Idea Interest Check, PFS Scenerios, Not PFS


Recruitment

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I am curious if there is any interest in playing/running a series of Pathfinder Society scenarios, but not for PFS. That is to say that there would be no credit, but there would also be no restrictions. Or atleast not the standard ones. In theory there could also be third party.


I did a table top campaign that was a little like Fairy Tail

we used the various PFS scenerios as the missions on the bulletin board for the guild members to make money and progress up the ranks.


Personally, I like the idea of having a group of players with a revolving DM.

Liberty's Edge

That could work...


Here is what I am currently thinking. The group should consist of a total of seven people. There should be at least three people willing to GM. I am also hoping to bring in some newbs. The missions should be PFS scenarios or homebrew of similar length. The characters should be built using the same guidelines for PFS. HP shall be handled the same way. The group shall decide what PFS restrictions shall be lifted. Including the potential use of 3PP. Experience shall be handled by normal means. If you are interested, please ask questions and discuss any changes that you would like to make.

Liberty's Edge

So... 7 characters, at least 3 GM's...
The GM's have a character too. Do they "play" when DMing?
About the PFS rules... sounds good. I would say 3PP only if the 3 GM's approve.


I am interested in this, I think the dreamscarred stuff should be allowed, maybe a better point buy? How about lifting the archetype restrictions?


Interested too.... :)


this sounds fun, I could DM some too


I'm defintiely interested in this, as someone who doesn't have a lot of experiance with PbP I think it'd be a lot of fun. I'd also likely be willing to GM after a bit of time, since I already GM stuff offline.

As for changes to PFS rules, I'm amenable to most things, though I'd personally prefer to keep most if not all 3PP out.


I could play, but I am an atrocious GM at a physical table. Online it would only be worse.


Alright, there seems to be two big questions that need to be addressed. One, how do we not "punish" GMs while still keeping narrative loot, that is not chronicle sheets. Two, what restrictions should remain?


the way we did it when I ran a similar thing at me real life game.

all treasure was turned into the guild, and before heading out for each mission (scenario) you would equip yourself up to the applicable WBL from the guild warehouse.


Edward Sobel wrote:

the way we did it when I ran a similar thing at me real life game.

all treasure was turned into the guild, and before heading out for each mission (scenario) you would equip yourself up to the applicable WBL from the guild warehouse.

I am curious, are you interested in joining us, or just being helpful? I do appreciate the help by the way.


probably be joining


I've seen FtF groups that play very similar 'campaigns.'

It can work out just fine. But I'm not interested at this time.


The system needs to be hashed out, but I was thinking of giving downtime between missions. This can either be used for crafting or to earn extra gold.


Dot for interest


If people want to submit characters feel free. I have yet to finalize what options I will allow that are currently banned by PFS. Thus, make what you want, but use caution if it is not PFS legal. I will give you a chance to change anything that is latter decided to stay banned. I am tentatively allowing psionics, for now. I do not personally see anything to ban from Heroes of the Wild. I do not want to deal with Unleashed right now. Those who are wanting to be a regular GM, please feel free to post or PM me with anything you think that should be changed.


Sounds interesting. But as I have never done a pbp what are the time requirements like


Usually people make one post a day.


sounds easy enough


Personally, I am thinking of some sort of nonblaster arcane.


so is this gonna kick off? if so who will take charge?

I have too many commitments to fully organize but I can assist with GMing as needed.


Yes, please submit a character when you can. If need be I can start things off with The Confirmation.

EDIT: character creation guidelines are in campaign tab.


I have a core rulebook monk(brawler) I can use or will make something else if there is a party need that is not being met


Bumpity bump


This looks quite interesting.
I could even take the odd turn GMing.

Nohwear wrote:
The system needs to be hashed out, but I was thinking of giving downtime between missions. This can either be used for crafting or to earn extra gold.

The simplest way would to use Edward Sobel's idea of reequipping to WBL between adventures. The gm's character is just assumed to be on another adventure off-screen. This avoids penalizing the gm by shorting loot/xp and avoids penalizing the players who could not access the "GMs only" downtime club.

I would also recommend dropping xp as something you need to tack. If the adventure you want to play is level 3 then *poof* all the characters are level 3. Fast and simple, It may mean some rebuilding if GM a ran a lvl10 adventure and then GM b wants to run a lvl5 but I have yet to see players turn down a chance to rebuild. Or players could have a different character for each gm.

I also wonder if different GMs can have different rules? Say one GM dislikes psi, or Synthesist summoners, or Gnomes, or the color green, could each gm ban or allow as they see fit? This might result in players having more than one character, but if all inactive characters are treated like the GM's character this should not pose a problem. This idea could even be expanded to allow differing GMs to use different game systems.

Liberty's Edge

I would think to have a different GM / different rules like a huge can of worms...


Poor Wandering One wrote:

The simplest way would to use Edward Sobel's idea of reequipping to WBL between adventures. The gm's character is just assumed to be on another adventure off-screen. This avoids penalizing the gm by shorting loot/xp and avoids penalizing the players who could not access the "GMs only" downtime club.

I would also recommend dropping xp as something you need to tack. If the adventure you want to play is level 3 then *poof* all the characters are level 3. Fast and simple, It may mean some rebuilding if GM a ran a lvl10 adventure and then GM b wants to run a lvl5 but I have yet to see players turn down a chance to rebuild. Or players could have a different character for each gm.

I also wonder if different GMs can have different rules? Say one GM dislikes psi, or Synthesist summoners, or Gnomes, or the color green, could each gm ban or allow as they see fit? This might result in players having more than one character, but if all inactive characters are treated like the GM's character this should not pose a problem. This idea could even be expanded to allow differing GMs to use different game systems.

As far as your third point goes, I think it'll have to be one of those "deal with it" things, unless we can figure out a codified list of rules beforehand among the people most likely to be DMing - ad hoc banning things per DM gets way too messy and is likely to make some people feel slighted when a new scenario starts and, oops, they can't play their character because the DM doesn't like (X).

For equipment/WBL, Edward Sobel's system works best. People who want to have the same thematic equipment will actually benefit too, since they can just requip themselves with more powerful versions of stuff they like as WBL allows. For XP, it's a bit trickier. I've always been fond of "milestone" based level advancement, rather than traditional XP, and something like that or the idea of just bumping up to the level of an adventure is smartest. That said, I feel like we'd get more out of characters/adventures if we stuck to something similar to the PFS leveling system, or even enlongated that XP track a little bit. Either way, I'm down with whatever.


Personally I think that we need to either start a little higher in level, like say at three, or use a system that makes it easier to get through those awkward early levels.


I'd be fine with starting at 3, personally. We could alternatively come up with a system similar to PFS (1XP/scenario), but have it increase proportionally as we level up like regular XP does. A bit more complicated, but it keeps the lower levels quick if we decide to start at 1.


I am interested in playing anything Pathfinder related, whatever level. I applaud your efforts to get more new people involved as it can be difficult. I haven't played any Pathfinder society adventures yet, and would be willing to DM after a little more experience.


I am glad to hear at least one of my ideas is good

like I may have said, I did this thing in a regular table top game.

we advanced in level after every adventure until level 5 then every two until level 10 then every three until level 15....and so on

we tried to tailor each scenario to provide the necessary xp to level when necessary.

for example if we are all level 1 and I GM the first scenario, I would build the scenario so that at the end the party earned 2000 xp total each.

this does require a bit of modification to existing scenarios though to up the challenge.

also the only things I really don't like are synthesis summoners. and I have issues with alchemists (not the bombs but the crazy mutagens giving multiple attacks and letting the Alchemist fill the tank role leaving the actual tank wondering why is he there.

I guess my thing is everyone in a party needs to feel that they have something unique that they contribute. when that becomes marginalized by someone else, that diminishes the fun for that player.


I'd be interested in both running and playing in such a game.

My suggestion for the GMing player in each scenario would be to gain the same experience as a PC for that game, and to receive wealth and items decided by the other GM's somewhere near to the average of that found during the session. The running GM could also write a short story, possibly linked to the game they ran, to show what there character was doing during the downtime.

I'd also add the Rogue/Super Genius Games stuff to the allowed pile, with the possible/probable exception of Godlings. Dreamscarred stuff is awesome too.


I would rather have a hammered out set of rules of what is and is not allowed and agreed upon by all GMs. It's hard to get excited about a build if you cannot use it, might as well play PFS otherwise.

Grand Lodge

This sounds fun! Dotting for interest.


Item crafting? Evil alignments? Necromancy?


Choant wrote:
Item crafting? Evil alignments? Necromancy?

It is looking like crafting would only be a way to try and save money, therefore no. Personally, I see no problem with Lawful Evil if done right. I have never seen necromancy as inherently evil. The only potential problem is that I am getting ready to launch a one pet per person rule.


Character creation rules have been updated. It is extremely unlikely that any further updates will do anything but add to what is allowed.

Liberty's Edge

Leadership feat?
Downtimes?
How many characters are we accepting?
How will we select them?


I could be up to being a player, if my computer wasn't dead then I would offer to gm as well.

I have started a thread, with revolving gm's as well, everyone is welcome to submit a PC to that as well as this one. There can never be too many games going as the PC pool is always bigger than the gm pool :)

Thread


Well I didn't get in a game that I was getting excited about... did all the stuff to jinx my chances.

like I said I can help GM some and play some I guess

Gil I saw the endless encounters thing I think this will not be just single encounters but each outing will be several encounters. and a little more involvement.


I too would help with questions, and would gm but whatever combat would be abstract since I have no computer right now. I could whip up a PC once I can find the time to it.


I'm working on a character, and ought to have it finished later today.


I'm all for this. I love PFS modules, but everyone runs them for credit. I just like the idea of an adventure featuring these games with a few ragtag nuts.

What kind of restrictions are being considered in terms of race, class, etc?


CaptainFord wrote:

I'm all for this. I love PFS modules, but everyone runs them for credit. I just like the idea of an adventure featuring these games with a few ragtag nuts.

What kind of restrictions are being considered in terms of race, class, etc?

Please check the campaign tab.


I've got a character in the works. Haven't had a lot of time, but hopefully I can hammer it out tomorrow.


I have zero PFS experience, and am relatively new to PBP, and this intrigues me. Like several others, after I get more experience under my belt, and future schedule permits, I would be willing to run a game in rotation as needed. I have been running games of a wide variety of durations irl for roughly 20 years, some being one shots, and one pathfinder homebrew going levels 1 to 24. I am currently in 2 RL games that run 1d4-1 times per month, and 3 (Currently active) PBP games, and post in each 3-8 times a week.

I submitted a character, as a L11 Aegis/1 Ulfen Guard to a high level Taldor specific game. I was not selected, and the game appears to have come to an abrupt stop due to RL. I’m going through and making many major edits due to level/point buy/gear/Leadership. The prior version can be reviewed at this post for an idea of where I was planning on going. I'm not going to post as new Alias for this unless selected, but I will start making one (again, cannibalized it for another game), and formatting things into a profile.

I welcome feedback, and look forward to seeing how things pan out!


How about starting money?

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