knightnday wrote:
I didn't say everyone, but I do understand the argument and respect it when it's valid. However, the central premise of this thread was simply - "How do you feel about PALADINS who are of neutral or chaotic good alignment?" Not about Champions of different alignments. Furthermore, the one archetype that offers the chance of a "Paladin" with a different alignment was cast off as weak and basically worthless.
Rogar Valertis wrote:
And he's the second one to say as much. Furthermore, this thread is called Chaotic and Neutral Good Paladins. Yet some are claiming that they are only arguing for champions of different alignments not Paladins of different alignments...."champions" that have the same powers as a Paladin...but they aren't trying to say they want Paladins of different alignments....and it not about mechanics...but they want the same mechanics...but they'd probably never play one...they are just concerned about the "unfairness" of the alignment system to chaotic people. Move along folks, nothing to see here. Why is it so difficult to simply admit "I want to play a paladin, but I don't want to deal with the bs code. I wish they would remove the restriction"
avr wrote:
In my personal experience, most people can get one buff before most epic combats. The times when you drop divine favor and kick open the door to fight the BBEG.
Why do I have to be be one step next to my deity? Why do I have to choose domains from my deity? Why can't paladins be CN? Why can't my Fighter cast 9thevel spells. Any more parts of the game we ant to change while we are under the hood? I'm all for fixing broken things, but complaining about an alignment restriction? People will complain about anything. I swear 80% on these boards would have designed a prefect role playifng game if they just had the time.
A CG fighter -> chevalier with believer's boons and believer's hands, plus a few feats for extra lay on hands has the following 1. immunity to fear and poison
why is this not good enough for all the people who want to play non LG paladins....that's right.... MECHANICALLY it's not the same. and that's what we are really talking about here. you can't play a LG barbarian either so LG loses on that, but let's ignore what doesn't fit your argument
Chromantic Durgon <3 wrote:
what am I wrong about?!?!? I said "most" of the time. Please explain to me why you want a "paladin" not tied to LG, without referencing mechanics? you want a "divine warrior" play a martial cleric. you want a "champion of good" play a LG fighter, want Lay on Hands then take believer's hands and believer's boons. immunity to fear = chevalier, want non LG paladin play a gray one BUT NO you are specifically calling for a class that does what pAladin does without being LG. You want the mechanics without the ties to alignment. you are seeking an advantage or "removal of rp requirement" which is essentially an advantage. Nobody is being badwrongfun or whatever the hell that is you are referencing. you and many like you, just want to bend the rules for an advantage and don't want to be called on it. and if you have no intention of playing a paladin, and never would, why post in the thread as much as you have
I'm of the opinion that, most of the time, when people want to alter rules, they are doing it to gain a mechanical advantage. This scenario seems to fit the bill. Dude could easily play a Gray Paladin or Chevalier, but since both are mechanically weaker than a standard Paladin, he starts asking for rules changes. All that talk about freedom, describing his pc, and whatever else mumbo jumbo talk are just lame attempts to get the benefits of a paladin without being lawful good. furthermore, not that anybody was asking, in all my years of gaming, I have found the majority of the "words of wisdom" on these boards to be wrong. traps are easy, in-combat healing is worthless, rogues suck because xxx, wixards cant be stopped, etc. just a bunch of random people online theory crafting, very little of which, when the game starts and the dice start rolling hold up to be true
avr wrote:
couldn't disagree more. self buffing is rarely "not much value" for a martial. divine favor at 10 is +3 luck bonus to hit and damage.
Where I'm from there is a saying "If you have to ask, you ain't down"
IF you have to ask this board what's exciting about a bard, you probably 1. don't have the "system mastery" to enjoy playing one,
Either way it's probably a sign that you shouldn't be playing one.
Honestly my favorite classes are Inquisitor, cleric, and Bard. In fact those are the only classes I have played in Pathfinder Nd I have been relatively active since day 1 of the system. So now I have a chance to branch out with this big and good group with an awesome gM. Stuck between something new. Like Oracle, simple like Slayer, or staying with old faithful and gong with Inquisitor. Only way I can choose is get as much input as possible, so I threw it up on the boards. Haunted Seeker Oracle of Battle is my current lean, but I'm not convinced of it at all
So my 7th level archaeologist bard just bit the dust and I don't believe in resurrection so I'm making a new PC. The party consists of Ork Barbarian, Aaasimar Arcanist, Human Kineticist (Earth), Tiefling Summoner (Synthesist), and Suli Cleric. Yes... the GM said he was cool with anything and so the cheese started in full. I'm pretty much narrowed down to slayer, sanctified slayer inquisitor, or seeker oracle. Basically anything with trapfinding beside rogue and archaeologist bard. Trapfinding trait from Mummy's Mask is available but this GM tends to buff traps so I'm not really trying to go in half-ass like that. What do you guys think would be the best bet to fill any holes you might see in group composition. |