Requests for Horror Adventures


Product Discussion

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Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Can Paizo take a look at the D&D 3.5 book called Heroes of Horror and take ideas from that book? IMO, it was such an awesome book.

Things I'd like to see in Horror Adventures as well..

A dread necromancer like class.

An Archiver type class. (Very knowledgeable about monsters. Gets bonuses against certain monsters and can allow the party to gain said bonuses as well.)

A soul harvester type class. (Soul Harvesters are capable of using the souls of their fallen enemies in new and unique ways, granting the soul harvester bonuses. For example... The Soul Harvester might gain wings, or fire breath to emulate slaying a dragon. They can drain stats as well, for example.. dealing an enemy 1d4 strength damage and gaining 1d4 strength for 1d6 rounds.)

Dread Knight - A paladin Archtype that trades his good theme for curses.

For actual content (aside from classes), I'd love there to be nightmares coming to life or freaky things as well, such as, as an example in heroes of horror, there was the grandmothers house where she had a bunch of children at her table and one of the children was on the table as dinner for the rest of them.

The option to accept a mental illness for a bonus such as a feat.

Can anyone think of anything else they want to see?


I think we are probably getting new archetypes, but as far as I know no full classes.

Grand Lodge

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Pathfinder Adventure Path, Rulebook Subscriber

If such a book were to be published then late 2016 would be ideal, given the Strange Aeons AP that releases its first book at Gencon.

I for one would like to see new a new bardic masterpiece: "It's beginning to look a lot like fish men"

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

MMCJawa - They said they had no direct plans for a new class, but there is a possibility.


What about a paladin knight that stays good but still deals in curses? Sort of like a righteous hag from folklore, wandering about and laying fitting jinxes and geasa (wow, that's the plural?) down upon the wicked. Maybe connect it to the halfling jinx feats?

I'm just spitballing here. A horror-themed Pathfinder book would be awesome—I still regret losing my copy of HoH. One of my all-time favorite D&D 3.5 books.


Galnörag wrote:

If such a book were to be published then late 2016 would be ideal, given the Strange Aeons AP that releases its first book at Gencon.

I for one would like to see new a new bardic masterpiece: "It's beginning to look a lot like fish men"

Than your in luck...Horror Adventures is the Gencon RPG hardcover release, so should roughly coincide with the Strange Aeons AP

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Yeah I realized after the tenor of this thread I had clearly missed an awesome announcement and went site prowling to see that indeed this was a "request for specific content in an announced book", not a "request for a book to be created" thread. I'm now officially stoked.

I still would like to see that bardic masterpiece I mentioned.


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Slightly OT but check out Four Dollar Dungeon's latest adventure: Reign of Terror. Richard Develyn knows horror too...

Also check out Ravenloft d20 (3.0,3.5 edition) and Ryan Naylor's PFRPG conversion.


How about another type of request, how about with this book Paizo DOESN'T go back to any of the old books and implement needless 'errata' simply to manufacture a problem that the new book magically solves (Or half-solves, because gotta leave room for the softcovers!)

Yes, I'm salty.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Ashram, you will probably be disappointed, It is a book about horrors, so I'm pretty sure it has to have that kind of content. If it isn't both substantial and existential than it isn't Lovecraftian.

I'm thinking a bestiary will surely need to contain: Errata's Out of Space

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

Or this book will just contain Errata's, completing ruining all builds currently in pathfinder...

And THAT is why it is called Horror Adventures...


Verzen wrote:

Or this book will just contain Errata's, completing ruining all builds currently in pathfinder...

And THAT is why it is called Horror Adventures...

See, that's not horrifying to me, that's rage-inducing. Like, that's almost requiring me to take a level in barbarian to show how angry I'd be. :P


It is a shame that there will be no new classes because I could think of some that would have be cool.


Don't know what the details would be, but I'd love for there to be an archetype for Sorcs in this, tied in with some of the creepier bloodlines.

New UC Eidolon option that is a mini that-which-mortals-were-not-meant-gaze-upon.

Occultist archetype borrowing from Investigator. Actually, an archetype for each of the occult classes that focuses on the horror vibes would be really nice.


Verzen wrote:


A dread necromancer like class.

The 3.5 DM was pretty underpowered, and you can get most of this with archetypes now.

Quote:
An Archiver type class. (Very knowledgeable about monsters. Gets bonuses against certain monsters and can allow the party to gain said bonuses as well.)

There are a number of things that do stuff like this already, from preferred enemies to the feats that let you make knowledge checks for bonuses.

Quote:
A soul harvester type class. (Soul Harvesters are capable of using the souls of their fallen enemies in new and unique ways, granting the soul harvester bonuses.

Here I agree. The closest thing currently is the Souleater PrC, which is flavorful at first but ultimately pretty boring and pointless. You can create soul gems, and... use them to power your staff? Definitely a missed opportunity on Paizo's part.

Doug M.


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A PF version of the Archivist would fill a couple of RP/thematic holes that currently exist....


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
QuidEst wrote:
Actually, an archetype for each of the occult classes that focuses on the horror vibes would be really nice.

This +1.

Occult adventures seems ready made for horror themed campaigns. I'd *love* to see horror-vibe archetypes for the various occult classes.

(For example, a medium variant which channels desparate spiri ttypes instead of legendary ones. E.g., can channel things like: Killer, Traitor, Addict, Frobidden Practiitioner, Heretic, and Madman. And is forced to take on some of those spirit's less savory attributes when they get channeled... Lots of fun role-playing opportunities!)


Wasn't there some kind of "corruption" mechanic mentioned where you take on traits of monsters? I hope this isn't just for aberrations, evil outsiders and undead but dragons, fey, magical beast, and monstrous humanoids as well.

I am hoping for at least one horror themed archetype for almost every class.

I hope there will be some more bloodlines for Sorcerers and Bloodragers.

I hope there will be new mysteries and curses for the Oracle.

I hope there will be traits and feats to make characters more monstrous or for use by monstrous playable races.


Pathfinder Lost Omens, Rulebook Subscriber

I'd like to see paizo's interpretation of a system of horror as well.


As long as these rules don't make it easier to kill or debilitate the players then I will be fine.


There is an advanced crypt thing in The Cleaves that will teleport adventurers across time and space into a horror situation. The adventurer or adventurers will then return, alive or dead.

The Crypt Creeper
His skin is stretched tight over his bones. His voice and laugh are creepy too. He asks, “Would you like to know where the next piece of the font is? Heeehehehehehe!!!!!” If someone says yes, he will teleport/plane shift them.
The characters will end up in a module or encounter of the GMs choosing. They will find the rod with the remains of the person who escaped The Cleaves. As soon as the characters have the item and move out of the adventure, they will wind up back in The Cleaves. The Crypt Creeper is a special construct similar to a flesh golem but forever stuck in his original program.

You can repurpose him into an adventure of it's own.
The investigators find him, he offers them a wish, and instead they experience a horror story firsthand.


While it's not horror-related per se, research is often important in horror games, and so I hope we'll see the research rules presented in Mummy's Mask appear in this book so those GMs who don't have access to the Mummy's Mask adventure path can benefit from this fun little subsystem.


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Dragon78 wrote:
As long as these rules don't make it easier to kill or debilitate the players then I will be fine.

As long as these rules don't all favor casters a gimp Martial...

IMHO I do feel there are missed opportunities in Ultimate Intrigues and Horror Adventures for new base classes, and unfortunately, probably archetypes as well, and new rules, and ... people have been asking about since 1980.


You mean like if they are will saves or something like that?


Dragon78 wrote:
You mean like if they are will saves or something like that?

And/Or can only be used by casters, and mainly work on / work better on non casters.


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In other words options that only casters can truly use or take advantage of or at least lessen any negative effects.


Dragon78 wrote:
In other words options that only casters can truly use or take advantage of or at least lessen any negative effects.

Hmm, yeah, because casters totally need more of those. ;)


You are slipping into a flame war. This is what happens when you want to gimp casters instead of enhance fighters.

Here is a class that allows anyone to have spells but at a cost.

Ritualistic Caster.
Chance of successfully casting the spell is 10+ Dex bonus + mental bonus(Wisdom for clerical, Intelligence for Arcane, or Charisma for performance based) + 5 for a focus or material component.
Cantrips/orisons have a casting DC of 10. very easy. Can cast as an acolyte.
1st level is DC 15. Can cast at first level.
2nd level DC 17. Can cast at 4th level.
3rd is DC 19. Can cast at 6th level.
4th is DC 21. Can cast at 8th level.
5th is DC 23. Can cast at 10th level.
6th is DC 25. Can cast at 12th level.
7th is DC 27. Can cast at 14th level.
8th is DC 29. Can cast at 16th level.
9th is DC 31. Can cast at 18th level.
Damage to the character is subtracted from chance of success. A failed concentration check means the spell fails and the consequences happen.
Other minuses include, armor check penalties, possibly a -4 to casting during combat, ect.
Failure results in a backlash instead of the spell. Spell Level appropriate results.
Necromancy turns the nearest remains or death site into a hostile undead. Thus anyone who can't be animated might become a shadow.
Conjuration/Summoning will summon a monster of an alignment opposite to you. Thus a good aligned caster might be beset by hell hounds.
Healing failure results in 1D4 per spell level damage to the caster.
Evocation or any damaging spell results in the spell targeting the caster. If it's a touch spell, congratulations, you both suffer. :)
This is a work in progress and you can take parts for your system, suggest changes(I think the DCs might be low), or anything civil.

Combat and saves are not mentioned because this is an archetype that can be applied to any base class.

I'll post this in homebrew and probably expand it there, so if you have a personal problem with this, just delete the post. This topic would look wrong in homebrew.


Goth Guru wrote:
You are slipping into a flame war. This is what happens when you want to gimp casters instead of enhance fighters.

Huh? nothing about gimping casters, more about avoid giving martials a nice toy, then giving casters an entire toy store.


Nutcase Entertainment wrote:


Huh?

I second the sentiment. The thread is slipping a bit needlessly towards Martial/Caster talk, though. The lot of you should steer clear of that. This thread is about Horror Adventures, not rules balance.


Back on topic, I would really like some stuff for PCs—or at least for crafting NPCs. Archetypes and stuff could be really fun and useful.


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Templates I hope too see...

-A aberrant creature/half aberration type template.
-A template for living creatures that makes them feed on fear.
-A ghost animal template that grants them ghost touch as use there cha score for Str.
-A template that turns humanoids into some kind of monstrous humanoid, maybe a curse effect or Dr. Jackal/Mr. Hyde type effect.
-A half-ooze/ooze creature type template.
-Invisible creature template(can't become visible and goes insane).
-A template that makes any creature strictly carnivorous and always hungry.
-A type of vampire that feeds on fear, emotion, or souls.
-A template for living corporeal creatures that makes them into pure thought, or maybe thought constructs.
-A template that grants humanoids(and maybe some other creature types) eternal youth/life at the cost of draining youth/vigor from other living creatures to keep young.


Dragon78 wrote:
-A template for living corporeal creatures that makes them into pure thought, or maybe thought constructs.

That might be abit redundant with the fact we have a thought-construct template already.

Quote:
-A type of vampire that feeds on fear, emotion, or souls.

Pathfinder already has two psychic vampires... but they're both from the Campaign Setting-line, so maybe this'll be RPG-line's chance of showing one of the two.


I am not talking about the creatures from the astral plane that are created for a single purpose and then no longer exists when they are finished. I am talking about something much more in the line of classic horror and horrible fate.


Dragon78 wrote:
I am not talking about the creatures from the astral plane that are created for a single purpose and then no longer exists when they are finished. I am talking about something much more in the line of classic horror and horrible fate.

I sincerely do not know what creature your talking about. I was talking about Tulpa, which aren't from the astral, aren't made for a single purpose (though they can be formed through occultic ritual), and are very very very hard to get rid of without killing the host who's mind is sustaining it.


No, nothing like the Tulpa, not a creature made from a host's mind but the original creatures mind no longer needing a body but is pure mental energy. Though weather that mental energy needs a host body to survive or just flies around were it wants to is up to them.

As for psychic/thought construct creatures can look exactly like the base creature but is a construct that may or may not have intelligence scores.

Regardless the Tulpa is nothing like what I am looking for.


Dragon78 wrote:

No, nothing like the Tulpa, not a creature made from a host's mind but the original creatures mind no longer needing a body but is pure mental energy. Though weather that mental energy needs a host body to survive or just flies around were it wants to is up to them.

As for psychic/thought construct creatures can look exactly like the base creature but is a construct that may or may not have intelligence scores.

Regardless the Tulpa is nothing like what I am looking for.

Oh I misunderstood. Sounds like the old Unbodied from 3.5e as a template..... though I could see what you just described working as an unfettered eidolon.... *Jots down notes for plot ideas*


The Bones Oracle is really close to being the Dread Necromancer straight out of the box. Animate and Control, bone armor, soul reaping, negative energy touch attacks...


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Also seems more like Occult Adventures than horror per se... not that the line between the two is particularly thick, but one seems more the place for psychic weirdness.

Now, if the transformation were in some way involuntary? Total horror stuff right there.

Of course, given that the book hits the shelves in July, pretty sure the basic content is more or less set in stone, so...


Part of me is hoping for a mini-kineticist element of Flesh. But it seems very very very unlikely.


Wouldn't the unfettered phantom work better then the Eidolon.

A flesh element would be weird but it could work.


Dragon78 wrote:
Wouldn't the unfettered phantom work better then the Eidolon.

Unfettered phantoms seem less thought-constructy and more souly to me.

Quote:
A flesh element would be weird but it could work.

I'd see it as the animal side of positive to match the plant side of positive already shown.


All i want are random tables for phobias and insanity, with nice rules for a ton of them. Yes, i still use my ravenloft books for those.


A table and rules for phobias and insanity would be nice.

Kineticist elements that would fit would be flesh, bone, shadow, mind, and soul.


Dragon78 wrote:

A table and rules for phobias and insanity would be nice.

Kineticist elements that would fit would be flesh, bone, shadow, mind, and soul.

IMO soul should just be added to Aether.


They are just ideas, there are elements I would like to see a lot more but they wouldn't fit the theme of this book.


Milo v3 wrote:
Dragon78 wrote:

A table and rules for phobias and insanity would be nice.

Kineticist elements that would fit would be flesh, bone, shadow, mind, and soul.

IMO soul should just be added to Aether.

Archetype Element? kinda like what the Sorcerer got for its bloodlines


Nutcase Entertainment wrote:
Archetype Element? kinda like what the Sorcerer got for its bloodlines

No, just add it to aether... Since ghosts, phantoms, and the souly image that everyone has are all tied to the ethereal.


Technically Aether is the manipulation of matter so no that wouldn't make any sense.

If anything soul would be an offshoot of void or it's positive energy counterpart that doesn't exist yet...if ever.


Dragon78 wrote:
Technically Aether is the manipulation of matter so no that wouldn't make any sense.

Technically Fire is the manipulation of fire and yet you can go all phoenix. Aether should be all sorts of ethereal stuff.

Quote:
If anything soul would be an offshoot of void or it's positive energy counterpart that doesn't exist yet...if ever.

Positive's kineticist element is wood. Though personally I prefer flesh, cause I do love myself some shapeshifty body-horror.

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