Anubis

Tor Sasun's page

82 posts. Alias of Seranov.


Full Name

Tor Sasun

Race

Gnoll

Classes/Levels

Warleader 1 [ HP: 17/17 | AC: 19 T: 15 FF: 16 | F: +5 R: +5 W: +3 (+2 vs. poison, spells and spell-like abilities) | Init: +7 Per: +5 | (O) 1st: 5/5 | (S) 1st: 3/3 | RS: 8/8 ]

Gender

Male

Size

Medium (6'6", 230 lbs.)

Age

20

Alignment

Lawful Neutral

Deity

Anubis

Languages

Common, Gnoll, Orc

Homepage URL

Portrait of Tor.

Strength 20
Dexterity 16
Constitution 16
Intelligence 14
Wisdom 12
Charisma 20

About Tor Sasun

TOR SASUN
Male Goodwin’s Gnoll
Oracle (Spirit Guide) of Anubis 1
Skald (Fated Champion) 1
Warlord 1
Triple Gestalt 1
LN Medium humanoid (gnoll)
Init +7; Senses Darkvision 120’, Carrion Sense; Perception +5

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DEFENSE
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AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 insight)
HP 17 (1d10+3+4)
Fort +5, Ref +5, Will +3; +2 vs. poison, spells and spell-like abilities
Weaknesses oracle’s curse (lame)

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OFFENSE
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Speed 30 ft.
Space 5 ft.; Reach 5 ft.
Melee Order's Edge [2h] +7 (1d8+10 nonlethal/19-20/x3) OR +6 (1d8+13 nonlethal) OR
. . Order's Edge [1H] +7 (1d8+8 nonlethal/19-20/x3) OR +7 (1d8+10 nonlethal) AND
. . Bite +1 (1d4+3 nonlethal/20/x2) OR Bite +0 (1d4+4 nonlethal)
Ranged None
Special Attacks inspired rage +1, gambits
Oracle Spells Known (CL 1st, Concentration +6)
. . 1st (5/day) - bless, cure light wounds, obscuring mist
. . 0 (at-will) - create water, guidance, mending, read magic
Mystery Metal
Skald Spells Known (CL 1st, Concentration +6)
. . 1st (3/day) - expeditious retreat, grease
. . 0 (at-will) - detect magic, light, message, prestidigitation
Warlord Maneuvers Known (IL 1st, 4 readied)
. . Blade of Breaking ST, Encouraging Roar GL [1], Enduring Crane Strike SC [1], Panther on the Hunt PF [1], Red Zephyr’s Strike ST [1], Scything Strike ST
Stances Known (IL 1st)
. . Silver Crane Waltz SC

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STATISTICS
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Str 20, Dex 16, Con 16, Int 14, Wis 12, Cha 20
Base Atk +1; CMB +6; CMD +19
Feats Discipline Focus: Scarlet Throne (1st), Enforcer (1st), Fey Foundling (1st), Power Attack (1st), Scribe Scroll (Bonus), Skald’s Vigor (1st), Toughness (Bonus), Victorious Recovery (Bonus)
Traits Blade of Mercy (religion), Fate’s Favored (faith), Unorthodox Method: Silver Crane (combat)
Skills Acrobatics +3, Appraise +2, Bluff +5, Climb +5, Diplomacy +9, Disguise +5, Escape Artist +3, Fly +3, Heal +1, Intimidate +9, Knowledge (arcana) +3, Knowledge (nature) +7, Knowledge (planes) +3, Knowledge (religion) +3, Knowledge (any other) +3, Perception +5, Perform (oratory) +9, Ride +3, Sense Motive +5, Spellcraft + 6, Stealth +3, Survival +1, Swim +5; Class Abilities All knowledge checks may be made untrained
Languages Common, Gnoll, Orc
SQ darkvision 120’, natural armor, carrion sense, ferocity, hardy, mystery, oracle’s curse, revelations (dance of the blades), bardic knowledge, raging song (8 rounds/day), scribe scroll, warlord’s gambit (brave, victory)
Combat Gear -; Other Gear 0pp 0gp 0sp 0cp, order's edge (masterwork falcata) [Light Encumbrance]

with Inspired Rage:
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DEFENSE
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AC 18, touch 14, flat-footed 15 (+3 Dex, +4 natural, +2 insight, -1 rage)
HP 18 (1d10+4+4); fast healing 2
Fort +6, Ref +5, Will +4; +2 vs. poison, spells and spell-like abilities

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OFFENSE
--------------------

Melee Masterwork Falcata [2h] +8 (1d8+12 nonlethal/19-20/x3) OR +7 (1d8+15 nonlethal) OR
. . Masterwork Falcata [1H] +8 (1d8+9 nonlethal/19-20/x3) OR +7 (1d8+11 nonlethal) AND
. . Bite +2 (1d4+4 nonlethal/20/x2) OR Bite +1 (1d4+5 nonlethal)
Ranged None
Special Attacks inspired rage +1, gambits
Skald Spells Known (CL 1st, Concentration +6)
. . 1st (3/day) - expeditious retreat, grease
. . 0 (at-will) - detect magic, light, message, prestidigitation
Warlord Maneuvers Known (IL 1st, 4 readied)
. . Blade of Breaking ST, Encouraging Roar GL [1], Enduring Crane Strike SC [1], Panther on the Hunt PF [1], Red Zephyr’s Strike ST [1], Scything Strike ST
Stances Known (IL 1st)
. . Silver Crane Waltz SC

--------------------
STATISTICS
--------------------

Str 22, Dex 16, Con 18, Int 14, Wis 12, Cha 20
Base Atk +1; CMB +7; CMD +20
Skills Climb +6, Swim +6

===

Race:
Goodwin's Gnoll

Gnoll (6 RP)
Advanced Charisma (4 RP)
Advanced Dexterity (4 RP)
Bite (x2, 2 RP)
Carrion Sense (1 RP)
Darkvision 120' (1 RP)
Ferocity (4 RP)
Hardy (3 RP)
Improved Natural Armor (x2, 5 RP)

Skills:
4 + Int + 1 = 7 skill points/level

Trained:

Diplomacy: 1 rank + 3 class + 5 Cha = +9
Intimidate: 1 rank + 3 class + 5 Cha = +9
Knowledge (nature): 1 rank + 3 class + 2 Int +1 bardic knowledge = +7
Perception: 1 rank + 3 class + 1 Wis = +5
Perform (oratory): 1 rank + 3 class +5 Cha = +9
Sense Motive: 1 rank + 3 class + 1 Wis = +5
Spellcraft: 1 rank + 3 class + 2 Int = +6

Untrained:

Acrobatics: 3 Dex = +3
Appraise: 2 Int = +2
Bluff: 5 Cha = +5
Climb: 5 Str = +5
Disguise: 5 Cha = +5
Escape Artist: 3 Dex = +3
Fly: 3 Dex = +3
Heal: 1 Wis = +1
Knowledge (any): 2 Int + 1 bardic knowledge = +3 (can be used untrained)
Ride: 3 Dex = +3
Stealth: 3 Dex = +3
Survival: 1 Wis = +1
Swim: 5 Str = +5

Alignment:
Lawful Neutral. Tor believes that lawful society is the key to a well-adjusted and happy populace. He does his utmost to bring the balance away from chaos and back to order, in an effort to do what he believes is right. Intent on protecting and serving rightful authority, the gnoll uses his strength and charisma to act as the hand of law.

Theme:
Balance and Order. Tor's first and foremost goal is to establish himself as a leader of men and build his own country. The harsh rule and ruthless violence of the gnoll tribe he came from is still clear in his mind, but it is, above all else, the order and safety that came with the tribe's protection that he wishes to emulate. Though not intent on creating a society of power and corruption, he hopes to build one that rewards hard work, charity and a strong sense of justice. Taking to the ancient Osirian deity Anubis, Tor hopes to hold his future citizens to the same standards as the Osiriani once were held.

Progression Plans:
Oracle 20/Skald 20/Warlord 20
Twin-Mind/Cheese Dip: Aegis
Mythic: Champion or Guardian, possibly Dual Path for both

===

Background:
Most of Tor's early life was fairly normal for the average gnoll. Born to a warrior and one of the tribe's many courtesans, Tor was left to fend for himself as soon as he was capable. Through strength, determination and a powerful personality, he was able to prevent the other younglings from injuring or exiling him. Though he is not proud of how he behaved as a young man, Tor knows that he would not be alive if he hadn't done everything he could.

When he was picked up by Goodwin, the young gnoll was aggressive and afraid of his half-celestial savior. All of his experience told him that he would be slain and eaten if he dropped his guard for even a moment, and it took weeks before he began to warm to Goodwin at all. However, over the next decade, Tor shed the ruthlessness of his nature. Finding beauty in both the order of gnoll society and the law of human society, the young warleader sought to use the best of both to create something better.

Personality and Appearance:
Unlike most gnolls, Tor is calm and respectful, with a deep belief that life shouldn't be taken without question. Unless left without recourse, Tor will always resort to less-than-lethal responses to enemies, with the intent of subduing rather than killing. After many years of living in a gnoll tribe, where even the smallest slight can lead to fights to the death, Tor hopes to avoid and prevent such altercations.

Though he is usually a man of few words, he enjoys both discussions of scholarly matters and storytelling. His words contain enough of his belief and heart that they can inspire strength in even the most reticent of men, and he is proud of this fact.

Standing at roughly six and a half feet tall, Tor is heavily muscled and covered in white and grey fur. His red eyes glow softly in the dark, and are a constant reminder to the gnoll of his origins.

Portrait of Tor.

===

Current Status:

[ HP: 17/17 | AC: 19 T: 15 FF: 16 | F: +5 R: +5 W: +3 (+2 vs. poison, spells and spell-like abilities) | Init: +7 Per: +5 | (O) 1st: 5/5 | (S) 1st: 3/3 | Raging Song: 8/8 ]

Effects: None

Maneuvers and Stances:
. . [4 readied] Encouraging Roar [1/1], Enduring Crane Strike [1/1], Panther on the Hunt [1/1], Red Zephyr’s Strike [1/1]
. . Silver Crane Waltz