Another Gestalt Way of the Wicked!!! LETS BE EVIL {\\_ / / }


Recruitment

101 to 150 of 274 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Ictoo wrote:

I will attempt to post something tomorrow, just trying to pull everything together.

I also wanted to ask what your plans are for combat and maps?

i will be using Google drawings for maps and i did post how i would run combat.

Theodoric Redner:
No real issues with your bullet points, your character sheet in the other hand..One of my requirements is that every one use the template i posted it makes it far easier for me to audit read your characters when the sheets are all the same. that's why i made that template
Bullet points approved pending crunch/ narrative


Getting there. thinking about the professional duelist route.

Not duelist in the sense of swashbuckling but duelist in the sense of trial by combat utilizing weapon of choice in the old norse germanic fashion with an italian twist.


I can make some adjustments. I had thought I had adjusted to your requirements fairly closely, but left something unspoiled for ease of reading. Will you require us to maintain that format during play?

Also, can you clarify in your template how you'd like us to mark down Defense/DR from the Armor as DR rules that will be in use?

Edit: I am at work, so I won't be making any changes for quite a while.


Okay, here's Talia Fireskin.

Talia Fireskin

---===Statistics===---:
Female Tiefling soulknife 1 // psychic warrior (meditant) 1 // Expert 1

LE Medium outsider (native)

Init +3; Senses darkvision 60 ft.; Perception +8

-------------------------------=DEFENSE=-------------------------------

Defense 18, flat-footed 14. . (+4 Wis, +3 Dex, +1 dodge)

Armor DR: 0 (4 with inertial armor)

Critical Defense: +7. . (+3 Dex, +4 Wis)

HP: 12 {+1d10, +2Con}

Fort: +3, {+2 Base, +1 Con}; +1 trait vs. divine spells

Reflex: +5, {+2 Base, +3 Dex}; +1 trait vs. divine spells

Will: +6, {+2 Base, +4 Wis}; +1 trait vs. divine spells; +4 vs. mind reading w/ Conceal Thoughts

CMD 18 {+1 Base +0 Str +3 Dex +4 Wis +0 size +0 misc}

Resist cold 5, electricity 5, fire 5

-------------------------------=OFFENSE=-------------------------------

Speed: 30 ft.

CMB: +1 ; {+1 Base +0 Str +0 size +0 misc}

Base Atk: +1

Melee:+1 {+1 Base, +0 Str}

Ranged:+4 {+1 Base, +3 Dex}

--Melee mind blade (two handed) +3 (2d6/19-20)
--Melee unarmed strike +1 (1d6/20)

--Ranged:+0

-------------------------------=STATISTICS=-------------------------------

Str 10, Dex 16, Con 13, Int 10, Wis 18, Cha 8

-------------------------=Traits=----------------------
Heresy +1 trait bonus on all saving throws against divine spells.
Keeper of the Veil +1 Bluff/Disguise

----------------=Race Traits=-------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Touch of Evil Any damage you deal with a melee weapon is treated as evil for the purposes of overcoming damage reduction.

--------------=Feats=-----------------
Dodge, Mindblade Proficiency, Psionic Talent, Weapon Focus (mind blade), Improved Unarmed Strike

---------------=Skills=- (6 points; 6 class, 0 INT, 1 free profession)---------------

Acrobatics*(Dex)____+7 {+1 rank, +3 Dex, +3 Class}

Bluff(Cha)____+4 {+1 rank, -1 Cha, +3 Class, +1 Trait} {+10 vs. judge intentions w/ Conceal Thoughts)

Diplomacy(Cha)____+1 {+0 rank, -1 Cha, +2 Race}

Disguise (Cha)____+4 {+1 rank, -1 Cha, +3 Class, +1 Trait}

Knowledge (Religion) (Int)____+4 {+1 rank, +0 Int, +3 Class}

Perception(Wis)____+4 {+0 rank, +4 Wis}

Profession: Terrorist(Wis)____+5 {+1 rank, +4 Wis}

Sense Motive(Wis)____+10 {+1 rank, +4 Wis, +3 Class, +2 Race}

Stealth* (Dex)____+7 {+1 rank, +3 Dex, +3 Class}

ACP -0

*ACP applies to these skills

^In Class Skill Bonus +3

-=Non-Standard Skill Bonuses=-

-=Languages=- Common, Infernal

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
Form Mind Blade (Mind Blade [2H]) (Su) Form a semi-solid weapon composed of psychic energy distilled from your own mind.
Path Power (Vigor [Path]) (Ex) Gain a bonus power related to your path.
Psionic Armor +4 (Ex) The Meditant adds his Wisdom bonus to AC and CMD, more at higher levels.
Psionic Talent Gain 2 or 1 extra power points.
Shape Mind Blade Change the form of your mind blade, or reassign its abilities
Throw Mind Blade Light 20ft, 1H 15ft, and 2H can't be thrown.
Warrior's Path: Survivor (Ex) Gain benefits based on a specific warrior path.

---===Powers===---:

power points 5, ML 1st; concentration +5, DC 10+lvl+4 (Wis)

-------------------------------=Powers=-------------------------------

-----------------------------=0th (at will)=--------------------------------

Conceal Thoughts: You conceal your motives.
Distract: Target gets –4 Penalty on Perception and Sense Motive checks. Will DC 14
------------------------------=1st (1+ pp)=------------------------------
Inertial Armor (A): Tangible field of force provides you with +4 armor bonus
Catfall (A): Instantly save yourself from a fall.

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----

-=Carrying Capacity=-

Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.

-=Current Load Carried=- 0 lb.

-=Money=- 0 GP 0 SP 0 CP

---===Background===---:

Talia was born to raise hell. Bred to destroy Mitra's church. She and her half-siblings were created to be powerful. Each was trained with different gifts. Through out their childhood, they moved around to avoid detection, part of their long-term plan. Talia's gifts were unexpected. They had to bring in a specialist in the mental arts, Arronax, to instruct her.

Their childhood was focused on learning to blend in. Most of them appeared to be human and were allowed to go out under close watch. Others had to wait for the bundles of clothes in winter to go out. Talia was lucky - four nipples and warm skin were the visible legacies of her heritage. She wasn't the most social, but training allowed her to blend better. As she learned her powers, she learned to use them to keep her thoughts off of her expression. She could also use that to guard other's minds - a useful talent.

As she learned the arts of sneaking and blending, her psionic talents also proved useful. Armor of magical force, a blade of thought, the ability to dodge a strike before her foe moved. An assassin that needed no tools. This made her useful and brought down attention for good and bad. She was punished twice for failure and praised twice for success. She became the zealot they hoped for.

It was also this attention that led to their downfall. One of her siblings, Lectus, was jealous. He had digitigrade legs with hooves, and a tail. He could only go out rarely - when it was cold enough to wear a voluminous cloak and when there was no rain or snow to show his tracks. Lectus had no special talent for magic or mentalism. His faith was not strong enough to call on divine power. He wasn't nimble enough to learn locks and traps. He was simply taught the sword. This was not enough for Lectus. He longed for more recognition. And he found it through Mitra's church. By betraying his blood, he became the risen fiend.

The holy warriors broke in at night. They rammed the door down while Talia was on guard. Battered by the ram and trampled by their boots, she had no chance to fight. She awoke in Branderscar already branded. Being found in a place of worship of Asmodeus was inherently heretical. Her only hope was that they didn't know what she could do. She would face the fire and join her brethren in death, but she would not go alone.

---===Appearance===---:

Eyes: Brown

Hair: Auburn

Skin: Pale, noticeably warm to the touch

Height: 5' 6"

Weight: 115 lbs.

Distinguishing marks: four nipples.

Phase 1 Questionnaire:

[b]1. Your experience with the rules.

I'm very familiar with Pathfinder as a player and GM. I've been roleplaying for 25+ years.

2. Your experience with PbP.

I've been PBP'ing on different sites for about 12 years. Playing and running.

3. Expectations for playing and what you want out of the experience.

I'm looking for a good time and a good story. I hope to be challenged and have a good chance to overcome this.

4. Philosophy as a PbP player.

Post regularly, read what's posted. Let everybody know if you have an issue that prevents posting. Keep the game going. If there's an IC conflict, make sure to touch base OOC to make sure everything's okay. If not, work out how to make it work for everybody.

5. Why you are applying to this game?

I'm interested in the AP. I've had some good evil/amoral games before that have been fun. When it works it's great.

6. Define what you think good role-playing is in PbP.

Get into character. Say something interesting. Work with the other players, not against them. Keep the game fun for everybody.

7. What is your experience with this adventure path?

I've escaped Branderscar only to run afoul of inter-party politics. Not fun.

Phase 2 The Ten-Minute Background:


  1. Part of the concept is interpreting a sith apprentice into pathfinder. I'll be choosing powers and abilities that work with this concept.
  2. The second big part of the concept is a creature bred and raised to serve Asmodeus. Her focus is to serve.
  3. She was one of a group of tieflings bred for a plan to take down the church. Raised together, they all trusted one another. It had taken decades and there were still years to go. They were growing in strength as a cadre, each with their own skills.
  4. She doesn't know how the church found out about their group. She only knows they were attacked in force.
  5. Talia was injured as the gate crashed in. She was dying but stabilized. She was imprisoned without showing her talent.


  1. Her current goal is to take as many with her at her execution. Their plan was ruined, but she will stay strong unto death.
  2. Should she survive, she would find another group and prepare to destroy Mitra's church again.


  1. There is a priest in Mitra's church that is loyal to Asmodeus. He was feeding information to the cult. She knows his face, but not his true name. He was known merely as the Whisperer.
  2. Talia does not know that one of her siblings, Lectus, betrayed the group.

    [list=People]

  3. Lectus, her tiefling half-sibling. He betrayed the cult and is still alive as part of Mitra's church.
  4. The Whisperer, an ally to Asmodeus within Mitra's Church.
  5. Alden the Brave, The paladin who led the assault on their compound.
  6. Arronax, the psychic warrior who instructed Talia in the mental arts.

Step 5:Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor


  1. Her skin is noticeably warm to the touch, as if she were running a fever. This is a sign of her infernal heritage.
  2. She remembers an early memory of a festival day. She was exploring and got separated. It was enjoyable and she has never forgot that day.
  3. She dislikes harming animals. Intelligent beings may have chosen to side with Mitra, but animals have not made that choice.
  4. She has four nipples.

Phase 3 Questionnaire:

1.How does your character interact with the others within a group?

"I am a soldier for my lord Asmodeus. I serve him through my leader. An army relies on each person doing their duty to the communal goal. I will do my duty." Talia is a zealot. She's willing to die for her cause.

2. What is your character's role in a group?

She is a skirmisher. A mobile warrior, eventually very mobile. She'll have some magic, but mostly toward fighting.

3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.

She has an unusual knack for reading people. She's also better than you'd expect at deception. Perhaps not an expert, but better than you'd expect.

4. What are your character's goals, conscious and, perhaps, subconscious?

Talia is looking for a way to contribute. She wans to find a team to join. She wants to use her talents. She wants to serve.

5. How easily does your character love? Have they been in love?

Love is weakness. It distracts you from more important things. You must not grow attached. Indulging in physical lust is exercise. Children may be expected at some point, but that will be for the Master's plans.

6. Is your character racist at all, either now or in their past?

Each race has different advantages. Some are weaker than others, some stronger. But don't underestimate them - that is only raw potential. Strong individuals can overcome their limitations.

7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?

Talia was raised by the cult of Asmodeus. Her upbringing has been twisted to show the prince's point of view.

8. How is your character about material possessions?

One uses what gives them an advantage. But one must be ready to work without anything. She has been trained to be a weapon.

9. What does your character perceive their major problems to be?

At the moment, she believes she is a failure and is waiting to die. She expects to die by burning, which will take longer for her than most.

10. What does he perceive the solutions to those problems to be?

She hopes to take her executioners with her. She is holding back until they reach her.

11. What are your character's religious beliefs?

She worships Asmodeus, who intends to remake society under his iron rule.

12. What does your character fear?

She fears failure. She had hoped to be useful, to earn a place of power in the afterlife.

13. How much of a temper does your character have? What sorts of things set them off?

Anger is a source of power, but it must be channeled. Losing control of one's anger is weakness. Driving one's anger into focus allows one to use it properly. She keeps her anger close to the surface, but under iron discipline.

Let me know any issues or questions you have when you get the chance to look her over.


Might not be bone man, but I noticed that your phase 1 spoiler might be broken or empty.


Muchas Dankes!

Let's try this again

Phase 1 Questionnaire:

1. Your experience with the rules.

I'm very familiar with Pathfinder as a player and GM. I've been roleplaying for 25+ years.

2. Your experience with PbP.

I've been PBP'ing on different sites for about 12 years. Playing and running.

3. Expectations for playing and what you want out of the experience.

I'm looking for a good time and a good story. I hope to be challenged and have a good chance to overcome this.

4. Philosophy as a PbP player.

Post regularly, read what's posted. Let everybody know if you have an issue that prevents posting. Keep the game going. If there's an IC conflict, make sure to touch base OOC to make sure everything's okay. If not, work out how to make it work for everybody.

5. Why you are applying to this game?

I'm interested in the AP. I've had some good evil/amoral games before that have been fun. When it works it's great.

6. Define what you think good role-playing is in PbP.

Get into character. Say something interesting. Work with the other players, not against them. Keep the game fun for everybody.

7. What is your experience with this adventure path?

I've escaped Branderscar only to run afoul of inter-party politics. Not fun.

Phase 2 The Ten-Minute Background:


  1. Part of the concept is interpreting a sith apprentice into pathfinder. I'll be choosing powers and abilities that work with this concept.
  2. The second big part of the concept is a creature bred and raised to serve Asmodeus. Her focus is to serve.
  3. She was one of a group of tieflings bred for a plan to take down the church. Raised together, they all trusted one another. It had taken decades and there were still years to go. They were growing in strength as a cadre, each with their own skills.
  4. She doesn't know how the church found out about their group. She only knows they were attacked in force.
  5. Talia was injured as the gate crashed in. She was dying but stabilized. She was imprisoned without showing her talent.


  1. Her current goal is to take as many with her at her execution. Their plan was ruined, but she will stay strong unto death.
  2. Should she survive, she would find another group and prepare to destroy Mitra's church again.


  1. There is a priest in Mitra's church that is loyal to Asmodeus. He was feeding information to the cult. She knows his face, but not his true name. He was known merely as the Whisperer.
  2. Talia does not know that one of her siblings, Lectus, betrayed the group.

    [list=People]

  3. Lectus, her tiefling half-sibling. He betrayed the cult and is still alive as part of Mitra's church.
  4. The Whisperer, an ally to Asmodeus within Mitra's Church.
  5. Alden the Brave, The paladin who led the assualt on their compound.
  6. Arronax, the psychic warrior who instructed Talia in the mental arts.

Step 5:Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor


  1. Her skin is noticably warm to the touch, as if she were running a fever. This is a sign of her infernal heritage.
  2. She remembers an early memory of a festival day. She was exploring and got separated. It was enjoyable and she has never forgot that day.
  3. She dislikes harming animals. Intelligent beings may have chosen to side with Mitra, but animals have not made that choice.
  4. She has four nipples.

Phase 3 Questionnaire:

1.How does your character interact with the others within a group?

"I am a soldier for my lord Asmodeus. I serve him through my leader. An army relies on each person doing their duty to the communal goal. I will do my duty." Talia is a zealot. She's willing to die for her cause.

2. What is your character's role in a group?

She is a skirimsher. A mobile warrior, eventually very mobile. She'll have some magic, but mostly toward fighting.

3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.

She has an unusual knack for reading people. She's also better than you'd expect at deception. Perhaps not an expert, but better than you'd expect.

4. What are your character's goals, conscious and, perhaps, subconscious?

Talia is looking for a way to contribute. She wans to find a team to join. She wants to use her talents. She wants to serve.

5. How easily does your character love? Have they been in love?

Love is weakness. It distracts you from more important things. You must not grow attached. Indulging in physical lust is exercise. Children may be expected at some point, but that will be for the Master's plans.

6. Is your character racist at all, either now or in their past?

Each race has different advantages. Some are weaker than others, some stronger. But don't underestimate them - that is only raw potential. Strong individuals can overcome their limitations.

7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?

Talia was raised by the cult of Asmodeus. Her upbringing has been twisted to show the prince's point of view.

8. How is your character about material possessions?

One uses what gives them an advantage. But one must be ready to work without anything. She has been trained to be a weapon.

9. What does your character perceive their major problems to be?

At the moment, she beleives she is a failure and is waiting to die. She expects to die by burning, which will take longer for her than most.

10. What does he perceive the solutions to those problems to be?

She hopes to take her executioners with her. She is holding back until they reach her.

11. What are your character's religious beliefs?

She worships Asmodeus, who intends to remake society under his iron rule.

12. What does your character fear?

She fears failure. She had hoped to be useful, to earn a place of power in the afterlife.

13. How much of a temper does your character have? What sorts of things set them off?

Anger is a source of power, but it must be channeled. Losing control of one's anger is weakness. Driving one's anger into focus allows one to use it properly. She keeps her anger close to the surface, but under iron discipline.


Should be done.

Phase 1 Questionnaire::

1. Your experience with the rules.
A lot.

2. Your experience with PbP.
5 years or so.

3. Expectations for playing and what you want out of the experience.
Mainly just to have fun. And reliability on the GM's part.

4. Philosophy as a PbP player.
Just stick around and don't disappear all of a sudden. Even if you drop a notification is often what you need to do.

5. Why you are applying to this game?
Because the post apocalypse game never got off the ground.

6. Define what you think good role-playing is in PbP.
Solid prose and character development. Using more action than dialogue and trying to avoid long dialogue parts.

7. What is your experience with this adventure path?
I got up to the second book with another GM. After we skipped half the first.

Phase 2 The Ten-Minute Background:

In an attempt to get all the information I need to create stuff from character backgrounds without having to continually push for information, I am asking that you create backgrounds the following way:
Step 1:Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

Miguel is a consummate professional. Swearing fealty is no different to him than signing a contract. But, he is flexible in the regard that this contract can be bought out at a higher price.

Miguel gives the impression of being a foppish swashbuckler prone to dextrous feats of daring. This is a lie he encourages.

Miguel is a professional duelist. He either fights in the place of nobles in exchange for money.

Since dueling was outlawed Miguel tried to go legitmate by working as a bodyguard. But the money was too good for him to refuse his last job.

After winning his last fight he was immediately arrested as his employer found it easier to bribe the guards than pay his bill.

The Crimson Blade is a moniker he gained through a successful dueling career and what he prefers to be called by in order to stroke his ego.

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

1. Miguel wants to get rich and lead the easy life.

2. Mostly I just want to explore the concept of an evil character who knows better than to take himself seriously. Also because I want to see what an Aegis and soul knife can do.


Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

1.(He knows) Miguel has a large stash of gold located out of the country. If things go south Miguel has plans in place ot escape Talingarde and start anew in a nice warm and sunny country.

2.(He doesn't.) Miguel has a daughter. She's three now and the mother works as a seamstress. She knows who the father is but has no desire to bring him into her life given her

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

Sir Archibald: A former rival in the dueling business. Though morally in opposition to one another (Sir Archibald volunteers to fight in the stead of those who are deserving for free) they both have a mutual respect for their skill in fighting. Sir Archibald is aware of the last duel Miguel took part in and while he certainly blames Miguel for being overtaken by greed so easily it sits poorly with him that the coward who snitched him to the guards does not share in his punishment.

Delila Starspotter: Occasional lover and the mother of his child Delila finds Miguel dangerously attractive. His violent lifestyle and career

Count Karsgarrd: The one who ratted Miguel. Secretly though he holds a deep and terrible hatred for The Crimson Blade for it was he who killed his favorite nephew.

Step 5:Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor

Miguel made his first kill at the age of 14 in an impromptu duel of honor with a drunken noble. Those who witnessed it all agree the noble was entirely out of line to challenge a mere peasant boy in a duel to the death.

Miguel is fussy about his appearance. He prefers only the nicest clothes in the most current fashions.

Part of Miguel's success has much to do with his ability to pick up any weapon that could be used in a duel and use it with a great deal of proficiency. His self taught style emphasizes footwork, fundamentals, and overwhelming power rather than tricky hand play.

Phase 3 Questionnaire::

1.How does your character interact with the others within a group?

He's not used to working into a group scenario or adventuring really. But he's nothing if not adaptable.

2. What is your character's role in a group?

Killer. He's focused his whole career on one on one combat. That is unlikely to change.

3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.

They would be surprised that Miguel is actually rather intelligent and that his suspicion that he is magically capable is more true than even he understands.

4. What are your character's goals, conscious and, perhaps, subconscious?

Miguel wants to retire rich, perhaps open up a fighting school for kids not born into privilege and otherwise live the good life.

5. How easily does your character love? Have they been in love?

Miguel falls in adn out of love easily. But, given his lifestyle he rarely has relationships that last. His on and off relationship to Delila is the closest thing he's ever had to a long term relationship.

6. Is your character racist at all, either now or in their past?

Not particularly.

7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?

Miguel doesn't believe in true evil or true good. He believes that both are an illusion. Good is defined by the winners, he believes, and the loser is inevitably called evil in the history books. sure there are demons, devils, and angels, but those are alien things incomprehensible. People in general are inclined to a bit of dirt or shine in equal measure.

8. How is your character about material possessions?

Miguel appreciates them a great deal since he had so few growing up. However it's tempered by a practical sense that they are merely things and thus replaceable.

9. What does your character perceive their major problems to be?

A lack of money and a sudden disagreement with the law that up until recently had been happy to accommodate his choice of career.

10. What does he perceive the solutions to those problems to be?

A lot of money and a new career.

11. What are your character's religious beliefs?

The longer he's alive the more time he has to figure that out.

12. What does your character fear?

Death. In part this fear is what keeps him alive in a fight and he's channeled it well over the years.

13. How much of a temper does your character have? What sorts of things set them off?

Miguel is very laid back and slightly egocentric. Having been in life and death fights for so long The Crimson Blade rarely loses his cool. However he takes betrayal and going back on one's word very seriously, though in these cases his temper is a slow boil rather than an explosion.


I am very interested, just been taking my time to give you everything you ask for GM. I love how in depth you are wanting to get for both player and character.


I think I'll build an elf mindchemist//witch after all. Hexes are just too nice, being able to do something without gear is also nice. Discovering a patron makes a lot more sense than discovering a spellbook or something. Sadly there will be a lot of knowledge skills that won't be class skills, but blasphemy and the very fitting secret knowledge for Norgorber will alivate that somewhat.


Here I finally have what I hope are a good backstory in Criminal Document and Reflections. Also the 3 phases. I have not created a character sheet but the basics i'm aiming for are as follows.
He was first an expert with profession lawyer. Then 2 years on his own gave himself Ranger training and survival skills. Then as at the perhaps last moments of his life he calls out to the gods and is somehow answered and granted cleric powers. Between Ranger, Cleric and Expert he can basically get EVERY skill as a class skill so he will be spreading out alot of his skills. For combat he will be as switch-hitter, shooting first then closing in with quickdraw, as well as pulling back to heal, channel or anything else that the group needs. Pretty versatily supporty character basically.

Phase 1:

1. I like to read them alot. I like to know how everything interacts with everything else(leads to min maxing sometimes) so I can understand the game. It's easy for me to be a rules laywer, though usually only shows if I GM.

2. Last year I was on these boards and had a lot of fun. I understand mostly how things work, posting rates and rate of play alot different to real life. Unfortunately I had to drop all my games end of last year. I'm back to be a part of the online games again. I will be moving near the end of the year, that may make posting difficult but not impossible.

3. I want to have a crazy good time being evil in a fun way and get back into roleplaying, I have terribly missed it.

4. Have fun, help others have fun, no PVP.

5. Can't get enough way of the wicked and my real life group don't like AP's much so here is my only chance.

6. Taking the good rolls with the bad and incorporating into your character even when things don't go your way. Keeping OOC knowledge OOC. Putting effort into telling the story with the GM(or players)

7. I have read book 1 a while ago when I was GMing it. I know the basic direction but do not remember too many details. I believe I am able to not spoil anything for anyone.

Phase 2:

1. (i) He was considered a good citizen of Talinguarde to those that saw him. He did everything just right to fit in and follow the crowd.
(ii) He worked as a clerk in a law firm in one of the main cities. He didn't excell at anything in particular and he didn't expect to rise very far in this world.
(iii) He had been happily married for several years but when he had to leave to protect his family was when the first 'cracks' formed within him.
(iv) Living on his own for so long taught him how to survive in the wilderness and become a ranger on his own. With his own crudely made bow and stolen knives he learned to hunt.
(v) He planned to come back for his wife one day when they stopped looking for him and travel to a far away country to start their lives again.
(vi) His crime was forgery. His most recent attempt at fixing the many failures of the Talinguarde system unnoticed. But alas he made a mistake and went after something too important and scrutiny was cast upon him and he was discovered.
(vii) It was only after his capture that he asked other powers for help(and was answered). He had always been one to respect the gods but go about his life like they didn't care.

2. (i) Dimitri's own personal goal before he was captured was to try to help fix some of the things that he saw that were broken in Talinguarde and start a wedge between Mitra and the people.
(ii) His goals will remain relatively the same while falling further and further hellish in their execution towards fixing Talinguarde towards a brighter future for all. Why can't they see it's for their own good?
(iii) His alliance will be forced further and further into Asmodeus though he thinks sacrificing his soul is for a better Talinguarde free from the grasp of gods.

3. (i) He is not aware yet that his new divine clerical abilities were given by a messenger of Asmodeus who has been watching his work recently and admiring his stealth and cunning.
(ii) He has kept it even from his wife that their child was a blessing from a god, he does not know which. He was unable to have children for ages and she begged him to get a priest to bless them. He went to the docks and foolishly lost the money to pay for a blessing in a bet to a supposed fortune teller. As a favour to him the witch told him he would be blessed and cursed by a god, when later his wife got pregnant he wondered if the witch somehow could see something in his future.

4. (i) His wife is friendly to him for the time being. She despairs for his life and will likely think him dead and never to return to her.
(ii) His son is also friendly and also has a possible divine fate chosen for him since birth.
(iii) His former friend Mandef from the firm that was the one that reported his activities from the beginning and who now enjoys several benefits for doing so.

5. (i) He is a perfectionist, always having everything in his workplace in it's position, nothing out of place. He must have order.
(ii) He can remember a particular nursery rhyme that his mother used to sing to him telling a short story of a boy who thought he killed a god. It stuck in his mind for some reason.
(iii) He usually goes nowhere without a new or clean outfit. This fits in with he perfectionism. He hates uncleanliness and filth.

Phase 3:

1. He sees that things in the world need to change but doesn't take the lead in doing it himself mostly. He will follow a strong leader and use his knowledge and skills to assist.

2. He will mostly be a supportive member of the group. With every skill as a class skill he will aid whenever possible. In battle mixing greatsword, bow and arrow or spells to take out enemies and aid/heal allies.

3. He will not laugh even if he thinks a thing funny, he smiles everytime but never more. Despite his dislike and even disbelief in gods he is strangely superstitious and certainly believes in luck and follows his rituals(perfectionism) as if to cultivate it.

4. He aims to remove the yoke of divine command from Talinguarde and free the people to create their own laws. All he wants is a better world for his children. What could be possibly be evil about that?

5. He loves his family and Talinguarde and it was very difficult to make the choice to flee to another land. He cares for the people but only in a nationalistic way.

6. Only if they are enemies of Talinguarde. Otherwise he couldn't care less.

7. He believes all gods try to control and enslave mortals and that 'good' gods are just evil with a better disguise. He believes mortals can rise up and take control of their own world.

8. He wants only those to make a comfortable life though would use anything necessary to fight his enemies. He is not greedy.

9. Not having enough power, anyone to help him or an army to change the current power stance in Talinguarde.

10. He has no clue how to solve this.

11. In the past he was not entirely sure that gods existed. Now he knows that they exist but they all want to enslave mortals to their various divine commands. He wants mortals to have their own laws separate from any god.

12. He fears what might happen in the afterlife. He thinks gods claim their followers and permanently enslave them to their will. He is not sure what happens to those that rejected all gods in life.

13. He has good control of his temper but hearing others proclaim the words of Mitra blindly makes him quite angry. Someone trying to kill him would not make him angry but simply set on staying alive.

Criminal Document #2001353:

Subject - Dmitri Moldona
Birthcity - Matharyn
Age - 33
Height - 5' 9"
Weight - 170lbs
Eyes - Grey
Hair - Black
Crime - Forgery

The aforedetailed person has been subject to our inquiries and all possible information of his past history, personality and personal beliefs have been gathered in order to determine a likely cause and aid in the prevention of future incidents by other subjects. What follows is merely a summary, the full file will be available for further investigation.

Dimitri seemed to be a bright child. Adept at making friends and getting along with practically everyone. Even if not everyone liked him certainly nobody hated him. This would be a trait that would follow him throughout his life as has been confirmed my several former friends including his estranged wife. He was a follower, going along with whatever activity his friends were interested in, rarely putting his own opinion over anothers. Perhaps this is why so many seemed to instantly like him. There were other good qualities about the man and boy. He seemed to go to great lengths to help others, even those he barely knew. This is not to say that he was a perfectly devout man. Quite the contrary. Dmitri seemd to have little interest in the faith and attended a service very rarely. His parent tried to influence him but he never seemed to care. Nevertheless his lack of faith or belief did not hinder his education.

He slipped through school receiving special admissions to continue on in a law school. It was here he thought he could be helping people the most, his own words. Likely it was his unfamiliarity with our religion that clouded his mind. At first it was just small things, crossing little lines to 'help' people. He was unnoticed at first, changing a contract here, adding a subclause there. Such seemingly small manipulations to give advantage to his clients rather than keeping to the full understanding of the offial law. He soon came to see Mitran law as the enemy, too strict, too controlling, he lost sight of the protective and righteous nature that makes our civilisation as great as it is today. He wanted to change the laws and this is when someone started to notice what he might be upto and report him. He was too careful at first. Though a watch was kept on him nothing could be doneuntil further evidence was gathered on his activities. He either didn't care or was oblivious to our investigations.

It all came to a head when he managed to be working on project [redacted] as a drafter. He saw this as an opportunity to bring serious critisism on our great king. If he had have succeeded the damage caused could possibly have been nigh unrecoverable. Our agents were ready and moved to apprehend him but he was one step ahead and escaped the city and fled. All his work was siezed and alterations he had made were repaired removing all chance of false scandal from emerging. He had abandoned wife and child that night and all his possessions. After a thorough interview his wife was released from any accomplice charges and had no knowledge of the work her husband was doing. They were permitted to live in peace and speak to no one of the nature of her husbands disappearance. We searched many days for him but he had prepared very well for this possibility and was never to be seen again for the next two years.

Dmitri made one more mistake which led to his finally being arested to face true justice. Believing things quieter he snuck his way back into Matharyn. Though the search for him had been called off, periodic surveilance of his family was scheduled to continue for upto five years. It was that day when an unscheduled visitor came to call upon his wife that we got him. Guards were quickly alerted and surrounded the house forcing Dmitri to give himself up. His trial was over then and there. He was cuffed and transported almost immediately as fleeing the law is a serious offense in itself. He was sent to Branderscar and by the time anyone reads this is likely to be languishing in the salt mines of the north, far from trouble for the rest of his life.

Reflections:

How could I be so careless? Of course they were still watching my family. He knew all the regulations, unfortunately there were a great many regulations and remembering them all after two years surviving on your own can be difficult. Dmitri now bumped along the road in the back of the reinforced wagon, uncomfortably restrained. He tried to move, to stretch his muscles but was unable to. He was starting to cramp up. He had been in this wagon for days and the few times he was let out to move each night had become his heaven. Sleep was impossible but they didn't care about his wellbeing. He would find comfort soon enough at Branderscar they said. He thought about his wife warning him that he shouldn't have come back. It pained him to hear that, he had come back to get them out but she hadn't wanted to leave. Said she still loved him and only him but couldn't give up the comfortable city. His boy, now three years old was growing up without a father. It wasn't his fault that he had been forced to run away. He had only been trying to help Talinguarde become a better place. His current situation, separated from his family and on his way to a life of hard labour was Talinguarde's fault. The system that wanted to control everything. How am I the only one that can see it?

Even when he was a boy he knew, he could feel inside that their justice wasn't quite right. This was the true reason that he had never been interested in Mitra or religion or church or worshiping a being so far removed from their reality that blindly following 'divine orders' wasn't the best thing for an entire Kingdom to be founded on. Though this in depth understanding didn't come until he was older. He saw 'heretics', those of other faiths killed for not wanting to follow Mitra's law. One evening he heard a proclamation. A family that he had known, that his parents had known their whole lives had been arrested for being a part of the old cult of Asmodeus. He had always known them as friendly people, keeping to themselves their religion not hurting anyone. It made him wonder what evidence their was to arrest them. So when he was old enough be went to school to be a lawyer so that he might be a part of making sure justice was truly justice. But this was not quite what he found. The law was corrupt, too harsh and not the least bit fair. Everything was based on Mitra's supposed words which he found to not always work best when forced on the mortals of Talinguard. He saw the problem but not an immediate solution without alot of money and soldiers, which was far beyond his grasp. So he set out to sow the seeds of change, carefully finding ways and loopholes in the law to get past undesirable curcumstances, precedents to build upon. But his work was so miniscule and without scope for expansion kingdomwide he soon despared of doing any good. He knew he could not speak out or he would be instantly arrested and imprisoned. And the people seemed so happy under the tyrant he knew no one that could help him nor had any contacts for any sort of resistance against the Mitran tyranny. A fortuitious opportunity finally came to him. He found himself in a position of great responsibility on a new project. A revision of sorts that, if he could adjust here and there might be capable of taking him one step in the right direction. Even if it took until his son's children to have the desired effect it would be worth it. With this renewed hope he worked away carefully. Unfortunately for him his actions had been noticed by others and he was caught before his work could be completed on the documents. Having no time to grab anything he ran, evading arrest and exiting the city into the forests and on the run.

Thanks to his careful planning he was able to escape north and into the forest where it was too difficult for them to pursue. When he finally realised they were no longer chasing and tracking him he collapsed against a nearby tree in exhaustion and slept for the next two days. For the next two years of his life he somehow survived with no previous wilderness experience whatsoever. Fashioning crude instruments he scavenged food and taught himself to hunt, learning by instinct the signs of the wild. Two long years he waited. He learned to hunt passing travelers for the luxuries he had left behind. Stealing a little bit here and there. Some clothes one time, other times fresh food or tools. Whatever he could find and get away with while the unsuspecting people slept out by the road. He would sneak in and out and they would wake up in the morning none the wiser. Finally when he could wait no more and thought for sure they would no longer be looking for him he ventured back, hitching a ride on a traveling circus caravan. In his excitement to see his wife again he was a little too hurried and was noticed by a watchman. He burst into his house calling for his wife, telling her to pack for he had a plan to get them all far away from Talinguarde on a boat. They still don't know about the boat I hid. I didn't tell her where it is so maybe she hasn't told them about it... no matter. It is of no use. He rolled to his other side to ease the discomfort in his muscles only to have the other side of his body protest. Then the wagon stopped suddenly and the driver was speaking to others outside. "More of these scum them. Send them to hell. Glory to Mitra!" He could just barely make out what they were saying, they knew nothing. All of Talinguarde, the King most of all, was blind. Slaves to Mitra. Such a terrible fate to not be able to struggle against the chains holding you down but instead think they are for your wellbeing. DOES MITRA EVEN EXIST? IF HE DOES THEN OTHERS MUST AND WHY DO THEY LET THIS HAPPEN? he screamed in his mind. "Mitra has enslaved and kills all of your followers... we want the same thing you and I, can't I get a bit of help? Coward gods. Are you even gods?" Dmitri cursed them all. If they existed surely that would mean he was about to be struck down for his words. He didn't care. Better than a life in the salt mines. Just at that moment he felt a warmth all around him. A warmth that grew hotter and hotter. He started to sweat and then he started to burn. He felt like he was on fire and another few seconds later he could do naught but scream with the last air in his lungs. This was surely his punishment for cursing the entirety of the gods. His scream turned into a laugh. He had caused a pantheon to take note of HIM. A pathetic mortal. Then all of a sudden the heat dissipated and the temperature of the wagon was back to normal. Nothing was burnt black like he expected and he even felt comfortable. Confortable? His muscles and joints felt refreshed and young. What is the meaning of this? He felt nothing, no voices, no visions of fire of death. What did it mean?


The Crimson Blade reminds me of a 7th Sea character I once made - Ramon Villalobos/El Halcon.

I could see him taking Aristocrat as his NPC class. Not because he was born to the nobility, but because he was raised close to them. He picked up on some of their mannerisms by watching them, and that is why they tried to take him down.

Mechanically, Aristocrat will get you a few class skills, instead of the nothing that warrior gives you.


Oh, aristocrat would give me all the knowledges as class skills. I forgot to consider that after i started considering other classes than wizard. Though at the cost of bab and hp. Are we using fractional BAB? That is, what is the BAB of my character at level 2 if she takes 1st level Warrior and second level a 3/4th bab class? Is it +1 or +2?


Yeah, my character has Expert because of a rogue-ish background, even though going forward, I will have nowhere near enough skills/level to take advantage of having almost every skill as a class skill.


ok i have some time off ^_^ ill will be giving feed back now

as the the way i want the defense formatted here you go just remove the spaces

[b] Defense: [ /b] 10, [b] flat-footed:[ /b] 10 . ( +0Dex,+0 Shield,+0 EB**,)

[b]Armor DR:[ /b] 0 (+0 Armor,+0 Magic, +0 NA)

[b]Critical Defense:[ /b] +0. . (+0 Dex,+0 Shield,+0 DB* )

[smaller]*Deflection bonus
**Enhancement bonus [ /smaller]


Xanos:

a good background than you for the expanded answers, I also really like how you expanded why you "spirit" has a low int. As your intelligence stays with the main body. If you want to you can just have your Special Abilities hyper linked. One thing im a bit confused about is you character possessing of new body? if that is the case can you please add some history about the body you now posses. It can just be something small as to how they found you so soon after your new awakening. If you leave it open i will have some fun thinking so history for the new body you control. Let me know if you have any questions, also please add the stat/skill blurb so it will show when you post
Approved pending second look over and two reference photos of character

edit

@All interested parties

remember the NPC class will only be for the first level, it is meant to be used as a catalyst to help you give you're character some background and development. Please keep this in mind as you complete your charters.


Bard James Bard:

So only Phase 1 is completed, Phase 2 is far too sparse for me, Phase 3 looks like you did not try, also your crunch is allover the place i could not tell if you just left what you have from a previous game or what. Please address this and thank you for your interest in my game
Phase 2, 3 and crunch incomplete


Ok updated her background, now there are places and resins why she has the skills and classes she has. There is a chronological background and a 10 min one for you GM, info is split v both.

So its part <GESTALT> Full levels for classes 1 and 2, but NPC class is Level 1 and no more.

Cool fine with that GM, she got hers as a slave in hell as per her back story.


Philo Pharynx{AKA}Talia Fireskin:
OK so your character is a sith lord...is that right? nice ^_^ ok while i don't mind that you dropped the skills hat you are not going to use i would rather have all of the skills on there. im sorry i can see what you were going for but i cant except "Terrorist" as a profession "Tormentor" i guess as its your job to
torture your victims. Its a bit hard trying to read your Phase 2 as you cut the questions out.
Phase 2 hard to read and needs clarification and two reference photos of character


the Crimson Blade:

i do see your character as more of an aristocrat than a warrior, with the bullet points you have it would make more sense. I see you have the Combat Stamina feat im sorry but i have yet to read unchain and don't know much besides the classes so i will not be allowing the Stamina and Combat Tricks Optional Rules until i get a chance to use them as a player not a GM sorry. In your skills i cant see which ones are in class skills or not under the skills i have a asterisk for you to use so your ICS can be identified
*ACP applies to these skills
^In Class Skill Bonus +3

other than that as right now your character looks fun and interesting
Approved pending narrative, sight crunch fixes and two characters reference photos


I dunno, I suppose so. Was trying to avoid any real benefits from the triple gestalt. I've already got a character that's going to turn out stupid flexible in a couple of levels.


GM Bone Man wrote:
** spoiler omitted **Phase 2 hard to read and needs clarification and two reference photos of character

Okay, I'll fix the write up tomorrow.

My pics are:
Pic 1
Pic 2

As for profession:terrorist It could also be called profession:rebel or profession insurgent. Basically, the skill in setting up safe houses and cells and organizing resistance.


Here is the character for Scarletrose.
I modified her from an old character, I still have to choose the skills, I might change something else (maybe the feats) and of course I will put it all in your requested format.

On with the questions.

Phase 1:

1. Your experience with the rules.

I started playing D&D on the red box, proceeded up to pathfinder as it came out. I ran various campaigns already, played on a few and played a couple of Pathfinder society games.

2. Your experience with PbP.
I'm currently running 1 PbP game and playing in 2 other

3. Expectations for playing and what you want out of the experience.

I like to play evil characters. Not Psycho evil but just not the usual hero. I lie to explore the possibilities of a character working with a team that does not have particularly stringend moral restraints.

4. Philosophy as a PbP player.
Create interesting scenes. PbP is not as time restrained as a live game, that allows to add that little bit of extra flair. the written medium helps when it comes to adding more mannerism to the character action.

5. Why you are applying to this game?

Love the evil characters, heard good things about the AP and I would like to try a gestalt character.

6. Define what you think good role-playing is in PbP.
Making your character a real person. You don't really choose the actions you do when you roleplay a character, but rather go with the choice that fits with your character psychology.

7. What is your experience with this adventure path?
None. I just heard about it and downloaded the player guiide some months ago.

Phase 2:

Background:
-Lucia is born from Lazarus and Helena Harpell as the fourth of 6 children.
-Her father Lazarus is a wizard and a minor noble from a landless titleless cadet branch vaguely related to house Darius, not particularly known for his power but nevertheless the last of a long line of wizards of blue blood.
-Lucia Sorcerous powers started to manifest when she was 6 years old. A secret she kept from her family except for her slightly bigger sister Sophia
- Lucia was enrolled in a prestigious arcane school as most of the members of the family. thanks to her innate powers she managed to feign being an outstanding student of magic. She also became extremely popular among other students.
-Her and other popular students of the school created a sort of secret society inside the school named "the society of thorns", it was little more than a clique of bullies with pretentious rituals really, but together they dictated the law among the students, and they sometimes dabbled in magic that eluded the consent and approval of the teachers.
- As the Society of thorns becomes bolder with their experiments many members bail out, this leaves only the most reckless.
-One of the members of the society, worried about the escalation, bails out and menaces to reveal the practices of the society to the teachers. Lucia suggests to punish him to dissuade him from revealing their secrets. The ex member is seized and Lucia summons and offers him to a Kyton who ends up killing him. The society desperately try to cover the death of the student and disbands a few days later.
-Lucia graduates effortlessly and obtain a job as the academy librarian.
-Years later upon the confession of Thelos Fellword an ex member of the society, Lucia is convicted for "consorting with dark powers". She was tried, found guilty and thrown into Branderscar Prison waiting for her death sentence.

Goals:
-Lucia feels betrayed by Thelos Fellword and surely wants revenge upon him.

-I would like for Lucia to be able to dabble with souls and create some intelligent items, possibly even intelligent constructs, or things even more creative and experimental.

A secret Lucia Knows:
While in the society of Thorns Lucia had the occasion to extort some information from their victims some of which are other scions of noble houses. One admitted the presence of blasphemers in his family (which family is probably for you to decide based on the npcs available, or we can make up this npc as you see fit)

A secret Lucia Does not know:
The texts the society of Thorns used in their experiments including the one to summon a Kyton where in the academy for a reason.
A generation before Lucia's there was another group similar to the society of Thorns operating in the academy that obtained those tomes.
Some of the members might be among the teachers right now.

People tied to Lucia:
Sophia Harpell: She is older than Lucia by 1 year. She has always been her best friend and confidante. Sophia is very supportive of her and she rationalize her crime by alternatively believe that it wasn't her summoning the outsider or that she was somehow pushed into it by other people. She is kind of a Misfit and quite rebellious and she doesn't fully appreciate Talingarde orderly society, but she is not malicious.

Thelos Fellword: He is one member of the society who felt the pressure of the society crimes and denounced Lucia to the authorities. He was likely prosecuted too but since he was not the conjurer and given his confession and repentance his sentence is likely to be way more lenient if one was given at all. In any case he fully blames Lucia for everything the society has ever done.

Galen Domadin: A student of the academy. Galen fell in love with Lucia and became quite obsessed by him. Lucia never really noticed him. If she did she would probably consider him beneath her.

Describe three memories, mannerisms, or quirks that your character has.
- Lucia remembers fondly the days where her magic started to awaken. the admiration of her sister and the bond of complicity that was formed between the two. Her sneaking at night into her sister room to secretly "play with magic" is one of her most treasured childhood memories.

-Lucia tends to act quite haughty with whoever she does not consider part of her Social group. She vastly overplay her noble blood.

-Lucia feels incredibly witty, and often favors telling half truths rather than blatant lies, this mannerism developed in her years of magical development and experiments evolved in what is almost a compulsion to her.

I'll post Phase 3 later...

Silver Crusade

Yo bone man, I'm dotting in for this.

Gonna submit and alchemist and... something. Ill get started now..

Silver Crusade

Phase one:

1. I started with pathfinder, back just before they came out with the advanced classes. I've played in several games, and ran a couple for a good run. I'm pretty good on rules for this system.

2. Its been up and down, I've been a part of several games that seemed really intriguing and fun, to sadly watch them patter out as players disappeared and or GMs bailing. I've attempted to GM pbp games myself, but that's not quite my cup of tea.

3. In my mind, PbP gives the chance to, take RP above what is norm at a table, it gives you a chance to write a story, with actual dialogue that can sometimes be overlooked at a normal table. A good story, with moments of glory for everyone.

4. Pbp allows for more planning, simply by it's nature, it also allows for players to get their thoughts in, and in an organized manner. It allows players to sit back, and think, "what would Bob mcevil really do/think here?" Which translates into a better story, it can also allow for "split party" scenes,where Joe's character got bored and went off to a bar, without really hampering the flow of the social encounter going on. Its also much easier to convey "character" of characters through the medium.

5. I've always had a penchant for evil chatacters, while I love the good side and heros, the thought of playing a selfish greedy, little bastard that doesn't really give two potions is intriguing. Plus, I've heard good things about our possible GM.

6. summed up simply as, "bring the game to life". In other words, bring your character out with mannerisms, defined goals, and actually work towards them.

7. Absolute 0.

phase 2:

1- background story.

Vinnick was born and raised in talingarde, out of the norm for elves, his parents worked as merchants. Vinnick at the age of 15, was given a magic tutor, and for 10 years he studied and trained but was never able to produce Even the simpliest of cantrips. Indeed, his father, such was his disappointment, all but have up on his son, calling him a disgrace and magically inept, for his father was himself, a fairly powerful wizard. That never sat well with vinnick, being pitied by his mother, and seen as weak and useless by his father, so he decided that he would make them respect him. He turned to alchemy for this. Magic, he never grapsed, but science, science and mixtures was something that came easy to Vinnick.

Vinnick was fascinated with, not only the poisons and their effects on organic matter, but with the aspect of being able to forcfully change his own biology.

Finally, one day, after a couple years of study, he created a concotion that he beleived, could do just that. He went to the city, and after much pestering, was allowed a public presentation. Alas, when he drank his mixture, It worked as well as he had hoped, he grew in size, his muscles bulged, his fingers became claw like, and his teeth sharpened. The crowd gasped in both awe, and terror. However it also affected him, in another way. His mental thoughts seemed slower, as if moving through water, and he was hungry. He looked at the people in the crowd, and saw meals. He killed about 4 people that day with his bare hands, and had drank the blood of them. And upon the mixtures affects wearing off, instead of disgusted or horrified, Vinnick, was ecstatic. He had loved it, he had torn men apart with nothing but his hands, his mixture had proven more effective than he ever thought possible! The deaths were an unfortunate nessicity, needed sacrifices on the road to progress and brighter days. But when he was found by the guard, they did not share those thoughts. He was tried for murder, and found guilty, indeed, he admitted the fact himself, even had relished in it while he had done it, the power had been so... thrilling.

Part 2 goals-

Vinnick feels that the people of Talingarde are being blinded by the royals, they can't see progress for what it is, and what it is worth. He will change this, and any that are to stupid, or that have fooled themselves into thinking it is wrong will be dealt with.

He seeks to perfect his science, to create a mixture so powerful, that he can become high unstoppable, and immortal. Immortality, after all, he can make so many advances in the world, for him to die would be, well, a tragedy, a loss the world cannot suffer.

Vinnick still hasn't gotten his father's respect yet... but he will.

3- secrets

Known to Vinnick, his father works for an underground organization that processes stolen goods and other black market materials.

Not known to Vinnick, the tutor that taught Vinnick was the one that had started him on his path, he had seen the potiential of the lad, however, just who this tutor really was, no one is sure. Perhaps someone that will seek to make use of Vinnicks abilities... (Except the DM)

People Vinnick is tied to.

Tutor, vinnicks tutor is indeed, the one that gave the Lad alchemy books, and had even suggested practicing a tad less caution than the books called for.

Variel Varzel, Vinnicks father. A renowned merchant of Talingarde, as well as of the black markets. Sees his sun as a disgrace and a nuisance after being put under inspection for his sons crimes.

Alaria Rydell, a half elf woman that grew up with Vinnick. A year younger by birth, she had always had a crush on Vinnick and by the time they were in their twenties, it had blossomed to love. She admired his determination, drive, and his looks. She had joined the order and was training as a cleric, and when she heard of Vinnick's crime could not believe it. She had rushed to his cell, asking him for the truth, when he told her he had done it, and even enjoyed it, she was struck speechless, after a little more, she ran from the prison, as he called her back. However, even now, she still loves him, and a thought gnaws at her mind "what if he is right.."

Mannerisms and quirks-

Vinnick has developed a certain aspect of thinking about things one way and had a hard time trying to see things from others veiwpoints.

Vinnick has a tick, that when he is concentrating on something he has a habit of tapping his right foot, or drumming his fingers.

When he talks about things that interest him he seems full of life, but when forced to discuss matters he feels either pointless, beneath him, or useless he becomes irritable, frustrated, and often aloof.

Vinnick believes that every book and time is a well of knowledge until proven otherwise.

He views the moral Complications of life as roadblocks and nothing but obstacles in the way of progress.

Vinnick, while capable of lieing well often doesn't know when a lie is needed, or speaks bluntly before he really worries about it due to him thinking about something else.

phase 3:

1.How does your character interact with the others within a group?

A- fairly well, as long as they don't mock oor look down on his work, if they show interest he quickly Attempts to befriend tthem and then drown them in his ponderings.

2. What is your character's role in a group?

A- Depends, he can do everything decently,.secondary front line melee, secondary ranged, secondary healing, secondary buffing. Leaning more towards "Hyde" ATM the though, but can go bomber if need be.

3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.

A- I designed him to be mostly "as you see me " but a good assumption would be that his often driven, childlike, almost playful nature hide the fact that he doesnt mind killing a person, or even enjoys the thrill and rush of it.

4. What are your character's goals, conscious and, perhaps, subconscious?
Immortality, knowledge of all things, power, for his work to be accepted (subconcious)

5. How easily does your character love? Have they been in love?
He still has child like tendancies, but when he makes time for it, is quite the hopeless romantic. He loved Alaria. He has also sworn to himself to not enjoy the physical things with another unless he deems them worthy.

6. Is your character racist at all, either now or in their past?
Nope. He may make remarks, but those are centered around a curiosity of their reactions to his mixtures.

7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?

He believes there is no good or evil, that morality is but a wall placed by those that wish to keep the status quo, he also beleives that his actions and research will make or break the world as a whole.

8. How is your character about material possessions?
Doesn't care really, but he knows that money makes things easier, especially exerpirementing and studying. He also knows how powerful money can be, and so rarely passes the chance up for some "easy" money

9. What does your character perceive their major problems to be?
His major problem that he sees in himself is that he is not smart enough, he thinks he needs to be smarter, and to know more things, and he fears he may never do it.

10. What does he perceive the solutions to those problems to be?

Study, experiment, travel, and experience.

11. What are your character's religious beliefs?
Non existent, he believes that, there is something greater for man after this life than merely "going to a deity"

12. What does your character fear?
Spiders, being ignorant, obtaining a fear of living, and, most of all, but perhaps subconsciously, being alone, with no one. Or being abandoned.

13. How much of a temper does your character have? What sorts of things set them off?

Not much, he can sometimes have a really long fuse, (unless under the effects of his mutagen) but mocking his work is a good way to get to him, that or question his intelligence.

As for the class ATM, I'm leaning towards a beastmorph/visictionist + either unbreakable fighter or invulnerable rager barb. Not sure, if we need more ranged characters I've got plenty of ideas as well.


Okay, here's everything with the revisions:

Talia Fireskin

Pic 1
Pic 2

---===Statistics===---:
Female Tiefling soulknife 1 // psychic warrior (meditant) 1 // Expert 1

LE Medium outsider (native)

Init +3; Senses darkvision 60 ft.; Perception +8

-------------------------------=DEFENSE=-------------------------------

Defense 18, flat-footed 14. . (+4 Wis, +3 Dex, +1 dodge)

Armor DR: 0 (4 with inertial armor)

Critical Defense: +7. . (+3 Dex, +4 Wis)

HP: 12 {+1d10, +2Con}

Fort: +3, {+2 Base, +1 Con}; +1 trait vs. divine spells

Reflex: +5, {+2 Base, +3 Dex}; +1 trait vs. divine spells

Will: +6, {+2 Base, +4 Wis}; +1 trait vs. divine spells; +4 vs. mind reading w/ Conceal Thoughts

CMD 18 {+1 Base +0 Str +3 Dex +4 Wis +0 size +0 misc}

Resist cold 5, electricity 5, fire 5

-------------------------------=OFFENSE=-------------------------------

Speed: 30 ft.

CMB: +1 ; {+1 Base +0 Str +0 size +0 misc}

Base Atk: +1

Melee:+1 {+1 Base, +0 Str}

Ranged:+4 {+1 Base, +3 Dex}

--Melee mind blade (two handed) +3 (2d6/19-20)
--Melee unarmed strike +1 (1d6/20)

--Ranged:+0

-------------------------------=STATISTICS=-------------------------------

Str 10, Dex 16, Con 13, Int 10, Wis 18, Cha 8

-------------------------=Traits=----------------------
Heresy +1 trait bonus on all saving throws against divine spells.
Keeper of the Veil +1 Bluff/Disguise

----------------=Race Traits=-------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Touch of Evil Any damage you deal with a melee weapon is treated as evil for the purposes of overcoming damage reduction.

--------------=Feats=-----------------
Dodge, Mindblade Proficiency, Psionic Talent, Weapon Focus (mind blade), Improved Unarmed Strike

---------------=Skills=- (6 points; 6 class, 0 INT, 1 free profession)---------------

Acrobatics*(Dex)____+7 {+1 rank, +3 Dex, +3 Class}

Appraise(Int)____+0{+0rank,+0Int}

Bluff(Cha)____+4 {+1 rank, -1 Cha, +3 Class, +1 Trait} {+10 vs. judge intentions w/ Conceal Thoughts)

Climb*(Str)____+0{+0rank,+0Str}

Craft (Int)____+0{+0rank,+0Int}

Diplomacy(Cha)____+1 {+0 rank, -1 Cha, +2 Race}

Disable Device____+0{+0rank,+0Dex}

Disguise (Cha)____+4 {+1 rank, -1 Cha, +3 Class, +1 Trait}

Escape Artist*(Dex)____+0{+0rank,+0Dex}

Fly*(Dex)____+0{+0rank,+0Dex}

Handle Animal (Wis)____+0{+0rank,+0Wis}

Heal(Wis)____+0{+0rank,+0Wis}

Intimidate(Cha)____+0{+0rank,+0Cha}

Knowledge (Arcana)(Int)____+0{+0rank,+0Int}

Knowledge (Dungeoneering)(Int)____+0{+0rank,+0Int}

Knowledge (Engineering)(Int)____+0{+0rank,+0Int}

Knowledge (Geography)(Int)____+0{+0rank,+0Int}

Knowledge (History)(Int)____+0{+0rank,+0Int}

Knowledge (Local)(Int)____+0{+0rank,+0Int}

Knowledge (Nature)(Int)____+0{+0rank,+0Int}

Knowledge (Nobility)(Int)____+0{+0rank,+0Int}

Knowledge (Planes) (Int)____+0{+0rank,+0Int}

Knowledge (Religion) (Int)____+4 {+1 rank, +0 Int, +3 Class}

Linguistics(Int)____+0{+0rank,+0Int}

Perception(Wis)____+4 {+0 rank, +4 Wis}

Perform(Cha)____+0{+0rank,+0Cha}

Profession: Insurgent(Wis)____+5 {+1 rank, +4 Wis}

Ride*(Dex)____+0{+0rank,+0Dex}

Sense Motive(Wis)____+10 {+1 rank, +4 Wis, +3 Class, +2 Race}

Sleight of Hand*(Dex)____+0{+0rank,+0Dex}

Spellcraft(Int)____+0{+0rank,+0Int}

Stealth* (Dex)____+7 {+1 rank, +3 Dex, +3 Class}

Survival(Wis)____+0{+0rank,+0Wis}

Swim*(Str)____+0{+0rank,+0Str}

Use Magic Device(Cha)____+0{+0rank,+0Cha}

ACP -0

*ACP applies to these skills

^In Class Skill Bonus +3

-=Non-Standard Skill Bonuses=-

-=Languages=- Common, Infernal

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
Form Mind Blade (Mind Blade [2H]) (Su) Form a semi-solid weapon composed of psychic energy distilled from your own mind.
Path Power (Vigor [Path]) (Ex) Gain a bonus power related to your path.
Psionic Armor +4 (Ex) The Meditant adds his Wisdom bonus to AC and CMD, more at higher levels.
Psionic Talent Gain 2 or 1 extra power points.
Shape Mind Blade Change the form of your mind blade, or reassign its abilities
Throw Mind Blade Light 20ft, 1H 15ft, and 2H can't be thrown.
Warrior's Path: Survivor (Ex) Gain benefits based on a specific warrior path.

---===Powers===---:

power points 5, ML 1st; concentration +5, DC 10+lvl+4 (Wis)

-------------------------------=Powers=-------------------------------

-----------------------------=0th (at will)=--------------------------------

Conceal Thoughts: You conceal your motives.
Distract: Target gets –4 Penalty on Perception and Sense Motive checks. Will DC 14
------------------------------=1st (1+ pp)=------------------------------
Inertial Armor (A): Tangible field of force provides you with +4 armor bonus
Catfall (A): Instantly save yourself from a fall.

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----

-=Carrying Capacity=-

Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.

-=Current Load Carried=- 0 lb.

-=Money=- 0 GP 0 SP 0 CP

---===Background===---:

Talia was born to raise hell. Bred to destroy Mitra's church. She and her half-siblings were created to be powerful. Each was trained with different gifts. Through out their childhood, they moved around to avoid detection, part of their long-term plan. Talia's gifts were unexpected. They had to bring in a specialist in the mental arts, Arronax, to instruct her.

Their childhood was focused on learning to blend in. Most of them appeared to be human and were allowed to go out under close watch. Others had to wait for the bundles of clothes in winter to go out. Talia was lucky - four nipples and warm skin were the visible legacies of her heritage. She wasn't the most social, but training allowed her to blend better. As she learned her powers, she learned to use them to keep her thoughts off of her expression. She could also use that to guard other's minds - a useful talent.

As she learned the arts of sneaking and blending, her psionic talents also proved useful. Armor of magical force, a blade of thought, the ability to dodge a strike before her foe moved. An assasin that needed no tools. This made her useful and brought down attention for good and bad. She was punished twice for failure and praised twice for success. She became the zealot they hoped for.

It was also this attention that led to their downfall. One of her siblings, Lectus, was jealous. He had digitigrade legs with hooves, and a tail. He could only go out rarely - when it was cold enough to wear a voluminous cloak and when there was no rain or snow to show his tracks. Lectus had no special talent for magic or mentalism. His faith was not strong enough to call on divine power. He wasn't nimble enough to learn locks and traps. He was simply taught the sword. This was not enough for Lectus. He longed for more recognition. And he found it through Mitra's church. By betraying his blood, he became the risen fiend.

The holy warriors broke in at night. They rammed the door down while Talia was on guard. Battered by the ram and trampled by their boots, she had no chance to fight. She awoke in Branderscar already branded. Being found in a place of worship oif Asmodeus was inherently heretical. Her only hope was that they didn't know what she could do. She would face the fire and join her brethern in death, but she would not go alone.

---===Appearance===---:

Eyes: Brown

Hair: Auburn

Skin: Pale, noticably warm to the touch

Height: 5' 6"

Weight: 115 lbs.

Distinguishing marks: four nipples.

Phase 1 Questionnaire:

[b]1. Your experience with the rules.

I'm very familiar with Pathfinder as a player and GM. I've been roleplaying for 25+ years.

2. Your experience with PbP.

I've been PBP'ing on different sites for about 12 years. Playing and running.

3. Expectations for playing and what you want out of the experience.

I'm looking for a good time and a good story. I hope to be challenged and have a good chance to overcome this.

4. Philosophy as a PbP player.

Post regularly, read what's posted. Let everybody know if you have an issue that prevents posting. Keep the game going. If there's an IC conflict, make sure to touch base OOC to make sure everything's okay. If not, work out how to make it work for everybody.

5. Why you are applying to this game?

I'm interested in the AP. I've had some good evil/amoral games before that have been fun. When it works it's great.

6. Define what you think good role-playing is in PbP.

Get into character. Say something interesting. Work with the other players, not against them. Keep the game fun for everybody.

7. What is your experience with this adventure path?

I've escaped Branderscar only to run afoul of inter-party politics. Not fun.

Odd, the spoiler is formatted correctly, but doesn't work. so I've duplicated it and it works below.

Phase 1 Questionnaire:

1. Your experience with the rules.

I'm very familiar with Pathfinder as a player and GM. I've been roleplaying for 25+ years.

2. Your experience with PbP.

I've been PBP'ing on different sites for about 12 years. Playing and running.

3. Expectations for playing and what you want out of the experience.

I'm looking for a good time and a good story. I hope to be challenged and have a good chance to overcome this.

4. Philosophy as a PbP player.

Post regularly, read what's posted. Let everybody know if you have an issue that prevents posting. Keep the game going. If there's an IC conflict, make sure to touch base OOC to make sure everything's okay. If not, work out how to make it work for everybody.

5. Why you are applying to this game?

I'm interested in the AP. I've had some good evil/amoral games before that have been fun. When it works it's great.

6. Define what you think good role-playing is in PbP.

Get into character. Say something interesting. Work with the other players, not against them. Keep the game fun for everybody.

7. What is your experience with this adventure path?

I've escaped Branderscar only to run afoul of inter-party politics. Not fun.

Phase 2 The Ten-Minute Background:

Step 1:Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!


  1. * Part of the concept is interpreting a sith apprentice into pathfinder. I'll be choosing powers and abilities that work with this concept.
  2. * The second big part of the concept is a creature bred and raised to serve Asmodeus. Her focus is to serve.
  3. * She was one of a group of tieflings bred for a plan to take down the church. Raised together, they all trusted one another. It had taken decades and there were still years to go. They were growing in strength as a cadre, each with their own skills.
  4. * She doesn't know how the church found out about their group. She only knows they were attacked in force.
  5. * Talia was injured as the gate crashed in. She was dying but stabilized. She was imprisoned without showing her talent.

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.


  1. * Her current goal is to take as many with her at her execution. Their plan was ruined, but she will stay strong unto death.
  2. * Should she survive, she would find another group and prepare to destroy Mitra's church again.
  3. * She was looking forward to reaching a level of respect to Asmodeus' cult that she could be bound to a full devil.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!


  1. * There is a priest in Mitra's church that is loyal to Asmodeus. He was feeding information to the cult. She knows his face, but not his true name. He was known merely as the Whisperer.
  2. * Talia does not know that one of her siblings, Lectus, betrayed the group.
  3. * Talia has never met her parents.

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.


  1. * Lectus, her tiefling half-sibling. He betrayed the cult and is still alive as part of Mitra's church.
  2. * The Whisperer, an ally to Asmodeus within Mitra's Church.
  3. * Alden the Brave, The paladin who led the assualt on their compound.
  4. * Arronax, the psychic warrior who instructed Talia in the mental arts.
  5. * Unknown - her actual mother.
  6. * Unknown - her actual father.

Step 5:Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor


  1. * Her skin is noticably warm to the touch, as if she were running a fever. This is a sign of her infernal heritage.
  2. * She remembers an early memory of a festival day. She was exploring and got separated. It was enjoyable and she has never forgot that day.
  3. * She dislikes harming animals. Intelligent beings may have chosen to side with Mitra, but animals have not made that choice.
  4. * She has four nipples.

Phase 3 Questionnaire:

1.How does your character interact with the others within a group?

"I am a soldier for my lord Asmodeus. I serve him through my leader. An army relies on each person doing their duty to the communal goal. I will do my duty." Talia is a zealot. She's willing to die for her cause.

2. What is your character's role in a group?

She is a skirimsher. A mobile warrior, eventually very mobile. She'll have some magic, but mostly toward fighting.

3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.

She has an unusual knack for reading people. She's also better than you'd expect at deception. Perhaps not an expert, but better than you'd expect.

4. What are your character's goals, conscious and, perhaps, subconscious?

Talia is looking for a way to contribute. She wans to find a team to join. She wants to use her talents. She wants to serve.

5. How easily does your character love? Have they been in love?

Love is weakness. It distracts you from more important things. You must not grow attached. Indulging in physical lust is exercise. Children may be expected at some point, but that will be for the Master's plans.

6. Is your character racist at all, either now or in their past?

Each race has different advantages. Some are weaker than others, some stronger. But don't underestimate them - that is only raw potential. Strong individuals can overcome their limitations.

7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?

Talia was raised by the cult of Asmodeus. Her upbringing has been twisted to show the prince's point of view.

8. How is your character about material possessions?

One uses what gives them an advantage. But one must be ready to work without anything. She has been trained to be a weapon.

9. What does your character perceive their major problems to be?

At the moment, she beleives she is a failure and is waiting to die. She expects to die by burning, which will take longer for her than most.

10. What does he perceive the solutions to those problems to be?

She hopes to take her executioners with her. She is holding back until they reach her.

11. What are your character's religious beliefs?

She worships Asmodeus, who intends to remake society under his iron rule.

12. What does your character fear?

She fears failure. She had hoped to be useful, to earn a place of power in the afterlife.

13. How much of a temper does your character have? What sorts of things set them off?

Anger is a source of power, but it must be channeled. Losing control of one's anger is weakness. Driving one's anger into focus allows one to use it properly. She keeps her anger close to the surface, but under iron discipline.

Silver Crusade

---===Statistics===---:
Male half-elf alchemist/fighter/expert (vivisectionist/beastmorph)/ (unbreakable) 1
N Medium Humanoid (Human/elf)
Init +4; Senses Perception +7
-------------------------------=DEFENSE=-------------------------------
AC: 12(14), Touch: 12 Flat-Footed: 10(12) (+0 armor, +2 dex, +0 shield,+0 NA,+0 Magic)
HP: 12 {+1d10,+1Con+1favored class}
Fort: +3, {+2Base,+1Con}
Reflex: +4, {+2Base,+2Dex}
Will: +5,{+0Base,+1Wis+2racial+2feat}
CMD 16 {+ Base + Str + Dex + size + misc}
-------------------------------=OFFENSE=-------------------------------
Speed: 30 ft.
CMB: +4(+6); {+ Base +Str + size + misc}
Base Atk: +1;
Melee:+0{+0Base,+0Str}
Ranged:+0{+0Base,+0Dex}
--Melee:+4 (+6)
--Ranged:+3
-------------------------------=STATISTICS=-------------------------------
Str: 16, Dex: 14, Con: 12, Int: 18, Wis: 12, Cha: 08
-------------------------=Traits=----------------------
Murder, elven reflexes
----------------=Drawbacks=-----------------
----------------=Race Traits=-------------------
--------------=Feats=-----------------
1- throw anything, endurance, die hard, iron will
---------------=Skills=- (0 points; 0 class, 0 INT)---------------
Acrobatics*(Dex)-1 +6{+1rank,+2Dex}
Appraise(Int)____+0{+0rank,+0Int}
Bluff(Cha)____+0{+0rank,+0Cha}
Climb*(Str)____+0{+0rank,+0Str}
Craft(alchemy) (Int)-1 +9{+1rank,+4Int,+1 class}
Diplomacy(Cha)____+0{+0rank,+0Cha}
Disable Device____+0{+0rank,+0Dex}
Disguise (Cha)____+0{+0rank,+0Cha}
Escape Artist*(Dex)____+0{+0rank,+0Dex}
Fly*(Dex)____+0{+0rank,+0Dex}
Handle Animal (Wis)____+0{+0rank,+0Wis}
Heal(Wis)____+0{+0rank,+0Wis}
Intimidate(Cha)____+0{+0rank,+0Cha}
Knowledge (Arcana)(Int)____+0{+0rank,+0Int}
Knowledge (Dungeoneering)(Int)+8{+1rank,+4Int}
Knowledge (Engineering)(Int) +8{+1rank,+4Int}
Knowledge (Geography)(Int)____+0{+0rank,+0Int}
Knowledge (History)(Int)+8{+1rank,+4Int}
Knowledge (Local)(Int)____+0{+0rank,+0Int}
Knowledge (Nature)(Int)+8{+1rank,+4Int}
Knowledge (Nobility)(Int)____+0{+0rank,+0Int}
Knowledge (Planes) (Int)____+0{+0rank,+0Int}
Knowledge (Religion) (Int)+8{+1rank,+4Int}
Linguistics(Int)-2 {+0rank,+0Int}
Perception(Wis)____+7{+1rank,+1Wis+2race}
Perform(Cha)____+0{+0rank,+0Cha}
Profession(Wis)____+0{+0rank,+0Wis}
Ride*(Dex)____+0{+0rank,+0Dex}
Sense Motive(Wis)____+0{+0rank,+0Wis}
Sleight of Hand*(Dex)+6{+1rank,+4Dex}
Spellcraft(Int)____+0{+0rank,+0Int}
Stealth* (Dex)____+0{+0rank,+0Dex}
Survival(Wis)____+0{+0rank,+0Wis}
Swim*(Str)+7{+1rank,+3Str}
Use Magic Device(Cha)____+0{+0rank,+0Cha}
ACP -0
*ACP applies to these skills
^In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-
-=Languages=- Common, elven, draconic, celestial, abyssal,

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------

---===Spells===---:

-------------------------------=Extracts=-------------------------------
------------------------------=1st (3/day)=------------------------------
Cure light wounds
Enlarge person
Long arm
Disguise self
Endure elements
Shield

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
-=Carrying Capacity=-
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
-=Current Load Carried=- 0 lb.
-=Money=- 0 GP 0 SP 0 CP

---===Background===---:


---===Appearance and Personality===---:

Eyes: vibrant green
Hair: Black, shoulder length
Sort of thin, but toned and athletic


@everyone

sorry i have been a bit busy, as soon as i get a chance i will post some more feed back

@anyone else still interested

i am still accepting submissions i will not make final selection until the 4th

Dark Archive

Seriously considering throwing my hat into the ring... Had a WotW character about a year and a half back that I really enjoyed, but didn't get to play for very long (had to back out of the game early on due to personal matters). I'd love to give her a fresh coat of paint and see what comes of it.

You lot wouldn't be averse to a Investigator(Mastermind)/Swashbuckler with just a dash of Littlefinger, would you? :D


Sorry for being so slow, but here is the rest of the questionnaire, I include Part 1 again so you don't have to go back and forth.. I think Kendrella the elf witch//mindchemist is coming along nicely. Still need to find pictures, make a sheet and write out the rest of her background:

Phase 1 Questionnaire:
1. Your experience with the rules.
Have played pathfinder for about 2.5 years, though have read most of the rules in that time, so I would say very good familiarity.

2. Your experience with PbP.
Most of my playing has been through PbP, I've played in dozens of PbP games but only 3 RL games. I've played mostly pathfinder, but with a fair bit of free-form tossed in. Only a few has lasted over a year though.

3. Expectations for playing and what you want out of the experience.
We play to optimize for the fun of all involved. Hence priority number 1 is to make sure everyone have a great time. Developing our characters and the interactions or relations between them, fitting them into an awesome storyline and figuring out how to deal with the challenges they face is all part of that. I have one expectation and two hopes. I expect that the other players are here to have fun and play out their characters. I hope that people are active and passionate so that the game develop at a pace where it is easy to stay involved. I also hope to be able to discuss how to handle the challenges we face with the other players.

4. Philosophy as a PbP player.
Most of it is already listed under #3. I find that games are way more fun if they are very active as it's much easier to stay in touch with what is happening in the game and stay immersed. I try to describe what my character(s) look like, what they sense through the 5 senses and a bit of their thoughts and emotions to make the game more immersive. It's important to not overdo it though, LotR might have been one of the books I've read that I've had the biggest problems get into because it was overly descriptive. I tend to play quite active and inquisitive characters and this one looks like (s)he'll be particularly curious. Pathfinder offer a lot of mechanics through the system. I like to explore them and find good and appropriate options for various characters and to discuss these options with others. I know some people dislike to discuss their character so I wouldn't mind to be told in advance so I'll try to stay away. I also love being dealt challenging encounters that we have to work for in order to overcome and to figure out how to do so together with my teammates.

5. Why you are applying to this game?
I've been wanting to play an evil game for a while, I've tried to play an evil character a couple times, but sadly those games have all died before they got to double digit pages. Honestly the biggest factor in deciding to apply was the thorough work by the GM in putting together the first post. The opportunity to play under a great GM is always massively enticing. I love the options gestalt offer and the ways you can tune the characters in so many different directions.

6. Define what you think good role-playing is in PbP.
Posting actions that makes sense in the context of the character. Leaving openings for other characters to play off your posts, either through direct questions or of mentioning topics relevant to their interests. Trying to include some more than just dialogue in the post to get more insight to the character and the world, actions, senses, thoughts etc... As I mentioned before not overdoing it is also important. If every post is a huge wall of text it can be sort of daunting for people to take in. It's also important that people contribute towards the plot, though that certainly doesn't have to happen every post, but it's much more fun if everyone participates. Activity is important, but I don't see it as part of role-playing. I've had active people who makes post that doesn't make sense and I've had inactive people with amazing roleplay the few times they posted.

7. What is your experience with this adventure path?
I started it once but we didn't get out of Brandescar. I think the GM modified it heavily though, so I am not sure how relevant it will actually be, though I haven't read anything of the path myself so I wouldn't know for sure.


Phase 2 The Ten-Minute Background::
Step 1: Background and concept elements:

1. Will do anything to aquire more knowledge, even crime. Also interested in power, but more as a means of obtaining more knowledge and a result of obtaining powerful knowledge rather than an end in itself. She is just that curious. Elves has a long lifespan and she has read a lot of books on various subjects, but after reading for so long she now hungers knowledge that isn't as easy to obtain. She hopes to one day get a bag of infinite holding or her own personal demiplane in order to house all the books she might ever need.

2. Kendrella loves to play with fire, both figuratively and literally. She consorts with dark powers for knowledge and power and likes to experiment with fire. She has some pyromantic tendencies, mostly she enjoys seeing what she can do with fire. She has through study found a way to mix various reagents together to make powerful explosive fire bombs.

3. Kedrella's father Eliander and mother Galadriella came to the city a long time ago. They've been mostly living secluded from the general populace so as to not draw envy to the elves far longer lifespan. Kenderella is their only child. Eliander makes a healthy living out of making fireworks which he frequently holds shows for the king with or sell to various merchants for export to other places. Kenderella learnt a lot about her father's fireworks, but she quickly came to hunger for doing more with the alchemical items than mere entertainment. This lead to her experimentation with fire, but she also found ways to make various drugs and mixtures to enhance her ability. A traveling alchemist, Argus Mendev, that sometimes drop by gave her the secret of mixing something called a conotagen which allows for greatly enhancing the mental faculties of the user. For this secret she traded a healthy amount of her father's firework-supplies, but he didn't notice the theft.

4. Kenderella used to go far away from people to experiment with her bombs. On one such trip her bombs blasted away a lot of rocks, vegetation and debris to reveal a hidden cache. Naturally curious Kenderella couldn't help but go in. Inside she found something that looked like a study, but before she could explore further she was stung by a tiny scorpion. The sting instantly sent her into something like a fever haze where a powerful faceless voice suddenly started talking to her, telling about witchcraft which she instantly embraced.

5. Kenderella has a thing for bad boys. Seeing what wicked things they can come up is exciting to her. She wonders why she feels that way and want to get to the bottom of it. Her mother's saying that "no one can understand love" haunts her. She wants to understand everything.

6. As all elves her features are clear and her skin is pristine giving her a natural beauty. She can be quite sarcastic and haughty if she feels she has nothing to gain from someone. She certainly wouldn't be considered carismatic. Even so, she has a way of cleverly manipulating words to get what she wants. She can even be diplomatic when she puts a bit work into it, making you think her words is her own.

Step 2 goals:

1 Her main goal is easy to figure out, to aquire more knowledge. She wants general knowledge, knowledge about her magic and about alchemy. She also wants to get to know many stories, maybe those of her companions.

2 As sort of a sub goal of the above she wants to be free to pursue whatever knowledge she might chose in whatever manner she wishes. Since this might include conferring with evil entities or using witchcraft, it probably involves finding and establishing a place where such is possible.

3 I hope I get to play out some cool relationships with the other characters in the party, maybe even a romantic one? I also hope to be able to pull off roleplaying a really smart and sarcastic character well.

4 Mechanically I hope to get some good use of all the various knowledge skills, hopefully for more than just identifying monsters, though of course that is cool too. I also hope she'll be able to effectively hinder or stop our enemies in combat through a variety of status effects debuffs from hexes, bombs and spells

Step 3 Secrets:

1 Kenderella stole quite a bit from her father over the years in order to fund her research, he never noticed though.

2 Kenderella doesn't know who her patron is. It could be Asmodeus, Norgorber or some other entity entirely. I would love your input here.

3. Kenderella hasn't told anyone about the hidden place she found out in the wilderness. She took with her the familiar of course after it bonded to her and any books that were there, most of them dealing with witchcraft, before burning the place to the ground. The original owner might not be pleased about that.

Step 4 Contacts:

Eliander Lefuriel is her father. He taught her about fireworks and she took that further into her studies of alchemy. He is quite a cautious person, rarely risking anything unless he has to. Kenderella doesn't like that. She likes to explore and take calculated risks to gain information. Her father has few friends, though he keeps some contacts in court and with various merchants to sell his wares. He and his wife are respected members of society even if they are seen as a bit reclusive. He has tried to teach Kederella patience and caution. "If it's something we elves got enough of, it's time. There is no reason to hurry and make a mistake that could cause everything to blow up." He would say. His daughter doesn't agree, she believes that a longer lifespan just means that they got more time to learn things.

Argus Mendev is a traveling alchemist who sometimes visits Talingarde. He often sells Kenderella knowledge of alchemy in return for the things she steals from her father. He also tells her stories of his travels and other tales he knows. Kederella wants to one day go out in the world to learn more stories and other facts and maybe even participate in tales of her own, there is just so much to learn first...

Sir Balin of Karfeld is the one who ultimately captured Kenderella as he discovered she was performing witchcraft. Kenderella has quite the grudge with the man and would gladly see him dead.

Emetor Varn, a blacksmith living near her father's place once wished to be an apprentice for her father, but was refused. He is quite envious of Kenderella learning instead of him and he blames her for why he wasn't allowed. It doesn't help that Kenderella is quite sarcastic towards him as she feels she has nothing to learn from him. He was overjoyed that she was captured.

Step 5 Mannerisms, Memories and Quirks:

Kenderella asks questions, a lot of questions. She is intensely curious about everything and everyone.

Kenderella is quite sarcastic and maybe even haughty unless she feels she can gain or learn something from someone. Then she switches gears, maybe even mid-conversation, to be as smart and witty as possible.

She tries to always carry a book around or something else to learn from so she won’t get bored when she doesn’t have anyone to talk to.

Kenderella prefers to avoid fights if possible, though is certainly not against underhand means to do so, but she also doesn’t mind talking her way through things if she thinks that is the easiest way to get what she wants. If she does end up in combat she’ll try to stay away from the enemy and hit them from afar with her bombs or hexes.

There is always some quote appropriate for the situation from the well read young elf.

Phase 3 Questionnaire:
1.How does your character interact with the others within a group?
If she belives she can learn something from them or they can somehow help her learn things Kenderella is actually quite nice to people. She treats people she think is less useful with distain though. If she grows closer to someone she will treat them nice no matter, but they probably have to be useful in order to become close. She might be drawn to the bad boys of the group, trying to figure out if they are suitable for her to get involved with.
2. What is your character's role in a group?
With the vast amount of knowledge at her disposal Kenderella loves to figure out the best way out of a situation. In addition to figuring out things Kenderella is actually quite adept at talking to people. In combat Kenderella’s main focus is on disabling or hindering the enemies. Either making sure they are not able to attack effectively or take them out entierly. Bombs and spells allow her to handle multiple enemies at the same time while hexes are great for dealing with single enemies.
3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.
Kenderella is actually quite adept at fireworks (what skill is this? Craft? Profession? Something else?) and she doesn’t mind showing it off if she has the required materials. She doesn’t really talk about it much though, focusing on her pursuit of knowledge.

Despite not being very charismatic Kenderella can actually be quite good at talking to people, turning her sharp intelect into clever goals.

Kenderella is actually somewhat naive about the ways of the world. She think she’ll do anything to get what she wants, but she doesn’t have that much experience with serious things, for example she is not very experienced in combat and don’t expect people to not fair.
4. What are your character's goals, conscious and, perhaps, subconscious?
To obtain as much knowledge by any means necesarry. Subconciously she also really craves affection, but she doesn’t really realize it and she’ll want to find a steady partner and win her over to be only hers
5. How easily does your character love? Have they been in love?
No past loves, though she was interested in Argus, but it never developed further. Love might not start right of the bat, but she’ll certainly be quite interested in developing a romantic relationship
6. Is your character racist at all, either now or in their past?
Sort of, Kenderella belives there are a lot of people of lesser worth. Mainly those who can’t help her learn something new. She thinks the shorter-lived races are unfortunate to not be graced with long lives, but doesn’t hate them for it, rather pity them.
7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?
Kenderella belives she can get to know everything, this is simply not feasible.
She also doesn’t consider that her enemies could use underhand means or dirty tricks in combat even if she thinks it would it be fine to do such things against them.
She belives the world would be a better place if she was free to pursue her interest by whatever means possible, ignoring the fact that the law is actually great for the majority of people.
Kendrella doesn’t really understand the concept of greed for posessions and as such might handle some situations wrongly.
8. How is your character about material possessions?
She acquire what she needs to get what she wants to know and she doesn’t pass up an opportunity to get more, but she’ll happily share or trade away her possession in order to get more knowledge. In a party settting I belive she would try to strive for a division of resources and gear that would give the greatest chance of success. That might not be the same as equal districtution, which might not sit well with some people.
9. What does your character perceive their major problems to be?
Kenderella thinks she doesn’t know enough, she always wants to know more. She also thinks it is a huge problem that her aquisition of knowledge is restrained by law or by people hunting witches.
10. What does he perceive the solutions to those problems to be?
Learning more makes her more powerful and not as easily restrained. She also belives taking actions agains those who has laws against her might not be such an idea.
11. What are your character's religious beliefs?
Before her meeting with her Patron Kenderella had not really been a very religious person. After that she has been pondering if the Patron is somehow connected to some deity or other.
12. What does your character fear?
Kenderella fears death or having her mind ruined so she can’t learn anymore. She doesn’t actually fear close combat very strongly, but she prefers to stay out of it if possible and she’ll call for help frantatically if she is unable to avoid it.
13. How much of a temper does your character have? What sorts of things set them off?
Destroying books or withholding knowledge for no conciveable reason can cause her to be angry. For most other things though she is rather mellow. She doesn’t anger easily at insults, though those that target her intellect might test her temper.

You didn't answer when I asked earlier, but can I take Ability Focus to boost the DC of a single hex?


All finished I think and found images that help visualise him.
Image 1(Lawyer Dmitri)
Image 1(on the run before capture)

---===Statistics===---:

Male Human Ranger 1/Cleric 1/Expert 1
LE Medium Humanoid (Human)
Init +7; Senses Perception +5
-------------------------------=DEFENSE=-------------------------------
AC: 13, Touch: 13, Flat-Footed: 10 (+0 armor, +3 dex, +0 shield,+0 NA,+0 Magic)
HP: 12 {+1d10,+1Con,+1FCB}
Fort: +4, {+2Base,+1Con,+1Trait}
Reflex: +5, {+2Base,+3Dex}
Will: +3,{+2Base,+1Wis}
CMD 17 {+ Base + Str + Dex + size + misc}
-------------------------------=OFFENSE=-------------------------------
Speed: 30 ft.
CMB: +4; {+ Base +Str + size + misc}
Base Atk: +1;
Melee:+4{+1Base,+3Str}
Ranged:+4{+1Base,+3Dex}

--Melee:+4

--Ranged:+5

-------------------------------=STATISTICS=-------------------------------
Str: 16, Dex: 16, Con: 12, Int: 10, Wis: 13, Cha: 10

-------------------------=Traits=----------------------
Resilient You gain a +1 trait bonus on Fortitude saves.
Extremely Fashionable Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and you're clean), you gain a +1 bonus on Bluff, Diplomacy, and Intimidate. One of these skills (your choice) becomes a class skill.

----------------=Drawbacks=-----------------
Superstitious Whenever you are affected with a harmless spell, there is a 50% chance that you must roll a saving throw to prevent that effect, even if it would benefit you. This does not apply to harmless spells cast by you upon yourself.

----------------=Race Traits=-------------------
Bonus Feat Humans select one extra feat at 1st level.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

--------------=Feats=-----------------
Weapon Focus(Longbow) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Improved Initiative You get a +4 bonus on initiative checks.

---------------=Skills=- (7 points; 6 class, 0 INT, 1 human)---------------
Acrobatics*(Dex)____+0{+0rank,+0Dex}
Appraise(Int)____+0{+0rank,+0Int}
Bluff(Cha)____+4{+1rank,+0Cha}
Climb*(Str)____+0{+0rank,+0Str}
Craft (Int)____+0{+0rank,+0Int}
Diplomacy(Cha)____+0{+0rank,+0Cha}
Disable Device____+0{+0rank,+0Dex}
Disguise (Cha)____+0{+0rank,+0Cha}
Escape Artist*(Dex)____+0{+0rank,+0Dex}
Fly*(Dex)____+0{+0rank,+0Dex}
Handle Animal (Wis)____+0{+0rank,+0Wis}
Heal(Wis)____+0{+0rank,+0Wis}
Intimidate(Cha)____+0{+0rank,+0Cha}
Knowledge (Arcana)(Int)____+0{+0rank,+0Int}
Knowledge (Dungeoneering)(Int)____+0{+0rank,+0Int}
Knowledge (Engineering)(Int)____+0{+0rank,+0Int}
Knowledge (Geography)(Int)____+0{+0rank,+0Int}
Knowledge (History)(Int)____+0{+0rank,+0Int}
Knowledge (Local)(Int)____+4{+1rank,+0Int}
Knowledge (Nature)(Int)____+4{+1rank,+0Int}
Knowledge (Nobility)(Int)____+0{+0rank,+0Int}
Knowledge (Planes) (Int)____+0{+0rank,+0Int}
Knowledge (Religion) (Int)____+0{+0rank,+0Int}
Linguistics(Int)____+4{+1rank,+0Int}
Perception(Wis)____+5{+1rank,+1Wis}
Perform(Cha)____+0{+0rank,+0Cha}
Profession(Lawyer(Wis)____+5{+1rank,+1Wis}
Ride*(Dex)____+0{+0rank,+0Dex}
Sense Motive(Wis)____+5{+1rank,+1Wis}
Sleight of Hand*(Dex)____+0{+0rank,+0Dex}
Spellcraft(Int)____+0{+0rank,+0Int}
Stealth* (Dex)____+7{+1rank,+3Dex}
Survival(Wis)____+0{+0rank,+0Wis}
Swim*(Str)____+0{+0rank,+0Str}
Use Magic Device(Cha)____+0{+0rank,+0Cha}

ACP -0

*ACP applies to these skills
^In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-
+1 bonus on Bluff, Diplomacy, and Intimidate(when wearing clothing and/or jewelry worth at least 150 gp)
+2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Humans(can make checks to identify untrained).
+1 to survival to follow tracks

-=Languages=- Common, Elven

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
Favoured Enemy(Ex):Humanoid(Human) +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.
Track(Ex) A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Wild Empathy(Ex) Use Diplomacy to improve animal attitudes.

Aura(Ex) Lawful Evil 1(faint) A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment.
Channel Negative Energy(Su) 1d6(3/day) An evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures.
Spontaneous Casting An evil cleric (or a neutral cleric of an evil deity) can't convert prepared spells to cure spells but can convert them to inflict spells (an inflict spell is one with “inflict” in its name).
Bonus Languages A cleric's bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of her race.
Deception Subdomain You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Domain Spells: 1st—disguise self, 2nd—mirror image, 3rd—nondetection, 4th—confusion, 5th—false vision, 6th—mislead, 7th—project image, 8th—invisibility (mass), 9th—time stop.
Sudden Shift(Sp)(4/day) In the blink of an eye, you can appear somewhere else. As an immediate action, after you are missed by a melee attack, you can teleport up to 10 feet to a space that you can see. This space must be inside the reach of the creature that attacked you.
Fire Domain You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Domain Spells: 1st—burning hands, 2nd—produce flame, 3rd—fireball, 4th—wall of fire, 5th—fire shield, 6th—fire seeds, 7th—elemental body IV (fire only), 8th—incendiary cloud, 9th—elemental swarm (fire spell only).
Fire Bolt(Sp)(4/day) As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess.

---===Spells===---:

-------------------------------=Spells=-------------------------------
-----------------------------=0th (3 slots at will)=--------------------------------
Detect Magic
Guidance
Light
------------------------------=1st (2+(d)/day)=------------------------------
Bless
Infernal Healing
Burning Hands(d)

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
Prison Rags

-=Carrying Capacity=-
Light 0-76 lb. Medium 77-153 lb. Heavy 154-230 lb.
-=Current Load Carried=- 0 lb.

-=Money=- 0 GP 0 SP 0 CP


Fixing the crimson blades sheet. Never looked at the house rules as thooughly as I should have. Literally every feat I took was completely unnecessary.


Here is my character sheet (from oyzar). So much less skillpoints than I want for this character. Can I play it as her having trouble remembering things due to the recent traumatic events until we get to level 2? She will pick up most or all of the remaining knowledge skills at level 2 in addition to the bonus from mindchemist. I'll probably add some more background than just your questionnaire before you pick characters.

Here are some pictures:
Primary image
Image 2
Image 3


Sheet should be good now.

Pic 1

Pic 2

Pic3


Philo Pharynx {aka}Talia Fireskin=Completed

Rosa Luminaass=Completed

oyzar =Phase 1-3 is completed crunch/ nerative pending. And Sorry but thats a no to Monster feats

Dimitri Moldona =When i looked at your profile i thought you were messing with me how your profile is missing a lot but you posted it so once you put it into your profile you character will be completed.
i just need you to add this

the the way i want the defense formatted here you go just remove the spaces

[b] Defense: [ /b] 10, [b] flat-footed:[ /b] 10 . ( +0Dex,+0 Shield,+0 EB**,)

[b]Armor DR:[ /b] 0 (+0 Armor,+0 Magic, +0 NA)

[b]Critical Defense:[ /b] +0. . (+0 Dex,+0 Shield,+0 DB* )

[smaller]*Deflection bonus
**Enhancement bonus [ /smaller]

---------------------------------
Veltharis =i have said i have not aversion to any class combination, as long as it comes from the approved sources ^_^

Kaseema Ruan=Completed, just please add the blurb about the Defense posted above.

Kenderella Lefuriel= Phases/ crunch incomplete

The Crimson Blade =Phase 1-3 completed, some crunch issues refer to defense section. Pending narrative


I posted the phases above, now added to the sheet. I also fixed the wrong feat and added patron. I didn't bother to add any spells known to the sheet, nor extracts known since I have neither familiar nor formula book to start with. Should I add those anyway? I do have another question though. Can I take Sow Thought, despite not being a changeling? Maybe I could add another character to my backstory that I learned it from (a changeling witch)? I believe my crunch is done if you approve Sow Thought (if not I'll just switch it back to sleep). Narrative still remains though.

Silver Crusade

Did I get missed? I posted phases and a character


Ok everything is finally included in my profile.

Dark Archive

Are you still recruiting?


till the 4th


@Grago Dorn-yes i am still recruiting the 4th is the last day to submit characters
@Rorek55-crunch incomplete/Phase 1 &3 complete, Phase 2 i dont know what your character points are please add them and then work on the nerrative

I have been seeing a lot of variation on the skills, so to be clear it up here is how i would like it to look:
as an example this is a bloodrager Nagaji

---------------=Skills=- (2 points; 4 class,-2 INT)--------------
Acrobatics***(Dex)____+0{+0rank,+2Dex}
Appraise(Int)____+0{+0rank,-1Int}
Bluff(Cha)____+0{+0rank,+2Cha}
Climb***(Str)____+0{+0rank,+3Str}
Craft** (Int)____+0{+0rank,-1Int}
Diplomacy(Cha)____+{+0rank,+2Cha}
Disable Device____+0{+0rank,+2Dex}
Disguise (Cha)____+0{+0rank,+3Cha}
Escape Artist*(Dex)____+0{+0rank,+2Dex}
Fly*(Dex)____+0{+0rank,+2Dex}
Handle Animal (Wis)____+0{+0rank,+0Wis}
Heal(Wis)____+0{+0rank,+0Wis}
Intimidate**(Cha)____+0{+0rank,+2Cha}
Knowledge (Arcana)**(Int)____+3{+1rank,-1Int,+3ICS}
Knowledge (Dungeoneering)(Int)____+0{+0rank,-1Int}
Knowledge (Engineering)(Int)____+0{+0rank,-1Int }
Knowledge (Geography)(Int)____+0{+0rank,-1Int }
Knowledge (History)(Int)____+0{+0rank,-1Int }
Knowledge (Local)(Int)____+0{+0rank,-1Int }
Knowledge (Nature)(Int)____+0{+0rank,-1Int }
Knowledge (Nobility)(Int)____+0{+0rank,-1Int }
Knowledge (Planes)** (Int)____+5{+rank,-1Int,+2 Trait,+3ICS}
Knowledge (Religion)(Int)____+{+0rank,-1Int}
Linguistics(Int)____+0{+0rank,-1Int}
Perception**(Wis)____+0{+0rank,+0Wis,+2Race,+3ICS}
Perform(Cha)____+0{+0rank,+2Cha}
Profession(Wis)____+0{+0rank,+0Wis}
Ride***(Dex)____+0{+0rank,+2Dex}
Sense Motive(Wis)____+0{+0rank,+0Wis}
Sleight of Hand*(Dex)____+0{+0rank,+2Dex}
Spellcraft**(Int)____+0{+0rank,-1Int }
Stealth* (Dex)____+0{+0rank,+2Dex}
Survival**(Wis)____+0{+0rank,+0Wis}
Swim***(Str)____+0{+0rank,+3Str}
Use Magic Device**(Cha)____+7{+1rank,+2Cha,+1Trait,+3ICS}

ACP -3

*ACP applies to these skills
**In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-
Skill Focus:=+3 Planes
Secret Knowledge:+2 K{Planes}/is a class skill
Serpent's Sense (Ex):+2 Perception /handle animal{against reptiles}
Dangerously Curious:+1 Use Magic Device/is a class skill

sorry about having such strict requirements, i have a bit of OCD and i need all the character sheets to look the same, i hope you all don't mind

@ Rosa- i just took another look at your character she is 7'4" wow


That's becomes of her, horns and hooves, she had 2 joint legs, and big old Horns. Take them off and she is around 5"11'
Image here

Just wanted to push it, I have seen many WotW Recruitment threads with players seeking to make a 'fit in PC", one that can pass for a normal race out on the streets,

my idea with Rosa is she is as close to being a half devil with out being one, she can with magic if needs be.


Fixed up my defense stats.

Looks like crit fishing builds will be super good with this mechanics, but I can't pass up an opportunity to make a scythe build hahaha.

Quick, someone make a butterfly's sting build and buddy up with me.


Checking in. Lots of interesting characters.

Looking forward to selection.


Isn't * being both ACP and class confusing? I liked my system of '^' before to show it's a class skill, and * after to show it's ACP. Just cause nearly everything on mine is a class skill, and seeing 2 vs 3 *'s is kinda hard with that many on there.

Like,
^Swim* (Str) +9{+1rank,+3Str, +3CS, -1ACP}

I can change it, I just wanted to ask if I could leave it before I redo all of them


@Kaseema

dammit your right i used an older character that i have yet to fix the format on. I was having the same issue so yes the way you set it out is perfect ^_^ ty


well i got nothing to do for the next 6 hours so i will be checking this thread every few mins if you have any questions let me know


Fixed the defense block on the blade.


the blade=narrative of your story needed and if you can make your skills look as Kaseema let me know when completed


You didn't answer if my crunch was fine now as well as my question about Sow Thought(can I take it as a non-changeling if I put in my backstory that I learned it from a changeling?). Of course I do still need to finish the narrative before I am done anyway...


Sorry it took a bit i was working on my gundams &_&

Kenderella- Phase 1-3 complete Needs narrative crunch is fine but you need the defense blurb that i have posted. Since slow thought is a spell np, i will be looking to see how you learned it and i hope its not just "and one day she ran into a changeling witch, made a deal learned X spell and went on her way to do evil...", but i will give feed back once done ^_^

101 to 150 of 274 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Another Gestalt Way of the Wicked!!! LETS BE EVIL {\\_ / / } All Messageboards

Want to post a reply? Sign in.