
noble peasant |

I checked the FAQ page and didn't see anything about it, so I was wondering if major (and minor I suppose) magic allow me to qualify for arcane strike. I mean sure they are spell like abilities so I'm sure that is a solid argument against it, but I do have a scaling caster level and the ability to cast two arcane spells. The only prerequisite is that I can cast arcane spells, which I guess I can.
Oh and uh here is the entry for the feat to save anyone who wants to look at the entry some time.
Arcane Strike
You draw upon your arcane power to enhance your weapons with magical energy.
Prerequisites: Ability to cast arcane spells.
Benefit: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.

lemeres |

No. Not anymore.
They went back on the original FAQ, and now, it only works for prerequisites that specifically call out for that spell (like dimensional agility and dimensional door via things like abundant step). Now, the FAQ specifically states that such SLAs do not satisfy the 'ability to cast arcane spells' prerequisite.
Yes, this is removing a nice thing that rogues could have. Bleh. I am unaware of anything ground breaking that could have been done with the previous FAQ (most people used it to get early access to prestige classes...which are not very good in pathfinder anyway)

noble peasant |

Please, please, check your spelling when you write rogue.
Haha... yea.. I know that's not how it is spelled I just always type it that way lol. Oh well at least its always good for a few jokes in the topic XD

kestral287 |
I am unaware of anything ground breaking that could have been done with the previous FAQ (most people used it to get early access to prestige classes...which are not very good in pathfinder anyway)
There were some pretty nasty Theurge builds. Sorcerer 2/Cleric 1/Theurge X would carry you through PFS, one level to half a level down on your spells in exchange for twice the volume.
Nothing earth-shattering, but definitely strong.

Gisher |

Cyrad RPG Superstar Season 9 Top 16 |

Aside from stopping prestige class shenanigans, this ruling never made much sense to me. Many of the major feats that list spellcasting as a prerequisite have little to do with actual spellcasting. The feats that have to do with spellcasting are obviously useless for a non-spellcaster. So now we have the situation where being a magical race does not enable you to Arcane Strike and the class all about making magical potions cannot take the feat for crafting elixirs.

![]() |

Wow...didn't know about the rule-reversal...was wondering what all those cries of anguish from PFS were all about :)
Yup. Characters were essentially locked in place the date that FAQ was released. If you were a Sorcerer-2/Cleric-1, had chosen a Race with a SLA, and picked traits and feats to build yourself up as a Theurge, but hadn't actually played as a Theurge yet, your character was probably shelved. The costs of retraining that mess would take several more levels to acquire, and your Race and Traits can't be retrained, so you'd always be reminded of the switch.
In my case I had invested several Convention Boons to build an early entry Eldritch Knight, and played his first level of the Prestige Class just 2 days before the ruling came down, so he was spared, but my buddy's Arcane Trickster build, which played at the same table as me, was one game away from being grandfathered in.
Oh, and my Aasimar Gunslinger had to retrain Arcane Strike.

lemeres |

Please, please, check your spelling when you write rogue.
Eh, who cares, almost no one wants to play a rouge. They would much rather play a brad, layers, nijna, or achlemist. Yuo konw?
Anyway, this kind of aborted a rather nice reach fighter build I had wanted to make. Riving strike is a rather nice debuff, and stacking it with cornugon smash seemed like a great way to stay relevant when casters started dominating because I could have tanked enemy saves.

Starbuck_II |

Dekalinder wrote:Please, please, check your spelling when you write rogue.Eh, who cares, almost no one wants to play a rouge. They would much rather play a brad, layers, nijna, or achlemist. Yuo konw?
Anyway, this kind of aborted a rather nice reach fighter build I had wanted to make. Riving strike is a rather nice debuff, and stacking it with cornugon smash seemed like a great way to stay relevant when casters started dominating because I could have tanked enemy saves.
Brads are pretty rad, you know.

Claxon |

Dekalinder wrote:Please, please, check your spelling when you write rogue.Eh, who cares, almost no one wants to play a rouge. They would much rather play a brad, layers, nijna, or achlemist. Yuo konw?
Anyway, this kind of aborted a rather nice reach fighter build I had wanted to make. Riving strike is a rather nice debuff, and stacking it with cornugon smash seemed like a great way to stay relevant when casters started dominating because I could have tanked enemy saves.
I made a arcane bloodrager with power attack, cornugon smash, arcane strike, blooded arcane strike, hurtful, riving strike, and the cruel weapon enhancement.
Cornugon Smash let me intimidate an enemy when I hit them with a power attack to demoralize them. Arcane Strike/Blooded Arcane Strike/Riving Strike added another penalty. Hurtful allowed me to attack them again if I had successfully shaken them on the intimidate check as a swift (which is why I needed Blooded Arcane Strike). And cruel allowed me to cause sickened to anyone who was shaken.
I was stacking Shaken, Sickened, and Riving Strike together for a -6 to saves and other penalties to other stuff. And it could be done effectively even on a standard action. If you have a suck or suck caster in the group and can go first and smash someone with this, the caster is almost guaranteed to land their spell and remove them from combat. It even makes lower level spells viable since the penalty to saves is so large.

![]() |

lemeres wrote:Dekalinder wrote:Please, please, check your spelling when you write rogue.Eh, who cares, almost no one wants to play a rouge. They would much rather play a brad, layers, nijna, or achlemist. Yuo konw?
Anyway, this kind of aborted a rather nice reach fighter build I had wanted to make. Riving strike is a rather nice debuff, and stacking it with cornugon smash seemed like a great way to stay relevant when casters started dominating because I could have tanked enemy saves.
I made a arcane bloodrager with power attack, cornugon smash, arcane strike, blooded arcane strike, hurtful, riving strike, and the cruel weapon enhancement.
Cornugon Smash let me intimidate an enemy when I hit them with a power attack to demoralize them. Arcane Strike/Blooded Arcane Strike/Riving Strike added another penalty. Hurtful allowed me to attack them again if I had successfully shaken them on the intimidate check as a swift (which is why I needed Blooded Arcane Strike). And cruel allowed me to cause sickened to anyone who was shaken.
I was stacking Shaken, Sickened, and Riving Strike together for a -6 to saves and other penalties to other stuff. And it could be done effectively even on a standard action. If you have a suck or suck caster in the group and can go first and smash someone with this, the caster is almost guaranteed to land their spell and remove them from combat. It even makes lower level spells viable since the penalty to saves is so large.
Yeah, Bloodrager is still able to use arcane stike, and uses it better than any other martial class that would have used a racial SLA to qualify for Arcane Strike.
I just don't like being forced to play a bloodrager if I want to channel a little bit of innate magic into a weapon instead of being a full or 3/4 caster.

RainyDayNinja RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
1 person marked this as a favorite. |

They went back on the original FAQ, and now, it only works for prerequisites that specifically call out for that spell (like dimensional agility and dimensional door via things like abundant step).
So at least you can still use that Minor Magic talent to satisfy the mage hand prerequisite for Arcane Trickster, and use Witch or Bloodrager for your arcane class.

Corbynsonn |

Paladin of Baha-who? wrote:I wish they had included 'This satisfies the prequisites for Arcane Strike' in the Minor Magic talent in the unchained rogue.I wish I could favorite this post more than once.
Ehhh. Is there anything Rogues/UnRogues use for Swift Actions? Or would it be just +Dmg.

Paladin of Baha-who? |

Rogues were the perfect class for arcane strike -- almost none of their class features rely on swift actions. (Ninjas are another story.)
Wasn't there a way in some previous editions of D&D where rogues could get arcane spell slots -- not just spell-like abilities but honest-to-goodness spell slots, albeit way less than a magic user or bard would get?