Dyslexis Issues


General Discussion


6 people marked this as a favorite.

I have a mild case of dyslexia, but PF2 has some serious traps for me.

The main issue is the name of the Circumstance and Conditional bonuses and penalties. These two words are similar in both pronunciation (I'm a non-native English speaker, which might might matter here), spelling, and word-image, meaning that there is basically no way for me to keep these two categories apart. Almost any other words would be better. Anecdotally, I told a friend I would have preferred if this was a red and green bonus, with the text color coded - and he immediately protested, as he is color blind. :o

The second issue is the pricing of some things in silver pieces and some in gold. The terms "gp" and "sp" are a little appendix to the number that is very easy to miss. I would greatly prefer if one currency was used throughout, preferably silver.


I can dig, I have problems with the icons/symbols, aside from finding them aesthetically unappealing, due to being partially sighted or what-have you, the 2 and 3 Action symbols are hard to differentiate, at a glance.

I would prefer

Action 2, or Actions (2), or 2 Actions.


1 person marked this as a favorite.

My colorblind friend agrees with Vic on the icons - they are ok by me but he hates them.


4 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Colours can be a useful shortcut if they're chosen well, but they should never be the only way information is conveyed.

Icons can be a useful shortcut if they're chosen well, but they should never be the only way information is conveyed.

Colours need to be a sufficient contrast against their background (at least 7:1 for WCAG AAA).

Fonts need to be large enough for all users to read.


3 people marked this as a favorite.

Agree on both points. Conditional and Circumstance bonuses are hard to keep straight, and this is especially problematic since pretty much everything falls into one of these two categories.

Using SP and GP interchangeably is definitely confusing. Especially with that PF1 reflex of just tacking "GP" on the end of everything, it's easy to get them cross-wired. It'd be fine if all non-magical items in the equipment chapter were listed in SP and all magical items in the treasure chapter were listed in GP, but you need to be consistent within a given category at very least.

Silver Crusade

Adding my support this, please change the names of "conditional" and "circumstance" to something else, personally "situational" would work, but as long as they don't both start with a "C" it will be a great improvement.

I am personally fine with the symbols (though the color coding on some of the rarity items is not great, to be honest) but if someone comes up with something more distinct for those who have problems with them, that seems like a reasonable change for inclusivity.

It was already asked in a survey, but I prefer on currency be used throughout the system, so either axe silver or gold and just list things in fractions (though to be fair that really is a minor annoyance at best).

Scarab Sages

3 people marked this as a favorite.
Vic Ferrari wrote:

I can dig, I have problems with the icons/symbols, aside from finding them aesthetically unappealing, due to being partially sighted or what-have you, the 2 and 3 Action symbols are hard to differentiate, at a glance.

I would prefer

Action 2, or Actions (2), or 2 Actions.

Oh yes so much this. I kept squinting at my playtest sheet.

I already have it with PFS scenarios. I print them in color, because in black and white, the lovely background color used becomes gray, and there is not enough contrast between background and letters for me to comfortably read it. I can read it. It just takes a loooot of effort.
(its impossible to read some of the old faction missions)

Its also why I still make my own statblocks, so that I can pick a large font so its easier to read for me.


Woran wrote:
Vic Ferrari wrote:

I can dig, I have problems with the icons/symbols, aside from finding them aesthetically unappealing, due to being partially sighted or what-have you, the 2 and 3 Action symbols are hard to differentiate, at a glance.

I would prefer

Action 2, or Actions (2), or 2 Actions.

Oh yes so much this. I kept squinting at my playtest sheet.

I already have it with PFS scenarios. I print them in color, because in black and white, the lovely background color used becomes gray, and there is not enough contrast between background and letters for me to comfortably read it. I can read it. It just takes a loooot of effort.
(its impossible to read some of the old faction missions)

Its also why I still make my own statblocks, so that I can pick a large font so its easier to read for me.

I also type up and print my own stat-blocks for PCs and monsters. The new format for monsters is not bad, I have changed it slightly (such as removing icons/symbols, I did the same with 4th Ed), and it works well, sort of a cross between PF1 and 5th Ed.


Starfox wrote:
The main issue is the name of the Circumstance and Conditional bonuses and penalties.

I'd keep Circumstance and replace Conditional with Provisional.


Pathfinder PF Special Edition Subscriber

I'm not keen on either circumstance or conditional as game terms.

Circumstance in itself is an OK word, but it is badly overused in the playtest, when it shows up in bonuses that have nothing to do with the roll's circumstances, for example in ancestry feats: "You gain a +1 circumstance bonus to saves against emotion effects", and the like.

Conditional is not a great word to describe a bonus to begin with, because it is very generic and vague. But it falls apart because it looks like it's tied to conditions, and it's not the case in multiple points in the playtest document. E.g. the goblin's ancestry feat, Burn It: "Your spells and alchemical items that deal fire damage gain a conditional bonus to damage equal to half the spell’s level". This bonus has nothing to do with conditions. Even worse, it might as well be a circumstance bonus, there's no way to tell, other than remembering the rule for each case.

On top of that, several conditions give circumstance bonuses or penalties, adding to the confusion.

English isn't my first language, so I have no proposal to offer. But I think, while it's important to reduce the stacking of bonuses, it's just as important to make it easy to remember what type of bonus is applicable without having to consult the rules every time.


6 people marked this as a favorite.

Two types of bonuses, hmmm...

Non-Stacking - you take the best of all of the non-stacking bonuses you have.

Stacking - you take all of your stacking bonuses, add them up, and that's your total bonus.


Anguish wrote:

Two types of bonuses, hmmm...

Non-Stacking - you take the best of all of the non-stacking bonuses you have.

Stacking - you take all of your stacking bonuses, add them up, and that's your total bonus.

That is so much better. I mean, it's not as good as just having more types of bonuses, but it's light years ahead of "conditional" and "circumstance". Neither of those words seems to even be relevant to where the bonuses come from or what they do.


Anguish wrote:

Two types of bonuses, hmmm...

Non-Stacking - you take the best of all of the non-stacking bonuses you have.

Stacking - you take all of your stacking bonuses, add them up, and that's your total bonus.

Okay. You convinced me. Remove another layer of unnecessary complication.


1 person marked this as a favorite.

For the action icons, would it improve things to have the chevrons be in distinct colorblind-friendly colors?

Keep the empty icon for the free actions. Change the color to dark grey for reaction, and 1 action icons. Then the two action icon would have the 1 action icon with a bright orange chevron added and the three action icon would have the 1 action icon, the 2 action blue chevron, and a dark blue chevron for its third band.

Something like that. Probably need to change the colors around a bit. I am just picking colors at random here.

Probably wouldn't help if you print the pages in black and white though.

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Playtest / Pathfinder Playtest General Discussion / Dyslexis Issues All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Playtest General Discussion