Prethen
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It might be fun to have one just to see a GM (myself included) see the build at his/her table and then implode.
Out of curiosity, wouldn't the Quiggong Zen Archer and Gunslinger be a greatly matched build (not to mention potentially well-overpowered), especially giving the Gunslinger those needed point blank/precise shot feats early on?
Prethen
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And what would you gain from the Summoner?
Well, without delving into the mechanics necessary to make this multi-class work (if at all), I would think the Summoner class would be the favored class for this. The other two would only need to level up a little bit to gain their main combat prowess abilities. The Summoner would basically allow for an Eidolon with its own combat prowess to help out the part in addition.
DrParty06
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I've not thought of doing this, but playing too many games in a short time span got me wanting to play a character that was actually very playable that took no more than 1 level in a class from 1-12. It's certainly charisma based building mainly from Sleuth Investigator, Swashbuckler, Gunslinger, Cha to AC Oracle, Paladin, Archeologist? Bard, and so on.
| RainyDayNinja RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
The summoner levels seem superfluous, but I have considered a gun-fu monk that stays mostly Pistolero, but takes a dip into Zen Archer at level 2 for Precise Shot as a bonus feat and Wis to AC. Once you get the 5th level of Pistolero for Dex to damage, you can take another level of Zen Archer for another bonus feat, then go into Fighter or something to keep stacking up the feats.
| David Haller |
Having played PFS for six years (since Season 1), and having brought a number of characters up through the ranks (levels 18, 12, 12, 11, 11, 7, 7, 4, and a handful of 1s), I can say I don't ever remember needing "more weapon options", even one time.
Home game? Sure. But in PFS, there's pretty much never a wind wall, fickle winds, or much in the way of disarmers or sunderers. Yes, I can think of some scenarios I might be able to finagle some weapon-snatching as a GM (and I have done so a couple of times), but it's pretty rare. As I say, I've never had it done to me as a player.
It's my main objection to the switch-hitter ranger (that darling of ranger guides) in PFS: it's just not necessary.
kinevon
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Remember that multi-classing a Summoner primary PC is going to hurt that eidolon. There is no eidolon feat equivalent to Boon Companion, so any levels taken outside of Summoner will make that eidolon take a hit.
And, honestly, the Gunslinger class itself offers many weapon options, so Zen Archer doesn't really add a lot, other than the bonus feats, or early access to Point-Blank Master.
For Point Blank Shot and Precise Shot, you can actually run a Gunslinger who has them both right out of the gate, I know I have.
| G-Zeus |
Aside from wisdom to ac and maybe evasion I don't see why you wouldn't just take up fighter for the feats, or do the same dip into ranger and get a favored enemy plus skill points. As far as summoner goes if you want a companion go hunter, that way if you dipped into ranger your companion doesn't take too much of a bit, you can boon him. And you get teamwork feats free with spells like abundant ammunition.
| blahpers |
Kelly Youngblood wrote:I don't see how it would work. Zen Archer specifies a bow (not any ranged weapon) for most of its class features, which a gun is not.But, it gives the character more weapon options and the necessary feats.
Gunslingers already get proficiency with all martial weapons, and you could get more feats without losing BAB progression via fighter levels. True, monks have better saves, but that's about it.
Still, if you want to give it a go, try it. Non-full-casters have a lot of leeway when it comes to multiclassing. Hell, my 'slinger grabbed two levels of rogue just for Trap Spotter and to make almost everything a class skill.
| Exguardi |
Let's take a look at level 7!
Human Mysterious Stranger Gunslinger 1 / Summoner 6 "The Shooter"
Ability Scores: 8 / 18 / 12 / 12 / 8 / 16
Feats:
1) Quick Draw, Point-Blank Shot [BONUS], Gunsmithing [BONUS]
3) Precise Shot
5) Rapid Shot
7) Deadly Aim
Eidolon (Bipedl) "The Porter"
Ability Scores: 18 / Dex 14 / Con 13 / Int 7 / Wis 10 / 16
Feats:
1) Amateur Gunslinger
3) Exotic Weapon Proficiency (Firearms)
6) Rapid Reload (Pistol)
Evolutions:
Skilled (UMD), Ability Increase (CHA) x2, Limbs (Arms), Flight
The gameplan here is for The Porter (using his high STR and extended Ant Haul) to carry his master in the air, keeping him out of danger and enabling full attacks. The Porter uses his extra arms to hold/activate helpful wands, reload spare guns with new ammunition and place them on his master's belt, and other helpful things like opening doors. The Porter can also fix misfired guns for his master using Amateur Gunslinger. His next feat will be Battle Cry, which will let him use his decent CHA to boost his master's to-hit and offset his relatively weak saves.
The Shooter delegates reloading duties to his Porter, concentrating on using prestige to purchase as many 750 GP or less guns as possible as well as helpful wands for the Porter. His decent DEX, buff spells, and ability to resolve against touch AC should allow him to absorb the penalties from Rapid Shot / Double-Barreled guns and do a decent amount of damage. It's very difficult for the Shooter to gain static damage other than via Deadly Aim (and, used conservatively, his Mysterious Stranger CHA-to-damage ability), but there are a few avenues-- such as UMDing wands of Divine Favor with the Fate's Favored trait, summoning creatures with bardic abilities at higher levels, etc.
Note that this doesn't use any magic items, which would obviously adjust some of the values above.