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SFS 1-03 Yesteryear's Truth:
The Sand Brute Alpha is listed with an Initiative bonus of +0, but a Dexterity bonus of +2.
Unless *really* weird, stat blocks are now protected with the "uh, yeah, we meant to do it that way" defense ;) There's no point in trying to reverse-engineer them for "accuracy" in Starfinder because the monster-build rules are very flexible within a broad range of CR.
Edit: Sorry, that came off snarkier than I intended. I tease with love!

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Sober Caydenite wrote:SFS 1-03 Yesteryear's Truth:
The Sand Brute Alpha is listed with an Initiative bonus of +0, but a Dexterity bonus of +2.
Unless *really* weird, stat blocks are now protected with the "uh, yeah, we meant to do it that way" defense ;) There's no point in trying to reverse-engineer them for "accuracy" in Starfinder because the monster-build rules are very flexible within a broad range of CR.
Edit: Sorry, that came off snarkier than I intended. I tease with love!
Yeah, but the low tier Sand Brute has +1 Dex and +1 Init, so unless there are even more secret monster creation rules than those in Alien Archive, it seems likely that the high tier Advanced Sand Brute, which is identical except for higher stats, hit points, attacks and damage, would not have a LOWER initiative bonus. "It's a monster" works great when comparing PCs to NPCs, but on an apples-to-apples comparison, the discrepancy is more likely an error than some secret rule that CR 5 monsters with higher stats should have lower initiative than an otherwise identical CR 3.

Adder007USA |
For # 2, I interpreted the "AbadarCorp Respect" boon to require not just friendly negotiations but *also* delivery of what was promised (Talbot). Because in the game I ran Talbot escaped, I crossed that boon off and left the players with the "AbadarCorp Annoyance" boon.
Clearly it will be annoyance if he escapes. The only place where it's unclear is if they kill Talbot instead of capturing. Non-negotiation also obviously earns annoyance, but what about successful negotiation....but they off him instead of capturing alive? Technically justice is being served, albeit in a harsh manner. RAR, it's a little ambiguous, but I'm currently interpreting it as annoyance, since they want him alive for trial, I'm assuming.
So in summary, for the reporting options, Final scenarios A and B earn annoyance, scenario C earns respect?

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So I had a question, forgive me if I overlooked it in all of these comments.
So it deals with reporting for Yesteryear Truth. There ARE SPOILERS
Secondary
If the PCs establish good relations with both the husk and membrane ghibranis (as detailed in Husk Enclave and A Most Elevated Dinner), they each earn 1 additional Fame and 1 Reputation for any factions associated with their current faction boon. What the PCs do with the secrets they discover in the mainframe does not afect this success condition.
Faction Notes
If the PCs completed the secondary success conditions, they impress the Wayfnders faction. Each PC earns 1 additional Reputation with the Wayfnders faction, in addition to any other Reputation earned as a result of completing this scenario.
Now if I am with the Dataphiles Faction I get 2 Fame and 2 Reputation. Do I also get (see spoiler)

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Now if I am with the Dataphiles Faction I get 2 Fame and 2 Reputation. Do I also get (see spoiler)
** spoiler omitted **
It should have been

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** spoiler omitted **
Thurston, can we get confirmation that the above for #1-03's four player adjustment is correct?
Also, any thoughts on these questions for #1-02?
Thanks!

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With the Paizo site having so many woes lately, I had to do something I really do hate doing (bug a staffer/author on a non-paizo forum), but since I had some GMs needing to know (and apparently I might need the info myself for one of the games I'm running this weekend), Thurston provided confirmation of the four player adjustment for #1-03.
Sorry, again, to bother you on FB, Thursty!

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In the Chronicle for the Temple of the Twelve there is a boon "Qabarat University Admittance" that gives an insight bonus for spending 6 downtimes. This probably should be a circumstance bonus since it currently won't stack with other insight bonuses, such as those from being an operative.
Or many of the other Insight bonuses in Starfinder. There are entirely too many Insight bonuses in the game right now that don't stack. Even character abilities that stumble over one another's Insight bonuses.

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Or maybe it’s deliberate.
One of the design goals of Starfinder is to reduce the “stacking six different bonus types” that goes on in Pathfinder. The design objective is that most players will get to approximately the same maximum number, not that very careful picking and choosing will result in a much higher number.

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However, it punishes and restricts the ability of a given team to play 'pretty much any character' and returns the 'must play healing/damage sponge/damage output/skills' paradigm to a game that was doing pretty well without such an operating parameter based on my play experience?

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Mike Bramnik wrote:Thuston, two questions about #1-02:
1 - On Page 5, one of the two "pitfalls" says, "If the PCs failed the check by 5 or less" while the other says "If the...check failed by 5 or more". Should I assume that both should be "5 or more"?
2 - If the negotiations in location A go well for the PCs, but the fugitive escapes in the end, how should this affect the chronicle sheet boons? The Development section on page 17 suggests that it is covered in the Conclusion section, but it does not appear to be so.
Thanks in advance.
In addition to a self-bump...how would you recommend the GM adjudicate things if the fugitive is killed but the PCs make a good impression during negotiation (especially in reference to the check-box conditions)?
Thanks again, and in advance.
Even though the email that got sent out seems to reference changes to Into the Unknown rather than #1-02, it looks like question 1 (above) has been fixed, but the other two remain open-ended.
Thuston, do you have any advice for GMs (or for VCs who GMs come to for advice) on either? Thanks.

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As per this thread. It is pregens only. Also page 4 of the scenario in the box on the left corner of the page states:
Claim to Salvation has each player take control of one of the seven 4th-level Starfinder iconic characters. Unlike other Starfinder Society Roleplaying Guild scenarios, this scenario focuses on an event from the Starfinder Society’s history. The iconic characters for this scenario are not—at least not yet—Starfinders, and instead represent intrepid mercenaries hired for a single mission. In addition to the character backgrounds listed on each pregenerated character, you can learn more about each iconic character on that PC’s
respective blog on paizo.com.
There has been nothing posted in a blog or messageboard post that states the pregen requirement has been lifted for this scenario so the requirement is still present.
Hopefully, this clears things up and answers the question.

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I can't seem to find more information regarding the credit reward of #1-01 so I'll state my question here. 509 credits is written on the sheet and that seems to be really low compared to the normal 720ish on Starfinder. Even with selling the Strawberry Machine Cake album you only end up with 659 credits.
Is the 509 credits correct (which might be totally possible for an introdution scenario) or was that some mixing it up with 500ish gold you get in Pathfinder Society tier 1-2?

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I can't seem to find more information regarding the credit reward of #1-01 so I'll state my question here. 509 credits is written on the sheet and that seems to be really low compared to the normal 720ish on Starfinder. Even with selling the Strawberry Machine Cake album you only end up with 659 credits.
Is the 509 credits correct (which might be totally possible for an introdution scenario) or was that some mixing it up with 500ish gold you get in Pathfinder Society tier 1-2?
Huuuuuuuuuuuuuuuuuuuuuuh.... looks like there was some copy/pasting from a PFS Chronicle sheet here. Sorry about that, folks!
That is absolutely something that wasn't correctly entered onto the final Chronicle sheet. Luckily, this is something we can likely address in future scenario updates.
The correct amount should be 753 credits.

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Hannes Schunk wrote:I can't seem to find more information regarding the credit reward of #1-01 so I'll state my question here. 509 credits is written on the sheet and that seems to be really low compared to the normal 720ish on Starfinder. Even with selling the Strawberry Machine Cake album you only end up with 659 credits.
Is the 509 credits correct (which might be totally possible for an introdution scenario) or was that some mixing it up with 500ish gold you get in Pathfinder Society tier 1-2?Huuuuuuuuuuuuuuuuuuuuuuh.... looks like there was some copy/pasting from a PFS Chronicle sheet here. Sorry about that, folks!
That is absolutely something that wasn't correctly entered onto the final Chronicle sheet. Luckily, this is something we can likely address in future scenario updates.
The correct amount should be 753 credits.
Thanks for the quick reply. I'll correct the chronicles with my players next time I meet them.

Grunge_ |
Quick question. "Into the Unknown" doesn't give the players the opportunity to assign boons to their appropriate slots.
The Alien Archive Player Reward boon requires it to be slotted in the "Personal" boon slot.
What does this mean for a character of an uncommon race created through the Alien Archive Player Reward boon wanting to play "Into the Unknown"?

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Yeah, race boons are a very unique thing and this interaction is something that is a bit of a "learning phase" for how the boon system interacts with different elements of scenarios. For the Quest Pack, you still keep your race boon, since it's less a slotted boon and more of a permanent effect.
I'm looking at ways we can improve on this wording in future iterations of the guide.

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Zahir ibn Mahmoud ibn Jothan wrote:Soooo, for those of us that have played it at 509 credits, should we errata a sheet somewhere for the additional 244 credits?Yes. As we did with #1-02, I'll see about getting a more official update out to people with a corrected Chronicle sheet.
In the meantime, is there a chance this ruling could be posted to a SFS Blog or Organized Play FAQ?

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Thurston Hillman wrote:In the meantime, is there a chance this ruling could be posted to a SFS Blog or Organized Play FAQ?Zahir ibn Mahmoud ibn Jothan wrote:Soooo, for those of us that have played it at 509 credits, should we errata a sheet somewhere for the additional 244 credits?Yes. As we did with #1-02, I'll see about getting a more official update out to people with a corrected Chronicle sheet.
The update lives here for now, until we can properly update the file. I'm aiming to try to update the same mistake as few times as possible (some people think my clarification/errata posts here are distraction enough.)
So for now, wait until the PDF gets updated.

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Zahir ibn Mahmoud ibn Jothan wrote:Soooo, for those of us that have played it at 509 credits, should we errata a sheet somewhere for the additional 244 credits?Yes. As we did with #1-02, I'll see about getting a more official update out to people with a corrected Chronicle sheet.
Since #1-01 hasn't been updated yet I've uploaded an printable chronicle sheet to use in the meantime:
http://atum.sheut.net/1-01-TheCommencement-ChronicleSheets-Errata.pdf
The edits were done in a purely additive manner over the original PDF so this should be equivalent to hand-writing the changes, and I included a shortened URL to this thread for any GM that later questions a character's sheet.

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That's obviously your choice, I'm just seeking a pragmatic solution to the wider problem.
Many GMs continue to forget to apply the errata by hand. Out of the 9 times #1-01 has been run here in Portland, chronicle sheets with corrected credits were only issued at 3 sessions. Reminding GMs doesn't usually work, by the end of the session they usually forget.
This is the original chronicle sheet with only additive changes - just as if the GM had crossed out the original credit amount, put the new amount next to it, and (ideally) included a link to this thread to explain why it was done. With the strike over the original credits it makes clear that a correction has been made to the sheet.
It'd be great if the official PDF were updated, but its been more than 3 months now and with Paizocon approaching it seems increasingly unlikely.

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I don't believe I have the authorize to change a chronicle except by hand.
Now online does edit PDFs so I guess that opens the door for others. I have been issued chronicles where it was "sign" by the GM within the PDF.
I just don't like it. I agree that the chronicle needs to be fixed and honestly should have been fixed by now.

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I don't see there being any real difference between writing on a chronicle sheet with a physical pen or writing on it on the screen before its printed, in both cases the original content of the PDF is visible and the edits are purely additive. If there were a ruling against the latter it'd cause problems with accessibility.
I prefer to fill out most of the chronicle sheets using Inkscape, due to nerve damage my handwriting is often so bad as to be unreadable. Mine is a very minor disability, there are certainly GMs with far greater physical handicaps.
There is (was?) a problem with some GMs (mostly online games) modifying the content of the original chronicle sheet. I agree with you that we shouldn't modify the original chronicle sheet, which is why I added a line over the "509" rather than edit it directly with a text tool.

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Mike Bramnik wrote:Mike Bramnik wrote:Thuston, two questions about #1-02:
1 - On Page 5, one of the two "pitfalls" says, "If the PCs failed the check by 5 or less" while the other says "If the...check failed by 5 or more". Should I assume that both should be "5 or more"?
2 - If the negotiations in location A go well for the PCs, but the fugitive escapes in the end, how should this affect the chronicle sheet boons? The Development section on page 17 suggests that it is covered in the Conclusion section, but it does not appear to be so.
Thanks in advance.
In addition to a self-bump...how would you recommend the GM adjudicate things if the fugitive is killed but the PCs make a good impression during negotiation (especially in reference to the check-box conditions)?
Thanks again, and in advance.
Even though the email that got sent out seems to reference changes to Into the Unknown rather than #1-02, it looks like question 1 (above) has been fixed, but the other two remain open-ended.
Thuston, do you have any advice for GMs (or for VCs who GMs come to for advice) on either? Thanks.
With the (VERY welcome and appreciated) recent updates to Into the Unknown and The Commencement, would it be possible to revisit #1-02 at this time?
Thanks very much.

chyldprodg |
In "Into the Unknown", section 4 ("Salvage") features a map of the desert planet where the Unbounded Wayfarer has crashed. That map has bonuses marked on it (several +0, one +5, and one +10). What are those bonuses notating? I cannot find any reference to them in the booklet, nor do I see how they are supposed to be used. Can someone please clarify? Thank you.

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In "Into the Unknown", section 4 ("Salvage") features a map of the desert planet where the Unbounded Wayfarer has crashed. That map has bonuses marked on it (several +0, one +5, and one +10). What are those bonuses notating? I cannot find any reference to them in the booklet, nor do I see how they are supposed to be used. Can someone please clarify? Thank you.
Those are relative heights/elevations.

notwithoutcid |
I'm a bit late to the party, but I have a question concerning #1-01 The Commencement:
In regards to the searching of crates during mission 3:
"They can only make a number of successful checks equal to the number of PCs in the party." -page 13
Maybe I'm overthinking it, but it seems a bit vague. Assuming a party of 6, does this mean 6 searches/items total for the entire party or, 6 searches/items per PC?

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I have a question about the "race admittance" boons. I tried searching for it on the forums and don't see an answer.
If I play a scenario that granted a race admittance boon. Create a character that is that race using the 'personal' boon I get from it, then run that scenario scenario and apply the chronicle to that character, do I get the 'Existing race character' boon?
The line that is tangling me up is the part about "that you earned from another source" in the boon. I read that as being "any source that granted you the race boon, but not this particular chronicle" but some others have told me that it must be a completely separate boon (like one granted to a GM at a convention).