a Wisdom 10 check or you can't play spells with the attack trait). In the first case, it is clear that all characters have to do it. In the second, it is because you want to do that thing. See this thread. And this FAQ which it eventually became.

Now, you might say, "But I want to attempt one of the checks, so doesn't the second case apply?" No, because then it would have to have been worded as "Before you act, succeed at a Constitution or Fortitude 8 check or the difficulty of your checks to defeat is increased by 3." That would place it in the second case, as Vika pointed out.

So, yeah, Ezren is the only one making the bya check.


This is my actual hand. Last night's was incorrect for reasons both my fault and not :/ (long story

Jirelle(Troymk1) wrote:

Hand: Cutlass, Leather Armor, Amulet of Life, Burglar, Abadar

(Displayed: Pirate Shade Haunt Pirate Shade Haunt )
Deck: 7 Discard: 4 Buried: 0
Note: Location = Raker Shoals, Abadar available for the end battle!

I only have the one Blessing sorry

Also if someone can throw away a card I can toss the leather armour and the Burglar

The Exchange

Hawkmoon269 wrote:
or anything that relates something you would do (i.e. Before you act, succeed at a Wisdom 10 check or you can't play spells with the attack trait).

This is the situation I was thinking of, and I see the difference now. Thanks for the clarification.

So it looks like we have two blessings to use in two checks.


Jirelle The Pirate Queen wrote:
Also if someone can throw away a card I can toss the leather armour and the Burglar

I'll throw my Longsword away.

Jirelle The Pirate Queen wrote:
I only have the one Blessing sorry

I think we're still okay.

Ezren has Force Missile and a Blessing.
1d12+2 + 2d4 + 1d12 (averages 20)

Vika has Warhammer + Master-At-Arms + Magic Weapon + Blessing
1d10+2 +d8 +d6 +d4 + 1d10 (averages 23.5)

And Vika could also discard her Warhammer for another d6.

Let's go computer dice roller!!!

The Exchange

Ezren (1 Blessing):
20.00 Avg (88.7%)
Vika (1 Blessing, MW, M-A-A, Discard):
27.00 Avg (98.6%)

Ezren (2 Blessings)
26.50 Avg (98.5%)
Vika (0 Blessings, MW, M-A-A, Discard)
21.50 Avg (90.3%)

Reverse the checks:
Vika (0 Blessings, MW, M-A-A, Discard)
21.50 Avg (96.2%)
Ezren (2 Blessings)
26.50 Avg (96.3%)

Check my math!


Okay, so I'm up first.
Force Missile+blessing
Aaron's going down!: 1d12 + 2 + 1d12 ⇒ (11) + 2 + (1) = 14
recharge?: 1d12 ⇒ 4

The Exchange

You entered it wrong, its missing the 2d4 from the Force Missile. So at least a 16...

My check...

The Exchange

Melee, Warhammer w/ Recharge, Master-At-Arms, Magic Weapon, Blessing:
You Done Messed Up A-Aron!: 1d10 + 2 + 1d8 + 2d6 + 1d4 + 1d10 ⇒ (7) + 2 + (3) + (5, 6) + (2) + (1) = 26

The Exchange

SUCCESS!!

The Exchange

I ended up with:

  • Tot Flask Item B
  • Leather Armor Armor B


CONGRATS!

Reward:
Each character chooses weapon or spell and draws a random card of that type from the box.

Choose whether you want weapon or spell and draw a random one from your class deck cards that are deck B or 1 of that type and aren't currently in your character deck.

Development:
Even the vengeance of the dead cannot stop you! Your quick wits and ready weapons have earned you a bit of trust from the crew of the stolen merchantman. If you’re lucky, they might eventually think of you as more than just passengers; if you’re not so lucky, they might become deadly rivals. After all, there’s profit to be had, and if you’re as dangerous as you look, you might decide to seize it for yourself. Something profitable must have motivated the ship’s new captain to seize command. Maybe she’s heard rumors of a treasure hidden in the Shackles. Maybe she wants revenge against someone who’s found his way to wealth. Or perhaps it’s best not to ask too many questions and keep your weapons handy. Until you reach port, the most dangerous enemies you could face could very well be on the ship with you right now.

Now comes an important decision: Should we convert this to the Tier system or not? I'll check with Tanis on that and see what she says.

In the meantime, post a list of the cards you acquired (i.e. aren't from your class deck). Once everyone has their list up, I'll combine them into a single list. You'll have to then pick your deck upgrades. All that will matter will be Type and Deck Number. Here is what I'd suggest: Once we have a single list, make a comment on what choice you'd be happiest. If there are two choices you'd be happy with, say both of them. If you can all take your ideal choice, we'll go that way. If not, we roll a d20 and choose in order from highest to lowest.

For example, I might say "I'm perfectly happy with either Weapon 1 or Ally B." Someone else might say "I'd like Weapon 1." Then, I'd get Ally B and they'd get Weapon 1.

So, only list the choices you would be absolutely happy with.


Hawkmoon269 wrote:
Each character chooses weapon or spell and draws a random card of that type from the box.

From the class deck, really?

So does that count as a 2nd upgrade (albeit random)? or something else?
Why isn't the "box" the Skull and Shackles box?


Are we supposed to draw randomly from the S&S box or the class deck box?
I would choose Spell. Any Spell would allow me to get Augury (B) or (1).
I'm not familiar with the original rules, only the tier system. What's the difference?
I acquired nothing.


Nevermind.

Pg. 8 of the Wrath Guild Guide...


Pathfinder Society Adventure Card Guild Guide, pg. 8 wrote:

Earning Scenario Rewards

A major difference in the Adventure Card Guild play is the method by which you improve your deck after completing a scenario. this happens in two steps: earning scenario rewards and upgrading your deck.
The procedure for earning scenario rewards follows the standard rules with one exception: When you would be rewarded with a card from the box, you instead take a random card of the same type from your Class Deck Box. The card you take cannot have an adventure deck number higher than that of the scenario you completed. For example, if you just completed a scenario in adventure 2, and the scenario reward was a random item from the box, you would instead take an item with an adventure deck number no higher than 2 from your Class Deck. If you do not have an appropriate item, you do not gain that reward.


When playing OP, can you reconstruct your decks between sessions? I understand how Deck Upgrades would work, as you can just refer to the log sheet. But what about the Scenario reward. Does whatever I draw effectively become Weapon B/1 or is it the Exact card I drew?


I ended up with:


  • Frostbite Spell B
  • Magic Leather Armor Armor B
  • Spellmaster's Tricorne Item 1
  • BotG Blessing B
  • Blessing of Abadar Blessing B


I randomly drew Sphere of Fire (1).

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