Hegemony From The Heavens: My Guide to Celestial Obedience and the Empyreal Lord PrCs


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Happy America Day everyone! Time to celebrate freedom!
... Such as my freedom from writing this guide. This took three solid months for me to write, so hopefully I got everything right the first time.

I have written a guide for the Celestial Obedience feat and how every applicable Empyreal Lord stacks up to each other. Also in the guide is a write-up of each of the six Empyreal Lord PrCs.

If anyone has any questions or find any errors, please let me know in the comments below or PM me!

I hope you enjoy the guide!


The guide is locked without permission. Might want to fix that.


The Pale King wrote:
The guide is locked without permission. Might want to fix that.

Fixed! Nice catch!


guide, second Vildeis section wrote:
{. . .} Vildeis tore out her eyes because she could not comprehend why it could exist. {. . .}

This is before the first occurrence of "Evil" -- might want to fix that.

Also, since her self-mutilation is a matter of legend, it might not include all of the details -- for instance, what if it is technically correct, but the real reason she did this is that she ran into whatever drove Dou-Bral mad, and this was the only way she could think of on the spur of the moment to save herself from following his fate?


UnArcaneElection wrote:
guide, second Vildeis section wrote:
{. . .} Vildeis tore out her eyes because she could not comprehend why it could exist. {. . .}

This is before the first occurrence of "Evil" -- might want to fix that.

Also, since her self-mutilation is a matter of legend, it might not include all of the details -- for instance, what if it is technically correct, but the real reason she did this is that she ran into whatever drove Dou-Bral mad, and this was the only way she could think of on the spur of the moment to save herself from following his fate?

Edited and fixed the typo. As for why she tore out her eyes, I think the authors might have left that blank so others could worldbuild their own conclusions. It might have been Dou-Bral's metamorphosis into Zon-Kuthon, she could have learned the true nature of Rovagug, or it could have been as simple as a goblin mooning her. Either way, it's up for the players to decide.


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2/3 BAB isn't a thing these days, it was last seen in AD&D 2nd ed. (though not under that name). 3/4 is what you mean.

I don't know that prestige class class skills matter at all. When you get them you're spending, at a minimum, your 6th level skill points. This means that developing a new skill from scratch will be difficult, and you've got past the point where a single skill point investment is a very useful thing.

Andoletta's, Eritrice's or Seramaydiel's second boon is weird. SLAs don't have verbal components.

You refer to SLAs getting increased duration because some metamagic-equivalent raised the spell level. It doesn't work that way.

In general I'm uncertain about the praise you hand out for 1st-2nd level spells received as boon SLAs. They're coming in at 10th or 13th level which is later than even a 4-level caster would get the equivalent spell. As items they'd be fairly cheap relative to expected wealth for the level. They're not useless, but they're not much value either.

Korada also has a nice trait associated with him, Transmuter of Korada.

Have you considered including an example build or two in the guide?

Shadow Lodge

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Added to the Guide to the Guides!

Guide to the Guides

Guide to the Builds


avr wrote:

2/3 BAB isn't a thing these days, it was last seen in AD&D 2nd ed. (though not under that name). 3/4 is what you mean.

I don't know that prestige class class skills matter at all. When you get them you're spending, at a minimum, your 6th level skill points. This means that developing a new skill from scratch will be difficult, and you've got past the point where a single skill point investment is a very useful thing.

Andoletta's, Eritrice's or Seramaydiel's second boon is weird. SLAs don't have verbal components.

You refer to SLAs getting increased duration because some metamagic-equivalent raised the spell level. It doesn't work that way.

In general I'm uncertain about the praise you hand out for 1st-2nd level spells received as boon SLAs. They're coming in at 10th or 13th level which is later than even a 4-level caster would get the equivalent spell. As items they'd be fairly cheap relative to expected wealth for the level. They're not useless, but they're not much value either.

Korada also has a nice trait associated with him, Transmuter of Korada.

Have you considered including an example build or two in the guide?

Fixed the 3/4 BAB thing and edited the redundant silenced SLAs.

I mentioned the heightened SLA spell levels specifically because they were mentioned as having a higher spell level in the boon description. I know metamagic feats don't do anything themselves, if they are specifically mentioned to be have a higher spell level, then I might as well jot it down.

As for the SLAs themselves, I thought they might be useful for not only martial characters that have low UMD scores (Fighters, Monks, Barbarians), but also as a resource themselves. Sure, you don't have to prepare that Fly spell anymore, but imagine all the cool tricks you can do with another casting! Plus, it can save wealth so you don't have to spend it on items that can do the same thing. Even if the wealth spent on those spells wouldn't be much, I think that the money saved could help in the long run.

For the skill ranks, you have a point. I just put them down for the sake of convenient records.

For sample builds, I'll be writing some up soon! Thanks for all the input!


avr wrote:

{. . .}

I don't know that prestige class class skills matter at all. When you get them you're spending, at a minimum, your 6th level skill points. This means that developing a new skill from scratch will be difficult, and you've got past the point where a single skill point investment is a very useful thing.
{. . .}

They aren't totally irrelevant -- if you need one of these skills and didn't have it in class before entering the prestige class, when you enter, now you've got a nice +3 bonus to them (and you can save yourself a trait if you can deal with the lack of this bonus before that point; unfortunately, last I checked, you can't retrain traits Rules As Written, so you can't take a skill trait temporarily to get around this).


avr wrote:

In general I'm uncertain about the praise you hand out for 1st-2nd level spells received as boon SLAs....They're not useless, but they're not much value either.

couldn't disagree more. self buffing is rarely "not much value" for a martial. divine favor at 10 is +3 luck bonus to hit and damage.


Deyvantius Dragonsong wrote:
avr wrote:

In general I'm uncertain about the praise you hand out for 1st-2nd level spells received as boon SLAs....They're not useless, but they're not much value either.

couldn't disagree more. self buffing is rarely "not much value" for a martial. divine favor at 10 is +3 luck bonus to hit and damage.

As a pure martial you probably won't be taking the prestige class, so level 13. At that level an archer or a pouncer gives up 4-6 attacks to spend a standard action buffing. A vital striker is giving up less but gets less from the buff. I guess maybe a reach control build thinks it's OK?

And that's probably the best level 1 SLA from all the empyreal lords. i.e. be careful extending experience from lower levels to the teens.


avr wrote:
Deyvantius Dragonsong wrote:
avr wrote:

In general I'm uncertain about the praise you hand out for 1st-2nd level spells received as boon SLAs....They're not useless, but they're not much value either.

couldn't disagree more. self buffing is rarely "not much value" for a martial. divine favor at 10 is +3 luck bonus to hit and damage.

As a pure martial you probably won't be taking the prestige class, so level 13. At that level an archer or a pouncer gives up 4-6 attacks to spend a standard action buffing. A vital striker is giving up less but gets less from the buff. I guess maybe a reach control build thinks it's OK?

And that's probably the best level 1 SLA from all the empyreal lords. i.e. be careful extending experience from lower levels to the teens.

In my personal experience, most people can get one buff before most epic combats. The times when you drop divine favor and kick open the door to fight the BBEG.


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Your star rating system...what if I'm colorblind and can't count? Huh? Did you ever think of that? Huh?

In all seriousness though, thank you. I can usually tell the blue/green options from the orange/red ones, but telling the blue from the green or the orange from the red is an exercise in humorous futility. Humorous for my wife.


Auto-necro time for an update: at AVR's suggestion, I've made a list of sample builds for each prestige class.


.


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Cool. Just to note - fiendish heritage isn't required for tieflings to take rakshasa-born etc. any more, though it was originally.

If you're playing around with metamagic like your runeguard does I'd start with an arcanist. They're even better at that than wizards between the options to do so prepared or spontaneously and their exploits.


avr wrote:

Cool. Just to note - fiendish heritage isn't required for tieflings to take rakshasa-born etc. any more, though it was originally.

If you're playing around with metamagic like your runeguard does I'd start with an arcanist. They're even better at that than wizards between the options to do so prepared or spontaneously and their exploits.

Which book changed that?


miscdebris wrote:
avr wrote:

Cool. Just to note - fiendish heritage isn't required for tieflings to take rakshasa-born etc. any more, though it was originally.

If you're playing around with metamagic like your runeguard does I'd start with an arcanist. They're even better at that than wizards between the options to do so prepared or spontaneously and their exploits.

Which book changed that?

Blood of Fiends apparently. There's some discussion here..


avr wrote:

Cool. Just to note - fiendish heritage isn't required for tieflings to take rakshasa-born etc. any more, though it was originally.

If you're playing around with metamagic like your runeguard does I'd start with an arcanist. They're even better at that than wizards between the options to do so prepared or spontaneously and their exploits.

That's a good point; arcanists have access to exploits such as greater metamagic knowledge, which lets them swap out feats, and metamixing, which lets you add a metamagic feat at the last minute while only increasing its spell level.

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