Planescape 5e - Interest Check


Recruitment


I recently published 5e conversion guides for both The Great Modron March (1-10) and Dead Gods (6-9) on the DM Guild. I'm now considering running one of these two adventures using the 5th edition rule set.

I have not decided on which Variant rules will be used or the character creations process.

Plesse let me know the following:

1) Are you interested in playing one of these adventures as a PBP?
2) Which adventure would you prefer?
3) Which variant rules would you like to use?
4) 27 PB or Array or dice (for dice, I'm considering 5d4, reroll lowest once; I'm open to other ideas)

Please do not post character builds.

About the two adventures.

The Great Modron March has you starting/living in Sigil and going to different planes around the great ring as you try to help the modrons in the march or help people negatively effected by the march. There is lots of downtime between each chapter.

Dead Gods is... Well, you're not supposed to know the title of this adventure, but considering that it's been out for well over 20 years, there's not much chance of that. This story technically takes place after The Great Modron March, but it is not meant to be a sequel for the characters. Like TGMM, you start in Sigil, and you go on some tangentially related adventures while you slowly figure out the true plot. Then you have to solve the true plot. There's even some "time travel" where you temporarily play different PCs in the past while your main characters watch. This adventure also has you going on some different planes.

About me:

I generally don't care about power gaming, but I do care about roleplaying. If you want to min-max, that's ok, so long as you roleplay too. I am big on honesty and open communication, so please don't try to cheat or bend the rules - if you have a question or are concern with a ruling or don't like something I did or said, talk to me about it. I try to be a good listener and will work with you to resolve any issue for the betterment of the game. If you are going to be gone for a while or can't post for a few days, let me know and we can bot your character until you get back.

I'm big on letting people play the character they want to play (within reason), rather than being forced into a role for group dynamics. If the party is missing a healer, you don't have to be forced into that role. I'll make sure the party has enough healing if no one wants that role. Likewise for any other traditional group roles. However, any character you create should want to be on this adventure and should want to be with this party - I don't like characters who spend most of their time trying to avoid the group or the adventure.

I'm currently a GM for an Out of the Abyss campaign and I publish a campaign log here on Paizo, so you can read that if you want to see my style. I'm also a player in a 5e homebrew PBP game here.

I have a full time job and two kids, so in combination with the above, this will not be a fast post game. I'd like to do a once a day game, but it will be flexible.


Is this 5e DnD? I'm interested as I had to move away from my old Pf/DnD group and no one near me now plays. I haven't done PbP before but I heard it's really good for story telling which was one of the best parts to me.


I'm interested in either, but always prefer starting at level one.
I'm struggling to make time online atm, but should be fine in a couple of days.
No preference on rules other than rolling for stats as an option.
I'm not much of a roleplayer though, to be frank.


Yes, it's 5th edition D&D. I apologize for not being clear.


I love planescape, but I've never played 5e. Is the srd sufficient to learn and play the system?


Steve Geddes wrote:

I'm interested in either, but always prefer starting at level one.

I'm struggling to make time online atm, but should be fine in a couple of days.
No preference on rules other than rolling for stats as an option.
I'm not much of a roleplayer though, to be frank.

Roleplaying, to me, is all about making in-character decisions. It is not about flowery speech or acting or accents or anything like that. It's just about making a decision from the character's perspective rather than from a meta-game perspective or player perspective. As long as you can do that, it'll be more than happy. However, knowing you, I'm sure it won't be an issue either way.


WreckTall wrote:
I love planescape, but I've never played 5e. Is the srd sufficient to learn and play the system?

Yes; however, your options will be limited. Every class has at least three archetypes to choose, but many classes in the SRD are limited to a single archetype. You don't need to play with feats, and the SRD does not have any. Despite that, it's still very possible to make a fun and engaging character with just the SRD.

Unlike 3.X/PF, it's difficult to make a character that is bad. So even though you're lacking in options available to those wth the full books, I believe your character will be on par power-wise and enjoyment-wise.

Dark Archive

Very much interested. Somewhat unfamiliar with the 5E system (have the books, just not much opportunity to use them), but I'm a big fan of Planescape as a setting.

No real preference on the adventure: I've read through them both before, though it has been years at this point, so I will leave that decision to others.

As to the variant rules, I'll also let those more familiar with the system make that call; though I'll put in my vote for either point buy or an array for ability scores.

Out of curiosity, what's your position on Evil player characters? While I'm perfectly willing to stick to Good or Neutral, a fair amount of my character concepts tend to drift into the deep end of the alignment pool at some point in the brainstorming process, and I generally find its better to know whether or not I need to avoid that from the start.


I would vote for allowing feats, since its technically a Variant rule, they just seem to add alot of flavor, I've only had about 3 games (sessions) worth of experience though. I only have the core book.

I'm also fine with either adventure


bookrat wrote:
WreckTall wrote:
I love planescape, but I've never played 5e. Is the srd sufficient to learn and play the system?

Yes; however, your options will be limited. Every class has at least three archetypes to choose, but many classes in the SRD are limited to a single archetype. You don't need to play with feats, and the SRD does not have any. Despite that, it's still very possible to make a fun and engaging character with just the SRD.

Unlike 3.X/PF, it's difficult to make a character that is bad. So even though you're lacking in options available to those wth the full books, I believe your character will be on par power-wise and enjoyment-wise.

Then I'm in, I would be happy with any adventure. If I like the system, I'll probably purchase some books.

One question, will a rogue Modron be available as a race?


I forgot that feats are technically a variant rule.

I was thinking more along the lines of:

Heroic rest (long rest = 1 hour), normal rest (long rest = 8 hours), or gritty rest (long rest = 1 week)?
Initiative variant (speed factor for individual weapons, normal rules, or each side has one init)
Honor ability score
Encumbrance rules

Whatever else you can think of.


WreckTall wrote:
bookrat wrote:
WreckTall wrote:
I love planescape, but I've never played 5e. Is the srd sufficient to learn and play the system?

Yes; however, your options will be limited. Every class has at least three archetypes to choose, but many classes in the SRD are limited to a single archetype. You don't need to play with feats, and the SRD does not have any. Despite that, it's still very possible to make a fun and engaging character with just the SRD.

Unlike 3.X/PF, it's difficult to make a character that is bad. So even though you're lacking in options available to those wth the full books, I believe your character will be on par power-wise and enjoyment-wise.

Then I'm in, I would be happy with any adventure. If I like the system, I'll probably purchase some books.

One question, will a rogue Modron be available as a race?

I can come up with something for that. Also pick up the free Princes of the Apocolypse Player's Guide to see the genasi Races. Tiefling is already in the PHB, and Aasimar is in the DMG.


bookrat wrote:

I forgot that feats are technically a variant rule.

I was thinking more along the lines of:

Heroic rest (long rest = 1 hour), normal rest (long rest = 8 hours), or gritty rest (long rest = 1 week)?
Initiative variant (speed factor for individual weapons, normal rules, or each side has one init)
Honor ability score
Encumbrance rules

Whatever else you can think of.

I honestly prefer the normal resting rules, that said I'd rather the gritty than the heroic.

Our group always did players by init, and then the "bad guys" (or vice versa if bad guys rolled higher) with important enemies having their own or if it is a small group of NPCs them having their own.

I'm not sure what the honor ability score is

And encumbrance is tricky. With casters already being stronger than martial (after a certian level) encumbrance can really beat down martials more. But a reasonable limit should be set for suspension of disbelief

Sovereign Court

I'm a Planescape fan.


If you were to play this campaign, what would be more important to you?

Fellow players know Planescape, but not 5e
Fellow players know 5e, but not Planescape

How much would you be interested in helping your fellow player understand either one?

============

Due to the responses, it looks like I'll be doing The Great Modron March. In this campaign, rogue modrons will not be available as a player race. The reason for this is because modrons automatically attack rogue modrons, and such an event would not be conducive to the campaign.

I'll be posting up an actual recruitment thread in a few days. I'll still monitor this thread for any further questions.


bookrat wrote:

If you were to play this campaign, what would be more important to you?

Fellow players know Planescape, but not 5e
Fellow players know 5e, but not Planescape

How much would you be interested in helping your fellow player understand either one?

============

Due to the responses, it looks like I'll be doing The Great Modron March. In this campaign, rogue modrons will not be available as a player race. The reason for this is because modrons automatically attack rogue modrons, and such an event would not be conducive to the campaign.

I'll be posting up an actual recruitment thread in a few days. I'll still monitor this thread for any further questions.

I'd say it's important for fellow players to know planescape more than the system, that said, I have a cursory knowledge of planescape, but I am going to be reading up on it in the coming days.

The Modron March sounds great, but I would like to petition to play a modron with high disguise, basically a floating cube with a trench coat, shades, and a fake moustache.


bookrat wrote:

If you were to play this campaign, what would be more important to you?

Fellow players know Planescape, but not 5e
Fellow players know 5e, but not Planescape

How much would you be interested in helping your fellow player understand either one?

Both of those are equally important to me - ie not at all. :)

FWIW, I know next-to-nothing about Planescape but know 5E pretty well and am happy to give answers, cut and paste (the old fashioned way) from the books and so forth, if people need references to feats and things not in the SRD.

It occurred to me that renown (early in the DMG, around page 25 from memory) might be a useful optional rule. Aren't factions a significant thing in Planescape?


As I don't know 5e my answer would be biased. I would envy anyone discovering planescape for the first time.


I will be using this document to help supplement this campaign, but I have to go through it in detail to determine which parts of it will be used and which parts will be discarded.

Planescape 5e Conversion

Things like the genasi races will be discarded, because there's an official version of them available. Things like the factions for background will be used.

I'm posting the document here for your convenience, but when I post the recruitment thread, I'll be posting the relevant sections for you use.


bookrat wrote:
Plancescape 5e - Interest Check

Interested? YEESSSSSSSSS!!!!!!!!!!!!

*ahem* Sorry about that.

I am definitely interested. Buried in Real Life for the next week, but does seem to be settling and will be better soon.

bookrat wrote:

If you were to play this campaign, what would be more important to you?

Fellow players know Planescape, but not 5e
Fellow players know 5e, but not Planescape

How much would you be interested in helping your fellow player understand either one?

If there is a willingness to learn, either is fine with me - especially with knowing Planescape. It is a very unique setting that could have a very strong flavor to it, but only if players are open to that.

I would also be very willing to help fellow players understand Planescape. I suppose I could help with 5e, I generally know the system. However, I haven't played it very much so I don't think I would be the best for that. On the other hand, I am very familiar with Planescape and even ran Planewalker.com back when WotC gave their blessing to us as the "Official Planescape Fan Site." Ironically, I only DMed 1 Planescape campaign that didn't last very long (only completed part of Inifnite Staircase) and never got to be a player in one. However, I read all of the material and it is my favorite campaign setting of any edition.

Unfortunately, I could see a lot of interest in this game, but I would love to be able to play in it. It could be a lot of fun.

Sovereign Court

bookrat wrote:

If you were to play this campaign, what would be more important to you?

Fellow players know Planescape, but not 5e
Fellow players know 5e, but not Planescape

How much would you be interested in helping your fellow player understand either one?

============

Due to the responses, it looks like I'll be doing The Great Modron March. In this campaign, rogue modrons will not be available as a player race. The reason for this is because modrons automatically attack rogue modrons, and such an event would not be conducive to the campaign.

I'll be posting up an actual recruitment thread in a few days. I'll still monitor this thread for any further questions.

Not having Planescape knowledge is not a killer, as long as at least one party member knows the setting, because you can always be Primes and thus be playing characters who also don't know.

Not having 5e knowledge is also not terrible, as it's a very simplified version of the game and the basic rules are available online for free.


Steve Geddes wrote:
It occurred to me that renown (early in the DMG, around page 25 from memory) might be a useful optional rule. Aren't factions a significant thing in Planescape?

Nice memory, it's on page 22-23.

And looking at it, I agree that it would be a great addition to work with the Factions.


Dot.
Don't really know Planescape, but know 5e.
Anyone that doesn't have the books, look for the 5e Basic Rules online. It's a free PDF that covers fighter, rogue, cleric, and wizard, and provides all archetypes for them.


Haven't really heard much about planescape, but I know 5e fairly decently, though all I have is the core book.


For those interested, please see the recruitment thread now open:

link


Hello.

bookrat wrote:

1) Are you interested in playing one of these adventures as a PBP?

2) Which adventure would you prefer?
3) Which variant rules would you like to use?
4) 27 PB or Array or dice (for dice, I'm considering 5d4, reroll lowest once; I'm open to other ideas)

1) Yes, I am.

2) Anyone.
3) Never tried any (though gritty rest seems a bit too much for me).
4) I've always hated situations where two people have somewhat similar characters and one of them is plain better just because the player got lucky. Seems so unfair, and I know some people love it because 'play with what you've got', etc. It's just my opinion - make yourself better, worse or funnier based on your decisions, not on luck.

About knowledge, well, I don't know how Planescape works. If it's like old Ravenloft, e.g., previous knowledge can actually be a hindrance. On the other hand, 5e doesn't seem very difficult to learn, though maybe a basic knowledge of the core rules would help making the game a bit more fluid. Nothing that can't be fixed in a pair of days, I guess.

Community / Forums / Online Campaigns / Recruitment / Planescape 5e - Interest Check All Messageboards

Want to post a reply? Sign in.