Idea for a Half Ancestry Ancestry


Prerelease Discussion


I plan on running straight base PF2 playtest for six months after next Thursday, at the end of it I plan on homebrewing some things to help fix problems (so that I can say, my players and I noticed x was an issue and we tested w, y, and z to see how it helps and here's how each worked out).

In anycase one of them will be a half ancestry I think. So without further ado

Half Ancestry

  • Choose one ancestry to represent your physicals abilities, and one ancestry for your mentals abilities.
  • You get the physical boosts and penalties of your physical ancestry and the mental boosts and penalties of your mental ancestry.
  • If you chose human for one of them you get a flexible boost for that category of stats (physical: str, dex, or con. mental: int, wis, or cha).
  • If you have no flaws you cannot gain a third ancestry boost.
  • Your speed and vision is determined by your physical ancestry.
  • Your languages and hp are determined by your mental ancestry.

I'm unsure how the feat list for it should work though. Maybe select one of the halves for an initial list, and have a feat that gives you benefits along with opening up the other list to you as well, or just opening up both lists.


And again a try to fix 'problems' that we know nothing of (not even if its an actual problem besides taste)

btw, this looks a lot like you could with careful picking of race end up without any physical or mental stat flaw - and on the other hand could get both if you don'T watch out.
While the base seems not bad, this is plain aweful - so you have to regulate this at least


Seisho wrote:

And again a try to fix 'problems' that we know nothing of (not even if its an actual problem besides taste)

btw, this looks a lot like you could with careful picking of race end up without any physical or mental stat flaw - and on the other hand could get both if you don'T watch out.
While the base seems not bad, this is plain aweful - so you have to regulate this at least

It's definitely just a taste problem, if half elf and orc end up working out properly I might not use this (though I really want half-x half-y of any race combination to be possible).

The no flaw is intended, though I should probably add a clause that you can't get a third boost if you have no flaw.

Edit: Having 2 flaws opening up both lists for "free" might be an idea as well. More musings.


The usual forumla is +2+2-2 and a floating, or just 2 floating +2
I don't think you should deviate from that and three +2 should not be possible.

The Ancestries have been created to be all at the same power level, if one would get +2 more from the start that would make the 'race' stronger, give them the advantage of having 2.5 lists of ancestry feats and literal zero drawbacks.
At this rate many many players will make similar choices with no drawbacks, huge advantages and in the worst case ruin everyone elses fun


Seisho wrote:

The usual forumla is +2+2-2 and a floating, or just 2 floating +2

I don't think you should deviate from that and three +2 should not be possible.

The Ancestries have been created to be all at the same power level, if one would get +2 more from the start that would make the 'race' stronger, give them the advantage of having 2.5 lists of ancestry feats and literal zero drawbacks.
At this rate many many players will make similar choices with no drawbacks, huge advantages and in the worst case ruin everyone elses fun

You get 3 +2s if you're not human by base... which is why I said unless they have a flaw (-2), they can't get the third one, so no they wouldnt be getting an additional one over the other ancestries.

It's really the feat lists that are giving me a hard time figuring out what to do.


the third +2 is the floating, which should be granted either way

you get from your race either 2 fixed +2 and a fixed -2 or a floating +2 and another +2 either way
so if you want to give 3 +2 via your ancestry there should be no floating

and the feat list is I would guess, acess to both lists (at least that was/would be the way its handled)

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I'm all for brainstorming changes to the system, although it will probably be more productive when we have the full rules for context.

However, I really think there's something to be said for keeping things simple for inexperienced players. Even something like the six steps above can seem intimidating.

I gave a rough breakdown of the Ancestry/Background/Class character creation method to somebody who doesn't play much Pathfinder, and she found it very appealing. By comparison, listing off even half of the abilities a Pathfinder 1st edition dwarf gets made her eyes glaze over.

I'm not saying that complex=bad, but I do think that keeping things simple and intuitive for newbies is a good thing. It's also something we can easily lose sight of, because what seems like a simple solution to we veterans of a rules-heavy system can easily feel too esoteric for newcomers.


Charlie Brooks wrote:

I'm all for brainstorming changes to the system, although it will probably be more productive when we have the full rules for context.

However, I really think there's something to be said for keeping things simple for inexperienced players. Even something like the six steps above can seem intimidating.

I gave a rough breakdown of the Ancestry/Background/Class character creation method to somebody who doesn't play much Pathfinder, and she found it very appealing. By comparison, listing off even half of the abilities a Pathfinder 1st edition dwarf gets made her eyes glaze over.

I'm not saying that complex=bad, but I do think that keeping things simple and intuitive for newbies is a good thing. It's also something we can easily lose sight of, because what seems like a simple solution to we veterans of a rules-heavy system can easily feel too esoteric for newcomers.

Aye, it's definitely more complex than the other ancestries, but more out of necessity than for the sake of complexity.

Also tbf, the Half-Elf/Orc ancestries are more complex than the other ancestries as well right now, though not as much so as the above.

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