CaveToad's Monster Mashup - Home Brew (Gestalt, Monster races, Bonus Goodies)


Recruitment

201 to 250 of 2,219 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Yeah, that sounds reasonable enough.

In other news, I believe I've finished my simple backstory/personality/appearance stuff. I think Tor is 100% ready to go. :)


For classes with multiple animal companions (animal domain animal companion and scalykind snake companion), how does that work?


bigrig107 wrote:
You could always add natural armor through the extra RP, and if you're not, you're probably getting good stuff somewhere else with those points.

No, you can't. The DM gave a specific short list of allowed RP buys, and Improved Natural armor is listed as one that requires regular Natural Armor, which isn't.


bigrig107 wrote:

For classes with multiple animal companions (animal domain animal companion and scalykind snake companion), how does that work?

That would just give you two animal companions, wouldn't it?


Yeah, I thought so, but I wanted the GM's opinion on it.

@thunderbeard, Huh. I didn't realize that. Maybe buy more ability bonuses to make up for it, then? I honestly don't know.


Curses, Thunderbeard, you took my one natural armor!


Hotaru of the Society wrote:
Curses, Thunderbeard, you took my one natural armor!

Well, you took all the 18s I should have rolled during character creation, so let's call it payback :p


This is Anon A Mouse's submission: Tavros the minotaur rogue/monk/magus.

Fluff is done (unless I have new ideas to add to his background). Most of the crunch is done except for spells, languages, and the write up of his attacks (and then probably some reformatting to make things prettier).


Does the no starting equipment mean that you will at some point be providing basics like spell books, spell component pouches, holy symbols, etc?

Liberty's Edge

Strong like bull.

Minotaur! Taste the Beast!

Sorry had to get that out of my system.


@Thunderbeard: I have some left over if you'd like to borrow them. :)


1 person marked this as a favorite.
Flashohol wrote:

Strong like bull.

Minotaur! Taste the Beast!

Sorry had to get that out of my system.

...I now have a strong urge at a later level to cast prestidigitation and then fly for "Red Bull: It gives you wings!" Or I suppose he could do it now and just pick someone up and throw them.

@DM CaveToad: If I go with a finesse build (and with unchained rogue eventually get the +Dex to damage instead of +Str), does the Powerful Charge ability switch to using my Dex for damage? What about other, similar things like Power Attack? Although this might wind up moot as I might switch back to a Str build anyway by playing with the stats a bit more.

Powerful Charge wrote:
Powerful charge (Ex): Whenever a minotaur charges, it deals twice the number of damage dice with its gore attack plus 1-1/2 times its Strength bonus.


Ok I figure how I am going to do this:

Mind Flayer - Unchained Monk, PoW Stalker, Crossblooded Aberrant/Psychic Sorcerer

09+1+0=10
15+3+0=18
11+1-2=10
13+1+4=18
15+3+0=18
13+1+2=16

Since not all of this content is in Hero Lab, I will be using it and adding things in manually... LOL

@CaveToad - Does the tentacle grab counts as Improved Grapple?

Here will be my character link ... Quassine Alator


bigrig107 wrote:

So, would synthesist remove any natual armor or natural attacks the lizardfolk has?

That makes it almost not worth it for combat.

May make it an exploration monster, with even more survival abilities instead of attack abilities, and then drop the suit for combat.

the natural armor from the eidolon i believe replaces your own. I don't think it replaces your natural attacks, I may need to reread it, some of the stuff is fuzzy. Are you playing old summoner or new Unchained Summoner?


Newbonomicon wrote:
My character is coming along fairly well. Quick question, though. Since ogres have the xenophobic language trait, and I don't plan to have an intelligence score above 10, will I need to be trained in linguistics to speak common, or will you just handwave that and say everyone gets common for free?

you will need a rank in linguistics to speak common.


thunderbeard wrote:

Linguistics is just a single skill point; it's not so bad.

By "charisma-focused" I meant "multiple charisma-casting classes."

Hmm. I'm noticing almost everyone has a +4 Natural Armor bonus, which leaves those of us picking non-naturally armored races at a distinct defensive disadvantage. Is this something we should assume the game will balance out through GMing and items and whatnot?

AC isn't everything, so whatever other abilities people chose instead should hopefully all make their usefulness known at various times.


bigrig107 wrote:

For classes with multiple animal companions (animal domain animal companion and scalykind snake companion), how does that work?

you can only have one companion, unless its an archetype that allows multiple companions like the packmaster archetype for hunter.


With such powerful ability scores, I have decided to not use the extra 10 points.

If you think this is a bad idea, let me know.

Going to go lizardfolk druid (goliath druid)/ monk (unchained) /alchemist (internal alchemist, vivisectionist), so most of those questions you're answering don't apply anymore.

Thanks, though!


fnord72 wrote:
Does the no starting equipment mean that you will at some point be providing basics like spell books, spell component pouches, holy symbols, etc?

You will start with spell books if required, a pouch of components and a wooden holy symbol if needed. Since you went to bed in your normal beds, and were somehow moved into the magical stasis capsules, "someone" must have had at least a little forethought, and included these basics, as well as your Special Focus Item.


Tavros wrote:
Flashohol wrote:

Strong like bull.

Minotaur! Taste the Beast!

Sorry had to get that out of my system.

...I now have a strong urge at a later level to cast prestidigitation and then fly for "Red Bull: It gives you wings!" Or I suppose he could do it now and just pick someone up and throw them.

@DM CaveToad: If I go with a finesse build (and with unchained rogue eventually get the +Dex to damage instead of +Str), does the Powerful Charge ability switch to using my Dex for damage? What about other, similar things like Power Attack? Although this might wind up moot as I might switch back to a Str build anyway by playing with the stats a bit more.

Powerful Charge wrote:
Powerful charge (Ex): Whenever a minotaur charges, it deals twice the number of damage dice with its gore attack plus 1-1/2 times its Strength bonus.

Tavros, fun build/concept. Help me understand the pummeling style feat you took. Is it a bonus somehow, as normally it looks like it requires +6 BAB.

Powerful charge will still deal +str bonus in damage as is specifically lists it.

Technically your natural attacks however are light weapons and would qualify for +dex dmg. Power attack doesn't change. You probably want to look into Piranha Strike and Deadly Agility Feats.


Anderlorn wrote:


@CaveToad - Does the tentacle grab counts as Improved Grapple?

Unfortunately no, but you should be able to pick it up pretty easily.


The second part of the requirements are:

"Pick one:
-Bab +6
-Brawlers' Flurry
-Flurry of Blows"

So as long as you have one of those, you're good.


bigrig107 wrote:

With such powerful ability scores, I have decided to not use the extra 10 points.

If you think this is a bad idea, let me know.

Not sure why heh, personally I think its bad, since its free. Seems weird to me.


Alright, then. I'll take the free points.

I guess everyone else will be taking them, too, so I guess it doesn't matter.


CaveToad wrote:
Anderlorn wrote:


@CaveToad - Does the tentacle grab counts as Improved Grapple?

Unfortunately no, but you should be able to pick it up pretty easily.

Roger and fixed.


bigrig107 wrote:

The second part of the requirements are:

"Pick one:
-Bab +6
-Brawlers' Flurry
-Flurry of Blows"

So as long as you have one of those, you're good.

Got it, tiny semi-colon and commas on hi-res screen doesn't help.

Liberty's Edge

I had to go base 90, my original rolls were about on par with the standard array.

Everything is relative. So if were fighting things that are tougher then we need to be badass. It's only OP if you think of standard challenges for standard characters.

Liberty's Edge

@CaveToad: How do you feel about Infernal Healing?


Ok gang, signing out for tonight. A flurry of characters today, I will get a bunch pinned up in my profile tomorrow and review more in depth. I keep separate dossiers for each character with secret notes and evil plans for the future. I'm pretty psyched to run this. I'm in it for the long haul. One of my gaming groups in RL has been together for 25-30 years. The "new" guy has been with us only 15 years.


Flashohol wrote:
@CaveToad: How do you feel about Infernal Healing?

Hmm that's getting in to that naughty territory. Honestly it doesn't do anything bad, although you are splashing someone with devil's blood. It is marked [Evil]. Would be best to stay clear of it initially. As things get rolling, if people dip into evil things later its ok. Right now, your characters wouldn't really consider it, as in their minds, they are still in Goodwin Family mode. and such things are not tolerated. Also keep in mind the content and alignment of the group. Some people enjoy Roleplaying a little alignment strife, but also others are RP the black and white to the hilt, and there is at least one paladin so far.

Just things to consider.

Liberty's Edge

What devil blood? -Eschew Materials. <.< >.>

Fair enough. I'll pick something else then.


Well... fairness aside: I wouldn't mind if I could be a Redeemer Paladin, rather than a standard one. Sadly, it's half-orc only. :P


If a spell has the [Evil] descriptor, it's very black and white. Casting the spell is an evil act. Not as evil as slaughtering innocent people or something else of that caliber, but it is unequivocally evil.

Liberty's Edge

^ I know that. I asked because the GM was open to playing with the dark side as it were.

Background is a redeemed villain of sorts with lots of room for RP aspects of dark magic. Hag blood and all that.


CaveToad wrote:
AC isn't everything, so whatever other abilities people chose instead should hopefully all make their usefulness known at various times.

Well, sure... but when half the party has a significant AC bonus above the others, it means that most monsters will either be unable to hit half the party or unable to miss the other half. Not saying there aren't ways to balance this, and 4 AC isn't a huge gap, but it's very common to see games where one character's power creep amps up the monster level to the point where the other characters can't do anything fun in combat without getting killed—so it's just something for a GM to be aware of.

Hotaru of the Society wrote:
Well... fairness aside: I wouldn't mind if I could be a Redeemer Paladin, rather than a standard one. Sadly, it's half-orc only. :P

Mongrelman can count as three races of their choice, which means sticking together three racial archetypes of interest. It's also cha-penalized, though.


1 person marked this as a favorite.

Grubgullet, Da Ogre

A Short Story, Featuring Grubgullet:

GRUBGULLET.

A familiar voice rang out in the ogre's skull. It was, as always, the wizard Goodwin, speaking to him from wherever in his spacious home he was when the ogre's actions came to light.

"Yes, Masher?", he thought back. Over the years, the wizard had managed to condition him to respond properly to telepathic communication, but it seemed mastery of the Common language was asking a bit too much.

WHAT HAVE I TOLD YOU ABOUT EATING MY FAMILIAR?

"Chew first?"

SPIT IT OUT, GRUBGULLET.

"But Grubgullet hungry."

DO I NEED TO COME GET YOU?

"No... I spit."

GOOD BOY.


Hmm. Been looking over the Occult Playtest, and Mesmerist seems like a neat alternative to Bard for myself or others (similar skills and spells, but different flavor). Will have to think about that more.


CaveToad wrote:
Tavros, fun build/concept.

I'm glad you like it. :-)

CaveToad wrote:
Help me understand the pummeling style feat you took. Is it a bonus somehow, as normally it looks like it requires +6 BAB.

Addressed by someone else.

CaveToad wrote:
Powerful charge will still deal +str bonus in damage as is specifically lists it.

Ok!

CaveToad wrote:
Technically your natural attacks however are light weapons and would qualify for +dex dmg. Power attack doesn't change. You probably want to look into Piranha Strike and Deadly Agility Feats.

Well, I still qualify for Power Attack anyway (which is a bit more flexible); the questions was largely in reference to the comment it says about if you do 1.5 Str damage you add +50% to power attack. But it doesn't matter as I'll probably switch to a Str build just to make things easier to keep track of.

That also reminds me that I need to read up on this PoW stuff since I'm not familiar with it.


Just a small tidbit, you're actually allowed to combine weapon finesse with power attack, even if you have something that substitutes your melee weapon damage from strength to dexterity. I remember playing with a super-munchkinned bard/fighter/monk that combined power attack with weapon finesse and dervish dance to be an absolute terror.


Sure—but I believe the question was about whether the power attack damage would multiply when finessing a powerful charge.

(Not sure if I believe that there's such a thing as a super-munchkinned bard)


thunderbeard wrote:
(Not sure if I believe that there's such a thing as a super-munchkinned bard)

I didn't either. But she did more damage than our fighters while being harder to kill and she had healing and utility to boot. It was without a doubt the most munchkinned but still RAW character I have ever seen.


Wait, Tavros, your Strength is 22. Why would you want to use your +3 Dex modifier instead of +6 anyways?


CampinCarl9127 wrote:
I didn't either. But she did more damage than our fighters while being harder to kill and she had healing and utility to boot. It was without a doubt the most munchkinned but still RAW character I have ever seen.

the most munchkinned RAW thing I've ever seen:

Ten words: Unchained Inquisitor Monk Spiritualist Investigator Nature Oracle Paladin Kensai Magus. You have to be a pretty high level (or gestalt) to pull it off, and it's too horrifying a combination to ever actually play, but you get the following:

+ Int + Wis and sometimes + Cha to hit
+ Int + Wis to damage
+ Int + Wis + Cha to AC
+ Wis + Cha to all saves (in addition to normal modifiers)
+ Int + Wis + Cha to Initiative

Then, if you're really into it, you set your age to venerable (and your physical stats to 1 each), flip that Paladin to Antipaladin, and grab an undead template for higher mental stats and + Cha to HP.

More on topic: Greebins, Tavros was asking before about whether a dex-based character made more sense, since the GM has no issues with people rebuilding their characters right now.


While that seems incredibly interesting and I would love to see how that actually came together (I'm pretty skeptical that some of those claims are even possible without some serious rule bending or misinterpretations), I don't want to bring any more of this talk into a thread that is a recruitment thread for something entirely unrelated. Feel free to PM me if you want to continue the conversation on it though.


Ahhh, I understaaaa... *chases a mysterious red dot*


1 person marked this as a favorite.

Just saying, Greebins, but this is a perfect chance to have your character communicate entirely through cat image macros. ;)


On second thoughts, having read more thoroughly through the mass of text... It looks like I may be locked out here. The whole 'multiple posts a day' doesn't really work for an Aussie who works school hours!

Good luck, all!


Newbonomicon wrote:

Grubgullet, Da Ogre

** spoiler omitted **

Haha, I like the big ugly ogre idea, swallowing small enemies. We will have to figure out what happens to them inside your gullet. The HP thing for them to cut out is clear, but since you dont have the swallow whole entry, its unclear how much damage they take per round in your stomach.


Cavetoad, in your view is there anything inherently evil in poison use?

Just checking to see if there would be a problem reconciling my character's alignment/world-view and her abilities.

Another question: Any issue with my item being a composite longbow, or does it need to start as a regular longbow and have the strength modifier added to it later?


I personally think anyone should be able to use poison except for Lawful Good and definitely a Paladin because of honor. Then the poison effects range between the alignments after that. Would you classify a spider or snake or the Box Jelly Fish trying to defend itself or eat evil? And those creatures can inject humans painful venom that can lead to death.

201 to 250 of 2,219 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Recruitment / CaveToad's Monster Mashup - Home Brew (Gestalt, Monster races, Bonus Goodies) All Messageboards

Want to post a reply? Sign in.