
Colvyn "Slick" Dashtail |

Character starting to take shape.
The cruch is (I think) pretty much complete. Just need to finalize the background and personality.
I took the clergy traits, the description feel a bit weird for a follower of Erastil, but I didn't see anything else that really worked.
I also though I should use this post to answer some of the extra question you had on the first post.
Tell Me Who You Are:
I've been playing Pathfinder since it came out. As for RPGs in general, I mostly played D&D from 2e edition to 3,5. I tried a few others, but always came back to D&D and then Pathfinder.
As for PBP, I'm in my first year. I like the experience very much, even though a lot of the games I joined died rather quickly. I also GM three game so far on the forums here.
Rannik's Carrion Crown That's a game I took over after the last GM dissapeared.
Rannik's Crypt Of The Everflame This is the first game I started. Lost a few player, manage to get some replacement, still going well, moved into a second module.
Rannik's Wrath of the Righteous Saw a group looking for a GM for this. Decided to try it. Didn't lose anyone so far.
Formatting
Let me know if I need to change anything
Self Audit
I think everything is good here, let me know if I need to detail more.
Reference
Most of what I have is from core or already explained. Though, if you prefer me to link stuff, je let me know.
Don't Surprise Me
I don't think I have surprises in there. Will use spells to buff myself to get better damage output, but that pretty straight forward.
Explain your Role
With a bigger party, especially if you go with 6 PCs, a secondary healer will be useful. Also, he will be focused on range fighting and buffs. He could also help with being a lookout or somewhat of a scout.
Know Your Character
This shouldn't be a problem. While I haven't played a lot of Warpriest, I've played my fair share of cleric since the start of my gaming days.
Watch Your Hands
The default setup in wilderness and dungeons is to have my bow in hand. If we have face something or expecting it, he will also have an arrow nocked and ready.

Rune GM |

I'm impressed by your fortitude, it seems like you are always online.
After much thought, I came down to heatstroke (debuff) and ball lightning (battlefield control). I am thinking heatstroke as I have access to it 2 levels earlier and it is a great duffing spell with effects even with a save.
:) I was up during the day yesterday so I had a peek at the board. But usually I post between midnight and 6:30 AM EST. There is a lot to do right now so I am posting more frequently than I expect to once the game re-starts.
Anyway, ball lightning is interesting, but it is worth mentioning that 10 points of electricity resistance will get rid most of the damage of this spell. So in the late game it will be a lot less useful.
Heatstroke is a decent debuff, though obviously it won't work on undead or constructs.
Pick something you will probably cast often, and that scales well as you gain levels.

Aërydd Llach |

1. I think there are several archtypes that could play well into her character, but wasn't sure how important trapfinding is to this AP. With your permission, I'll relook at them and see what seems most appropriate concept-wise.
2. I'll add a link for the 'halfling rope shot.' It looks to me a small length of rope that is weighted on the end. It is concealable and does blunt damage. Additionally, it has the disarm attribute. It doesn't have reach. I thought it sounded fun and circumstantial, especially given your feat tax system.
3. I'm torn on my off-hand weapon. At first I was going to have two shortswords. Chaldira is close with Desna (and since we have a priestess of Desna in the group already) I thought it would be fun to incorporate a weapon from that diety. But given your rules on sneak attack damage, the x3 on the punching dagger was enticing... and again, I wanted something concealable. I was envisioning the handle being more decorative and the blade thinner, hence the hairpin thought. However, the more I think of it the punching dagger just doesn't fit thematically. I'm going to reconsider either a pair of short swords or a starknife. Given your rules on sneak attack damage, dual wielding seems the best route to go for this character. Rapier would be the best choice as a primary, but again, it doesn't fit thematically.
3. Sounds good on not using the clergy caste, but I'm still unsure which to use since she doesn't remember her past. I'll work on it.
4. Yep, need more fluff. I'm still getting the whole backstory developed. I'll post more asap. Her name is one she came up with after awaking... it is Chaldira backwards with a couple changes. It is her way to disguise what she believes is her true name.
5. I intended it to be more comedy than anything. I'll get you a sample post.
6. She could possibly remember which may lead into a class change. I could see her realizing that she isn't the goddess, and become a cleric or warpriest. I could also see her picking up a couple fighter levels if she needs more more martial abilities which could also get her 'combat expertise' for free. I could also see her having some experience that leads to a level or two of sorcerer or magus. In any event, I would start roleplaying the multiclass prior to the level.

Denialan Salarei |

Alrighty! Denialan's backstory has been expanded to include the points you mentioned. His stats are also fixed, complying with the house rules I've missed, having traded 2 points from Wisdom to Constitution and replacing the FCB to +1 hp. While trapfinding is going to be useful for this group, Arcaeologists don't get it, they get trap sense. I'm considering dipping Unchained Rogue as my 3rd level, not only for trapfinding but also for sneak attack, finesse and some skills bards don't have access to (such as the essential Disable Device).
When you can, please check if there's anything I've missed or what there is still to improve (because I'm sure there is). Thank you!

Gobo Horde |

Gobo Horde wrote:Throwing down a dot for a human [url=http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo-monk-archetypes/tetori/]Tetori[/i] monk, a savage and wild grappler.
Would you be willing to let that archetype work with unchained?The trick is that the Tetori trades out abilities that the Unchained Monk no longer has.
Hmmm...
A lot of them are ki powers. If you were forgoing a ki power at the level where the ability of the original monk was gained then that could be doable. This would change when some of the abilities show up since ki powers are only gained at even-numbered levels (Break Free would be gained at 6th rather than 5th for example).
Be advised though that at mid-high levels there are a lot of large and huge creatures that have good CMDs.
Sorry for the broken link, it was 1 am, I was tired :(
Then the plan will be to go normal Tetori Monk or UMonk with grappling abilities. I'll decide once I review them again :)

Beads |

Beads's Crunch. Background will be done by tomorrow
Beads
Male grippli investigator 1 (Pathfinder RPG Advanced Class Guide 30, Pathfinder RPG Bestiary 2 149)
CG Small humanoid (grippli)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +5, Will +2
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Offense
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Speed 30 ft., climb 20 ft.
Melee dagger +1 (1d3+1/19-20) or
. . net +1 (entangle)
Ranged blowgun +5 (2)
Investigator Extracts Prepared (CL 1st; concentration +4)
. . 1st—expeditious retreat
--------------------
Statistics
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Str 10, Dex 17, Con 14, Int 16, Wis 10, Cha 8
Base Atk +0; CMB -1; CMD 12
Feats Point-Blank Shot, Precise Shot
Traits black sheep - aliver "pillbug" podiker, canopy shooter, river rat (marsh or river), - custom trait -
Skills Acrobatics +6, Climb +11, Craft (alchemy) +7 (+8 to create alchemical items), Escape Artist +6, Knowledge (dungeoneering) +7, Knowledge (nature) +7, Linguistics +7, Perception +4, Sleight of Hand +6 (+10 to hide objects on your body (doesn't stack with heavy clothing but does with bonuses for attempting to hide small objects), +8 to hide small objects on your person), Stealth +10 (+14 in marshes and forested areas.), Survival +5, Swim +4
Languages Boggard, Common, Draconic, Giant, Goblin, Grippli
SQ alchemy (alchemy crafting +1), camouflage, inspiration (3/day), paranoid, swamp stride, trapfinding +1
Combat Gear potion of light, poison, red tears (8); Other Gear hide shirt, blowgun, blowgun darts (50), dagger, featherweight dart (50), net, alchemy crafting kit[APG], bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, investigator starting formula book, masterwork backpack[APG], pickpocket's outfit[UE], pocketed scarf[UE], sewing needle, signal whistle, string or twine[APG], 2 gp, 5 sp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Camouflage +4 Stealth in marshes and forested areas.
Climb (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Paranoid Aid Another DC 15 for attempts to help you.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Swamp Stride (Ex) Not slowed by difficult terrain in swamps, unless magically manipulated.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
--------------------
Hippity hoppity, get off my property!

Elsbeth Tempest-Born |

I think I'm gonna submit Elsbeth here. I'll have to de-level her, and make a couple minor adjustments (remove campaign trait, language selection, adjust pirate-ey qualities, etc...), but I like her, and Sandpoint is a port so I think it works.
I've been playing Pathfinder regularly for 5 years or so, but have only been able to GM for the past couple years, so I really want to get a chance to play before I start getting GM fatigue XD
Mainly a debuffer, as well as doing some decent battlefield control. Can also pick up some buffing spells if necessary (no one else in the party buffs). Can identify monsters and magic items pretty reliably, and Squall (parrot familiar) can do some scouting.

Elsbeth Tempest-Born |

All right, I'm ready! Here's a short intro scene. Crunch and background info are in my profile.
Waves break against the bow of a clipper sailing south through the Varisian Gulf. A young woman stands in the crow's nest, shading her eyes and staring ahead as her perch sways back and forth. After a moment, she whistles sharply and a parrot flaps down to her shoulder.
Elsbeth looks for another few moments, then turns her head and says, "Squall, go down and tell the captain 'land ho', would you?" The parrot squawks back, "Aye, on my way!" before flying down to the deck.
Elsbeth glances towards Sandpoint one more time before climbing down the rope ladder. The captain would want to confirm with her that her "pet" parrot was telling the truth. An unfortunate side effect of not telling the crew more about Squall meant that she had to deal with them treating him as a simple animal, rather than a companion to trust. Ah well, she thought, better than the fear and mistrust I would get if I told them all of my abilities.
She looked forward to seeing Ameiko at the Rusty Dragon and swapping stories with other travelers, who wouldn't care that her parrot was almost as intelligent as they were.
Oh, and a note on my "About Me" in my earlier post: all of my play has been F2F, but I'd really like to get into a PbP, the better roleplaying opportunities are really exciting for me.

Arknight |

Rune GM: Would the Virtuous Bravo Archetype for a Paladin be allowable?
I have an idea for the son of a craftsman who follows Shelyn and has taken up a cause of sharing art and beauty every chance he gets...

![]() |

Ok, here is an expanded background of family and friends for Will Halsey
Will is a fourth generation Trapper. His great-grandfather first came to the Fogscar mountains after running afoul of the law in Magnimar. His great grandfather, Rupert, was a widower who was caught poaching deer near Magnimar, and in order to escape killed one guard, and wounded another. He took his only son and fled to the Fogscar mountains, where he took up trapping. Rupert's son Aaron grew up and had two sons of his own, Edmun and Bran.
Will's grandfather Aaron died before he was born. He has never met his uncle Bran, who stole most of the family's savings and gambled it away in Galduria. He has two cousins, Gam and Flynn who work on riverboats transporting grain and lumber around the lake and up the river, although he has never met them either. After his uncle ran off, Will and his father Edmun never went to Galduria again.
On his mother's side, he has two uncles and six cousins. His grandfather Will Addie passed away when he was ten. His uncles George and Camden are both farmers who took up the mantle of farming after their father passed away. Of his six cousins, two remain in the farming community outside of Sandpoint, they are Lily Carmichael, Gil Addie, Jon Addie, and Silvia Hensley. He does have two cousins who live in Sandpoint. Borden Addie loads and unloads cargo for boats that ply the rivers and seas. Sarah Dorsek is married to Val Dorsek, who is a guard in Sandpoint.
He is on pretty good terms with all of his family on his mother's side, but is exceptionally close to his family who lives in Sandpoint because he saw them the most. Val Dorsek was one of his best friends as a child. When he is in town, he stays with them.
Will has two friends who live in the Fogscar mountains. A pair of half-orc trappers named Ormi and Alv trap the nothern half of the fogscar mountains and Will and his father would meet with them several times a year to keep track of the movement of the goblin tribes roaming through the mountains in order to keep safe. They taught him how to speak and understand goblin and orc.
Will has several friends among the farmers near Sandpoint as well as in Sandpoint itself. Besides his cousins, he is friends with Jesk from the Cracktooth Tavern, enjoying his antics and satirical jokes.
He is familiar with Das Korvut because as a trapper he requires his services but doesn't much care for the man and the feelings are mutual.
Having sold furs at the Rovanky Tannery for years, Will is on very good terms with Larz.

Rig Veda |

Yes indeed, going for the strength based intimidating bard. And thanks for the tips. I appreciate a GM who's thorough :) And yeah, I'll totally take the scimitar.
I updated his background, personality, and appearance, checked/fixed defense, offense, skills, and equipment.
Finally, a bit about me. I've been role-playing for 30+ years, but am fairly new to PbP. That being said, I'm fairly obsessive over checking message boards. Wednesdays are my long day, but most other days, I'll probably check-in multiple times per day. Character is important to me and I like Rig; I think I can do him justice.
Please let me know if you have any additional bits and bobs you'd like me to add, any changes, any corrections, etc.
Thanks!

Rune GM |

OK, this is what it looks like so far:
Complete Submissions (in no particular order)
Laurana Kanan elf diviner wizard
Rig Veda ifrit arcane duelist bard
Mashiki Malbourne human aberrant sorcerer
Elsbeth TempestBorn half-elf witch
Denialan Salarei elf archaeologist bard
Will Halsey human ranger
Colvyn "Slick" Dashtail ratfolk warpriest of Erastil
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Incomplete Submissions:
Barlo Underhill - needs backstory and error corrections
Beads - backstory forthcoming. Profile shows a ratfolk gunslinger which I assume is from a previous game.
-----
A number of others have dotted but I won't bother listing them until I see a character.

Rune GM |

For the record, guys, I'd really like to see skills organized like this:
Adventuring Skills: (2+INT ranks/level = 5 ranks)
Acrobatics +6 (+1 rank, +3 class, +3 DEX, -1 ACP)
Knowledge (Nature) +8 (+1 rank, +3 class, +3 INT, +1 feat)
Knowledge (Religion) +8 (+1 rank, +3 class, +3 INT, +1 feat)
Perception +6 (+1 rank, +3 class, +0 WIS, +2 race)
Stealth +6 (+1 rank, +3 class, +3 DEX, -1 ACP)
Background Skills: (2 ranks/level = 2 ranks)
Craft (basket weaving) +7 (+1 rank, +3 class, +3 INT)
Knowledge (Nobility) +10 (+1 rank, +3 class, +3 INT, +3 feat)

Rune GM |

Wow, a lot of responses today. This is looking good!
Archetypes:
* I like the fluff behind Okeno Liberator even though it has nothing to do with the AP. If you took this I might add some Slavers as villains.
* If your character was actually trained to fight giants, Vexing Dodger would work well.
* Swashbuckler (the archetype, not the class) would give you martial proficiency which you could use to get Starknife proficiency if that is what you want.
Rope Shot:
I'm fine with it, I just want to be able to find it.
Starknife:
They are martial weapons. They are also not very concealable.
Caste:
People would normally be able to tell your social standing by your accent and mannerisms. So even you would be able to figure out this element of your background on your own.
If your character were an actor though (either as a performer or as a spy), and had gotten really "in character" before the amnesia, she might have subsumed her class for one she was impersonating. If this is the case, you could switch when you "discovered yourself" as long as the acting thing is a part of the new persona.
Background:
I appreciate the headings. It would also be easier to read if you put line breaks between paragraphs.
Mostly your background clicks. A couple of things you might want to change:
This part is a bit strange:
"One thing he wasn't allowed to learn, though, was spellcasting: a spellcaster grows into an adventurer,..."
1. Obviously she taught you spellcasting anyway. Or did someone else? Bardic casting may be spontaneous but it is still taught.
2. Many elven nobles are spellcasters. It is hardly forbidden, and in fact is a source of power for Kyonin.
The other thing is the favor owed to Livia:
"if he ever were to come back to Kyonin,..."
This clause basically renders the favor irrelevant, since he is not likely to go back during the AP.
The favor doesn't have to be specific. It's better if the person just says "you owe me one," or something to that effect.

Rune GM |

Wouldn't hurt to link to the class and race pages in the PRD.
Be aware of the careful strike combat option that uses DEX in melee when you don't have the Weapon Finesse feat. This will be usable on your natural attacks though you will lose 1 point of damage per attack.
Do you want to start with a riding rat? They cost 50 gp and are described in the Monster Codex Ratfolk entry. You can't afford a saddle unless you get rid of something but if you don't buy a saddle, come up with a reason that you lost yours.
Fluff:
I wouldn't mind a few details about your family.
Harse is a tributary state of the Kingdom of Korvosa. Though the description of it makes it sound like a little farming village, it actually has a significant population and would be considered a small town, which might be more urban than you are thinking. Your family could be from the town (which would make sense for ratfolk) or from a small rural village nearby. If they were in the countryside they would probably be serfs and thus their elder two children would be obligated to remain on the land, though if you were the third or later child you would be able to leave to become a priest.
As a part of the Kingdom of Korvosa, which leans towards towards Lawful Evil, Harse will be pretty strong on law and order. The Hellknights for example are all lawful. The church of Erastil will generally be welcome as they are lawful. But seeing as you are NG you might have found the Korvosan lands a little restrictive. On the other hand, Magnimarian lands would seem way more lax than what you are used to.
I wouldn't mind if you gave details about your trip from Harse to Sandpoint. The most logical route would be to travel the Yondabakari river most of the way, which would mean you probably passed through Magnimar. Knowing a riverboat captain or some Varisian vagabonds might be useful.
Lamashtu is the natural enemy of Erastil. It would also be useful if you had made enemies of Lamashtu somehow (maybe via the Worgs, or possibly someone else), or if you had a grudge against Lamashtu for some reason.
I wouldn't mind having links to pages like your class, traits, etc. Most of the stuff you have is pretty straightforward but if I have to look something up it's better that they are there.
Be aware of the careful strike combat option in the house rules that uses DEX in melee when you don't have the Weapon Finesse feat. This is usable with touch spells, which is very good for you.
Spells:
Mudball is a goblin spell. I would let you take it if you wrote into your background that you were taught it by a goblin, but that's quite a stretch so it would have to be very well written. Goblins don't play well with other humanoids.
Likewise, web bolt is a drow spell. If the elven part of you was drow (so you would be half-drow) I would allow this, though I expect it would change your story quite a bit if you were half-drow. Again, that would have to be well written.
You list a save DC of 18 for several spells. Normally it should be 16 with your stats, unless there is something I am not seeing.
BTW, alter winds is a spell is not very valuable most of the time but makes sea captains very happy. As a freebie you can consider it as on the witch spell list if you want to know it.
I don't see any section for showing which spells you have actually prepared.
Gear:
FYI There is a glitch in the price of the ioun torch. You may have noticed that the everburning torch is inferior but more expensive. At 75 gp whoever makes it makes no money from it. So you would need to pay 135 gp for it (which is the correct price based on the spellcasting rules). If you are going to prepare a light spell you could just buy the dull gray stone for 25 gp and cast light on it yourself.
You probably don't need 20 days of rations. Just saying.
Make sure you figure out the weight of your stuff. A STR of 7 can be pretty limiting. FYI clothing you are actually wearing don't count towards your weight limit, but extra changes of clothes in your backpack do.
Fluff:
Was this character originally for a Skull & Shackles game?
Overall your background is reasonable, though it is fairly bare bones. There's not much there, and the only NPC you name is your mother.
It would be good to have more names of people you know. Possibly names of some ships you have served on. Friend, enemies, co-workers. It would be good to have a reason for you not to jump on the next ship that pulls in.

Rune GM |

Whats a good way to accidentally put yourself DEEP in debt around sandpoint? I'm having trouble coming up with something.
My first thought would be gambling.
Possibly a business owner borrowed against his business more than it was worth.Or a noble borrowing against his estate.
What would be the appropriate chaste for a druid that grew up on the streets? While she is a vagabond the trait doesn't fit thematically or mechanically. Right now I would say Savage.
Urban Poor is exactly the kind of thing you are thinking of. You could be from a laborer family or a criminal one, or a street urchin/beggar/orphan type of background.
Rune GM: Would the Virtuous Bravo Archetype for a Paladin be allowable?
I have an idea for the son of a craftsman who follows Shelyn and has taken up a cause of sharing art and beauty every chance he gets...
I don't have any problem with the archetype. But be aware that there is already a swashbuckler in the party, which may mean that your character will end up being somewhat similar to one that is already here.

Rune GM |

You have links for your feats, but it would be good to add links for other things, such as spells, archetype, traits, etc.
As a freebie (call it a racial bonus) you can consider [i]sun metal to be on the bard list for you.
FYI the Kaijistu glassworks in Sandpoint is a good connection, but it is worth noting that clear crystal glass is not yet common, and the formula for it is a secret. Either your mother stole this formula, or she made the multicolored variety of glass that was common before clear glass became the norm. Which is still considered valuable. Your choice.
If she stole the formula, the Kaijitsus may be hostile if they know you are her son, though you might not know about that until you meet them.

Denialan Salarei |

Thanks for the feedback, Rune GM! To address your points:

Beads |

Hiding, fighting, surviving. Those are the first lessons I learned in life, and quickly. Those who didn't, didn't have a life for long. I would not have had one for long either had it not been for Narcos. Be it accident or purpose, my life was saved from becoming a meal to a fellow swamp dweller because of Narcos and I devoted myself to helping him from then on. A man of little scruples and less patience he unfortunately ran afoul of some of my tribesmen and would not have survived the night, but I could not let my saviour die and repaid my life debt by saving his.
Now, without a home, I travelled with him for a little while but soon realised it could not last. He was happy to learn of my knowledge in alchemy though and took me to the town of Sandpoint where I met Aliver "Pillbug" Podiker. I don't know exactly what happened between the two men, but after that I found myself in Aliver's employ. From him and with him I learned even more of alchemy and poisons and also, by chance, languages.
People from Sandpoint call me "barbarian," and think I'm primitive. But Aliver treasures my gifts. I understand what it's like to be an outsider and to be outcast. By chance I found a little boy after a group of bullies had beaten him and we spoke for a while. I didn't understand kindness until I gave it. When I left the ally I felt eyes on me and a quick glance locked my eyes with Ameiko's. I have felt her eyes on me more and more ever since though I don't understand why. I'm but a typical Grippli, blue skinned, small and light at 1'9" and 27lb. And a sneak and coward to boot.
I must admit though that I've made a little name for myself as an investigator because of my keen observation, a particularly useful holdover from my years of surviving in the Mushfens. Along with my hatred of goblins after they killed my best friend.
Yes profile was for another game :) will update when i get a chance later today

Colvyn "Slick" Dashtail |

Crunch looks good.
Wouldn't hurt to link to the class and race pages in the PRD.
Done!
Be aware of the careful strike combat option that uses DEX in melee when you don't have the Weapon Finesse feat. This will be usable on your natural attacks though you will lose 1 point of damage per attack.
I'll keep that in mind. But I hope he will spend more time with his bow that he won't need to get in melee. There seems to be a good amount of people for that.
Do you want to start with a riding rat? They cost 50 GP and are described in the Monster Codex Ratfolk entry. You can't afford a saddle unless you get rid of something, but if you don't buy a saddle, come up with a reason that you lost yours.
As good of an offer, this is, I rather keep my starting gold for more useful items that would complement what the group will have. I'm thinking grappling hook, crowbar and the like.
[spoiler= Rune GM]
Fluff:
I wouldn't mind a few details about your family.
Will do, just needed a bit more time for the names.
[spoiler= Rune GM]
Harse is a tributary state of the Kingdom of Korvosa. Though the description of it makes it sound like a little farming village, it actually has a significant population and would be considered a small town, which might be more urban than you are thinking. Your family could be from the town (which would make sense for ratfolk) or from a small rural village nearby. If they were in the countryside they would probably be serfs and thus their elder two children would be obligated to remain on the land, though if you were the third or later child you would be able to leave to become a priest.
As a part of the Kingdom of Korvosa, which leans towards towards Lawful Evil, Harse will be pretty strong on law and order. The Hellknights for example are all lawful. The church of Erastil will generally be welcome as they are lawful. But seeing as you are NG you might have found the Korvosan lands a little restrictive. On the other hand, Magnimarian lands would seem way more lax than what you are used to.
I went by the description of the town that I got from Here. From that description the town is rather small with a population of less than a 1000. I don't mind coming from a bigger version of the town, but the idea for me was a town with a temple of Erastil near the Ashwood. Harse was the only one I found.
As for the size of my family. When I said small, I meant small for ratfolk. I imagine about half a dozen of siblings.
[spoiler= Rune GM]
I wouldn't mind if you gave details about your trip from Harse to Sandpoint. The most logical route would be to travel the Yondabakari river most of the way, which would mean you probably passed through Magnimar. Knowing a riverboat captain or some Varisian vagabonds might be useful.
I skipped this part cause I didn't want to write an excessively long background. I know some people don't like that. I'll see to add more to that section. Though, we will be traveling from the Ashwood to Sandpoint.
[spoiler= Rune GM]
Lamashtu is the natural enemy of Erastil. It would also be useful if you had made enemies of Lamashtu somehow (maybe via the Worgs, or possibly someone else), or if you had a grudge against Lamashtu for some reason.
I could add a worg that survived and started following Colvyn. Then, once Colvyn got to Sandpoint, it could go looking for allies to get a stronger group, so that it could get its teeth on the little rat!

Rune GM |

The +4 class for Knowledge skills comes from the Bardic Knowledge feature. I didn't how to label it, so I added it to class. Sorry for the confusion.
That does explain it. Just put "+1 BK".
The favor Livia asks for could come into play with Denialan needing to collect constantly rarer and more mysterious artifacts.
If that ends up being a thing, then I will have to start adding artifacts for you to giver her. There aren't that many in the AP, and most of the artifacts you find are things you are expected to use.
It's much better for her to turn up (or perhaps another elf turns up with a token you left with her representing the debt - maybe the signet ring of your family) and ask you to do something for her. This way I can introduce an element of the AP while making the mission personal to you.

Rune GM |

As good of an offer, this is, I rather keep my starting gold ...
Suit yourself. FYI though the riding rat has a climb speed and a swim speed. You are not using it as a combat pet.
I went by the description of the town that I got from Here. From that description the town is rather small with a population of less than a 1000.
The funny thing is that I am going by the same page. I am not making Harse "any bigger." I am just going by the numbers listed in the sidebar, which don't match the description at all. It says there are "only a few dozen buildings" in Harse, but then says that the population is 828. So that means there are on average 15-20 people living in each building! The numbers don't match the description.
A typical farming village has around 100 people. 200 on the outside, and it could be as little as 50. And these villages are going to be found every 2-5 miles. They are not going to be marked on the Varisia map. They will be all over the place. With a population of 828 Harse is a significant market town. The surrounding rural hinterland would probably have a population of 8-10,000 people. Harse is not a city by any means, but not a village either.
Sandpoint has only a little over 1000 people. The two towns are similar in size and scope, though Sandpoint is a bit bigger, and is a port. So Sandpoint will probably feel a lot like "home" to you, though there will also be many differences.
Most towns will have a temple of Erastil somewhere, though we can say that the one in Harse is the major one for the region. The farming villages will often have a shrine or small church.
I skipped this part cause I didn't want to write an excessively long background. I know some people don't like that. I'll see to add more to that section. Though, we will be traveling from the Ashwood to Sandpoint.
I don't mind length if it is good reading. If all you want to include is a method of travel, that's fine.
Biston is very close to the Ashwood and one could get a boat from there to Magnimar.
I could add a worg that survived and started following Colvyn. Then, once Colvyn got to Sandpoint, it could go looking for allies to get a stronger group, so that it could get its teeth on the little rat!
That could work. I wonder if there is a catlike animal that is similar to a worg? Then we can make "cat and mouse" jokes.
Oh, one other thing:
Sandpoint would have a cleric of Erastil already (probably only one of them), and you can give this guy a name. There should also be some reason that he could use your help. Perhaps he is getting too old or has some infirmity, or perhaps he wants to leave Sandpoint for some reason.

Arknight |

Arknight wrote:I don't have any problem with the archetype. But be aware that there is already a swashbuckler in the party, which may mean that your character will end up being somewhat similar to one that is already here.Rune GM: Would the Virtuous Bravo Archetype for a Paladin be allowable?
I have an idea for the son of a craftsman who follows Shelyn and has taken up a cause of sharing art and beauty every chance he gets...
I'm hoping the build I have in mind will make him different enough, while still being useful both in and out of combat.
I don't have my books with me offhand, but where might a paladin of Shelyn studied or learned? I know Taldor is the primary area she is worshipped, but would there be someplace closer to Sandpoint?

Colvyn "Slick" Dashtail |

Colvyn wrote:As good of an offer, this is, I rather keep my starting gold ...
Suit yourself. FYI though the riding rat has a climb speed and a swim speed. You are not using it as a combat pet.
Didn't know of the swim and climb check. I think I'll take it finally.
The funny thing is that I am going by the same page. I am not making Harse "any bigger." I am just going by the numbers listed in the sidebar, which don't match the description at all. It says there are "only a few dozen buildings" in Harse, but then says that the population is 828. So that means there are on average 15-20 people living in each building! The numbers don't match the description.
A typical farming village has around 100 people. 200 on the outside, and it could be as little as 50. And these villages are going to be found every 2-5 miles. They are not going to be marked on the Varisia map. They will be all over the place. With a population of 828 Harse is a significant market town. The surrounding rural hinterland would probably have a population of 8-10,000 people. Harse is not a city by any means, but not a village either.
Sandpoint has only a little over 1000 people. The two towns are similar in size and scope, though Sandpoint is a bit bigger, and is a port. So Sandpoint will probably feel a lot like "home" to you, though there will also be many differences.
Most towns will have a temple of Erastil somewhere, though we can say that the one in Harse is the major one for the region. The farming villages will often have a shrine or small church.
Ok, but my background still work with that. Just had to be more precise of where he came from.
I don't mind length if it is good reading. If all you want to include is a method of travel, that's fine.
Biston is very close to the Ashwood and one could get a boat from there to Magnimar.
Well, if you like my reading so far, I don't mind expanding on it. I should keep it simple, however. He is level 1 after all.
That could work. I wonder if there is a catlike animal that is similar to a worg? Then we can make "cat and mouse" jokes.
No, there isn't. There is no cat like people or creature that would fit.... ever! ;)
Oh, one other thing:
Sandpoint would have a cleric of Erastil already (probably only one of them), and you can give this guy a name. There should also be some reason that he could use your help. Perhaps he is getting too old or has some infirmity, or perhaps he wants to leave Sandpoint for some reason.
Ok, I'll look into that.

Tarianium Cholandari |

Here she is. I'm pretty sure I have most everything right. Criticism is welcome.

Aërydd Llach |

I've updated my profile and fleshed out her background. Comments to your comments are below.
OK, now I get the name! Totally missed that. So I suppose this means that you would be hiding the fact that you are a deity when among mortals? :)
Yes, she won't be outwardly proclaiming it. She may confide in certain party members at times.
Archetypes:
* I like the fluff behind Okeno Liberator even though it has nothing to do with the AP. If you took this I might add some Slavers as villains.
* If your character was actually trained to fight giants, Vexing Dodger would work well.
* Swashbuckler (the archetype, not the class) would give you martial proficiency which you could use to get Starknife proficiency if that is what you want.
Ha! Last night I read through them and selected Vexing Dodger, which then led me to several changes. I've dropped two-weapon fighting for now to get Agile Maneuvers. I'm looking at the dirty tricks line as possible direction.
How would you rule about flanking and being in the same space from the Vexing Dodger's opponent climbing ability. The only thing similar is the Mouser archtype to swashbuckler's which specifically says the mouser is flanking as long as another PC is threatening. The text for Vexing Dodger doesn't discuss flanking. Logic would seem that it should be the same since it is a major focus of the archtype and any other ruling would basically eliminate the rogue's sneak attack damage while doing the main tactic the rogue is built around. Thoughts?
Rope Shot:
I'm fine with it, I just want to be able to find it.
Great. I think it will be marginally useful, but will be fun if it comes up.
Starknife:
They are martial weapons. They are also not very concealable.
I'm going to focus on the shortsword and forget about a starknife or punching dagger.
Caste:
People would normally be able to tell your social standing by your accent and mannerisms. So even you would be able to figure out this element of your background on your own.If your character were an actor though (either as a performer or as a spy), and had gotten really "in character" before the amnesia, she might have subsumed her class for one she was impersonating. If this is the case, you could switch when you "discovered yourself" as long as the acting thing is a part of the new persona.
I stuck with the Clergy caste. As I fleshed out her background, I decided that her mother was a priestess of Chaldira and raised Aerydd in and around the religion. So, it naturally comes out of her and it plays well with her delusions of grandeur about her actually being a deity's avatar.

Elsbeth Tempest-Born |

Profile has been updated to reflect the crunch and fluff comments you made. See my notes below for changes.
Crunch:
- Added links for abilities, traits, etc.
- Noted careful strike and changed melee touch to reflect it
- Removed mudball and web bolt, though I don't see anywhere that says mudball is a goblin spell (web bolt, I goofed on). Could you point me towards that? I'm just concerned because if we run into undead, for example, Elsbeth can do absolutely nothing. All of her spells and abilities are either mind-affecting or Fort based, which was the reason she had mudball. Perhaps she could learn it from a scroll?
- Fixed saving throw numbers. That was a holdover from the higher level build. Oops!
- Took alter winds, thanks, I like that for a sailor!
- Added a section in the profile for spells prepped
- Yeah, the ioun torch thing always seemed a little off to me as well, I may make that adjustment in my home game. Fixed
- I know I don't need 20 rations, but....jk. Again, a holdover from a higher level character with a Handy Haversack. Fixed
- For carrying capacity, I have a couple of questions.
---1)Can I hold my backpack in one hand or on one shoulder while adventuring, so dropping it to unencumber myself would be a free action (or swift as some sort of house ruling, since dropping it off my shoulder would be slower than dropping out of my hand)?
---2)Later on, would it be ok to use these rules to buy/create a combination Cloak of Resistance +X combined with a muleback cords to make carrying capacity less of a concern? I would be unable to equip much more than a headband + belt + cloak + handy haversack otherwise.
Fluff:
- You got it in one! She didn't end up getting picked, but I like her ;)
- Filled out the background a little more, added some NPCs, ship names, etc... and Elsbeth is not likely to leave Sandpoint anytime soon, she has not seen it in a while and loves the town.

RHMG Animator |

Thinking of submitting a Ranger (Sword-Devil).
Now the Sword-Devil archetype is from the Paizo Pathfinder Comics, and the basics are on the Paizo site.

Rune GM |

I don't have my books with me offhand, but where might a paladin of Shelyn studied or learned? I know Taldor is the primary area she is worshipped, but would there be someplace closer to Sandpoint?
Hmmm... good question.
There aren't any "major" centers of Shelyn-worship nearby.
But there definitely would be a temple of Shelyn in Magnimar, probably of a decent size. It would actually probably be the main temple for Varisia, going by the alignments of the other major cities.
Thinking of submitting a Ranger (Sword-Devil).
Now the Sword-Devil archetype is from the Paizo Pathfinder Comics, and the basics are on the Paizo site.
I looked at the Paizo blog. It lists the general abilities, but doesn't give any mechanics. For me to vet it you would need to link to an actual online resource that has it, like Archives of Nethys or d20pfsrd. I did a search and couldn't find it so you are probably out of luck.

RHMG Animator |

...
RHMG Animator wrote:I looked at the Paizo blog. It lists the general abilities, but doesn't give any mechanics. For me to vet it you would need to link to an actual online resource that has it, like Archives of Nethys or d20pfsrd. I did a search and couldn't find it so you are probably out of luck.Thinking of submitting a Ranger (Sword-Devil).
Now the Sword-Devil archetype is from the Paizo Pathfinder Comics, and the basics are on the Paizo site.
To get all the mechanics and text, I'd need to transfer all the text into a text file in my dropbox and then give a link to it, but I'll likely not have the Time to transfer the text tomorrow (Friday) and make a character before the Midnight deadline.

Rune GM |

Ok, but my background still work with that. Just had to be more precise of where he came from.
If you're from a village near Harse, you can make up a name for the village if you want.
Well, if you like my reading so far, I don't mind expanding on it. I should keep it simple, however. He is level 1 after all.
I like what you did with the riding rat. If you get picked it would be good to have a separate alias for it.
The point is that you could already know people from that area. It is fairly likely that you will come that way again at some point in the AP (depending on party choices).
Anyway, looks good.

Rune GM |

Removed mudball and web bolt, though I don't see anywhere that says mudball is a goblin spell (web bolt, I goofed on). Could you point me towards that?
Mudball is from the goblin section of the ARG. It is also listed on the Archives of Nethys and under "Level" it shows that it is a goblin spell.
If you were looking at the d20pfsrd they tend not to list things like that, which I find annoying as a GM.
Goblins don't read and write, so finding a scroll is unlikely.
What about adhesive spittle instead?
For carrying capacity, I have a couple of questions.
---1)Can I hold my backpack in one hand or on one shoulder while adventuring, so dropping it to unencumber myself would be a free action (or swift as some sort of house ruling, since dropping it off my shoulder would be slower than dropping out of my hand)?
This is fine, but since a backpack is meant to be strapped on, a better idea would be to have a sack as "secondary storage" and use the sack that way.
---2)Later on, would it be ok to use these rules to buy/create a combination Cloak of Resistance +X combined with a muleback cords...
Not a problem. Just keep in mind that if you are crafting yourself, combining items can sometimes increase the crafting DC by quite a bit.

Elsbeth Tempest-Born |

What about adhesive spittle instead?
I think I will do that with the sack. Put my less valuable/not combat useful items in there...yeah. Good suggestion, thanks.