
Smallfoot |
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If you loved the Class Guides in the recently-released Strategy Guide, you might just love these homebrew ones for the nonCore classes. Here's the first of many more to come!
That looks really good! It'll be a great help to newer players.
One correction: Stink bomb has smoke bomb as a pre-requisite, so you can't take stink as your first discovery.

deuxhero |
I'm assuming the power level is supposed to be in-line with the (likely not particularly high) SG itself, so I'll avoid focusing TOO much on poor choices unless there's stuff heads and sholders in core or the alchemist's home book (APG).
Spellcraft (mandatory if you want more formula than the 2 you get for leveling up) is more important than Craft:Alchemy (you make it better with class features and that's it). Charisma is your dump stats, and DCs are fairly high with no take 10 so a single rank in UMD is questionable.
Splash Weapon Mastery is WAY better as a choice at level 5 than Weapon Focus.
As melee alchemists seem to be assumed to use feral mutagen instead of longspear, cleave is pretty lame, though I'm not sure what to replace it with at the level. While you are mid BAB, all 3 (maybe more) attacks work off your full BAB, so Dazing Assault is an option for your level 15 feat. If you ARE using a longspear, lunge is pretty nice when its takable

Dustin Ashe |

advice
Cool. I've taken your suggestions into consideration. Skills language is updated to suggest that UMD is only more important at later levels. I've included Dazing Assault and Lunge. Good options. Splash Weapon Mastery is from a player's companion book so I'll leave it out. If it's not in the CRB or APG, you won't see it on this guide. I've also updated the language on feral mutagen and Cleave to suggest that the two don't mix.
Thanks for the suggestions.

Ross Byers RPG Superstar 2008 Top 32 |

With the two-faced Janus icon, "Hyde" might be a better name than 'hulk'. Also, you have a couple instances of saying 'shoot' for the bomber. You should probably just say 'throw'.
"Apothecary" might be another, more evocative name for 'physician'.
The starting kit, especially for a bomber, should include alchemist's fire and/or acid.

Dustin Ashe |

With the two-faced Janus icon, "Hyde" might be a better name than 'hulk'. Also, you have a couple instances of saying 'shoot' for the bomber. You should probably just say 'throw'.
"Apothecary" might be another, more evocative name for 'physician'.
The starting kit, especially for a bomber, should include alchemist's fire and/or acid.
'Hyde' sounds too specific a case, so I went with 'alter ego.' I really like 'apothecary' though, thanks!
I've added alchemist's fire to the starting gear.

Ross Byers RPG Superstar 2008 Top 32 |

Some of the Strategy Guide classes have different starting kits for the different builds.
You could set it up so that the bomber has acid, alchemist's fire and throwing weapons (but no crossbow). (The throwing weapons make a weird bit of sense for this character, and are cheaper than the crossbow, which is good because it frees up money for the spash weapons.)
The apothecary wouldn't get splash weapons, instead spending that coin on a healer's kit. I don't think their budget could include an antitoxin too, but that would be nice.
The Hulk/Hyde/alter ego/mutagenicist doesn't have the same kind of synergy in his low mundane gear. Maybe a potion of enlarge person?

Ross Byers RPG Superstar 2008 Top 32 |

The Hulk/Hyde/alter ego/mutagenicist doesn't have the same kind of synergy in his low mundane gear. Maybe a potion of enlarge person?
I figured out some cheap, mundane equipment that works for the Alter Ego: stuff that goes with strength like portable rams and crowbars. So our 1st level guy can hulk out and force a door, or something. It works with the build focus and reminds the player that it's not strictly just a combat power.

Dustin Ashe |

I figured out some cheap, mundane equipment that works for the Alter Ego: stuff that goes with strength like portable rams and crowbars. So our 1st level guy can hulk out and force a door, or something. It works with the build focus and reminds the player that it's not strictly just a combat power.
Updated!

Chris Lambertz Community & Digital Content Director |

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