Cecil Cúthalion |
Just another heads up, a few of you have HeroLab and other AC based setups in your PCs, The GM said they wanted it set out like this.
Would not want any of you to miss out because your PCs formating was off.GM Bone Man wrote:ok i have some time off ^_^ ill will be giving feed back now
as the the way i want the defense formatted here you go just remove the spaces
[b] Defense: [ /b] 10, [b] flat-footed:[ /b] 10 . ( +0Dex,+0 Shield,+0 EB**,)
[b]Armor DR:[ /b] 0 (+0 Armor,+0 Magic, +0 NA)
[b]Critical Defense:[ /b] +0. . (+0 Dex,+0 Shield,+0 DB* )
[smaller]*Deflection bonus
**Enhancement bonus [ /smaller]
Thanks, I corrected my sheet.
Rosa Luminaass |
Thanks! I'll adapt accordingly ;)
Roet you only have 2 classes listed,
Antipaladin/Rogue of Asmodeusyou get 1 level of NPC class as well at 1st level.
GM posted
Level: Characters will be starting at 1st Level.
Note:Your first level will be triple gestalt one of the three wll have to be a -=NPC class=- have your background work with what you choose be it one day discovering your powers/ or practicing witch craft/ Training and this is what lead you to be evil, if you have any questions on this feel free to ask
GM Bone Man |
Hello all you wonderful players, and thank you Rosa for helping me out and checking a few of the submissions to make it easier for me to audit them ^_^
I will be heading back home soon from Paris and will give feed back to anyone else who has suited a completed Character.
I do ask for anyone who has not yet been told yo it charter is complete, please make a new post with ether all the information together or using the profile you will use for your character thank you
Cecil Cúthalion |
Cecil Cúthalion
Male Halfling Aristrocrat 1, Fighter (Two-Weapon Warrior) 1, Unchained Rogue (Knife Master) 1
LE Small Humanoid (Halfling)
Init +4; Senses Perception +6
-------------------------------=DEFENSE=-------------------------------
Defense: 15 Flat-footed: 11 ( +4 Dex, +1 Size)
Armor DR: 0
Critical Defense: +4 (+4 Dex)
HP: 11 {+1d10,+1 Con}
Fort: +4, {+2 Base, +1 Con, +1 racial }
Reflex: +7, {+2 Base, +4 Dex, +1 racial }
Will: +3,{+2 Base, +1 racial} (+2 vs. fear)
CMD 14 {+1 Base, +0 Str, +4 Dex, -1 size}
-------------------------------=OFFENSE=-------------------------------
Speed: 30 ft.
CMB: +0; {+1 Base, +0 Str, -1 size}
Base Atk: +1;
Melee:+6 {+1 Base,+4 Dex, +1 size}
Ranged:+6 {+1 Base, +4 Dex, +1 size}
--Melee: +0
--Ranged: +0
-------------------------------=STATISTICS=-------------------------------
Str: 10, Dex: 18, Con: 12, Int: 13, Wis: 10, Cha: 14
-------------------------=Traits=----------------------
Murder: You deal 1 additional point of damage when flanking a foe.
Successful Shirker: +1 trait bonus to stealth. +3 Bluff and Diplomacy when dealing with lawful authorities.
----------------=Drawbacks=-----------------
----------------=Race Traits=-------------------
Fleet of Foot Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
Practicality Halflings value hard work and common sense. Halflings with this racial trait gain a +2 bonus on any one Craft or Profession skill, as well as on Sense Motive checks and saves against illusions. This racial trait replaces fearless and sure-footed.
--------------=Feats=-----------------
Weapon Finesse {bonus Unchained Rogue}
Two-Weapon Fighting{Fighter Bonus}
Weapon Focus (dagger){1st Level}
---------------=Skills=- (10 points; 9 class, 1 INT)---------------
Acrobatics*(Dex)____+8 {+1 rank,+4 Dex}
Appraise(Int)____+1 {+1 Int}
Bluff(Cha)____+6 {+1 rank,+2 Cha}
Climb*(Str)____+0 {+0 Str}
Craft (Int)____+1 {+1 Int}
Diplomacy(Cha)____+6 {+1 rank,+2 Cha}
Disable Device____+4 {+4 Dex}
Disguise (Cha)____+2 {+2 Cha}
Escape Artist*(Dex)____+8 {+1 rank,+4 Dex}
Fly*(Dex)____+4 {+4 Dex}
Handle Animal (Wis)____+0 {+0 Wis}
Heal(Wis)____+0 {+0 Wis}
Intimidate(Cha)____+2 {+2 Cha}
Knowledge (Arcana)(Int)____+0 {+1 Int}
Knowledge (Dungeoneering)(Int)____+0 {+1 Int}
Knowledge (Engineering)(Int)____+0 {+1 Int}
Knowledge (Geography)(Int)____+0 {+1 Int}
Knowledge (History)(Int)____+0 {+1 Int}
Knowledge (Local)(Int)____+5 {+1 rank,+1 Int}
Knowledge (Nature)(Int)____+0 {+1 Int}
Knowledge (Nobility)(Int)____+5 {+1 rank,+1 Int}
Knowledge (Planes) (Int)____+0 {+1 Int}
Knowledge (Religion) (Int)____+0 {+1 Int}
Linguistics(Int)____+0 {+1 Int}
Perception(Wis)____+6 {+1 rank,+0 Wis, +2 racial}
Perform(Cha)____+0 {+2 Cha}
Profession (courtesean)(Wis)____+4 {+1 rank,+0 Wis}
Ride*(Dex)____+4 {+4 Dex}
Sense Motive(Wis)____+4 {+1 rank,+0 Wis}
Sleight of Hand*(Dex)____+8 {+1 rank,+4 Dex}
Spellcraft(Int)____+0 {+1 Int}
Stealth* (Dex)____+13 {+1 rank,+4 Dex, +4 Size, +1 trait}
Survival(Wis)____+0 {+0 Wis}
Swim*(Str)____+0 {+0 Str}
Use Magic Device(Cha)____+0 {+2 Cha}
ACP -0
*ACP applies to these skills
^In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-
+3 Bluff and Diplomacy when dealing with Lawful Authorities.
-=Languages=- Common, Elven, Halfling,
-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
Finesse Training (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.
Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.
Sneak Stab (Ex): A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s. This ability is identical in all other ways to sneak attack, and supplements that ability.
Hidden Blade: A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade. This ability replaces trapfinding.
-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
-=Carrying Capacity=-
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
-=Current Load Carried=- 0 lb.
-=Money=- 0 GP 0 SP 0 CP
---===Background===---]
1. Your experience with the rules.
I have played D&D and Pathfinder for about 8 years. I have used Pathfinder as my exclusive system for the past 4. The majority of my Pathfinder experience is as a DM, but I have played some through PBP. I am well versed in the rules, but ultimately feel the GM is the authority to set the rules.
2. Your experience with PbP.
I have played in a number of campaigns over the past couple years. Most Have not lasted, but not for a lack of effort on my part.
3. Expectations for playing and what you want out of the experience.
I want a fun game with frequent posters.
4. Philosophy as a PbP player.
I feel that posting as often as possible is the most important to keep the flow of the game going. Second, is to take your time and not rush through the campaign. PBP gives you a huge opportunity to play a character and get to know your fellow players in a way RL games don’t. You can carry out conversations and character development that happen while still advancing the plot. In the past we’ve done things such as, Last Night back at the camp in spoiler tags and continued out conversation while exploring a dungeon.
5. Why you are applying to this game?
Way of the wicked sounds incredibly fun. I love PBP games and want to get in one that has good post frequency.
6. Define what you think good role-playing is in PbP.
Detail oriented and character focused gameplay. In PBP you really have a good chance to show what your character does and describe it without stealing the spotlight from everyone else at the table.
7. What is your experience with this adventure path?
I attempted to run the AP once, but was unable to get very far. I have read the prison break chapter of the first book.
In an attempt to get all the information I need to create stuff from character backgrounds without having to continually push for information, I am asking that you create backgrounds the following way:
Step 1:Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!
Cecil Cúthalion was adopted at a very young age by the Cúthalion family. A noble family of elves of some renown in Talingarde. They adopted Cecil to replace their own daughter, lost to an illness at just 3 years of age. Cecil, as luck would have it, was born to one of the Cúthalion’s Halfling servants on the same day as their own daughter. The Cúthalion’s gave the child their last name, erasing any connection he had to his old parents, save that he was allowed to keep his own first name. They thought in adopting the child that it would ease the suffering that losing their only daughter had brought on them. The Lady Morwen Cúthalion fell into a deep depression soon after the adoption. She took ill with a disease none of the clerics of Mirtra could even diagnose. Her illness kept her indoors and often bedridden, and worse for Lord Elrohim Cúthalion, rendered her barren.
Lord Elrohim purchased the services of a number of nannies and tutors to “aid” in raising the child. In truth, he wanted nothing to do with the child. He blamed the child for his wife’s disease. More than anything he wanted a child of his own, a true proper elven heir. Several years passed and a miracle of Mirtra happened. Lady Morwen conceived a son, Valomir. Through her pregnancy and worse yet after, Lady Morwen was fully consumed in her madness. She started calling him Kassandra, the name of their deceased daughter. Insisted the servants dress her as a proper lady. Whenever Cecil attempted to assert he was not a girl, or their daughter. Lady Morwen would beat him. In time he learned to pretend for her.
When Lady Morwen was not supervising him, Cecil was as rowdy of a boy as possible. He was always getting into trouble, vandalism, theft, etc. He committed mostly harmless pranks, just enough to be an embarrassment to his Lord Father. Lord Elrohim spent a great deal of time covering up and paying off the people that Cecil harmed. Finally having enough, Lord Elrohim, sent Cecil away to a military academy to be trained. This worked for a time; Cecil loved the rugged masculinity of the military lifestyle. He was too small and weak to compete with the Humans he trained with, but the beatings of a Mirtran Paladin hopeful were nothing compared to Lady Morwen’s beatings.
Cecil didn’t see his family for years. Lady Morwen still sent letters to Kassandra. Letters Cecil did not return. He was happy with his life. Well provided for and one day heir to the family fortune, not to mention a small seat of nobility. He expected his brother to get a large portion of the family wealth. Likely as great as half, but the right of firstborn was his.
When he was called home because Lord Elrohim had taken ill, Cecil was ecstatic. He hoped that the day had some for him to take his rightful place. The day was instead one disappointment after another. First a servant met him at the door forcing him into a dress his mother had bought for him. They used their awful elven magic to grow his hair out, cutting and styling it into the latest fashion. Next he was brought before the court, paraded in front of those he would one day rule in the dress, a horror he had yet to show to the public. Seated next to his adopted mother, Cecil heard the worst tragedy of all. Lord Elrohim had named Valomir sole heir of the Cúthalion family. Cecil was outraged. They claimed the title of heir could only be given to a son, and used a legal loophole to claim Cecil was only their daughter. He began to scream and yell at the outrage and was quickly removed from the court.
Alone with only his adopted family Cecil learned what they intended to do with him. They had brought an Alchemist from the capital who brewed a potion to make him the perfect daughter. An Elixir of Sex Shifting was made and Cecil was held down and forced to drink it. He fought, trying not to swallow, as he squirmed against his restraints. As the potion took effect his arms narrowed just enough for him to slip the bonds. A dagger he had concealed sprang to his hand as he cut the alchemist across the cheek. He was aiming for the man’s eye, but he did not have time to focus on the missed target. He sprang into action putting a blade through his father’s throat. Another dagger sprang forth on a wrist sheath into his other hand as quickly slashed his mother gut open. She shrieked and Cecil knew the guards would be on him in a moment. He had to choose, escape, or deal with the effects of the potion. He dropped to his knees and forced himself to puke. Trying to eject as much of the potion as he could. His quick acting kept the potion from shifting him, but his features were far more delicate than they once were. The guards were one him in an instant. The alchemist served as eye witness to his crime and Cecil was taken to Brandscar Prison on two counts of Familicide.
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
Cecil wants revenge on his brother. He feels wrongly accused for an act of self-defense. He wants the whole world to pay for how they’ve treated him.
Cecil also wants to return to a position of power like he once had.
Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
• Cecil keeps most of his gender history to himself. He wears tight fitting wraps under his clothes to hide the damage the elixir did to his body.
•
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
Valomir Cúthalion, Cecil’s adopted brother received a letter naming him heir of the Cúthalion family. A week after, he received a letter stating his mother and father had been killed, and his adopted brother was to blame. Valomir wanted personal revenge. Cecil was sentenced and taken to Brandscar too quickly for Valomir to take Cecil’s life himself. Valomir is a powerful sorcerer, gaining arcane power from his mother’s madness.
Gafrin Greymain, the alchemist who created the Elixir Cecil drank was scarred by the Halfling. He hates the child for ruining his face. While his hatred does not run deep enough to actively seek revenge. If the opportunity were to present itself, he would finish the job he started, give her another potion, then kill “girl.”
Step 5:Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.
Cecil has very delicate features. When his masculinity is questioned, he overcompensates in response. He can, and will act the part of a helpless girl when he feels it’s necessary.
Having been raised in a noble family, he is educated, and even versed in the courtly process.
1.How does your character interact with the others within a group?
His military training has taught him the importance of working together in a group. He prefers to let someone stronger and bigger than him get in the way while he quickly deals with the treat.
2. What is your character's role in a group?
Cecil is a good stealth, sabotage character, but also has the ability to serve as a party face.
3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.
Cecil is two sides to one coin. Raised as both a boy and a girl, he knows far more than he would like about fashion and hair. He is also well versed in military procedure and protocol.
To those that see him soft and dainty, his brutal combat expertise would surprise them.
To those that see him as a bloodthirty maniac, his eloquence in courtly matters would surprise them.
4. What are your character's goals, conscious and, perhaps, subconscious?
Immediately, Cecil would like to survive. After that, he wants vengeance and to be restorted to his rightful place as a leader of people.
Subconsciously, No one has ever loved or cared for Cecil. He wants power, but what he really wants is someone to accept and love him.
5. How easily does your character love? Have they been in love?
No one has ever loved Cecil. They have used him. He has a very guarded heart. He is quick to lust, slow to love.
6. Is your character racist at all, either now or in their past?
Cecil’s bad experience with his family leaves him distrusting of elves.
7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?
Cecil feels no one has ever truly cared about him. He always feels like a pawn in someone else’s game.
8. How is your character about material possessions?
Cecil is used to a life of luxury. He wants to return to his old life of riches and power, without the burden of his family.
9. What does your character perceive their major problems to be?
Currently, being in jail. If that should be resolved, he wants wealth, power, and a position of nobility.
10. What does he perceive the solutions to those problems to be?
Cecil is desperate. He sees no way to escape and is close to giving up hope.
11. What are your character's religious beliefs?
Cecil was raised and taught to follow Mirtra. He was even sent to a military academy that prepared Mirtran paladins, but he doesn’t find himself overly religious. If this was the life Mirtra intended for Cecil, he could do without him.
12. What does your character fear?
Cecil fears being out of control. His whole life has been others forcing him to do thing against his will. He wants his life to be his own.
13. How much of a temper does your character have? What sorts of things set them off?
Cecil’s temper rivals that of a barbarian when he is set off. He can usually remain calm, but his easiest trigger is questioning his gender.
Eyes: Brown
Hair: Dark
Skin: Fair
Height: 2 ft. 10 in.
Weight: 29 lbs.
Lucia H. Harpell |
Roet Heineous wrote:Thanks! I'll adapt accordingly ;)Roet you only have 2 classes listed,
Antipaladin/Rogue of Asmodeus
you get 1 level of NPC class as well at 1st level.GM posted
Level: Characters will be starting at 1st Level.
Note:Your first level will be triple gestalt one of the three wll have to be a -=NPC class=- have your background work with what you choose be it one day discovering your powers/ or practicing witch craft/ Training and this is what lead you to be evil, if you have any questions on this feel free to ask
uh .. I missed that... need to correct my entry then
7thGate |
I just came across this recently, and it looks like it would be incredibly fun! Hopefully I am not too late.
Here is the fluff for Davis; crunch will follow later today when I have time to work all the numbers and check all the rules, but I think will be an Unchained Rogue(Spy)/Slayer(Cleaner)/Expert:
1. Experience with the rules.
I've played a lot of 2nd and 3.0 DnD up until around 2006, recently came back to the hobby with a pathfinder game that started 6 months ago. I have been enjoying it greatly, and I feel like I have a strong grasp of the core rules, but less of the supplementary material.
2. Experience with PbP
I have not done a pathfinder PbP before, but I was in a 3 year long Champions PbP game over on Hero Central from 2008-2011. Here is a link to the boards for the game; I played as Homeland, if you're interested in looking at any of it: http://www.herocentral.net/campaignInformation.htm?newCampaignId=808015.
If selected for the game, I will have to learn how the formatting and conventions for PbP go here, but I think I should be able to pick it up pretty fast.
3. Expectations for playing and what you want out of the experience.
I am hoping to have a fun game that lasts a long time. I greatly enjoyed my one previous play by post experience, and am hoping for a similarly good time here.
4. Philosophy as a PbP player.
Post often as is practical, enjoy the game and your fellow players. Try and tell the best story together that you can.
5. Why are you applying to this game.
I have wanted to play Way of the Wicked since I first read the advertising blurb for it. I heard good things about it on the Paizo forums, so took at a look at it and was impressed. I also really like the character concept I came up with for it, and want to give it a try. I liked the detailed breakdown of requested information for this game as well, I think it bodes well for getting a good group together, and it was fun to put all this together even if I don’t end up getting picked ^_^.
6. Define what you think good role-playing is in PbP.
I think its pretty similar to good role-playing in person, except you have more time to think about what fits your character; you try and put yourself in the shoes of the character you’ve created and figure out how they would respond to a situation in order to help tell their story.
7. What is your experience with this adventure path?
I have read the player's guide, and some of the official descriptions for the modules.
Step 1: 5 Background/Concept Elements
Physical Description: Davis is a short, wiry 22 year old human man with short black hair and deep blue eyes. He is clean shaven, as it is significantly easier to apply fake facial hair when constructing a disguise than to hide an existing beard. He is 5’5” tall and 145 lbs, with smooth, white skin and fine dexterous fingers that have clearly never known hard labor.
Concept: Davis is, at heart, a con man. Although he isn’t above killing and will be able to be at least moderately effective in combat, his true strength is in deception and being extremely good at lying.
Early Life: Davis grew up in one of the Mitran orphanages in the capital of Talingarde. He never knew his parents, and while Brother Saul and the rest of the clergy took good care of him and tried to instill a strong ethical framework, it did not take well. Davis was a voracious learner and did well in his schooling, but tended to shirk chores when possible and had a tendency to acquire items that did not belong to him. Davis greatly resented that others were born into a much better station than he, and spent many long hours pondering how to gain the great wealth he so richly deserved.
Popular with the other orphans and quick witted, Davis realized early in life that power and wealth were matters of perception and the influence one could wield over others. Nobility had power and wealth because society at large agreed they did; the fastest way to great wealth would be to persuade the world that he should have it.
The Crime: Davis was generally well liked by the other orphans, but he grew particularly close to a fellow orphan named Jennifer, who he fell in love with as a teenager. She had equally big dreams and a similar disregard for rules and the welfare of strangers; with her help and encouragement, Davis hatched an audacious plan to gain the life he felt they both deserved. Stealing a noble’s wealth would be reported and investigated as a crime, but stealing a noble’s entire life--that would provide instant access to the mechanisms of wealth creation, while leaving no aggrieved party alive to pursue an investigation from the law.
Davis prepared for several years, honing his skills and learning all he could about the local nobility while working as a clerk in a book store. Eventually, he and Jenny found their ideal target, a minor noble named Lord Arden Larkhaven who had recently lost his wife and bore a satisfactorily close resemblance to Davis. Jenny was able to obtain a position as a chambermaid in Arden’s manor, and over the next several months helped Davis prepare to assume Arden’s identity.
When the time came, Davis disguised himself as Arden. Jenny let Davis into the home through a window late at night, and Davis crept to Arden’s bedchambers and killed him with a dagger through the eye. Davis hid the body in the bedroom closet, then summoned a bathing tub from the serving staff. The body was cut apart in the tub, then smuggled out piece by piece by Jenny in the chamber pot over the next several days.
Davis was able to play his part to near perfection, assuming Arden’s life without raising comment from the serving staff. Davis used the fact Arden had recently been grieving the traumatic loss of his wife as a cover for any slight personality changes he seemed to show to Arden's friends and colleagues. After a few months, he “fell in love with his chambermaid” and took Jenny as his mistress; for almost half a year, he and Jenny lived the high life of a nobleman.
There were small slipups in the cover from time to time, however, and eventually a former friend of Arden’s, the knight Sir Bryan Sandalwood, grew suspicious and confronted Davis forcefully. Taking Arden’s gold and jewelry, Davis and Jenny fled, but were hunted down. Jenny was slain by arrow fire and her body lost in the forest during the arrest, but Davis was taken alive. The prosecution failed to convict him of murder due to the lack of a body, but was easily able to convict him for fraud. Davis was sent to Branderscar prison to await shipment to a life of hard labor in the salt mines.
Step 2: List at least two goals for your character, one they know about, one I have for them:
Davis’ primary goal is to get Jenny back. He loved Jenny truly and deeply; he killed for her and he would have died for her, and will do anything to get her back. Unfortunately, she is dead and Davis doesn’t have the body or know what happened to her. No Mitran clergy is going to resurrect her even if he was able to find her corpse. If there is any chance that Asmodeus can bring her back, Davis will sell his soul in a heartbeat for the chance at that power. I see this as a longer term goal, since he’ll have to get sufficient resources to find her body then make a deal with someone who can cast Resurrection, but it provides a powerful reason to ally with Asmodeus, because he’s pretty much the only game in town in this regard. A secondary, but still very important goal for Davis is accumulating power and wealth. He had a taste of the high life while impersonating Arden, and he wants it back.
My goal for Davis is for him to become the premiere assassin and spy working for Asmodeus. I want him to go from being an excellent con man, liar and thief to someone who can lie successfully to solars and assassinate impossible to reach targets.
Step 3: List two secrets about your character, one he knows, one he does not:
The big secret in Davis’ life, of course, is now out; it is common knowledge in the circles of nobility that he had replaced Arden Larkhaven and usurped his estate and incomes for many months.
The biggest secret that Davis is still keeping is just how important Jenny was to him. She was never the focus in the public eye; some particularly well connected gossipmongers knew he took her as a mistress while masquerading as Arden, but didn’t know about their previous connection or how important she was to him. Davis will try and keep it that way, and won’t share her existence or her importance unless he absolutely has to, since he views it as a way others could manipulate him.
He is also keeping secret just what happened to Arden, but it isn’t too much of a stretch for people to assume Davis killed him somehow. Davis will continue to protest his innocence as long as there is any chance failing to do so could get him scheduled for execution rather than hard labor, however.
The biggest secret Davis doesn’t know about is his parent’s identities, which I would prefer to be kept as a surprise for the DM to use as he sees fit rather than spelling out something explicitly. Davis doesn’t really care that much; he figures they’re either dead or didn’t care enough about him to raise him, and either way he owes them nothing.
Step 4: Describe 3 people that are tied to the character:
Brother Saul: Brother Saul was the priest of Mitra at the orphanage where Davis grew up who was most involved in taking care of Davis. An balding and slightly overweight man in his 50’s, Saul tends to stay in his orphanage. His greatest loves are reading, cooking and caring for the children under his protection.
Davis tended to view him as kind of a naive and trusting fool, which is more or less accurate; Saul heard about Davis’ arrest, but doesn’t want to believe that the children he helped raise could be capable of doing such things. Davis should have no trouble spinning a tale of being wrongfully implicated if he encounters Brother Saul again and needs his help.
Jennifer “Jenny”: The love of his life. A vivacious and outgoing, if somewhat plain looking woman a year younger than Davis. Jenny had black hair and brown eyes and was an inch taller than Davis, which she used to gently tease him about all the time. They grew up together, and fell in love as teenagers. Neither chose to take a family name growing up since neither had a family; they were planning on choosing a surname together once they married. She was the instigator that helped push Davis from dreaming of power to actually seizing it. Davis would do anything for her--the problem is that she is currently dead. Davis will try to bring her back, but it will be difficult with no body, no resources and no divine caster who would willingly resurrect a criminal slain fleeing arrest.
Sir Bryan Sandalwood: Sir Bryan is a knight of Alerion of some reknown, and was a close friend of Arden Larkhaven. He eventually picked up on minor discrepancies, changes in behavior and lack of previous shared knowledge while Davis was playing the part of Arden, and instigated the confrontation that unmasked Davis’ fraud. Sir Bryan is furious that his friend was murdered and the body is nowhere to be found; he is convinced (rightly so) that Davis killed him and was able to weasel his way out of a murder conviction at trial. Sir Bryan takes solace that Davis is not a sturdy fellow and is unlikely to survive long in the salt mines, but if Davis escapes, Sir Bryan will be out to avenge his former friend.
Step 5: Describe three memories, mannerisms or quirks your character has:
Davis vividly recalls successfully lying to Brother Saul at an early age about who stole a cherry pie from the kitchen. Davis was able to successfully frame a child from a local street gang who had been hanging around the orphanage; it was the occasion where he first really realized the power of lies to get people to do what he wanted them to do.
Davis doesn’t eat meat unless it is necessary to play a role, and has a soft spot for animals. He won’t hesitate to kill one if he needs to or if he gets attacked by one, but will try and avoid it if practical, even more so than with people. He views them as suffering from an even lowlier birth than he, and commiserates with their status as effective slaves.
Davis loathes poetry. He finds it generally pretentious and boring, and he had to learn a significant amount about it against his will, as Arden Larkhaven was an ardent (and poor) amateur poet and patron of several professional ones. He does, however, enjoy fictional novels, especially mysteries and romances.
1.How does your characer interact with the others within a group?
Davis tends to get along well with people. He is exceedingly pragmatic and fairly diplomatic and charming, and will tend to try and get everyone working together so he can help guide their collective potential. Groups are stronger than individuals, and Davis is well aware of the benefits of teamwork. That doesn’t mean he wouldn’t sacrifice a teammate without blinking an eye if it really became necessary (at least, unless he became close personal friends with one, which Davis is emotionally capable of doing), but that is rarely the case in practice.
2. What is your character’s role in a group?
Davis is a spy, a liar, a thief and a scout. He can act as a group face in many situations; he almost certainly can lie better than anyone else, and has a suite of social skills to back it up. In combat, he won’t be able to put out the kind of damage specialized melee combatants can produce, but he will be able to assassinate key individuals from the shadows reasonably well. Being an int-focused skill based character (mechanically speaking, he’s going to be pumping int for high DC death attacks/assassinations) gives him a -lot- of skill points to push around, so should be able to do a little bit of everything when it comes to skill checks. Davis should be a good scout and will attempt when possible to disguise himself as an enemy and use his social skills to lead them into suboptimal tactical arrangements.
3. How is your character not as they seem?
Davis is extremely well informed about the nobility, moreso than many nobles themselves. This came about during the phase where he was researching targets to usurp, but is a somewhat surprising skill for a lowborn orphan to have.
Depending on how well they know Davis and in what context, either his sincere love for his former girlfriend Jenny (if they’re routinely exposed to him acting as a ruthless killer) or the fact he is a ruthless killer (if he has been playing a part around the person) would likely come as a surprise. Although he doesn’t really currently have any living friends, the charm and easygoing demeanor is not entirely a fascade; he could come to care for a companion deeply if they go through the right circumstances together.
4. What are your character’s goals?
Davis intends to first escape from his current predicament, then figure out how to regain wealth and power that he can use to try and locate Jenny’s body and get her resurrected.
5. How easily does your character love? Have they been in love?
Davis does not love easily, but he loves deeply. He remains committed to his former girlfriend, whom he loves very much, and is unlikely to stray. He is not overly interested in pursuits of the flesh, feeling that the act itself is a meaningless indulgence without the emotion behind it.
6. Is your character racist at all, either now or in their past?
No. Davis doesn’t really care that much about race.
7. What lies does your character believe about themselves and the world around them?
Davis doesn’t actually believe he is a bad person at all, despite murdering someone in cold blood and taking over their life. He generally thinks that Talingarde is full of hypocrites that don’t deserve the largesse they’ve been born into, which makes what he did ok. He is probably going to end up confronting this internally when he swears allegiance to the lord of hell; he isn’t going to be able to keep deluding himself at that point.
8. How is your character about material possessions?
Davis likes them, a lot. He lived as a noble for 6 months after living with very little for most of his life. He wants that back, badly.
9. What does your character perceive their major problems to be?
The current imprisonment is the most pressing problem. After that, he needs to figure out how to get money and influence, find Jenny’s body and get her resurrected, all without being arrested again by the Talingarde authorities.
10. What does he perceive the solutions to those problems to be?
Breaking out, he will try and concoct a plan using the talents of whoever he is locked in with to their fullest. If he has to try and break out on his own with no resources, it is going to be tough, but he’ll try and convince the guards to let him out through one of a number of possible ruses. None of them are overly likely to work against smart or aware guards, however, so he is hoping he is imprisoned with someone with complementary skills who he can work with as a team to get out. Once out, he needs to figure out how to get money and power again. He may try freelancing as an assassin, or might try running a more traditional con. He doesn’t know yet how he is going to find and resurrect Jenny, that is still a tough problem.
11. What are your character’s religious beliefs?
Davis was raised to worship Mitra. He was never overly religious and hasn’t prayed to the shining lord in years, but does have a sort of vague belief that Mitra is worthy of devotion ingrained from years of teachings from the priests. Selling his soul (or otherwise binding himself) to Asmodeus is going to secretly terrify Davis since it represents a clear acknowledgement of his own evil that he doesn’t really want to admit. That won’t stop Davis from taking that step if it needs to be done, however; the fact that Asmodeus is probably one of the only powers that could actually possibly be able and willing to resurrect Jenny will push him hard to accept the offer and damn the consequences, as will general practicality and lack of options.
12. What does your character fear?
Davis doesn’t really fear very much. He fears death, slightly, but never lets it unduly influence him. He feared losing Jenny, but it is too late for that now. He doesn’t have any phobias that he knows about, has a good head for heights, doesn’t overly mind spiders, insects or snakes.
13. How much of a temper does your character have? What sort of things set him off?
Davis keeps his temper firmly under control. He is not easy to provoke, and will laugh off or ignore most insults or injuries if he gains by doing so. If someone does provoke his wrath and he doesn’t need to keep them around, he gets revenge in a brutally efficient and silent manner. If someone picks a fight with him in a bar, he doesn’t punch them back; he drags other people into the fight, slips out the back in the confusion, then murders the man in his sleep later that night. Then he disguises himself as the man and leaves publicly to diffuse suspicion, and buries the body deep so the man is never seen or heard from again.
He tends to get angry when physically attacked, rather than verbally assaulted. He tends to feel at home with verbal sparring, and doesn’t easily take offense at insults, but really does not like being struck.
GM Bone Man |
I believe mine was finished but I don't remember if you said it was or not.
So still need to fix your skills
Although I have a bit of an issue with the change you made, it was clear what the record sheet
And reflections are mentioned to be, and I like what you did there that is an interesting character
GM Bone Man |
updated my character in the profile.
Added a level of Expert and added craft sculptures and knowledge local.
So you need to fix your defense block and your skills please look to lady's for a clear reference.
Your background reads more as a list that a narrative lastly if you can please place phase 1-3 in your sheet for so I can look at it as I read over your character thank you
GM Bone Man |
hi sorry its been one of those days but tomorrow is the last day to get a character submitted the ones that have a character with phase 1-3 done. I will still give them time to complete the characters.
to be clear that is 12AM California time so adjust accordingly. i am looking over
Roet Heineous -the first hobgoblin i have ever seen lol
and
7thGate
Kenderella Lefuriel
and
Cecil Cúthalion
just have not found moment to sit yet...sorry if i have worried anyone
Davis of Matharyn |
Ok! I think I have everything done for Davis of Matharyn, all set up in my profile. I would love for anyone to look at it and comment on anything I might have gotten wrong. This is my first time creating an alias on the paizo boards so I hope I did it right.
There were two things I had questions about; first, Davis has too many skills to fit in the text entry field for Race, so I only included saves there. GM Bone Man, would it be helpful to put specific skills there for reference, and if so which would you like me to put there? I have room for around 8-10 I think based on where it cut me off.
Second, I am not sure how favored class interacts with the gestalt rules. Does each half of the gestalt have a favored class with the bonuses stacking? Or does the whole character get one favored class? And if I only get one favored class and choose slayer, can I take a skill point as my favored class bonus to get 9 skill points, or do I have to take a hit point because my rogue skill points would be higher than the slayer's 6+1 anyway?
I built Davis assuming that one half of the gestalt was favored class Rogue and took a skill point while one half was favored class Slayer and took a hit point, but will tweak if needed.
Unmitigated |
wow this is hard...well it always is eh.
any one else still need time???
Actually I do, I'm about half done with the questionnaire portion because work actually got hectic for once.
I'm between 2 concepts right now, so the crunch shouldn't be too hard.
I might message you on some rules interaction questions and how you handle gestalt but other than that I might be good.
GM Bone Man |
man this is hard you all really came hard to this, still trying to choose the three since i have only been able to choose two so far.....
edit
oh right you'd like to know who they are sorry
so the first two are Xanos & Rosa your characters seem really fun ^_^
im still trying to choose the last three...